Features:

  • Campfire saving
  • Hardcore AI that can flank, seek cover, run, prefire, etc.
  • Mutants have new abilities
  • New economy system with trader relationship levels
  • Optimized engine for SOC
  • New levels
  • New quests
  • Thirst mechanics
  • Backpack volume system (Limit on how many items you can have in inventory)
  • Devices need batteries
  • Stash theft

FAQ:

- What is Prosectors Project?

PP's original goal was to be an engine mod that improved SOC's engine, with many new systems, features and fixes, and then later turned into it's own mod.

- Translated Description:

This is a global modification that adds new locations, expands the original plot of Shadows of Chernobyl, and adds many original game mechanics.
The following locations have been added, populated and brought into the game: Swamps, Dark Hollow, Misty Hollow, Dead City, Red Forest, Limansk, Hospital and a couple of dungeons. There are a number of side quests, but the main focus was on reworking the last third of the story.
The engine is a custom fork of xp-dev. More than 90% of the original script code has been rewritten. A lot of work was done with content, textures, models and particles were added and improved. Also the weather was qualitatively adjusted and the renderer was added for the most pleasant picture. Many game innovations have been added, as well as refined existing ones.
Traditionally, our AI will diversify gameplay and create a lot of interesting game situations, and the economy will make you wisely approach the choice of equipment and building business relationships with merchants and factions.

- Why does the game take so long to load?

PP has shader caching, which improves performance but increases load times (when you're loading in the game for the first time. After the first load, it takes 10 seconds or less with an SSD)

Tips:

  • First of all, study the in-game tutorial. It has been extensively revised and expanded, and contains a lot of useful information on the new and changed mechanics of the game. In addition, pay attention to the initial dialogs with Sidorovich and minor dialogs with Wolf.
  • NPC accuracy is adaptive, dynamic and highly dependent on many factors, most of which are influenced by the player, here are some of them:
    Difficulty level. The higher it is, the higher the NPC's reaction speed and accuracy. On the Legend difficulty level, NPC characteristics are turned up to a level that is unfair to the player.
    NPC Rank. The higher it is, the higher the NPC's reaction speed and accuracy.
    Shooting and aiming for the player's position. If you are constantly looking out of the same place, it will be easier for enemies to hit you. Especially if the enemy is crouched and has you in his sights. Moreover, if you keep the same position, the enemies will have an advantage when storming that position. To put it another way: they will kill you with a prefire.
  • Inventory volume: If there is no backpack, the suit volume is used (specified in the parameters). If you have a backpack, the backpack volume and 50% of the suit volume are added together. Example: you have a 60 liter backpack and a 10 liter suit. You can fill 65 liters, however after 60 the backpack will wear out.
  • Stash looting: NPCS can steal your rucksacks, so put them far away from places where people might travel through (there is still a chance your stash might get stolen) or pay a trader for storage. NPCS can also loot other NPC stashes, so when you get stash info from another NPC, hurry up to the location.
  • Carry weight: You can increase carry weight by being overweight.
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English Translation

English Translation

Full Version 3 comments

The English translation files for Prosectors Project.

Post comment Comments  (0 - 10 of 19)
bearclan4
bearclan4 - - 195 comments

Okay, gents, strange thing happened. Somewhere in the first visit to Agroprom, I lost the ability to look through scopes. The scope is installed and was operational before going to Agro. Now, after Agro, when I use Right Mouse to look through scope, the weapon rises up and presents as if looking down iron sights. The scope is still there and viewable in the presentation of the rifle, but the view is as if iron sights.

Any ideas about this seeming glitch?

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bearclan4
bearclan4 - - 195 comments

Glitch is still unknown, however:

I went backwards chronologically thru my Quick Saves and Hard Saves, testing each one to validate if the scopes worked or not. Once I identified the last save where they worked, I deleted all of the broken ones and started over at the known good save.
When I did that, I did Quick Saves very often and tested scopes each time. I discovered that the glitch did not happen at the same map or place as before. This time, it occurred as I entered the Bandit Base in Dark Valley.
Again, I reverted to the last known good save, and moved forward from there. I am now with Sidorovich after DV and it has not happened again.

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eewa
eewa - - 97 comments

Sweet! This mod had my interest, but I never expected it to get translated.

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raiser92
raiser92 - - 5 comments

Anyone have a guid for this mod ?? Im stuck at the quest that you need to remove an anomaly in the dead city , the game told me to find a stalker who could do it but i can't find him...pls help

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bearclan4
bearclan4 - - 195 comments

Did you ever find a guide or walkthrough, or even a hint or two?
I spoke to Barkeep and found a line to ask about a job paying good money, and that directed me to find some guy called the Alchemist, who could supposedly have info about turning off the anomaly in Dead City.
Found the guy, then got a task to find his missing flasks with the words "Talk to Mona." Who is Mona? Where is Mona? Also some hints about following bandits, and checking some anomaly field. Did all that ****, and found nothing to help.

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raiser92
raiser92 - - 5 comments

yeh bro I found walkthrough vids on Youtube that helped me a lot , just search for "sevenrus prosecutor project" and you will be all set
i know this mod is great but the translation is not understandable sometimes. Another pain in the a$$ is you have to run through the whole map for just a quest , i don't know if there is a mod or addon that add a guide or fast travel because i want to play a shooting game not a walking simulator

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bearclan4
bearclan4 - - 195 comments

Yeah, I hear that! From one end of the Zone to the other, so many times. Just ******* boring with all that walking.
Thanks for the walkthrough tip!!

Good hunting, stalker.

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Sr.Pineapple
Sr.Pineapple - - 68 comments

Is this x64 engine?

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cwo Creator
cwo - - 20 comments

Yes

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NGM87
NGM87 - - 9 comments

Acest mod e la un alt NIVEL . Iti multumesc pentru acesta capodopera

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