Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, and don’t forget that teamwork is essential for the final victory! Screaming Steel: 1914-1918, previously known as WW1: Source is a total-conversion project being developed by devoted modders for the FPS game Day of Infamy. While you can still find the download on this site for older versions of the project when it was a modification for Half-Life 2, our development on this branch of the Source engine has stopped. Screaming Steel instead utilizes one of the latest iterations of the Source engine to bring you an immersive and total experience of the infamous Western Front of the First World War. Keep a watch on this page for more news about the project and make sure to spread the word about it! See you on the battlefield!

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It’s been a couple of months since our last update, so we figured we’d show you some of the stuff we’ve been working on since our decision to convert over and become a Day of Infamy total conversion mod!

In the past few months we’ve gained two new team members! One of them is an old-timer on the team, Semmel, who worked with us a few years ago. He will go back to his position as a mapper and environmental artist and produce some quality stuff for us in the future. He has already done some work for us which we’ll be showing off later, and you can expect great stuff from him in the following weeks and months.

The other person is more of a newcomer. He goes by the name Ribs in the DoI modding community, and he will be helping us a lot in the sound-department. He impressed us with his application-reel where he made sounds for some of the weapons we’re putting into our mod, and we’re confident he will be a great addition to the team!

A new map

The first thing we’re going to show off in this little news update — a new map which will spice things up a bit compared to the infamous trench-warfare on the Western Front represented in our other maps.

The new map, Neuve Chapelle, is based off the battle that raged around the village with the same name in March 1915. In real life, the battle was a relatively short affair compared to other famous battles fought during the same war. It lasted for only three days, but became a brief and bitter taste of the struggles that would occur later during the war. The three days of fighting resulted in a total of 20 000 casualties. The British Brigadier-General John Charteris is quoted as saying; England will have to accustom herself to far greater losses than those of Neuve Chapelle before we finally crush the German army."

neuve2

In Screaming Steel, Neuve Chapelle is a map built around the “Offensive” gamemode from Day of Infamy. The British will have to push their way through three capture points before finally destroying a German radio. The job of the Germans is to stop the British advance. The first obstacle that the British will face is a series of trench networks right outside the village. Clever use of smoke, artillery and grenades will be necessary to flush out the Germans. Their second objective is located inside the partially ruined village; the Neuve Chapelle brewery. The giant smokestack of the brewery can be seen from all over the map, and will act as a landmark for the advancing British. Their final objective to capture is a bridge over the Layes river, with the second line of German trenches covering the bridge and its approach. The last and final chance for the Germans to fight and win will happen amidst the trenches and a lone pillbox in which the radio objective sits.

neuve1

Weapons and assets

Next up is a type of weapon we'll include with Screaming Steel, which was never a part of the older WW1: Source. This weapon is the rifle grenade, available for the rifleman class for both armies. They cost a hefty amount of supply points but are very useful for knocking out pesky machine gunners and scharfschütze who have dug in well. Both armies will get rifle grenades that match the ones used in real life. The British will receive the Hales Grenade, and the Germans have the Karabingranate. These are both “rodded” rifle grenades, which means that they’re grenades with a long rod attached to them which is inserted into the barrel of the rifle. The gasses from a blank round will propel the grenades a fair distance before they land and explode on impact.

rifle nades

The next thing we’re showing off doesn’t pack quite the punch as a rifle grenade, but it can affect the outcome of the match drastically in Screaming Steel. The portable field telephone is necessary for the Officer to call in artillery, gas and smoke barrages to support his team. The field telephone is carried by the Signaller class, and these two classes will need to stick together in order to ensure victory. The field telephone works in the same way as a radio from vanilla Day of Infamy, but since wireless radios were non-existent with frontline troops during the First World War we decided to make this asset as a replacer. History is important to us, and it’s a focus for us to present the real war in the most authentic way we can while still preserving pristine gameplay!

field telephone

Next up is not a feature or something specific, but we still feel it is worth showing off. What you see in this picture is a small collection of custom environment assets created by Volcol and Semmel. They will help spice up all of our maps, and will make our trenches seem more realistic and lively than they were in older versions of our project for sure. Trench walls, duckboards, unique sandbag variations and ladders are some of the things we’ll be making use of, and these will also be available for anyone wanting to make custom maps for Screaming Steel. Community maps were a big part of WW1: Source, and we want to carry that tradition forward into Screaming Steel as well.

