WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents! WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.

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2.0 Era specific headgear Discushandgranate M1915 German and British trenchclubs
Blog RSS Feed Report abuse Latest News: The 11th of November - Remembrance Day

1 comment by ashton93 on Nov 11th, 2014

The 11th of November is a date which holds many names. Remembrance Day, Armistice Day and Veterans Day, all depending on what part of the world you live in. Common for all of these names though, is what the 11th of November actually represents; honouring the fallen soldiers that fell bravely during wartime.

Because of the close connection the 11th of November has with the First World War, we in the WW1: Source Dev Team simply won’t let this day go without posting an update like this one for everyone to read. We feel it’s very important, almost like a duty to mark this day in a special way. While we haven’t really got a whole lot to show for you people out there today regarding the project, we feel it’s a good opportunity to pop in and say that work is still going at a steady space. We are all people with real lives and often minimal time for the project, which results in a rather slow pace at times. However this does not mean the project is at a standstill – or even worse, dead in any way. We’re simply a rather slow bunch. We can promise you however, that the long wait will be worth it in the end. In the latest months our new coder Graeme has been doing steady work for us in the coding-department, the last real obstacle before we can begin to really push out our updates more frequently. Bullet ballistics is tied in, realistic motion of the players and many other things are already in the game. There is still a lot of basic functionality to be nailed down though, but we suspect this will go pretty smooth the following weeks from here.

We have decided to open a public Steam group for any fans out there wanting to catch up on the smaller parts of the development of 2.0; we call it the “2.0 Development insight group” where you can expect to find smaller media, announcements and information regarding the development of 2.0 than we show off on sites like MoDDb. It’s basically a development blog with all different sorts of
information. Check it out, it’s rather empty at the moment as it was created today but you could always start a discussion or simply start to follow the group. The more members, the better!

Click this image to access the Steam page

We would like to thank you for reading this little update and hope that you hang in there for more information and media later on.

Don’t forget the most important part of this day; remembering and honouring the fallen.

Lest We Forget

The WW1: Source Development team

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WWI Source 1.13b full Installer

WWI Source 1.13b full Installer

Sep 17, 2010 Full Version 67 comments

So here it is the next release of WWI Source First of all I would like to thanks all the players that have kept the WWI Source community alive over the...

WWI Source 1.12b Patch

WWI Source 1.12b Patch

Feb 28, 2010 Patch 7 comments

OK here is the first patch for WWI Source this is not meant to be a update but more a patch to address some of the issues people are experiencing. But...

WWI Source Beta 1

WWI Source Beta 1

Feb 12, 2010 Full Version 21 comments

Download for Beta 1 of WWI Source..........................................

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johnjohnson Online
johnjohnson 3hours 45mins ago says:

It's a shame no one is playing, looks great.

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locallypwned Nov 11 2014, 2:56pm buried:


The premise of a WWI mod seems fairly weak to me. Gameplay options - that reflect the conflict with any accuracy whatsoever - are very limited. Where as WWII could be explored in terms of individual squad combat, WWI did not, for the most part, involve these tactics. Infantry either sat in squalor-ridden trenches or were slaughtered wholesale when they charged into heavily defended positions. So in a game based on this conflict, either the players do very little (ie, live in trenches and underground fortresses) or they run around in the open, as they do in other games, yet for this purpose they do it in a grossly inaccurate fashion.

Honestly, the idea for making WW1 into a mod seems callus. Of course, I suppose you could make that argument for any game based on a historical conflict. It's just that the First World War was especially horrible in comparison with any conflict before or since.

Additionally, I find it odd (and rather offensive) that you incorporated a quote from George W. Bush during the moments of your video.

-5 votes     reply to comment
SimpleJohn Nov 13 2014, 5:16am replied:

Bit of a rude little bugger aren't you

+2 votes     reply to comment
ashton93 Creator
ashton93 Nov 11 2014, 5:48pm replied:

I'm going to try and answer this in the best way I can.

When it comes to the issue of "exciting" gameplay not being present in a WW1-era game, I simply dont agree. By looking closer into the conflict you'll find that tactics and varied warfare was much more present than what seems to be "general knowledge" nowadays. Have a look at the opening and closing stages of the war where mobility and advanced strategy allowed all of the big armies to fight it out in a way very different than what you might think when the phrase "World War One" comes into mind. I am ofcourse not arguing that most battles were pure meat-grinders when it comes to the actual fighting and strategy.

