An ambitious total-conversion modification for Relic's award-winning Company of Heroes® franchise, Modern Combat
transports players into the midst of a high-tech war between the current-day Chinese and United States armed forces.
Incorporating all-new factions, units, doctrines, gamemodes, artwork, music and maps, we aim to craft the most
immersive and enjoyable strategic representation of 21st-century combat possible on the PC.
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Our team has adhered wherever possible to the unique and innovative gameplay mechanics that made Company of
Heroes®
the stand-out real-time strategy that it is. Players will need to rely upon a variety of traditional tactics in
order to succeed, whilst at the same time utilising to full effect the highly-advanced weaponry and equipment
employed by the militaries of today. Modern Combat caters to newcomers and veterans alike, and incorporates both
traditional and 'Hardcore' damage systems.
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Modern Combat Full Installer 1.015

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If you encounter any issues during installation or whilst playing, visit our technical support forum.

If you have any suggestions or wish to provide feedback, please do so via our official balance forum.
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Hi again everyone!

Just to avoid any confusion from the get-go: yes, it's been over five (!) months since version 1.019 went live... and no, this isn't in regards to a new patch.

There are two reasons for this announcement:

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Firstly:

As some of you might already be aware, Modern Combat has now been Greenlit on Steam via the Company of Heroes Mod Initiative, and will soon be downloadable just like any other Steam game (a huge thankyou to SgtConti for setting everything up!).

This will hopefully sort out ~90% of all issues that people report regarding installation, particularly BAT file issues, directory misunderstandings and download interruptions. It will also make Modern Combat accessible to the entire Steam community (and hopefully give the mod's dwindling playerbase a shot in the arm).

There are several major obstacles that need to be addressed before the release can go ahead, but if all goes to plan (which it almost never does) then expect our Steam debut in approximately two weeks!

Upcoming Steam Release!

Beta version of the Modern Combat Steam page.

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Secondly:

Several times over the past few months I've mentioned a proposed rework of Modern Combat. After many months of personal experimentation behind the scenes, I think it's time to elaborate.

The plan is to create - for all intents and purposes - a Modern Combat v2.0 for CoH1. This rework would involve a complete overhaul of factions, units and doctrines, all with the intent of:

  • Making Modern Combat truly stand out, and less of a stylistic imitation of the original CoH (with the implementation of unique game mechanics entirely new to CoH modding).
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  • Breathing new life into the mod (taking the familiar and making it fresh again), as well as making a few select additions to the rosters of both factions. This would be an extremely efficient way to make full use of our existing assets whilst also giving the playerbase something novel to re-explore.
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  • Merging the US Army and Marine Corps into a single US faction (no more half-arsed standalone USMC faction), and then offering players the use of both factions (US and China) regardless of the DLC they own (or don't own).
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  • Taking the opportunity to incorporate long-requested additions and weed out the most unpopular elements of the mod.

I've already created a private demo build of the rework, and following small-scale internal testing have received some encouraging feedback, particularly concerning the unit overhauls and new game mechanics.


Experimental Air Superiority doctrine (as of five months ago). Read the description for details.

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However It's currently a solo project, with vital team-members like Darkbladecr inundated at university and DMz and Beefy working tirelessly (not punny?) over at Eastern Front for the past few months. Very little can be done in the realm of 3D modelling and animating until/unless these team-members are able to return.

Nevertheless, should this rework end up going ahead as planned, I'm eager to involve the fans moreso than we did during the initial release of Modern Combat in March 2012. If the community seems interested enough in such a project then I'll upload the current faction design documents for everyone to scrutinise and discuss.

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All the best!

~ Spoon, on behalf of the Modern Combat team.

Full Version v1.019

Full Version v1.019

News 68 comments

CoH: Modern Combat re-release v1.019. This re-release does away with the old installer and instead requires manual extraction. It also includes several...

Patch 1.017 and the 2013 ModDB MotY Awards!

