An ambitious total-conversion modification for Relic's award-winning Company of Heroes franchise, Modern Combat transports players into the midst of a high-tech
war between the current-day Chinese and U.S. militaries. 
Incorporating all-new factions, units, doctrines, gamemodes, artwork, music, maps, and singleplayer
missions, we aim
 to craft the most immersive and enjoyable strategic representation of 21st-century combat possible on the PC.
 
Our team has adhered wherever possible to the unique and innovative gameplay mechanics that made CoH the fantastic RTS that it is. Players will need to rely
upon a variety of traditional tactics in order to succeed, such as directional cover and weapon teams, doctrinal abilities and combined-arms unit formations,
whilst at the same time utilising to full effect the highly-advanced weaponry and equipment employed by the armed forces of today.

Modern Combat Full Installer 1.015



If you encounter any issues during installation or whilst playing, visit our technical support forum.

If you have any suggestions or wish to provide feedback, please do so via our official balance forum.




Image RSS Feed Latest Screens
Predator Drone Humvee US Engineers
Blog RSS Feed Report abuse Latest News: Patch 1.017 and the 2013 ModDB MotY Awards!

14 comments by I_am_a_Spoon on Dec 6th, 2013

Hello again Modern Combat fans!

It's been ages since our last update (just over four months to be exact), and we'd like to apologise for the delay in administering some necessary fixes. The team has been extremely busy of late... and progress has been frustratingly slow. That said, here we are. :)


The 2013 ModDB Mod of the Year competition has now officially begun, so first we'd like to take a moment to reflect (and maybe convince you to swing a vote our way).

Modern Combat was first released one and a half years ago, and it's been over six years since development first began in 2007. Throughout that time our team has changed dramatically, with many different people from all over the world contributing their time and effort to this project. Since release (an enormous accomplishment in and of itself), we've continued to improve and fine-tune with bug and balance fixes, new maps, units, abilities and weapons, sound and visual FX overhauls, a singleplayer mission, hardcore modes, a Mumble server, multiple tournaments, a brand new site and even a USMC faction, all requiring innumerable hours of work to accomplish.

Key to our success has been our fantastic community, which while smaller than it once was is still going strong despite the June release of CoH 2. Thank you all for your continued support!

If you could vote for us we'd really appreciate it. We've made the top ten list for the past two years running... a third would be incredible.


MarinesPLA Engineers
US EngineersMarine Special Operators


Ok, so we've made some major balance alterations in 1.017. Many of these changes will have significant implications for existing units, and we'd just like you to be aware of them before diving in. Any feedback, suggestions or insight you can offer regarding these changes (ideally on our forums) will be greatly appreciated. Like them? Hate them? Have a better idea? Let us know!


First of all, squads can no longer purchase multiple special weapons of the same type. This new restriction applies to M249 and M27 LMGs, QBU-88 marksman rifles and M25 grenade launchers.

However, most squad special weapons have also been increased in both power and cost by 20%. In addition to all four weapons already listed, this +20% buff also applies to QBB-95 LMGs and Type 74 flamethrowers. Airborne now deploy with only a single M14 EBR, but said weapon is now much more powerful at long range and weaker at short range (comparable to the QBU-88).

We hope to achieve three things by doing this: increased realism, more characterful special weapons, and minimised overspecialisation (for example, Riflemen previously wielding dual grenade launchers that could annihilate garrisoned infantry).


Secondly, both US and PLA snipers have been completely overhauled and the playing field has been levelled significantly. Many players will be happy to hear that the old US camouflage mechanic has been discarded, and that all snipers now share the same health, cost and camouflage capabilities.

The camouflage mechanic previously exclusive to hardcore mode (for over a year, please don't accuse us of copying CoH 2!) is now standard for all snipers; snipers camouflage automatically when in cover, even if moving, and remain camouflaged for several seconds after exiting cover.

The "Spotter" mechanic from hardcore mode has also been reworked and made standard. Any sniper can now be upgraded and reinforced with a spotter to form a two-man sniper team, which both increases the sniper's survivability and provides him with some additional reconnaissance capabilities (for example, the ability to see the full range of his rifle without a second scouting unit).
Note that if a two-man sniper team sustains a casualty, the sniper will always die first. This is not a bug; it's a mechanic intended to mitigate balancing issues and allow a sniper team to be 'neutralised' with a single counter-snipe.


Some other highlights include:

1. Countless improvements and optimisations to infantry and vehicle textures, including the addition of several all-new skins (proper USMC desert camouflage for example). We've also indulged a few fan requests.

