ZombieMod takes a unique approach on the Zombie Apocalypse by putting it in the perspective of a military commander, not a survivor. Since it is 2 years after the first infections, resistance on the east coast is organized, resulting in battles rather than small groups fighting for survival.
The radio, once thought dead, cackles to life, with a faint signal coming through.
Despite the radio silence, the mod progresses! Here's some more info!
Yes, it's belated. No, there's no gifts. But I still want to wish you the best.
That's right fans, I am back in the United States. Time to resume development!
I'm going to be in Darmstadt for a few weeks, so no major updates for a bit. Sorry :/
Hi gang, reporting in with a quick update to keep you on the same page as me.
The past week has been incredibly tough for me, but I feel the community deserves to know what is happening.
December is here again! Here's a note from us about it!
"Oh wow, an update! I was beginning to think that ZM was dead!" -every fan ever
We have some more info on endgame abilities and units, and some new pictures to show off!
Yes, the first alpha gameplay footage of Company of Heroes: ZombieMod has been recorded! Rejoice!
With your help we've made it into the Top 100. We'd like your vote again to get us further!
Today, four years ago, ZombieMod was born. Look how far we've come!
It's Mod of the Year time again, and ZombieMod wants your vote!
Thank you for your patience! Here is the Halloween Update, as promised!
Yes, work has restarted on the mod! Hooray! Don't get your hopes too high though.
We are not stopping the mod permanently. Just temporarily.
Wow, no update since March? We can fix that! Here's the newest update from the ZM team!
That's right! Ever wanted to be part of the ZM Development Team? We need help!
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