Patch 1.017 and the 2013 ModDB MotY Awards!

News 20 comments

It's been ages since our last update (just over four months to be exact), and we'd like to apologise for the delay in administering some necessary fixes...

New Patch 1.016 with Updater and Launcher!

New Patch 1.016 with Updater and Launcher!

News 35 comments

Hope you are all having a great summer and enjoying the sunshine! We are glad to announce we are releasing our new patch today. We have been working hard...

Fixed Installer and new Mirrors

Fixed Installer and new Mirrors

News 22 comments

For those with a 32bit version of Windows you may have noticed that the installer does not work for you. This is now fixed and there are new mirror up...

RSS feed Files
CoH: Modern Combat - Full Version 1.019

CoH: Modern Combat - Full Version 1.019

Full Version 332 comments

Version 1.019 of Modern Combat, re-released as a single archive.

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

Full Version 206 comments

This is the selfextractor file for the fullversion 1.000 of CoH: Modern Combat. PLEASE READ THE DESCRIPTION TO FIND LINKS FOR INSTALL GUIDES

Comments  (0 - 10 of 11,411)
Zeus93
Zeus93

what i do after i downloaded the files ???

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mavorsquimio
mavorsquimio

i also want to suggest humvee can be upgraded to have more armor and gain a minigun that can suppress or pin infantry at tier 3 rather than a remote controlled gun. in that way in can be more viable until later games yet a sniper can still kill the gunner making snipers a must in late games. another idea is making the atv of the chinese able to fire in 360% like the humve rather that a cone shape and some upgrade like it can fire a round similar to rpg's at tier 3 with cost of munition. would suggest a new model would look like a buggy "fragile but fast and annoying". another thing is that with air support role can designate target i think its good that javelin and missiles can fire at faster rate with great accuracy because they simply dont need to lock-on. for the bradley in my opinion should be already be built with tow missile since in tier 3. i dont know if its just me or chinese mortars have longer range? i think mortars should have identical range no matter what faction. Militia should have the upgrade im not sure if its Ak thing. rather than being able to upgrade it with the "future is now" doctrine.it also a good idea that snipers have the sprint ability making them more agile compensating for them being so easily kill in close combat.

i would also ask for the removal of mortar carier(APC) and will serve as the CASEVAC rather than a stryke. as the stryker mortar carier i think it should serve as heavy artillery as it carries more powerful mortar rounds i think it should barrage at faster rate and at longer range but with cooldown and cannot auto attack like mortar teams. as it will even the PLA artillery. and if possible can the machine gun nest or the old school bunker can look like a sentry gun? :)

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AAMC4
AAMC4

nop, all similar weapons have the same range... but the AI is a cheater =D

Stryker mortar is only abailable in US Army doctrine using a tree command panel to be unlocked.

Now I use the Stryker APC like command vehicle with CASEVAC, this Stryker does not have upgrades anymore.

The Stryker FSV works as main transport vehicle and come from the factory with 2 Squad troops inside, the same for PLA vehicles.

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Lukin
Lukin

snif mod dead

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LAPSAFA
LAPSAFA

add Pakistani ARMY WEAPONS AND TANKS
AND HOW'S U R WORK Make Tutorials all ur work i want to see this

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LAPSAFA
LAPSAFA

when u launched new version of modern combat
and u will fixed in compny of heroes compaign and tov compaign please
we r waiting for u

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AAMC4
AAMC4

i want open a debate about what would you like to see in the command tree...

for example:

I am thinking on made something like Normandy 44 mod.

when you start the game you need choose your doctrine to have access to build factories.

on this way i can make 3 doctrines:

US Airforce:
where we have airborne units, airstrike, supply, parachute vehicles etc

US Army:
where we have army soldiers, vehicles, artillery, special forces, heavy tanks.

USMC:
marines soldiers, artillery, airstrike, m1a1, USMarine vehicles etc.

what would you like see?