I do not agree that because of this, the war should not be presented in games (a first person shooter in this case). Sure, it might be a challenge for us, the guys who are making this game, but challenges are good. Creating a fine line between reality and exciting gameplay is all a part of developing games such as this one. We do not think the conflict should be ignored simply because it's a challenging conflict to cover in a good way in a video game.

I can personally understand why you see the idea of such a brutal conflict to be 'callus', and that you find it odd to see such a conflict represented in a video game, but as you said, this can be said for all games based on historical conflicts. Again, the reason for the theme of the game was simply to avoid the First World War being forgotten in the gigantic sea of games out there, and our ultimate goal is to raise awareness of the war and how it actually is. I feel that portraying the war with the brutality it had in real life in-game (to the limits of what we actually can do) is necessary in order to raise this awareness that I mentioned earlier. Brutality and realism brings immersion, and immersion brings interest and awareness.

I hope the answer was enough and that you took no offense from it or anything :)

+7 votes   reply to comment
locallypwned Nov 13 2014, 3:30pm replied:

ashton93 - thank you for your thoughtful response. It wasn't my intention to "troll," but to discuss a conundrum I've wrestled with for a long while. I have been a gamer for a long time and, as you say, the balance between realism and gameplay is difficult to find. This is especially true when it the game is based on a specific historical period. I suppose I over-analyze games because history is another long-time interest of mine.

The argument that a game can bring awareness is certainly defensible and for the most part I concur. I think that both games and movies - if made properly - can help bring history alive in a way that a textbook cannot. If after playing your game a user's interest in the material is peaked I'd say you have justified the game - besides the entertainment value the game brings.

+2 votes     reply to comment
elek2008 Nov 13 2014, 7:25pm replied:

Not every battle was in a trench. That wasnt till the end of the war that they started using trenches.

-1 votes     reply to comment
FeatsOfStrength Dec 2 2014, 2:06pm replied:

On the western front they used trenches from 1914 - 1918, don't talk bollocks. The OP here makes valid points, just look at every other fps ww1 mod or game that's been about they all suffer from the same problems which make people not want to play them, that's why Iron Europe lost it's player base within a month of its release despite being one of the most hyped mods i've ever seen for NW.

+1 vote     reply to comment
Switz[3rdMAR] Nov 14 2014, 10:54am replied:

The war strategy of Germany had both versions of warfare they where planning to use. They planned to build up a defensive line in the South which would stay there permenently to hold the French in place while in the North it was supposed to be a non stop push to Paris. They didn't count on two things. One, the speed at which they went which caused them to have to stop to wait for their supplies to catch up and Two, Verdun which was in the South raised too many concerns from German leaders that they began shifting soldiers from the North to their defensive lines to the South to reinforce a already strong position. That single mistake is what lead to the stalemate and Germany losing the war.

+1 vote     reply to comment
Switz[3rdMAR] Nov 11 2014, 5:35pm replied:

The Western Front is certainly what you describe. Not along the entire trench line because small squads and patrols where the norm along most of the less dangerous fronts, but yes, it was a stalemate. Italy was also much like this, just more victories which made the action seem quicker. However, in the East, the fighting was much like it was a few decades later if had only infantry engaged instead of more powerful air and armour.

And who cares, it is a video game. A fun one at that. But the fact that you try to bring politics into your post of a post that is giving flak to people working their tails off just to bring us a video game only can be surmised that you came here to troll.

+4 votes     reply to comment
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Released Feb 9, 2010
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Highest Rated (9 agree) 7/10

no servers :/

Jun 27 2011, 11:48am by gamefreak42

Lowest Rated (3 agree) 5/10

I don't mean to bring you down, but I found this mod pretty dreadful in its current state. Your attempt at realism by forcing the player to "pull the bolt" every time you shoot is annoying but I guess some people will like it. The Officers' ability to drop toxic gas and artilery is terrible. It's very frustrating to get killed randomly, and it adds nothing of value to the gameplay. The biggest problem I had when playing was really the red effect when you get hit. It paints nearly your entire screen…

Dec 1 2010, 8:48am by Petzi

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