An ambitious total-conversion modification for Relic's award-winning Company of Heroes® franchise, Modern Combat
transports players into the midst of a high-tech war between the current-day Chinese and United States armed forces.
Incorporating all-new factions, units, doctrines, gamemodes, artwork, music and maps, we aim to craft the most
immersive and enjoyable strategic representation of 21st-century combat possible on the PC.
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Our team has adhered wherever possible to the unique and innovative gameplay mechanics that made Company of
Heroes®
the stand-out real-time strategy that it is. Players will need to rely upon a variety of traditional tactics in
order to succeed, whilst at the same time utilising to full effect the highly-advanced weaponry and equipment
employed by the militaries of today. Modern Combat caters to newcomers and veterans alike, and incorporates both
traditional and 'Hardcore' damage systems.
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Modern Combat Full Installer 1.015

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If you encounter any issues during installation or whilst playing, visit our technical support forum.

If you have any suggestions or wish to provide feedback, please do so via our official balance forum.
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Image RSS Feed Latest Screens
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Blog RSS Feed Report abuse Latest News: Steam Release and Rework

21 comments by I_am_a_Spoon on Feb 11th, 2015


Hi again everyone!

Just to avoid any confusion from the get-go: yes, it's been over five (!) months since version 1.019 went live... and no, this isn't in regards to a new patch.

There are two reasons for this announcement:

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Firstly:

As some of you might already be aware, Modern Combat has now been Greenlit on Steam via the Company of Heroes Mod Initiative, and will soon be downloadable just like any other Steam game (a huge thankyou to SgtConti for setting everything up!).

This will hopefully sort out ~90% of all issues that people report regarding installation, particularly BAT file issues, directory misunderstandings and download interruptions. It will also make Modern Combat accessible to the entire Steam community (and hopefully give the mod's dwindling playerbase a shot in the arm).

There are several major obstacles that need to be addressed before the release can go ahead, but if all goes to plan (which it almost never does) then expect our Steam debut in approximately two weeks!

Upcoming Steam Release!

Beta version of the Modern Combat Steam page.

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Secondly:

Several times over the past few months I've mentioned a proposed rework of Modern Combat. After many months of personal experimentation behind the scenes, I think it's time to elaborate.

The plan is to create - for all intents and purposes - a Modern Combat v2.0 for CoH1. This rework would involve a complete overhaul of factions, units and doctrines, all with the intent of:

  • Making Modern Combat truly stand out, and less of a stylistic imitation of the original CoH (with the implementation of unique game mechanics entirely new to CoH modding).
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  • Breathing new life into the mod (taking the familiar and making it fresh again), as well as making a few select additions to the rosters of both factions. This would be an extremely efficient way to make full use of our existing assets whilst also giving the playerbase something novel to re-explore.
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  • Merging the US Army and Marine Corps into a single US faction (no more half-arsed standalone USMC faction), and then offering players the use of both factions (US and China) regardless of the DLC they own (or don't own).
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  • Taking the opportunity to incorporate long-requested additions and weed out the most unpopular elements of the mod.

I've already created a private demo build of the rework, and following small-scale internal testing have received some encouraging feedback, particularly concerning the unit overhauls and new game mechanics.


Experimental Air Superiority doctrine (as of five months ago). Read the description for details.

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However It's currently a solo project, with vital team-members like Darkbladecr inundated at university and DMz and Beefy working tirelessly (not punny?) over at Eastern Front for the past few months. Very little can be done in the realm of 3D modelling and animating until/unless these team-members are able to return.

Nevertheless, should this rework end up going ahead as planned, I'm eager to involve the fans moreso than we did during the initial release of Modern Combat in March 2012. If the community seems interested enough in such a project then I'll upload the current faction design documents for everyone to scrutinise and discuss.

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All the best!

~ Spoon, on behalf of the Modern Combat team.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
CoH: Modern Combat - Full Version 1.019

CoH: Modern Combat - Full Version 1.019

May 10, 2013 Full Version 304 comments

Version 1.019 of Modern Combat, re-released as a single archive.

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

CoH: Modern Combat - Full Version 1.000 (OBSOLETE)

Mar 13, 2012 Full Version 209 comments

This is the selfextractor file for the fullversion 1.000 of CoH: Modern Combat. PLEASE READ THE DESCRIPTION TO FIND LINKS FOR INSTALL GUIDES

Post comment Comments  (0 - 10 of 11,148)
Projectchaos
Projectchaos Jun 28 2015, 7:10pm says:

im having trouble with skirmish. every time i start a game against AI, it automatically wins for me within 5 seconds of the match starting. I love this mod, the campaign was great but the problem with skirmish is stopping me enjoy the full content of this mod. any help?