2. The replacement of the "Eye in the Sky" MH-6 Little Bird with an MQ-1 Predator drone.

3. The addition of a T2 "Up-Armour" upgrade for the Humvee, allowing it to remain viable for far longer each game.

4. A fix for the pervasive Yonxing Dao singleplayer crashes (finally).


Predator DroneUSMC Sniper Team
HumveeSpecial Operations Forces


Well, that's it for now, hopefully we can return to a more regular update schedule soon and give the PLA the attention they deserve. We really hope you enjoy the patch and especially look forward to your feedback regarding some of the more salient changes in 1.017. We try to respond to every single question or suggestion that you guys post, but please remember that you're much more likely to get a punctual response if you use our forums; it's all too easy for posts on Mod DB and other secondary forums to be (unintentionally) overlooked.


Don't forget to vote for us, as well as all the other great CoH mods out there! A special shout out to the makers of the Far East War mod; congrats on the successful beta launch!

~ The Modern Combat Dev Team


CHANGELOG

General:

  • Standardised cover modifiers of all small arms weapons, as some (for example the Type 56) were doing too little DPS against units in cover/buildings.
  • US snipers now have an additional 5m range than the PLA sniper (50m to 45m respectively), but the PLA sniper fires at a slightly faster rate and doesn't need to reload as often.
  • All snipers now cost 300 manpower and 3 population.
  • All snipers now camouflage automatically when positioned in cover, even if moving, and remained camouflaged for several seconds after leaving cover.
  • All snipers now have a spotter upgrade (unlocked for US snipers at T2, unlocked for PLA snipers at either T2 or T3). Spotters cost 35 munitions upfront to unlock and then a further 150 manpower to reinforce.
  • Fixed most weapons not applying full-health gunner kill criticals correctly.
  • Fixed 12.7mm weapons not having the right vehicle kill criticals.
  • Improved plane crash trajectories.
  • When hovering aircraft (Apache, Harrier, Blackhawk) crash, they will now cause damage to units directly underneath.
  • Reduced chance of AA weapons killing aircraft on green/yellow health from 5.0% to 2.5%.
  • English localisation updated.
  • Chinese translation updated.
  • Polish translation updated.
  • Italian translation updated.
  • Czech translation updated.

US:

  • Replaced "Eye in the Sky" Little Bird helicopter with a Predator drone.
  • Added "HMMWV Up-Armour" global upgrade to T2. The upgrade reduces small arms penetration vs. Humvees by 85%.
  • Increased M249 SAW cost and power by +20%. Can no longer be purchased twice per unit.
  • Increased M27 IAR cost and power by +20%. Can no longer be purchased twice per unit.
  • Increased M25 CDTE cost and power by +20%. Can no longer be purchased twice per unit.
  • Airborne now deploy with a single M14 EBR (rather than two), which has been given DPS values more similar to the QBU-88 (much stronger/weaker at long range/short range respectively). Enables "Deploy Marksman" ability. Purchasing an M3 MAAWS will no longer remove an M14 EBR.
  • Gave Combat Engineers an M14 EBR/M39 EMR upgrade. Costs 60 munitions and is unlocked at T2. Enables "Deploy Marksman" ability.
  • Gave Marine Special Operators the same M4 used by GBs and SEALs (they previously did +10% extra DPS).
  • Fixed Marine Special Operators giving the wrong amount of XP when killed.
  • Fixed the MARSOC Corpsman upgrade adding two new members to the squad (rather than one as intended).
  • Increased AAV barrage cost to 40 munitions.
  • Bradleys and LAV-A2s can no longer target ground.
  • Fixed Stryker mortar carrier sound FX not being properly synchronised with its firing animation sequence.
  • Fixed Stryker mortar carrier having the wrong critical type (and receiving main gun criticals).
  • Increased both M1A1 HP and manpower cost from 800 to 850.
  • Replaced Scout Sniper's M110 SASS with a bolt-action M40A5.
  • Fixed certain weapon accessories 'floating' in the air above an injured soldier.

China:

  • Increased QBU-88 cost and power by +20%. Can no longer be purchased twice per unit.
  • Increased Type 74 cost and power by +20%.
  • Increased QBB-95 power by +20%. Increased global upgrade cost proportionately.
  • Fixed the Type 59D ATGM not having any firing FX.
  • Reduced the aim time of the Type 59D ATGM (from 4 seconds to 2.5 seconds).
  • Fixed a second Type 69 changing a Tank Hunter squad's formation.

Campaign:

  • Fixed SCAR error (was caused by a PLA sentry objective localisation issue).
  • Fixed LAV paradrops being unavailable.
  • Fixed smoke launcher ability being locked.
  • Fixed M110 SASS "Deploy Marksman" timeout bug.
  • Fixed the M203/M320 grenade ability's sound FX.
  • Changed JDAM bomber from an F16 to a Harrier.
  • Increased Force Recon sight radius from 35m to 40m.
  • Fixed landing craft being targeted (and sometimes even destroyed) by PGZ-95s during insertion.
  • All USMC infantry now use the same AT4 slot item.
  • Gave mission a proper description.

