The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK. 
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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Blog RSS Feed Report abuse Latest News: ZoA 1.07.2 Released

8 comments by TKGP on Apr 20th, 2014

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Readme - Changelog - Credits

It's been quite some time since the last update, so FatalFunnel and I are happy to bring you a new and improved full version of ZoA, and would like to thank you all for your patience throughout the process. The goal of ZoA 1.07.2 has been primarily to polish the rougher aspects of the mod; to this end many bugs have been fixed, text improved, and scripts optimized. However, there are plenty of new features and balance changes as well. For a full list of what's new, click the Changelog link above.

I would also like to take this opportunity to announce that I have decided to discontinue my contributions to the mod. It's been an entertaining and informative experience, but I feel that it's time to move on to other things. Big thanks to FF for allowing me onto the project, and to all the ZoA fans for supporting us.

Good hunting, stalkers.

Note: the old 1.07 base and Patch 13 downloads will be removed in a week, so if for whatever reason you want those, get 'em now.

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all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 6 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 25 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Zone of Alienation 1.07 Patch 13

Zone of Alienation 1.07 Patch 13

Nov 20, 2013 Patch 18 comments

Patch 13 for Zone of Alienation 1.07. Requires the base version, which can be found below. See description for full changelog and hotfix.

Zone of Alienation 1.07

Zone of Alienation 1.07

Sep 25, 2013 Full Version 14 comments

Zone of Alienation 1.07 (not including latest patch)

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 14 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (20 - 30 of 1,484)
pecheurman Aug 31 2014, 3:49am says:

hey, first of all thank for your great mod.
2 people who have crash "without log like fatal error at end"
YOU NEED to do this
is not hard...
after that you don't have crash anymore(if you have do it again).

3. if people want to play for the story...DON'T PLAY THAT MOD SIMPLY AS THAT, but i'm sure many of you already do the story so you don't need it.
(is not impossible to do the plot, but is hard, because have many bug(like when i go in yanter the mission wich i need to help the scientist is completely bugued after you speak to the scientist is not doing anything(and i try to do the lvl again like 5 time...) and thing like that.

so the best in to join a faction and clean the zone :P.

but anyway you do not need the plot because the game is in freeplay from the start you can go anywhere.

(the only thing that disappoint me personnaly is when ennemy get "stuck"
they don't shoot you because they already focused on another target, and i never see that on a stalker. maybe fatalfunnel you have a solution?

also the zombie don't attack me i don't know why?...

+2 votes     reply to comment
Skidbladnir Aug 27 2014, 6:59pm says:

Where/How can i change the amount of cash loot?

0 votes     reply to comment
Jedimushroom Aug 25 2014, 8:52am says:

So I'm getting an access violation error when I approach the bridge at the Cordon and I think it may be related to the soldiers spawning, here's an excerpt from the crash log:

sv reject. id_parent [917][stalker:esc_bridge_soldier1_0000] id_entity [30465][wpn_akms_sk1:wpn_akms_sk130465] [2155]
sv ownership id_parent [15876][inventory_box:inventory_box15876] id_entity [30465][wpn_akms_sk1:wpn_akms_sk130465] [2155]
sv reject. id_parent [363][stalker:esc_bridge_soldier1] id_entity [59652][af_podmena:af_podmena59652] [2632]
ahtung !!! [2633]
CInventory::DropItem pIItem->m_pCurrentInventory!=this
this = [363]

I can post up the full log(s) to pastebin if it would help.

+1 vote     reply to comment
Jedimushroom Aug 25 2014, 5:20pm replied:

I solved the issue by reloading an earlier save, I still haven't figured out exactly what was happening.

In possibly related news, I keep seeing soldiers spawn without weapons and then immediately run away upon seeing me...

+1 vote     reply to comment
pecheurman Sep 1 2014, 12:46am replied:

is not enough to reload the save you will get that crash all the time after... you need to do that

+1 vote     reply to comment
Guest Aug 18 2014, 2:56pm says:

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fluschy Aug 18 2014, 11:52am says:

hey guys. i joined duty via sidorovich at teh cordon for a proper suit, now i am at the bar, and loners shoot me at sight, in my PDA it says my reputation is bad. i didn't shoot any loner. ._.

+1 vote     reply to comment
fluschy Aug 16 2014, 5:27am says:

is there a way to get a hud? health, armor, ammunation and stuff....i really prefer to play with that...

+1 vote     reply to comment
jrgl_cuchallain Aug 1 2014, 2:10pm replied:

I think it might be an issue with it inheriting the 'box' of ammo weight (since the boxes contain 20-30 rounds).

Don't know enough to be sure.

Their weight also disappears if loaded into a mag.

+1 vote     reply to comment
FatalFunnel Aug 28 2014, 8:22am replied:

I'll look into this.

+1 vote     reply to comment
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Release Date
Released Apr 25, 2013
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120 votes submitted.

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Highest Rated (22 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

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Zone of Alienation mod
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