assets

The final thing we’ll be showing off in this news update are the worldmodels for a selection of our WW1 weapons in-game, alongside with their attachments:

g98

A German rifleman taking aim with his Mauser Gewehr 98 rifle,
standard issue for the German Army during WW1.


enfield

A British marksman tracking targets with his Short Magazine Lee-Enfield
with the Aldis telescopic sight attached. The rifleman in the background has an SMLE with a bayonet.


mg08

A German machine gunner fires the MG08/15 “light” machine gun
with devastating effect on the charging Brits.


This concludes our March 2017 news update! In the following weeks and months we will be showing off more exciting stuff, and eventually announce a release date for the project. We hope you’ll sit tight till then and follow us here on MoDDb and our new Steam Development Insider group where you can catch smaller glimpses of development than what we normally post on MoDDb. It functions as a devblog, and if you have not joined the group yet, click this image below to visit it:

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The Screaming Steel development team.


New Year’s 2017 – A change of name and a change of game

New Year’s 2017 – A change of name and a change of game

News 24 comments

In this article we'd like to explain our absence, and what's going on with WW1: Source in general. We'll talk about what's been happening with the project...

11th of November Update - Remembrance Day

11th of November Update - Remembrance Day

News 9 comments

It is again time for our annual Remembrance Day news-post. We have a lot of words to share with you, and also a lot of things to show off today.

Christmas update - Going in-depth: Artillery in 2.0

Christmas update - Going in-depth: Artillery in 2.0

News 17 comments

Merry Christmas and a happy new year to all you out there! For this Christmas we figured we would give you something special; an in-depth look at our...

The 11th of November - Remembrance Day

The 11th of November - Remembrance Day

News 1 comment

It is the 11th of November today, a day that should be used for remembering and honouring the fallen in all armed conflicts.

RSS Files
WWI Source 1.13b full Installer

WWI Source 1.13b full Installer

Full Version 70 comments

So here it is the next release of WWI Source First of all I would like to thanks all the players that have kept the WWI Source community alive over the...

WWI Source 1.12b Patch

WWI Source 1.12b Patch

Patch 7 comments

OK here is the first patch for WWI Source this is not meant to be a update but more a patch to address some of the issues people are experiencing. But...

WWI Source Beta 1

WWI Source Beta 1

Full Version 22 comments

Download for Beta 1 of WWI Source..........................................

Comments  (0 - 10 of 1,604)
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SirFancyDude
SirFancyDude

Have you told New World interactive that you are making this mod? Cause if you haven't you could tell them that you are and they could help you out, like they did with Day of Infamy.

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Guest
Guest

Dismemberment will be there?

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SirFancyDude
SirFancyDude

DoI has dismemberment, so yes

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SirFancyDude
SirFancyDude

Are you going to use custom voices or just the voices from DoI?

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Mach10chocobo
Mach10chocobo

Any plans for implementing bots for offline/lan play, or using bots to fill gaps if there's not enough players?

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ashton93 Creator
ashton93

Day of Infamy has native support for Bots, so yes, we'll probably have COOP gamemodes available eventually. Perhaps not for our first release, but certainly further down the line.

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Cookies15
Cookies15

Is there still an active community?

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Guest
Guest

Doesn't look like there are any servers or anyone playing. Really too bad since I wanted to play. Maybe we can find a way to get some people on

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Highest Rated (10 agree) 7/10

no servers :/

Jun 27 2011 by gamefreak42

Lowest Rated (4 agree) 5/10

I don't mean to bring you down, but I found this mod pretty dreadful in its current state. Your attempt at realism by forcing the player to "pull the bolt" every time you shoot is annoying but I guess some people will like it. The Officers' ability to drop toxic gas and artilery is terrible. It's very frustrating to get killed randomly, and it adds nothing of value to the gameplay. The biggest problem I had when playing was really the red effect when you get hit. It paints nearly your entire screen…

Dec 1 2010 by Petzi

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