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nosolution69
nosolution69

The thing is, are we ever going to see another update for this game?

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AAMC4
AAMC4

I have long time without know anything about "spoon" maybe 2 or 3 month...

I am not sure if "Spoon" continue developing or what will happen with this mod...

I am making my own modification, maybe I can show this version to spoon if he appear again...

I am totally interested on continue helping on this mod but I need Spoon allow me be part of this mod...

Including if Spoon say me something about what he want to see in this mod, i can add in few days!

I made a recopilation of diferent Mods, i took some good ideas from differents mods and I added in this mod...

there are many things that i can do it alone but maybe i can find help from you guys!

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Darth|Tyranus
Darth|Tyranus

maybe i can help a bit , i am new modeler i only made 3 models yet . pm me if you want so i will download coh modding tools

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AAMC4
AAMC4

by the way what models are you made?

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Darth|Tyranus
Darth|Tyranus

well i made a model for different game , a kornet atgm but it needs final touch . and couple vehicle-type models low poly

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AAMC4
AAMC4

very good!
Do you like make Russian vehicles and weapons?
Do you know how animate vehicles?

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Darth|Tyranus
Darth|Tyranus

1) yes
2)unfortunately no but i can learn there must be tons of tuts

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AAMC4
AAMC4

You need talks with "Spoon" he has the MC control... i have long time without news about the new patch fro comming...

maybe if "Spoon" give some change to continue creating new patch for this game, we can work together =)

thanks you so much Darth Tyranus

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mavorsquimio
mavorsquimio

i agree with your idea, so that a player will specialized a role . as for the USAF - its a good idea that they can parachute light-medium (ex: stryker in which they are more vulnerable to AT guns) vehicles and infantry even in the fog of war as they can offer support from behind enemy lines and the ability to trade fuel for manpower.and also that they can reinforce anywhere on the map but a slower pace and they cannot also reinforce while under fire so that they will not outnumber enemies as for USA - should specialized in Armored role in which this doctrine can build heavy tanks at a lower costand faster rate .and have anti tank counter measure simililar in this link En.wikipedia.org(countermeasure) and can trade of munition to fuel. i suggest that all 3 doctrines can build the abrahms but unlike usarmy the other 2 doctrines will require more resource to build and at a slower building time. while as for USMC should focus on advanced infantry that can trade fuel for munition for upgrades and artillery . its good idea that the usmc infantry can build claymore etc. and can reinforce at a lower cost and at faster rate. and would rely on mobility and off map artillery. Note: i think its also a good idea that snipers can only be build on tier 2 for both sides.for a good action early on rather than spamming snipers early . and pls remove the ability of chinese snipers to kill gunners. and make the anti sniper vehicles like humvee more resilent to small arms fire. and the ability of chinese to heal only in base is inferior to the US faction to passively heal.could pls change it to similiar to US. and removal on the chinese AT guns can you pls replace it with something more modern? :D

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AAMC4
AAMC4

you give me great ideas..thnx

I need to think about what types of vehicles will be availables for specific doctrines...

for example:
I made the stryker does not have upgrade, to avoid the magic transformation.

on this way i have:

Stryker CASEVAC (APC)
Stryker ATGM
Stryker MGS
Stryker Mortar carrier
Stryker ICV

Humvee light transport vehicle
Humvee support weapon (upgrades)

M6 linebacker (AA)
M2 bradley ATGM

snipers can not use camo ability anymore, they need be close to tree, bushes to have the chance to camo automatically, obviously if you move the sniper, he lose his camo, the snipers have teh ability to build clamore.

The PLA sniper head shot ability can not be deleted, that is why you have the CROW upgrade in the Humvee.

PLA should have something like US army AT4 ability but they will have RPG ability, maybe for regulars.

now all infantry, light armored vehicles and heavy armored vehicles will be in their respective factories, fro example:

Main HQ:
engineers, lieutenant, Captain

Infantry HQ:
soldiers, mg team, AT team, snipers, mortar team, Rangers.

