ZombieMod takes a unique approach on the Zombie Apocalypse by putting it in the perspective of a military commander, not a survivor. Since it is 2 years after the first infections, resistance on the east coast is organized, resulting in battles rather than small groups fighting for survival.

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EnlistedDiabetus
EnlistedDiabetus Dec 3 2012, 5:35pm says:

cool looks good from my view

+7 votes     reply to comment
burtondrummerNY Author
burtondrummerNY Dec 3 2012, 6:34pm replied:

Thanks!

+7 votes   reply to comment
Darkbladecr
Darkbladecr Dec 3 2012, 5:42pm says:

Great work, nice animation :)

+8 votes     reply to comment
burtondrummerNY Author
burtondrummerNY Dec 3 2012, 6:15pm replied:

Thank you!

+5 votes   reply to comment
Doshka17
Doshka17 Dec 3 2012, 6:05pm says:

does it provide a resource or do you need to build structures next to it?

+3 votes     reply to comment
burtondrummerNY Author
burtondrummerNY Dec 3 2012, 6:15pm replied:

You just need to have one before you can start building other buildings.

+4 votes   reply to comment
DilinDafonte
DilinDafonte Dec 3 2012, 6:38pm says:

I think this would make sense if you didnt invest into the military type Skill trees, otherwise i would expect an efficient Generator used by the US military.

+3 votes     reply to comment
burtondrummerNY Author
burtondrummerNY Dec 3 2012, 7:17pm replied:

Well, you'd be making this before you even choose a doctrine. Besides, this doesn't need any gas, generators do.

+3 votes   reply to comment
DilinDafonte
DilinDafonte Dec 8 2012, 3:29pm replied:

Tanks need gas to, so maybe this is a doctrine specific power generator, which could run off of gas from Gas stations or the Military could air drop in gas every couple minutes to keep it running.

+1 vote     reply to comment
Sgt_Shidner
Sgt_Shidner Dec 3 2012, 11:47pm says:

That is pretty dang cool. Also...thank you for being one of my favorite mods for CoH...you and Modern Combat have looked outside the box and done things with the game i think are amazing. Looking forward to seeing what this mod is when its done and how truly epic it will be :)

+5 votes     reply to comment
burtondrummerNY Author
burtondrummerNY Dec 4 2012, 1:43am replied:

Thank you for your kind words! We have been trying to think creatively, but we always embrace our fans' ideas, so if you can think of anything that would be really cool (and balanced!) let us know!

+3 votes   reply to comment
Guest
Guest Apr 27 2013, 4:36pm replied:

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Beddalla
Beddalla Dec 4 2012, 5:22am says:

Very cool, can't wait to see more

+1 vote     reply to comment
Mrideos
Mrideos Dec 4 2012, 12:42pm says:

Every thing is perfect but windmill rotates to the other side. Look it!

+1 vote     reply to comment
burtondrummerNY Author
burtondrummerNY Dec 4 2012, 3:31pm replied:

Yeah, the current animation goes against reality :P it will be fixed in the final.

+2 votes   reply to comment
SirPsycho
SirPsycho Dec 5 2012, 4:01am replied:

Yea my fault, burton did tell me which way and I still did it wrong. Its currently being rectified, also rescaled in size

+2 votes     reply to comment
Guest
Guest Jan 11 2013, 11:14am says:

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JesusOfCalgary
JesusOfCalgary Mar 1 2013, 12:10am says:

I like where you're going with this, but, I don't quite think it's at it's full potential, I mean, I want to FEEL the survivors, make me FEEL the survivors.

+1 vote     reply to comment
Berdugo00
Berdugo00 Jul 16 2013, 11:03am says:

pretty cool good job!!!

+1 vote     reply to comment
JerkySatsuma
JerkySatsuma Aug 16 2014, 4:09pm says:

So....out....standing....

+1 vote     reply to comment
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Description

First testing of the Windmill, a structure required by the survivors to build any structure requiring electricity.

Video Details
Type
Demonstration
Date
Dec 3rd, 2012
Length
00:29
Filename
zombiemod-windmill-test.mp4
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