WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents! WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.
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first person animator wwi source development team anywhere artists the wwi: source team is in need of an animator with dedication and time for the project. in this position your main task will be to make first-person animations for weapons. requirements: previous experience. experience with 3ds max (it's the most ideal program for us), the source-engine, and how those two work together. knowledge of how a weapon actually works, and being able to use the knowledge in an animation.
texture artist wwi source development team anywhere artists the wwi: source team is in need of a capable texture-artist with motivation and interest for the project. your main job would be to texture weapon models and occasionally environmental props and playermodels. requirements: previous experience. working with vtf's and vmt's is a huge plus. both weapon and character art required. any knowledge of modelling/sculpting is a plus.
c++ programmer wwi source development team anywhere programmers two days ago, our coder occupationg had to leave the team because of personal reasons, we're now sitting here with no coders in our team. if you are a coder with experience with c++ and are interested in working with a development team, contact us about it! we would really appreciate it, as we cannot make anymore progress without a coder, it is an essential role.here are the requirements if you're interested in working with us: -past experience with working in a team. -huge plus if you've worked with other sourcemods. -minimum one year of experience with the c++ language, you gotta know what you're doing! -you need to be someone we can trust!