Welcome to the Apocalypse like you've never seen it before. ZombieMod is a total conversion of the critically acclaimed Real-Time Strategy Company of Heroes franchise, taking you from the bloody shores and the dense hedgerows of Normandy to the modern day United States during the zombie apocalypse. Control three new factions, the Survivors, the Bandits and the Zombies in intense singleplayer and multiplayer action. ZombieMod contains many new features never before seen in the Company of Heroes series. Can you hold off the undead, or will the thirst for blood overwhelm you? You decide!

ZombieMod offers many new exciting features such as:

  • Three brand new factions, Survivors, Bandits and Zombies
  • Brand new setting
  • Two different doctrine systems
  • New resource system and teching systems
  • New game modes

Q: When can I play the mod?
A: Patience is a virtue. Even the developers do not know when the mod will be released. We will announce the release well before, so don't worry about that.

Q: What do I need to play?
A: In addition to the requirements for regular Company of Heroes, ZombieMod requires either Opposing Fronts or Tales of Valor and the latest patch to play.

Q: What if I like other mods too? Can I have more than one mod installed?
A: Of course, it's easy to have several mods for Company of Heroes ready to go.

Q: Can you add another faction to the game?
A: As of right now, we have no plans on adding additional factions to the mod.

Q: Can I use content from the mod in my mod?
A: With permission from the development team and only after the mod is released to the public.

Q: Sounds cool, is there any way I can help?
A: As of right now, we require dedicated MAPPERS, TEXTURERS, and 3D MODELLERS. Later on we will require translators and beta testers.

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5 comments by burtondrummerNY on Dec 12th, 2013


Let me first say thank you from the bottom of my heart for your support of this mod. Since the mod's inception 5 years ago, we've been so lucky to have fans who have been genuinely supportive of our efforts and are very much as excited as we are about this project. The most recent example of this is being voted into the top 100 upcoming mods in the 2013 MOTY competition, where out of the literally thousands of work in progress mods, you chose to support ZombieMod.

As a sign of gratitude, I would like to give you a few words on the status of ZombieMod, my goals, what I am working on currently, and a few estimates to tide you over to the next update!

1. As of right now, I have completed all but one of my final exams, with the last one, my hardest, being on this Monday coming up. I'll be heading home for a 6 week winter break immediately after the test, but because it is the holidays and such, I don't expect to do much work on ZombieMod until after Christmas, December 25th. However, I do plan on doing minor things here and there so as to maximize my time, so it is safe to say that there will be an update sometime before or shortly after January 1st.

2. My current focus, from a coding perspective, is the doctrines for all 3 factions. At the moment, my thoughts are:
(1) Protectors of the Homeland is too strong
(2) International Crisis and Civil Empowerment are lacking in comparison, with Civil Empowerment being the weakest

(1) All 3 doctrines are weak and provide minimal bonuses at the moment

(1) Doctrines have not been implemented yet, but they do have a layout.

I am also focused on reworking the survivors a bit so that they have a few more unit options without being saturated with redundant units. I estimate this will only take a few hours of coding.

3. My goals are as follows:
(1) Complete the Zombie and Bandit factions as soon as possible
(2) Create a playable version of the mod with missing art assets so that balance can be tested while the visuals are implemented
(3) Finish missing art assets and revamp vCoH maps to fit the mod.
(4) Create a few SCAR scripted missions for launch
(5) Create a closed beta test involving some competitive players from the community as well as accepting applications from a certain amount of community members.
(6) Package, release, prepare for post-release.

I refuse to give a release date, as I believe that this could bring up your hopes only for me to have to change it, which is something I would rather not have happen.

So, here's a really, really brief recap:
1. Things are changing, some a lot, all of it for the better. Expect the zombies and the survivors to change a lot.
2. Things are coming, hopefully soon, but don't get your hopes too high. As a rule of thumb, just remember that I won't be able to release anything during a semester, so if anything is to be released, it'll be during winter or summer break.
3. School is almost over for now, meaning work is coming soon

Again, I'd like to thank each and every one of you for your support, and I look forwards to some great news in the future,

BDNY on behalf of the ZM Team

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Post comment Comments  (10 - 20 of 3,618)
FederalBoobInspector Apr 15 2014, 9:25pm says:

I found out about this mod while looking up The Great War mod for COH and I must say, I am very exited too see something like this.

+1 vote     reply to comment
burtondrummerNY Apr 14 2014, 10:55pm says:

Oh we have some good stuff up our sleeves, same for the zombies! You'll just have to wait and see!

+1 vote     reply to comment
AAMC4 Apr 15 2014, 2:55pm replied:

if you made more horrible stuff for zombies faction, I do not want see them because I will have nightmare and I Will cry.... =(
LOL XD ... I will waiting

what happening with the M163 VADS ? did you finished that model? I love that vehicle....

+1 vote     reply to comment
burtondrummerNY Apr 17 2014, 9:00pm replied:

M163 wasn't meant for this mod, but you may see an M113 somewhere in there!

+1 vote     reply to comment
AAMC4 Apr 18 2014, 8:32am replied:

ooohh that is a bad news...
I know that you have the model finished because I was searching on BSS website and a Saw the model... but I think will be implemented on battlefield 2 mods...

I know that Zombie mod, Modern Combat mod, Normandy 44 between other mod work or worked for BSS... do you know if the Battlefield mod developer can share this model with you and modern combat mod?


I will waiting for your release.. =)

+1 vote     reply to comment
burtondrummerNY 3hours 53mins ago replied:

We actually don't really share much with BSS, in fact we have only exchanged a few models with MC, and that's about it.

+1 vote     reply to comment
paradig124 Apr 13 2014, 7:39pm says:

Hey Burton
Mod looks great so far
So what sort of ideas as well as a Kill-Dozer will we see for the Bandits

+1 vote     reply to comment
ChickenNuget Apr 13 2014, 10:52am says:

omg all those russian airplanes they should be in modern combat too

+1 vote     reply to comment
ShadowOfIntent Apr 6 2014, 2:10pm says:

I have an idea for zombie defensive "structures". For example, a stalker zombie can "build" a stalker hole, where once a human infantry unit gets in range, a stalker pops out quickly and kills a human, kinda like snipers get insta-kills.

+3 votes     reply to comment
burtondrummerNY Apr 9 2014, 9:43pm replied:

We're in the process of redesigning the zombies to be better balanced with the other factions while providing a completely unique playstyle. I'm not entirely sure if defensive play is cohesive with our idea of how the zombies should perform, but we'll see how it works.

+1 vote     reply to comment
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