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Welcome to the Apocalypse like you've never seen it before. ZombieMod is a total conversion of the critically acclaimed Real-Time Strategy Company of Heroes franchise, taking you from the bloody shores and the dense hedgerows of Normandy to the modern day United States during the zombie apocalypse. Control three new factions, the Survivors, the Bandits and the Zombies in intense singleplayer and multiplayer action. ZombieMod contains many new features never before seen in the Company of Heroes series. Can you hold off the undead, or will the thirst for blood overwhelm you? You decide!
ZombieMod offers many new exciting features such as:
FAQ
Q: When can I play the mod?
A: Patience is a virtue. Even the developers do not know when the mod will be released. We will announce the release well before, so don't worry about that.
Q: What do I need to play?
A: In addition to the requirements for regular Company of Heroes, ZombieMod requires either Opposing Fronts or Tales of Valor and the latest patch to play.
Q: What if I like other mods too? Can I have more than one mod installed?
A: Of course, it's easy to have several mods for Company of Heroes ready to go.
Q: Can you add another faction to the game?
A: As of right now, we have no plans on adding additional factions to the mod.
Q: Can I use content from the mod in my mod?
A: With permission from the development team and only after the mod is released to the public.
Q: Sounds cool, is there any way I can help?
A: As of right now, we require dedicated MAPPERS, TEXTURERS, and 3D MODELLERS. Later on we will require translators and beta testers.
5 comments by burtondrummerNY on Jun 1st, 2013
Fans,
I hope that you are enjoying the summer thus far! We're excited for the warm weather, friends, family, and of course, time to work on the mod instead of school work!
Currently, efforts are focused on advancing the Zombie and Bandit factions to a near completion state. The Zombies have their core units mostly completed, but a few design changes are still being discussed. On the other hand, the Bandits are in their infancy, but have solid foundations. Look for more information in the coming weeks.
Many people have asked for a link to download the old versions of the mod that were made public. After not being able to find a suitable place to host them, I was reminded by a user that ZombieMod once had an old website that did have the files hosted. As a result, I will ensure that the downloads are still working and proper. You can find them at this site: http://zombiemodcoh.webs.com/ HOWEVER to clear up confusion, the webpage is no longer the official webpage, pending a new site with the BSS development group.
Thanks and enjoy!
- The ZM Team
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hey guys i love the original release for this game i cant wait for this mod to come out do you have any specific release for it maybe even a beta or demo thx so much for your awesomeness ;)
We don't plan on releasing anything until it is ready to be released. We will have a closed beta sometime before it is ready for release to grab bugs and balance issues, but this will most likely only be open to a few applicants and some balance experts. Patience, and thanks for the kind words :D
so i am suggesting you go to either UCP-D are multicam UCP-D is in the testing range right now but multicam you can use for spec-ops
No dis-respect meant, but every time I read one of your comments, I cringe. Please capitalize and punctuate.
Shut up.
lol, I am not sure who you are telling to shut up.
sorry but i am very busy in life you know don't always have time for everything but i will start if you like then
I love this idea for a map! But as Burton said, a city seems out of the question. But the whole highway defense sounds really cool! (I also love to be defensive, sadly that is why I lose on Coh)
We will certainly have highway map(s), not sure about cities though because they will require a bunch of models specific to that map.
In terms of lore you probably could just say that the cities are too dangerous to enter?