Welcome to the Apocalypse like you've never seen it before. ZombieMod is a total conversion of the critically acclaimed Real-Time Strategy Company of Heroes franchise, taking you from the bloody shores and the dense hedgerows of Normandy to the modern day United States during the zombie apocalypse. Control three new factions, the Survivors, the Bandits and the Zombies in intense singleplayer and multiplayer action. ZombieMod contains many new features never before seen in the Company of Heroes series. Can you hold off the undead, or will the thirst for blood overwhelm you? You decide!


ZombieMod offers many new exciting features such as:

  • Three brand new factions, Survivors, Bandits and Zombies
  • Brand new setting
  • Two different doctrine systems
  • New resource system and teching systems
  • New game modes

FAQ
Q: When can I play the mod?
A: Patience is a virtue. Even the developers do not know when the mod will be released. We will announce the release well before, so don't worry about that.

Q: What do I need to play?
A: In addition to the requirements for regular Company of Heroes, ZombieMod requires either Opposing Fronts or Tales of Valor and the latest patch to play.

Q: What if I like other mods too? Can I have more than one mod installed?
A: Of course, it's easy to have several mods for Company of Heroes ready to go.

Q: Can you add another faction to the game?
A: As of right now, we have no plans on adding additional factions to the mod.

Q: Can I use content from the mod in my mod?
A: With permission from the development team and only after the mod is released to the public.

Q: Sounds cool, is there any way I can help?
A: As of right now, we require dedicated MAPPERS, TEXTURERS, and 3D MODELLERS. Later on we will require translators and beta testers.



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5 comments by burtondrummerNY on Dec 12th, 2013

Fans!

Let me first say thank you from the bottom of my heart for your support of this mod. Since the mod's inception 5 years ago, we've been so lucky to have fans who have been genuinely supportive of our efforts and are very much as excited as we are about this project. The most recent example of this is being voted into the top 100 upcoming mods in the 2013 MOTY competition, where out of the literally thousands of work in progress mods, you chose to support ZombieMod.

As a sign of gratitude, I would like to give you a few words on the status of ZombieMod, my goals, what I am working on currently, and a few estimates to tide you over to the next update!

1. As of right now, I have completed all but one of my final exams, with the last one, my hardest, being on this Monday coming up. I'll be heading home for a 6 week winter break immediately after the test, but because it is the holidays and such, I don't expect to do much work on ZombieMod until after Christmas, December 25th. However, I do plan on doing minor things here and there so as to maximize my time, so it is safe to say that there will be an update sometime before or shortly after January 1st.

2. My current focus, from a coding perspective, is the doctrines for all 3 factions. At the moment, my thoughts are:
Survivors:
(1) Protectors of the Homeland is too strong
(2) International Crisis and Civil Empowerment are lacking in comparison, with Civil Empowerment being the weakest

Zombies:
(1) All 3 doctrines are weak and provide minimal bonuses at the moment

Bandits:
(1) Doctrines have not been implemented yet, but they do have a layout.

I am also focused on reworking the survivors a bit so that they have a few more unit options without being saturated with redundant units. I estimate this will only take a few hours of coding.

3. My goals are as follows:
(1) Complete the Zombie and Bandit factions as soon as possible
(2) Create a playable version of the mod with missing art assets so that balance can be tested while the visuals are implemented
(3) Finish missing art assets and revamp vCoH maps to fit the mod.
(4) Create a few SCAR scripted missions for launch
(5) Create a closed beta test involving some competitive players from the community as well as accepting applications from a certain amount of community members.
(6) Package, release, prepare for post-release.

I refuse to give a release date, as I believe that this could bring up your hopes only for me to have to change it, which is something I would rather not have happen.

So, here's a really, really brief recap:
1. Things are changing, some a lot, all of it for the better. Expect the zombies and the survivors to change a lot.
2. Things are coming, hopefully soon, but don't get your hopes too high. As a rule of thumb, just remember that I won't be able to release anything during a semester, so if anything is to be released, it'll be during winter or summer break.
3. School is almost over for now, meaning work is coming soon

Again, I'd like to thank each and every one of you for your support, and I look forwards to some great news in the future,

BDNY on behalf of the ZM Team

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Post comment Comments  (20 - 30 of 3,612)
Lemonater47
Lemonater47 Mar 11 2014, 11:48pm says:

If you are gonna record any more videos for us to watch during your development may I recommend a screen recorder less **** than fraps. Fraps in 2014 is pretty much one of the worst out there these days. Hasn't been updated for over a year and just look at their website.

Bandicam. Google it. Thats a good screen recorder that will have far smaller file sizes and the free version can record for 10 minutes instead of 30 seconds.

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Guest
Guest Mar 8 2014, 1:04am says:

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burtondrummerNY
burtondrummerNY Mar 10 2014, 3:01pm replied:

We'll certainly try, thank you for your support!

+1 vote     reply to comment
Operator21
Operator21 Mar 7 2014, 1:31pm says:

I know its annoying question , but why didnt you released alpha , yes there are alot bugs and unfinished content , but it shouldnt be for normal play , just let people test current progress soo they can suggest or rate it .

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Guest
Guest Mar 8 2014, 10:06am replied:

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Operator21
Operator21 Mar 9 2014, 1:22pm replied:

then i didnt get it why they released a long time ago , version that even could not be enough good to play as alpha (xmax test version)

+1 vote     reply to comment
burtondrummerNY
burtondrummerNY Mar 10 2014, 3:01pm replied:

Because that was a long time ago when I didn't understand anything of professionalism. I want my mod to be taken seriously as a product, and that means that I need to be selective in what is released and what is not.

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Guest
Guest Mar 10 2014, 4:51pm replied:

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burtondrummerNY
burtondrummerNY Mar 11 2014, 4:57pm replied:

I guess you'll just have to be patient. I fully intend on releasing it.

+1 vote     reply to comment
burtondrummerNY
burtondrummerNY Feb 28 2014, 2:37pm replied:

No, I'm busy with school unfortunately

+2 votes     reply to comment
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