The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK. 
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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Blog RSS Feed Report abuse Latest News: ZoA 1.07.2 Released

8 comments by TKGP on Apr 20th, 2014

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Readme - Changelog - Credits

It's been quite some time since the last update, so FatalFunnel and I are happy to bring you a new and improved full version of ZoA, and would like to thank you all for your patience throughout the process. The goal of ZoA 1.07.2 has been primarily to polish the rougher aspects of the mod; to this end many bugs have been fixed, text improved, and scripts optimized. However, there are plenty of new features and balance changes as well. For a full list of what's new, click the Changelog link above.

I would also like to take this opportunity to announce that I have decided to discontinue my contributions to the mod. It's been an entertaining and informative experience, but I feel that it's time to move on to other things. Big thanks to FF for allowing me onto the project, and to all the ZoA fans for supporting us.

Good hunting, stalkers.

Note: the old 1.07 base and Patch 13 downloads will be removed in a week, so if for whatever reason you want those, get 'em now.

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all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 7 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 25 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Zone of Alienation 1.07 Patch 13

Zone of Alienation 1.07 Patch 13

Nov 20, 2013 Patch 18 comments

Patch 13 for Zone of Alienation 1.07. Requires the base version, which can be found below. See description for full changelog and hotfix.

Zone of Alienation 1.07

Zone of Alienation 1.07

Sep 25, 2013 Full Version 14 comments

Zone of Alienation 1.07 (not including latest patch)

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 14 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (30 - 40 of 1,480)
jrgl_cuchallain Jul 31 2014, 1:51pm says:

Are you aware that certain ammo variants are excessively heavy?

One of the 9mm AP rounds is 20x heavier than normal and the ak74 tracers are 30x heavier than normal.

This pritty much makes them unusable.

+1 vote     reply to comment
RaptorJesus556 Aug 1 2014, 9:50am replied:

I've noticed this as well.

+1 vote     reply to comment
jrgl_cuchallain Aug 1 2014, 2:10pm replied:

I think it might be an issue with it inheriting the 'box' of ammo weight (since the boxes contain 20-30 rounds).

Don't know enough to be sure.

Their weight also disappears if loaded into a mag.

+1 vote     reply to comment
FatalFunnel Aug 28 2014, 8:22am replied:

I'll look into this.

+1 vote     reply to comment
jrgl_cuchallain Jul 31 2014, 2:16pm replied:

I also can't find the night star (north of the car park?).

I'm probably missing something obvious.

+1 vote     reply to comment
nosnix64 Jul 29 2014, 11:30am says:

Why no Hud ?

+1 vote     reply to comment
RaptorJesus556 Jul 27 2014, 9:35pm says:

A post I made on the ENB mod page.

I'm getting this game breaking bug. I know it's directly related to the ENB addon. If I remove all ENB/SweetFX related files, or leave the Shaders file unchanged, the problem ceases. Though if I don't remove/rename the shaders file I lose all ENB effects and they're replaced with the original shader files. It has run perfect smooth up until this point. This crash occurs when I approach the Bandit base in Dark Valley.


[error]Expression : fatal error
[error]Function : CResourceManager::_GetBlender
[error]File : E:\stalker\sources\ trunk\xr_3da\ResourceManager.cpp
[error]Line : 49
[error]Description : <no expression>
[error]Arguments : Shader 'effects\shadow_world' not found in library.

I've located the shadow_world file under the R2 folder. Of course for ENB to be enabled this folder has to be commented out. Any suggestions?

+1 vote     reply to comment
RaptorJesus556 Jul 27 2014, 9:40pm replied:

BTW, the mod has run bug free up to this point. I know in the past there were some qwerks with weight and magazine management. The gun play is by far the best of any STALKER mod, or most any other shooter I've played for that matter. That's what really draws me to this mod. Thanks guys.

+1 vote     reply to comment
locualo Aug 20 2014, 4:21pm replied:

but weapons configuration is very messed up and illogical, for example why mosin nagant sawn off has more accuracy than the normal one? everything is absurd and random

+1 vote     reply to comment
DarkMajor21 Aug 23 2014, 2:38pm replied:

What I noticed is that even though the stats say that its not really true, especially at longer ranges.

+1 vote     reply to comment
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Release Date
Released Apr 25, 2013
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120 votes submitted.

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Highest Rated (22 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

First Person Shooter
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