Hardcore:

  • Fixed PLA medics being assigned an incorrect RGM.
  • Fixed USMC corpsmen having the wrong UCS key.
  • Synchronised Bradley TOW firing sequence.
  • Standardised snipers and US special forces units with normal MC.

Art and Sound:

  • Huge number of miscellaneous improvements to US and PLA icons, symbols and infantry skins.
  • New tan skins for all USMC infantry (including MARSOC, SEALs, Force Recon and Seabees) and the M1A1 Abrams when the tan skinpack is activated.
  • Disabled all PLA Marine infantry skins, as conflicts with the material names were preventing the textures from being applied properly.
  • US Army Engineers and Snipers now wear Interceptor vests by default.
  • PLA Engineers now wear Type 07 general camouflage by default.
  • Special Operations Forces now wear woodland camouflage by default.
  • Marine Special Operators now wear woodland camouflage by default.
  • Gave SEALs back their boonie hats.
  • The Harrier now fires Maverick missiles rather than placeholder Hellfires.
  • Gave PLASOF a proper camo icon and redid the GB/SEAL camo icon.
  • Fixed PF-98 reinforcement abilities pointing to the wrong icon.
  • Harrier texture improvements.
  • Javelin texture improvements.
  • New M240B normal map.
  • New Stryker stowage normal map.
  • Added an individual normal map for the Stryker's tan stowage.
  • Updated Stryker slat armour normal map.
  • Stryker webbing now matches its diffuse.
  • Stryker and Humvee texture errors fixed.
  • Humvee tan turret black background removed.
  • Flipped Humvee interior textures, there will no longer be a hole in the floor.
  • Shared textures normal map alpha changed from 49% grey to 50% grey.
  • Improved sniper tracer so the trail doesn't disappear completely on lower graphics settings when viewed from a distance.
  • Fixed the AAV's burst ability visual and sound FX.
  • Fixed the ZSD-89's firing sound FX.
  • Fixed HMG sandbags not appearing properly.
  • Fixed the Type 59D not applying its Marine skin properly.
  • Fixed the Bradley not applying its tan skin properly.
  • Fixed the AAV playing a burst sound FX despite only one grenade actually being fired.
  • Removed 'eyes' from the "Tiger ALPHA" and "Tiger BRAVO" M1A2 reward skins.
  • Fixed LOD distances for M1A2, PGZ-95, PHZ-89 & Type 59D wheels/treads.
  • Further .ABP optimisations.

Mapping:

  • Vire conversion added.
  • Montargis conversion added.
  • Fixed .module file not pointing to several other custom maps.

ADDENDUM (Hotfix 1.018)

  • Fixed start-up crash caused by the recent 2.700.2.22 CoH patch.
  • Disabled updater (wasn't functioning correctly).
  • Improved PLA Regular and SOF torso normal maps.
  • Chinese localisation updated.
  • Czech localisation updated.
  • Polish localisation updated.
  • Italian localisation updated.
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
CoH: Modern Combat - Hotfix 1.018

CoH: Modern Combat - Hotfix 1.018

Dec 25, 2013 Patch 37 comments

Modern Combat v1.018 (requires Modern Combat v1.017). This download fixes the fatal launch crash introduced by the recent CoH 2.700.2.22 Steam update.

CoH: Modern Combat - Patch 1.017

CoH: Modern Combat - Patch 1.017

Dec 6, 2013 Patch 40 comments

Modern Combat v1.017 (requires Modern Combat v1.016).

CoH: Modern Combat - Full Version 1.016

CoH: Modern Combat - Full Version 1.016

May 10, 2013 Full Version 213 comments

This is the new installer for Modern Combat v1.016, intended specifically for the new Steam Relaunch version of Company of Heroes.

CoH: Modern Combat - Full version (OLD v1.000)

CoH: Modern Combat - Full version (OLD v1.000)

Mar 13, 2012 Full Version 192 comments

This is the selfextractor file for the fullversion 1.000 of CoH: Modern Combat. PLEASE READ THE DESCRIPTION TO FIND LINKS FOR INSTALL GUIDES

Post comment Comments  (0 - 10 of 9,978)
Trauzer
Trauzer 18hours 38mins ago says:

Hello i would ask something that i have a problem with. When i try to install Modern Combat an error comes up and says "cant find the game folder" It works on steam

+1 vote     reply to comment
Guest
Guest Apr 18 2014, 5:46am says:

This comment is currently awaiting admin approval, join now to view.

AAMC4
AAMC4 19hours 13mins ago replied:

maybe Mr. South that is the map developer delete the link because this map was not finished yet when he released... maybe he is making some changes or adding new things....

I can make a copy and I will send you the map by e-mail but would be nice if you first create an account on mod DB to be part of the Modern Combat community...

