The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK.
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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Recently I had help with fixing one of the major crashes that has been plaguing the mod, which is related to one of the artifact detector scripts and NPCs interacting with it in an unstable manner.

HERE IS THE LINK TO THE FIX.
Moddb.com

Aside from that, today I finished uploading all of the images that detail the changes I have made to every artifact in the game, and also the new artifacts that I have added. Next up is to write a unique description for each of them, and to place new spawn positions and anomalies on the game maps, (This will also require heavy all.spawn editing.)

Other changes being worked on at the moment are changes to actor satiety and food. The player will get hungry more often, though I'm constantly adjusting the satiety rate so that it isn't MISERY-tier. Ultimately I would also like to work on a system for making food spoil after several days, or contaminated when the player takes it into anomalies, which is far more sensible than simply increasing its price or making it rare. The end result of this hopefully, will mean that the player will have to stockpile food in the advent of an emergency, such as for example a blowout, and certain areas in the game will be difficult to procure food in.

Another thing on my table, which I have not fully started work on, is to merge in some new weapon models and add a few new weapons into the game, but I've left much of that work on hold until recently.

After these are done I can finally get to work on overhauling the armor damage system, which will be prototypical at first, and if that is successful, anatomical armor will be implemented. And of course a few other, minor changes.

Ultimately though, the next update could possibly be the last for this current build. I have plans to move onto bigger and better things with ZoA, which I see as being much different than how it is now in the future. Consider many of these features as a proof of concept for things I'd love to add to a more ambitious project.

HOTFIX FOR CRASH IN AGROPROM UNDERGROUND, REQUIRES START OF A NEW GAME.

OUTDATED, USE THIS LINK INSTEAD.

Moddb.com
MIRROR.
Fs06n5.sendspace.com release allspawn.7z

ZoA 1.07.2 Released

ZoA 1.07.2 Released

News 8 comments

The new base version has finally released! Expand this post for links and more information.

ZoA Online Changelog

ZoA Online Changelog

News 13 comments

FatalFunnel and I are now hosting our development changelog in a public Google document (open this post for more, ModDB doesn't allow links in the summary...

I am completely reworking the ammunition system.

I am completely reworking the ammunition system.

News 1 comment

A while back I noted that I would work on changing boxed ammo into spawn item, and that it would add more space in the current ammo configs. One of the...

ZOA is 2 years old.

ZOA is 2 years old.

News 4 comments

It has been officially 2 years since I released this mod, on October 31st, 2011, and it has gradually improved since then. Along the way I have had plenty...

Crash fix for af_podmena

Crash fix for af_podmena

Patch 1 comment

This fixes the item drop crash related to af_podmena in bind_artefact.script by disabling that portion of the script. As a result, artifacts no longer...

all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Patch 7 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Full Version 32 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Alternate Arm Textures

Alternate Arm Textures

Players Skin 15 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (30 - 40 of 1,538)
Nastya1986
Nastya1986

Hi there , thx for this awesome mod thx for all the work u doing on it :)
I just installed the game and the mod , iam at Siderovich trader and i have not HUD , i cannt see how much ammo i have , the health , stamina etc... also all infos u can get on the HUD , how i can fix this please ?? i cannt continue without HUD :/ , thx for answer .

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Wędrowiec
Wędrowiec

Hey one question Why i cant unpaack a sluge shels and why dart shels package crashing a game ?

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doggies
doggies

Hey Fatal, loving the mod and everything, but how exactly do I switch on/off options under 'Mod Settings'? I'm trying to get both the Weather Override option and the Debug Messages turned off, as the Debug Messages spam my messages every time I switch weapons and I rather like the dynamic weather. Every time I attempt to turn off these settings and press 'Accept', it doesn't do ****. It says something about 'per-save basis' but I have no idea what that means. Thanks.

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Guest
Guest

i have the same question. a response would be greatly appreciated

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Durandael
Durandael

A great mod, and I quite enjoy the difficulty, however two problems.

One, are you still looking into the Agroprom Underground crash? I've downloaded both patches and still can't proceed. Two, is there a reason why the ZoA loading screen sticks around even after the mod's files are removed? I've deleted the user.ltx, along with the gamedata folder and xrGame.dll, but for some reason I still get it, even after a clean install of the game. Assistance on these issues would be greatly appreciated.

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doggies
doggies

ZoA also overwrites the bin file, so try removing that as well.

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Meowjar
Meowjar

Nice work!

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CthuluIsSpy
CthuluIsSpy

I have an issue where after reporting to sidorovich to complete the Nimble mission, a bunch of heavily armed soldiers spawn. I can't even leave the bunker without dying.

Is that normal?

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SpiritoftheWOLFx
SpiritoftheWOLFx

Just gonna ask. Has this mod's crashing issue's been fixed yet? I am the guy that commented way back when that the crashing of the game really ****** up my laptop...I am just wondering because I ******* love this mod and want to play it some more. I just got a great gameing laptop and I do not want to do anything to jeprodize it.

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Guest
Guest

Been trying to solve the stuck NPC problem. I tried using the xrGame.dll file from the 85 FOV folder under "Optional", but it causes a crash on startup. I can't find an xrGame.dll in the "Core" folder, it only has the Gamedata file. Am I missing something?

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FatalFunnel Creator
FatalFunnel

some of .dlls might not work, try a few in the optionals folder.

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Guest
Guest

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S.T.A.L.K.E.R. Shadow of Chernobyl
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Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012 by Your_Bff_Thomas

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