Welcome to the Apocalypse like you've never seen it before. ZombieMod is a total conversion of the critically acclaimed Real-Time Strategy Company of Heroes franchise, taking you from the bloody shores and the dense hedgerows of Normandy to the modern day United States during the zombie apocalypse. Control three new factions, the Survivors, the Bandits and the Zombies in intense singleplayer and multiplayer action. ZombieMod contains many new features never before seen in the Company of Heroes series. Can you hold off the undead, or will the thirst for blood overwhelm you? You decide!


ZombieMod offers many new exciting features such as:

  • Three brand new factions, Survivors, Bandits and Zombies
  • Brand new setting
  • Two different doctrine systems
  • New resource system and teching systems
  • New game modes

FAQ
Q: When can I play the mod?
A: Patience is a virtue. Even the developers do not know when the mod will be released. We will announce the release well before, so don't worry about that.

Q: What do I need to play?
A: In addition to the requirements for regular Company of Heroes, ZombieMod requires either Opposing Fronts or Tales of Valor and the latest patch to play.

Q: What if I like other mods too? Can I have more than one mod installed?
A: Of course, it's easy to have several mods for Company of Heroes ready to go.

Q: Can you add another faction to the game?
A: As of right now, we have no plans on adding additional factions to the mod.

Q: Can I use content from the mod in my mod?
A: With permission from the development team and only after the mod is released to the public.

Q: Sounds cool, is there any way I can help?
A: As of right now, we require dedicated MAPPERS, TEXTURERS, and 3D MODELLERS. Later on we will require translators and beta testers.



Join us on DayZ! Steamcommunity.com


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7 comments by burtondrummerNY on May 2nd, 2013

Hi everyone! I'd like to take a little bit out of your time to thank you for your patience! I know there's been a lack of updates recently, but we're still working. Unfortunately this time of the year is the time of the dreaded Final Exams for college students, so I have been busy studying and preparing for my exams. To further compound the problem, our developer forums are down, so some of the important stuff I put there (read: Bandit faction layout, etc) has been inaccessible. We hope this will be back up soon.  So, for a week or two more (at least), we will be quite inactive, but after that I promise work will resume.

In the meantime, have you tried Far Cry 3: Blood Dragon?

- The ZM Team

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Post comment Comments  (70 - 80 of 3,252)
CosmicCr33per005
CosmicCr33per005 Apr 12 2013, 7:12am says: Online

Hey Burton, are you guys going to be making a COH2 version? The cold effects and new FOW system would fit pretty well. Sorry if this has been answered already.

+2 votes     reply to comment
burtondrummerNY
burtondrummerNY Apr 12 2013, 6:40pm replied:

Plans are to finish it for CoH1 and to see if it can be ported to CoH2. We are very excited that CoH2 has such an expansive winter system, since that was something we always kind of wanted in ZM. We are looking into map specific winter effects though for ZM, but the problem with that is unofficial ZM maps won't have them, since they'll be scar coded.

+2 votes     reply to comment
TopHatZebra
TopHatZebra Apr 13 2013, 5:57am replied:

Im imagining it now.

Tricking a massive horde of Zeds into following my scout over the frozen river, and then driving a truck onto it when they all pile up...

Actually, that would be a horrible idea. Fighting the zombies with snorkels and spears in a freezing river would be MUCH worse than fighting them with guns...

+2 votes     reply to comment
Deadalus3010
Deadalus3010 Apr 5 2013, 11:15am says:

Haha a Mad Cat (Timberwolf) From Mechwarrior !!! AWESOME !

+3 votes     reply to comment
CosmicCr33per005
CosmicCr33per005 Apr 8 2013, 9:39pm replied: Online

It was an April fools joke, did you really think there was a mech warrior in a realistic(ish) zombie apocalypse mod?

+1 vote     reply to comment
burtondrummerNY
burtondrummerNY Apr 8 2013, 10:41pm replied:

Realistic(ish)? Sir, we pride ourselves on being the most realistic mod ever!

+5 votes     reply to comment
Guest
Guest Apr 27 2013, 4:16pm replied:

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Allied_Commander
Allied_Commander Apr 9 2013, 10:52am replied:

um if you were realistic first there would be no mech because even the army RIGHT NOW doesn't have one and zombies operating a tiger tank where did they get it and unless this is the first season of the walking dead they can't operate it

+2 votes     reply to comment
Guest
Guest Apr 11 2013, 12:58am replied:

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burtondrummerNY
burtondrummerNY Apr 9 2013, 11:28am replied:

/sarcasm

+3 votes     reply to comment
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