+2 votes     reply to comment
namor079
namor079 13hours 24mins ago replied: Online

yes this will be nice bro
my email: namor079@seznam.cz
thanks very much

+1 vote     reply to comment
AAMC4
AAMC4 Apr 17 2014, 6:46pm says:

heey hello "I_am_a_spoon"... I know that I am terrible annoying... sorry for that my brother...

but can you help me?

I added smoke grenades, fast speed, suppression fire, manual fire in abilities fora all vehicle but I have not idea, how add the first line ability for example: stop fire, attack, ground fire....

some vehicles does not have the ground fire and I would like to add this ability...

Can you help me with that? thank you so much and I really sorry my brother... thankssss a lot

+1 vote     reply to comment
Guest
Guest 21hours 37mins ago replied:

This comment is currently awaiting admin approval, join now to view.

AAMC4
AAMC4 19hours 27mins ago replied:

thank you so much my brother

+1 vote     reply to comment
Guest
Guest Apr 16 2014, 5:52am says:

This comment is currently awaiting admin approval, join now to view.

AAMC4
AAMC4 Apr 16 2014, 7:56am replied:

After download the 1016 patch rar. You need extracted in your COH file routs... for example:

“C:\Program Files\THQ\Company of Heroes”).

after in the COH folder you will find something like a CP icon where say: Moder_Combat (window pack)

make doble click and the instalation will start.

The laucher and installer 1016 was created to be installed for steam version directly on :

”C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch”).

you only need change the route instalation...to:

“C:\Program Files\THQ\Company of Heroes”).

and push install....

in this website you willl find all you need to know about how installed if you have any doubt...

Coh-moderncombat.com

after intall the game you need create the shortcut, do not forget that. In the website show you how create the shortcut

+2 votes     reply to comment
AAMC4
AAMC4 Apr 17 2014, 5:30pm replied:

you do not need the launcher because you are not steam version...
you need create the shortcut on desktop

Version 2.602 (non-Steam):

1. Browse to your ‘Company of Heroes’ root folder (for example, “C:\Program Files\THQ\Company of Heroes”).

2. Right-click on “RelicCOH.exe” and send to desktop

3. on desktop you will finf the COH game logo, you need push right button mouse + properties, in destiny you will find the routs instalation game :

"C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe"

4. after RelicCOH.exe you need leave a space and paste this: -dev -mod ModernCombat

5. the routs should be like this:

"C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe" -dev -mod ModernCombat -MCdev

6. push apply and close...

7. now you can enjoy playing Modern Combat mod

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Company of Heroes: Opposing Fronts Icon
Platform
Windows
Contact
Send Message
Official Page
Coh-moderncombat.com
Release Date
Released Mar 11, 2012
Mod Watch
Track this mod
Share
Community Rating

Average

9.2

614 votes submitted.

You Say

-

Ratings closed.

Highest Rated (30 agree) 10/10

Fucking Awesome

Mar 13 2012, 8:09am by Captain_Romulus

Lowest Rated (15 agree) 4/10

I think it's a great concept and everything, but really it's just Vanilla with reskins and different voices. That's what I felt when playing it, though I am a Blitzkrieg follower I prefer my tanks to kill light armored personal cars in 1 shoot and not 4 shoots, I also experienced sligtly problems playing with infantry as PLA does a pretty bad job against Amerian infantry but when I get my tanks I dominate the Battlefield. It's like the AI never really deploys tanks but only light armored cars, even…

Mar 13 2012, 1:55pm by SMGJohn

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Twitter

Latest tweets from @blacksandstudio

BF2 - Project Reality: BF2 v1.0 Open BETA Released! T.co

Jul 3 2013, 4:49pm

T.co

Jun 23 2013, 11:00am

T.co is online, setup still continues, forums coming soon

May 19 2013, 2:54pm

Great News! A new server has been purchased, and setup should begin shortly. We will keep everyone posted :)

May 19 2013, 9:59am

Be sure to check out ModDb for any new specific mod updates.

May 7 2013, 9:58pm

We are serching for a new host and should be able to revive the site (all new of coarse) and get things rolling again.

May 7 2013, 9:58pm

Well it looks like the entire server has gone offline for awhile, we will notify all when it comes back up.

Apr 21 2013, 4:13pm

CoH: Modern Combat Patch - 1.014! T.co

Apr 19 2013, 11:56am

Forums are back up, come by and say hi :)

Mar 29 2013, 9:32pm

BF2 : Project Reality T.co

Dec 29 2012, 9:30am

Embed Buttons

Promote Company of Heroes: Modern Combat on your homepage or blog by selecting a button and using the HTML code provided (more).

Company of Heroes: Modern Combat Company of Heroes: Modern Combat
Company of Heroes: Modern Combat
Statistics
Rank
54 of 21,420
Last Update
3 months ago
Watchers
2,755 members
Files
4
News
62
Features
3
Tutorials
9
Reviews
180