Medical HQ:
Medic team.

Mecahnized HQ:
Strykers models, humvee.

Armored HQ:
M109, abrmas Models, M6 linebacker, M2 bradley.

every unit need some specific requirement to be availables, for example:

Snipers are in Infantry HQ but he is locked until you build the mechanized HQ, the same with the AT team.

Rangers only are availables after build Armored HQ.

I add a new building (support weapons HQ) there, you will find all upgrades to unlock abilities for your troops and vehicles. obviously every command tree have their own upgrades.

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mavorsquimio
mavorsquimio

i also want to suggest humvee can be upgraded to have more armor and gain a minigun that can suppress or pin infantry at tier 3 rather than a remote controlled gun. in that way in can be more viable until later games yet a sniper can still kill the gunner making snipers a must in late games. another idea is making the atv of the chinese able to fire in 360% like the humve rather that a cone shape and some upgrade like it can fire a round similar to rpg's at tier 3 with cost of munition. would suggest a new model would look like a buggy "fragile but fast and annoying". another thing is that with air support role can designate target i think its good that javelin and missiles can fire at faster rate with great accuracy because they simply dont need to lock-on. for the bradley in my opinion should be already be built with tow missile since in tier 3. i dont know if its just me or chinese mortars have longer range? i think mortars should have identical range no matter what faction. Militia should have the upgrade im not sure if its Ak thing. rather than being able to upgrade it with the "future is now" doctrine.it also a good idea that snipers have the sprint ability making them more agile compensating for them being so easily kill in close combat.

Reply Good karma Bad karma+1 vote
AAMC4
AAMC4

there are many new thing for coming... really good things but unfortunatly, i cant talk about that...

I just making a new rework if spoon cant continue with the MC develop...

that is why i need sugestion, maybe i can take some of them and add them inside the game.

yes, they have planed make something great with the ATV...the Humvee have 2 upgrades and the Armor upgrade...

I make some changes with the sniper, they do not have more camo ability, instead you need put you sniper close to bushes or tree to get the camo automatically. Great idea add the sniper have more speed, i will try it..!

yes, now Bradley and Linbacker come with Tow missile from factories, you need unlock these vehicles in the command tree first.

I made some new upgrades and abilities, for example:

PLA have RPG abilities for regulars, suicide bomb, now vehicles have their own caracteristics, ammunition and abilities etc...

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mavorsquimio
mavorsquimio

i would also ask for the removal of mortar carier(APC) and will serve as the CASEVAC rather than a stryke. as the stryker mortar carier i think it should serve as heavy artillery as it carries more powerful mortar rounds i think it should barrage at faster rate and at longer range but with cooldown and cannot auto attack like mortar teams. as it will even the PLA artillery

Reply Good karma Bad karma+1 vote
AAMC4
AAMC4

great idea suggest that with the mortar carrie, I will implement these ideas. =)

bytheway, the mortar carrier only is abailable on 1 doctrine.

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Highest Rated (32 agree) 10/10

Fucking Awesome

Mar 13 2012 by Captain_Romulus

Lowest Rated (19 agree) 4/10

I think it's a great concept and everything, but really it's just Vanilla with reskins and different voices. That's what I felt when playing it, though I am a Blitzkrieg follower I prefer my tanks to kill light armored personal cars in 1 shoot and not 4 shoots, I also experienced sligtly problems playing with infantry as PLA does a pretty bad job against Amerian infantry but when I get my tanks I dominate the Battlefield. It's like the AI never really deploys tanks but only light armored cars, even…

Mar 13 2012 by SMGJohn

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Great News! A new server has been purchased, and setup should begin shortly. We will keep everyone posted :)

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We are serching for a new host and should be able to revive the site (all new of coarse) and get things rolling again.

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