Welcome to the Apocalypse like you've never seen it before. ZombieMod is a total conversion of the critically acclaimed Real-Time Strategy Company of Heroes franchise, taking you from the bloody shores and the dense hedgerows of Normandy to the modern day United States during the zombie apocalypse. Control three new factions, the Survivors, the Bandits and the Zombies in intense singleplayer and multiplayer action. ZombieMod contains many new features never before seen in the Company of Heroes series. Can you hold off the undead, or will the thirst for blood overwhelm you? You decide!


ZombieMod offers many new exciting features such as:

  • Three brand new factions, Survivors, Bandits and Zombies
  • Brand new setting
  • Two different doctrine systems
  • New resource system and teching systems
  • New game modes

FAQ
Q: When can I play the mod?
A: Patience is a virtue. Even the developers do not know when the mod will be released. We will announce the release well before, so don't worry about that.

Q: What do I need to play?
A: In addition to the requirements for regular Company of Heroes, ZombieMod requires either Opposing Fronts or Tales of Valor and the latest patch to play.

Q: What if I like other mods too? Can I have more than one mod installed?
A: Of course, it's easy to have several mods for Company of Heroes ready to go.

Q: Can you add another faction to the game?
A: As of right now, we have no plans on adding additional factions to the mod.

Q: Can I use content from the mod in my mod?
A: With permission from the development team and only after the mod is released to the public.

Q: Sounds cool, is there any way I can help?
A: As of right now, we require dedicated MAPPERS, TEXTURERS, and 3D MODELLERS. Later on we will require translators and beta testers.



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6 comments by burtondrummerNY on Dec 12th, 2013

Fans!

Let me first say thank you from the bottom of my heart for your support of this mod. Since the mod's inception 5 years ago, we've been so lucky to have fans who have been genuinely supportive of our efforts and are very much as excited as we are about this project. The most recent example of this is being voted into the top 100 upcoming mods in the 2013 MOTY competition, where out of the literally thousands of work in progress mods, you chose to support ZombieMod.

As a sign of gratitude, I would like to give you a few words on the status of ZombieMod, my goals, what I am working on currently, and a few estimates to tide you over to the next update!

1. As of right now, I have completed all but one of my final exams, with the last one, my hardest, being on this Monday coming up. I'll be heading home for a 6 week winter break immediately after the test, but because it is the holidays and such, I don't expect to do much work on ZombieMod until after Christmas, December 25th. However, I do plan on doing minor things here and there so as to maximize my time, so it is safe to say that there will be an update sometime before or shortly after January 1st.

2. My current focus, from a coding perspective, is the doctrines for all 3 factions. At the moment, my thoughts are:
Survivors:
(1) Protectors of the Homeland is too strong
(2) International Crisis and Civil Empowerment are lacking in comparison, with Civil Empowerment being the weakest

Zombies:
(1) All 3 doctrines are weak and provide minimal bonuses at the moment

Bandits:
(1) Doctrines have not been implemented yet, but they do have a layout.

I am also focused on reworking the survivors a bit so that they have a few more unit options without being saturated with redundant units. I estimate this will only take a few hours of coding.

3. My goals are as follows:
(1) Complete the Zombie and Bandit factions as soon as possible
(2) Create a playable version of the mod with missing art assets so that balance can be tested while the visuals are implemented
(3) Finish missing art assets and revamp vCoH maps to fit the mod.
(4) Create a few SCAR scripted missions for launch
(5) Create a closed beta test involving some competitive players from the community as well as accepting applications from a certain amount of community members.
(6) Package, release, prepare for post-release.

I refuse to give a release date, as I believe that this could bring up your hopes only for me to have to change it, which is something I would rather not have happen.

So, here's a really, really brief recap:
1. Things are changing, some a lot, all of it for the better. Expect the zombies and the survivors to change a lot.
2. Things are coming, hopefully soon, but don't get your hopes too high. As a rule of thumb, just remember that I won't be able to release anything during a semester, so if anything is to be released, it'll be during winter or summer break.
3. School is almost over for now, meaning work is coming soon

Again, I'd like to thank each and every one of you for your support, and I look forwards to some great news in the future,

BDNY on behalf of the ZM Team

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Post comment Comments  (60 - 70 of 3,622)
willychong8921
willychong8921 Feb 11 2014, 8:36pm says:

Can Zombie be coded eat downed survivors or dead bodies of survivors? I'm not saying advanced animation, the zombie can stand/squat on a downed survivor or former survivor and gain health while survivor screams in agony.

Background sound should feature low screaming voice for help, make the survivor faction more gloomy while more merry for the zombie faction :D

+1 vote     reply to comment
libbmaster
libbmaster Feb 11 2014, 7:23pm says:

I love the theme of this mod.

So many zombie "survival" games exist, but there are so few games that describe the awesomeness that would happen when resistance gets organized. Keep up the good work!

+5 votes     reply to comment
glassnerd
glassnerd Feb 10 2014, 6:10pm says:

when will the mod realesd,anyway great job guys

+4 votes     reply to comment
Deadend666
Deadend666 Feb 10 2014, 4:46pm says:

Dude...I check this mod every single day...I want Zombies in Company of heroes... XD

+4 votes     reply to comment
Bobhope12
Bobhope12 Feb 11 2014, 12:44am replied:

dude me too I cant wait

+3 votes     reply to comment
boscot01
boscot01 Feb 10 2014, 11:24pm replied:

yeah me too cant wait :)

+2 votes     reply to comment
KananTheViking
KananTheViking Feb 10 2014, 3:22pm says:

After looking at the recent screenshots of the BMD, and the two tanks, how will the zombie faction fight tanks? Just throw zombies at it in massive numbers till they punch holes or will there be a zombie in the style of a L4D tank?

+2 votes     reply to comment
Bobhope12
Bobhope12 Feb 10 2014, 3:51pm replied:

it might not be that hard just speculating but if these zombies are like the ones in WWZ they can swarm and flip tanks making them pretty much useless. i guess that one way lol I dont know lol im sure the zombies will have a chance :)

+2 votes     reply to comment
DilinDafonte
DilinDafonte Feb 10 2014, 4:02pm replied:

I can assume in late game when Humans have tanks that one Zombie Doctrines will be to call in a ******* swarm of undead 32 hordes? Which would easily overwhelm anything on the ground.

+2 votes     reply to comment
burtondrummerNY
burtondrummerNY Feb 10 2014, 5:40pm replied:

We'll reveal more of this soon (we're in the process of redesigning all 3 factions, the Survivors are done though, hence the new screenshots), but there's a few ways zombies will counter tanks:
1. All zombies will do small amounts of damage. Yes it's unrealistic, but balance comes before realism.
2. Some zombies will do large amounts of damage. Think exploding zombies which, when they detonate do large amounts and critical damage to the vehicle.
3. If it's possible, we're going to make it so swarming tanks (at least 2 or 3 squads around 1 vehicle) will make it so the vehicle cannot move.

+5 votes     reply to comment
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