+1 vote     reply to comment
AAMC4
AAMC4 Jun 28 2015, 8:41pm replied:

you need "opposing front" or "tales of valor" to play modern combat

+1 vote     reply to comment
Projectchaos
Projectchaos Jun 29 2015, 10:49am replied:

ok thank you :)

+1 vote     reply to comment
Guest
Guest Jun 27 2015, 2:56pm says:

This comment is currently awaiting admin approval, join now to view.

AAMC4
AAMC4 Jun 27 2015, 3:09pm replied:

you need wait for "Spoon" Answer... I do not know anything about it...join in the community, it is totally free and do not take more than few minutes create your account..

Welcome to MC mod community!!

+1 vote     reply to comment
Erewus_Rommelus
Erewus_Rommelus Jun 27 2015, 1:20pm says:

Hello dear developer can you do balance to units the Chinese are spamming with militia and tanks it's sucks. And the USA have ****** buildings the tojos can make tanks USA can't so i thinks it's so unbalanced. So please if you can do a patch what repair it (sory for bad english)

0 votes     reply to comment
AAMC4
AAMC4 Jun 27 2015, 3:05pm replied:

if you are playing against the AI do not apply... because the AI is a cheater...

you can use the AT tow missile emplacement or the AT team Javelin to destroy enemy vehicles... although you can use the Stryker ATGM or the LAV ATGM to destroy medium armored vehicles...

including is you play as PLA, the EEUU (AI) create lots and lots of vehicles...

If you are angry because you only can build a single M1A2, try and play The "HARD CORE MODE" there you can build how many Abrams you wants... but it is a harder to play because use real damage system... that means you can destroy a tank with 2 or 3 direct impact...

+1 vote     reply to comment
Erewus_Rommelus
Erewus_Rommelus Jun 28 2015, 8:03am replied:

I'm playing on Hardcore but 1 thing raging me is the cheating of AI the spam spam spam with units like infantry AT guns Tanks. And it's unbalanced the USA can only do Abrams from the commander and it's sucks. So it's gonna be good if the Developer do a patch to make Abrams in the building Only M1A1 the M2 can be only from doctrine.

0 votes     reply to comment
AAMC4
AAMC4 Jun 29 2015, 7:24am replied:

Yes, well the AI is a cheater and the AI know where are and what kind of unit do you have in the battlefield....

that means:

if you buld tank, the AI will build AT weapons, AT team, or AT vehicles to destroy your tank.

if you build infantry units the AI will build MG team, IFV or APC vehicles to destroy your infantry.

if You build Tow missile emplacement, the AI will build Mortar team or Mortar carrier to destroy your defensive possition.

Play against the AI is always a nightmare...it is not competitive game and with few time playing, you know what exactly the AI will do...!!

I suggested long time ago make all tank can be buildable only on factories and make a single ACE tank with level 3 spawn per battle for team, to avoid the repetitive AI spawn units.

they are working on make new great changes on this game... just need wait, a total rework take lots of time, be patient!!

+1 vote     reply to comment
NonRicordo
NonRicordo Jun 23 2015, 5:09am says:

Hi, i have a problem with the MOD Launchers,
after i have extract file in the games folder "Company of Heroes Relaunch"(i have all games in G Disk, the launcher (file bat.) wont start, the only think that work was the unistaller file, that remove all file of Modern Combat from the COH folder......

Now the question is, How i can start the game? I follow all istruction i found.......

P.s. Sorry for Bad English

+1 vote     reply to comment
AAMC4
AAMC4 Jun 23 2015, 6:22am replied:

if you followed all installation steps you should fix the "bat" file following this video instructions....

If you fix the problem with this video, let me know it...

Youtube.com

and welcome to Modern Combat Community...

+1 vote     reply to comment
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Release Date
Released Mar 2012
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Highest Rated (31 agree) 10/10

Fucking Awesome

Mar 13 2012, 8:09am by Captain_Romulus

Lowest Rated (19 agree) 4/10

I think it's a great concept and everything, but really it's just Vanilla with reskins and different voices. That's what I felt when playing it, though I am a Blitzkrieg follower I prefer my tanks to kill light armored personal cars in 1 shoot and not 4 shoots, I also experienced sligtly problems playing with infantry as PLA does a pretty bad job against Amerian infantry but when I get my tanks I dominate the Battlefield. It's like the AI never really deploys tanks but only light armored cars, even…

Mar 13 2012, 1:55pm by SMGJohn

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