Welcome to the Apocalypse like you've never seen it before. ZombieMod is a total conversion of the critically acclaimed Real-Time Strategy Company of Heroes franchise, taking you from the bloody shores and the dense hedgerows of Normandy to the modern day United States during the zombie apocalypse. Control three new factions, the Survivors, the Bandits and the Zombies in intense singleplayer and multiplayer action. ZombieMod contains many new features never before seen in the Company of Heroes series. Can you hold off the undead, or will the thirst for blood overwhelm you? You decide!


ZombieMod offers many new exciting features such as:

  • Three brand new factions, Survivors, Bandits and Zombies
  • Brand new setting
  • Two different doctrine systems
  • New resource system and teching systems
  • New game modes

FAQ
Q: When can I play the mod?
A: Patience is a virtue. Even the developers do not know when the mod will be released. We will announce the release well before, so don't worry about that.

Q: What do I need to play?
A: In addition to the requirements for regular Company of Heroes, ZombieMod requires either Opposing Fronts or Tales of Valor and the latest patch to play.

Q: What if I like other mods too? Can I have more than one mod installed?
A: Of course, it's easy to have several mods for Company of Heroes ready to go.

Q: Can you add another faction to the game?
A: As of right now, we have no plans on adding additional factions to the mod.

Q: Can I use content from the mod in my mod?
A: With permission from the development team and only after the mod is released to the public.

Q: Sounds cool, is there any way I can help?
A: As of right now, we require dedicated MAPPERS, TEXTURERS, and 3D MODELLERS. Later on we will require translators and beta testers.



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Merry Christmas 2016

News 8 comments

Dearest fans!

I hope that you have all had a wonderful holiday season - Happy Hanukkah to our Jewish fans, happy Kwanzaa to those who celebrate, merry Christmas to those with the trees (religious or not), and happy festivus to the rest of us (well...you, but that doesn't rhyme). I had a wonderful Christmas, and will soon be ready to resume working on ZombieMod.

In the period leading up to Christmas, I have been doing work for various other mods, especially for the BK addon by justforfun1. I felt it was more appropriate this year to hold off on doing anything for the holidays, which I know is disappointing for you guys, but was a much needed break for me. With the new year approaching, I am ready to face some of the most difficult tasks needed for ZM to be finalized. The current outlook is as follows:

  1. Finish coding the new survivor faction
  2. Finish the visual models for both factions
  3. Internal balance testing
  4. Closed balance beta
  5. Zombie faction design and implementation

The goal is to release ZM in 2016. I do not know how realistic this is, but it is the plan. So, what do we need from you? We need your continued support, patience, ideas, but mostly to keep being you. We are incredibly grateful for your support and understanding, and we are working to make sure that your support is not misplaced.

All the best, and a happy new year!

BDNY


Mod of the Year 2015

Mod of the Year 2015

News 8 comments

It's that time of year again! Let's get to the voting!

Back in the USA

Back in the USA

News 13 comments

That's right fans, I am back in the United States. Time to resume development!

Grüße aus Deutschland

Grüße aus Deutschland

News 16 comments

I'm going to be in Darmstadt for a few weeks, so no major updates for a bit. Sorry :/

Quick SitRep

Quick SitRep

News 14 comments

Hi gang, reporting in with a quick update to keep you on the same page as me.

Post comment Comments  (50 - 60 of 4,032)
zReclaimer
zReclaimer

how's the progress on the zombies? any screens on the models?

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burtondrummerNY Creator
burtondrummerNY

We want to have the bandits and survivors matched first, as they have the hardest balance to figure out. So, as of yet, our zombies are reskinned volksgrenadiers. However, we hope to change that as soon as I get good at modelling organic models haha

Reply Good karma+3 votes
zReclaimer
zReclaimer

nice! but how about zombie animations? i figured since there are no melee animation in CoH will there be custom ones?

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burtondrummerNY Creator
burtondrummerNY

Yep. Animations will be custom as well. That will be the hardest part.

Reply Good karma+3 votes
zReclaimer
zReclaimer

well i'm pretty sure you guys will figure that out. in the meantime good luck on the progress! you have my support!

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burtondrummerNY Creator
burtondrummerNY

It means a lot :) Thank you

Reply Good karma+3 votes
defonceur
defonceur

We can't play on the mod ?

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burtondrummerNY Creator
burtondrummerNY

Not yet. We're still developing it

Reply Good karma+4 votes
To9thecreeperorc
To9thecreeperorc

I have a question about Multiplayer. Is it possible for me and my friends to be on the same team? Also, will we be able to play as the zombies or bandits in Skirmish?

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burtondrummerNY Creator
burtondrummerNY

Multiplayer works the same as in vCoH, so the only time you wont be able to play on the same team is if it is a 1v1 match. The choice of bandit/zombie will be determined based on the mission type (i.e. Annihilate - Bandit). The SCAR script will automatically change your faction.

Reply Good karma+2 votes
AAMC4
AAMC4

OMG...!! so brutal.. love it! more than Mc donalds and that is so much XD

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