Welcome, to the world of 1949.
In this world Germany decided not to bomb London, but instead continued its attacks on Britain's airfields. Then, the Russians lost at Kursk. Finally, D-Day fails.
With these victories, Germany has managed to halt the Allies' progress. In the Western Theatre, the Allies and the Axis each plan the invasion of the other's vital territories. In the Pacific, Japan and the United States are dueling over tiny islands with giant fleets and atomic weapons.
Now, the stalemate is about to be broken. Germany is preparing an all out invasion of Britain. As tough and valiant as the Allied troops defending the Sceptered Isle are, some of their leaders are beginning to that they will be unable to hold against the Wehrmacht.
This mod will feature the forces of the Wehrmacht and Americans, though I have plans for the British, Panzer Elite, and even the Russians. However, some of these plans are contingent upon receiving certain permissions, so I shall refrain from discussing them further.
I am recruiting a small amount of help though. Namely, I need:
Texturers- I really want a texturer or two to help me! Don't worry about qualifications, you can be taught. Your job will not be detail work, but will mostly involve mass producing simple re-colorings, which I will dirty up or touch up where necessary. If you think you can manage detailed textures, though, then I would be very happy to accept you help. Anyway, just PM me.
Voice actors -Not as vital right now. I'm more concerned about finishing the units they'll be voicing first. Still, let me know if you want to help.
(for various new units)
(someone who can add specified audio clips to designated units)
Full Team Members:
DragonNOR (Voice Artist)
onrAArno(skinner and creator of mod banner)
Honorary Team Members and Special Thanks (and Credit) to:
ab2531 and his NHC mod team
The EF team
We now have a forum. I'll be checking it to see what questions you have. It isn't anything complex right now, but it does exist.
Thanks for looking, I hope you enjoy this mod upon on its eventual release.
There has been a shift in priorities. Testing will recommence soon, but is no longer ongoing in the face of the fact that the mod has become much more complex. Feel free to PM me if you still want a chance to test, but don't hold your breath.
More applications are welcome, and multiplayer will be the main area for testing, so testers should be prepared to play with each other.
This is a quick news post with no new image or mod content to report. The reason for this, is because I've been taking an extended break from modding. I've already told you all about my real life university stuff, and I think it's safe to say that that is the main reason for this hiatus. My grades have improved, and we'll see about maybe getting back to modding. The only problem is, my modding machine has mostly died right now, and I'm not sure when or if I'll transfer its drives over to my new one. I may be able to find a way to fix it, but it won't even start now, so the road ahead is long.
So, on to other news. I've played Company of Heroes 2, and wondered why it wasn't just an expansion pack. Honestly, I remember people talking about how Eastern Front was way too much like VCoH but even it diverged more from the standard formula than CoH2 did. There is more new stuff in that mod and more unique concepts. Still, I have been playing CoH2, and have even joined a clan for recreation. I might start streaming that at some point with me commenting on it. More importantly, I was worried for a while about whether I should switch the mod to working with CoH2, but honestly, that seems pointless. More people probably own CoH than its sequel, so that would just reduce my potential release base.
That being said, whether I manage to complete this mod or not is a bit touch and go at this point, I won't lie. I really don't want to have to set up the modding tools again and my career options lay down a different path. Game creation requires a degree unless I start my own studio, and while I have thought about that, I don't think that's exactly feasible. I would love to do something like remake 1949 or produce a more compact sequel to it gradually as a standalone game, even if I had to use a different engine. I don't think I could do that along, though, so that's probably a pipe dream without a Kickstarter or something. In any case, I want to see 1949 completed, and play it in its finished form. Also, I think that if the gameplay changes I made are popular, it could be another mod that shows Relic some ways they could change up/improve their games. Finally, more models have been made public since I was last modding, which would thankfully make my job easier. I am not a good modeller or texturer, and that makes me lazy when it comes to working in those two fields.
So, what's the bottom line? I'm still here. I still have modding on the brain but my focus is elsewhere. Do I want to finish 1949? Yes. Do I think it will be fun to play when it's done? Yes. Can I actually finish it? That remains to be seen, but here's hoping. Don't expect it before the end of the year, or necessarily even this year. Thanks for sticking with me everyone, and sorry that you will have to wait even longer for this mod.
This update features some of the new models I have worked on, along with a list of everything that will be included in the final version of 1949.
An announcement showing a very early E-100 and a new infantry weapon for 1949. It will also provide info on the unique Panzer Elite Faction.
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