The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK. 
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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Researchers are suffering from a lack of funding. New stuff. New stuff.
Blog RSS Feed Report abuse Latest News: ZoA 1.07.2 Released

8 comments by TKGP on Apr 20th, 2014

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Readme - Changelog - Credits

It's been quite some time since the last update, so FatalFunnel and I are happy to bring you a new and improved full version of ZoA, and would like to thank you all for your patience throughout the process. The goal of ZoA 1.07.2 has been primarily to polish the rougher aspects of the mod; to this end many bugs have been fixed, text improved, and scripts optimized. However, there are plenty of new features and balance changes as well. For a full list of what's new, click the Changelog link above.

I would also like to take this opportunity to announce that I have decided to discontinue my contributions to the mod. It's been an entertaining and informative experience, but I feel that it's time to move on to other things. Big thanks to FF for allowing me onto the project, and to all the ZoA fans for supporting us.

Good hunting, stalkers.

Note: the old 1.07 base and Patch 13 downloads will be removed in a week, so if for whatever reason you want those, get 'em now.

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all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 3 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 18 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Zone of Alienation 1.07 Patch 13

Zone of Alienation 1.07 Patch 13

Nov 20, 2013 Patch 18 comments

Patch 13 for Zone of Alienation 1.07. Requires the base version, which can be found below. See description for full changelog and hotfix.

Zone of Alienation 1.07

Zone of Alienation 1.07

Sep 25, 2013 Full Version 14 comments

Zone of Alienation 1.07 (not including latest patch)

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 14 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (10 - 20 of 1,448)
Moose_Flavored Jun 22 2014, 9:15pm says:

This mod is unparalleled in its bugginess and unpolished features for me. I've never had a STALKER mod crash or bug out as much as this one has.

Starting from a clean STALKER install, I get constant crashes in the Garbage because various weapons are "missing" their "rank" (so says the crash log), they happen at random and so frequently that I have to save every two minutes since I fear the next crash is imminent. What's worse, the AI in the game frequently (and I mean frequently) stops working. Everyone in the entire map stands still, ceases doing any action whatsoever, and refuses to recognize me or move at all unless I speak to them. When fighting in the Car park in cordon, or the bandits in the entrance to Agroprom, or the soldiers in the complex in agroprom, there comes a point where everyone becomes brain dead and stands still for an indefinite amount of time. No reloads or game quits fix it as far as I can tell. So I mow them down one by one and try to move on, specifically at the "save Mole" part, but oh wait, objectives regarding NPCs do not function properly either when this happens!
Finally, the last major bug I notice is that my carry weight randomly increases for no reason, usually after I do a ton of reloading (which also does not seem to function properly some times) and I'll randomly gain half a KG or so with no idea where it came from. Lots of times it happens after I reload a quick save where I previously was underweight, too.
On a non-glitch note, enemy accuracy is insane. Almost as crazy as LURK 1.1. I get headshotted and sniped by their AKs even when I'm 100 meters away, hiding behind cover, barely leaning out, playing on stalker difficulty.

One last thing: Is there any way to disable sun shafts on my end? They look slightly 'off' and bug me.

0 votes     reply to comment
strelokgunslinger Jun 23 2014, 3:17am replied:

Playing on Stalker difficulty is the first mistake, most modders balance for Master.


(the second half of this comment was obscene and offensive and needed to be blanked out, sorry for the inconvenience)

0 votes     reply to comment
strelokgunslinger Jun 21 2014, 7:38pm says:

So I've been trying to make ENB compatible with ZoA, im working on a project to do this for all mods, and I've come across an issue and I think its related to the aim down sight depth of field feature and was wondering how I can disable it.

/r2 renamed and ENB enabled:
/r2 renamed and ENB enabled (but aiming down sight):

+2 votes     reply to comment
XStrelokX Jun 21 2014, 7:46pm replied:

Yes that's the problem :/

+1 vote     reply to comment
strelokgunslinger Jun 21 2014, 8:14pm replied:

Then again I believe it is Meltacs dof thats interfering.. but I don't know which file controls that, if I did I could easily upload the preset on my page for it. Will look into it more when I get home.

+2 votes     reply to comment
FatalFunnel Jul 4 2014, 3:44pm replied:

DDoF does interfere with it, I had to disable it back when I was testing out ENB in ZoA. I have some screens if you want, but overall I did not like using it and switched back.

+1 vote     reply to comment
XStrelokX Jun 21 2014, 12:28am says:

Can you made your mod compatible with the new ENB of Autumn Aurora? it works but when you aim with the iron sights on some weapons it turns the enb off, for some reason only in some weapons.
Great mod!

+1 vote     reply to comment
strelokgunslinger Jun 21 2014, 6:15am replied:

ENB originates from Boris Vorontsov, AA's author only made a preset

+1 vote     reply to comment
strelokgunslinger Jun 25 2014, 7:36am replied:

Telling me to keep diminishing remarks to myself when clearly you find that the mod has a crappy system... your words...

0 votes     reply to comment
Horians Jun 25 2014, 7:44am replied:

That are not only my words and they are not dimishing but just a shear fact. If you read through the forum you found many of these posts.

+1 vote     reply to comment
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Release Date
Released Apr 25, 2013
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113 votes submitted.

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Highest Rated (17 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

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