Welcome to the Apocalypse like you've never seen it before. ZombieMod is a total conversion of the critically acclaimed Real-Time Strategy Company of Heroes franchise, taking you from the bloody shores and the dense hedgerows of Normandy to the modern day United States during the zombie apocalypse. Control three new factions, the Survivors, the Bandits and the Zombies in intense singleplayer and multiplayer action. ZombieMod contains many new features never before seen in the Company of Heroes series. Can you hold off the undead, or will the thirst for blood overwhelm you? You decide!

ZombieMod offers many new exciting features such as:

  • Three brand new factions, Survivors, Bandits and Zombies
  • Brand new setting
  • Two different doctrine systems
  • New resource system and teching systems
  • New game modes

Q: When can I play the mod?
A: Patience is a virtue. Even the developers do not know when the mod will be released. We will announce the release well before, so don't worry about that.

Q: What do I need to play?
A: In addition to the requirements for regular Company of Heroes, ZombieMod requires either Opposing Fronts or Tales of Valor and the latest patch to play.

Q: What if I like other mods too? Can I have more than one mod installed?
A: Of course, it's easy to have several mods for Company of Heroes ready to go.

Q: Can you add another faction to the game?
A: As of right now, we have no plans on adding additional factions to the mod.

Q: Can I use content from the mod in my mod?
A: With permission from the development team and only after the mod is released to the public.

Q: Sounds cool, is there any way I can help?
A: As of right now, we require dedicated MAPPERS, TEXTURERS, and 3D MODELLERS. Later on we will require translators and beta testers.

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5 comments by burtondrummerNY on Dec 12th, 2013


Let me first say thank you from the bottom of my heart for your support of this mod. Since the mod's inception 5 years ago, we've been so lucky to have fans who have been genuinely supportive of our efforts and are very much as excited as we are about this project. The most recent example of this is being voted into the top 100 upcoming mods in the 2013 MOTY competition, where out of the literally thousands of work in progress mods, you chose to support ZombieMod.

As a sign of gratitude, I would like to give you a few words on the status of ZombieMod, my goals, what I am working on currently, and a few estimates to tide you over to the next update!

1. As of right now, I have completed all but one of my final exams, with the last one, my hardest, being on this Monday coming up. I'll be heading home for a 6 week winter break immediately after the test, but because it is the holidays and such, I don't expect to do much work on ZombieMod until after Christmas, December 25th. However, I do plan on doing minor things here and there so as to maximize my time, so it is safe to say that there will be an update sometime before or shortly after January 1st.

2. My current focus, from a coding perspective, is the doctrines for all 3 factions. At the moment, my thoughts are:
(1) Protectors of the Homeland is too strong
(2) International Crisis and Civil Empowerment are lacking in comparison, with Civil Empowerment being the weakest

(1) All 3 doctrines are weak and provide minimal bonuses at the moment

(1) Doctrines have not been implemented yet, but they do have a layout.

I am also focused on reworking the survivors a bit so that they have a few more unit options without being saturated with redundant units. I estimate this will only take a few hours of coding.

3. My goals are as follows:
(1) Complete the Zombie and Bandit factions as soon as possible
(2) Create a playable version of the mod with missing art assets so that balance can be tested while the visuals are implemented
(3) Finish missing art assets and revamp vCoH maps to fit the mod.
(4) Create a few SCAR scripted missions for launch
(5) Create a closed beta test involving some competitive players from the community as well as accepting applications from a certain amount of community members.
(6) Package, release, prepare for post-release.

I refuse to give a release date, as I believe that this could bring up your hopes only for me to have to change it, which is something I would rather not have happen.

So, here's a really, really brief recap:
1. Things are changing, some a lot, all of it for the better. Expect the zombies and the survivors to change a lot.
2. Things are coming, hopefully soon, but don't get your hopes too high. As a rule of thumb, just remember that I won't be able to release anything during a semester, so if anything is to be released, it'll be during winter or summer break.
3. School is almost over for now, meaning work is coming soon

Again, I'd like to thank each and every one of you for your support, and I look forwards to some great news in the future,

BDNY on behalf of the ZM Team

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Post comment Comments  (40 - 50 of 3,612)
Julicos Feb 17 2014, 12:54pm says:

i sugest that protectors of homeland wil have the strongest army but they will have a long contruction time and small but skiled squads also i sugest to have a bit resourse bonus.International crisis wil ave a normal average army with normal numbers wil also be a bit more skiled and have normal contruction times but they wil have a bit limited resourses.Civil empowerment will have very fast construction times and very mased infantry but lacking armor and experience and advanceted weaponery though wil have big resourse bonus.I hope to hear my sugest and see the mod ready!!

+1 vote     reply to comment
edsir98 Feb 15 2014, 11:46am says:

Will there be any SWAT helicopter dropping off SWAT units doctrine ability? Could be pretty cool for the civil doctrine :)

+3 votes     reply to comment
burtondrummerNY Feb 15 2014, 6:20pm replied:

We wanted the civilian doctrine to be the, for lack of a better word, simplest doctrine to reflect its intention, so a helicopter ability didn't really make much sense there.

+4 votes     reply to comment
hoboCREEPER Feb 12 2014, 8:38pm says:

Is there a early version of the game that we can download for the current version of steam.

-1 votes     reply to comment
menno-911 Feb 12 2014, 8:22am says: Online

is this still gane be for no steam users ???????

-2 votes     reply to comment
burtondrummerNY Feb 12 2014, 2:16pm replied:

We are developing it for the steam version. I cannot promise that it'll work without the steam version, but I don't see why it would not as long as you have the latest patch.

+1 vote     reply to comment
menno-911 Feb 12 2014, 9:27pm replied: Online

i fud thear wear no moor patches for no steam games???

-2 votes     reply to comment
Wolf.lasagna Feb 14 2014, 8:09am replied:

That's because THQ and Relic go bankrupt, then Steam is now taking care of CoH servers.

+2 votes     reply to comment
menno-911 Feb 15 2014, 10:46pm replied: Online

yea i know that bye now
i always fud i had to buy the game again

+1 vote     reply to comment
Deadend666 Feb 11 2014, 9:27pm says:

Im excited to see how you guys implement the shotguns

Also excited about the new zombie animations

+3 votes     reply to comment
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