WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents! WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.
Companies, use this job board to reach artists and programmers with knowledge of today's game engines and tools. Discover why our job board will find you better people than other job sites.
c++ programmer for ww1: source wwi source development team anywhere programmers our team is in need of a programmer fluent with c++ in order to finish the project. here are the requirements; -major experience with c++ and how the source-engine works together with it. (previous work on mods for source is a huge plus) -that you have enough time for this project. -being able to communicate with the rest of the team and actively shaping the game from discussions and solutions we come up with. -working with progress-docs and updating them as you make changes. -being creative!
c++ programmer wwi source development team anywhere programmers the wwi:s team is looking for a skilled c++ programmer to help us with the release of version 2.0 of the game. this person should prefferably have previous experience with mods on the source-engine. we have some requirements: - major experience with c++ and how the source-engine works together with it. (previous work on mods for source is a huge plus) - that you have enough time for this project. - being able to communicate with the rest of the team and actively shaping the game from discussions and solutions we come up with. - working with progress-docs and updating them as you make changes. - being creative! more detail can be found in this news-article: http://www.moddb.com/mods/ww1-source/news/october-2013-we-need-reinforcements the wwi:s dev team
first person animator wwi source development team anywhere artists the wwi: source team is in need of an animator with dedication and time for the project. in this position your main task will be to make first-person animations for weapons. requirements: previous experience. experience with 3ds max (it's the most ideal program for us), the source-engine, and how those two work together. knowledge of how a weapon actually works, and being able to use the knowledge in an animation.
texture artist wwi source development team anywhere artists the wwi: source team is in need of a capable texture-artist with motivation and interest for the project. your main job would be to texture weapon models and occasionally environmental props and playermodels. requirements: previous experience. working with vtf's and vmt's is a huge plus. both weapon and character art required. any knowledge of modelling/sculpting is a plus.
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Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like WWI Source. We love games like Half-Life 2 that have opened themselves up to modding. Because of communities like Steam Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Whether it is for fun, for laughs or for the challenge, modding is what sets PC gaming apart from our closed off friends in the console and mobile gaming worlds. And based on the recent outpouring of support for mods after the concept of paid modding was explored, we are not alone in our love for mods and open platforms that embrace them.
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
Nothing is more motivating than knowing something you've built kicks-ass. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2015 (or click the icons above for a pre-built post).
To thank those who participate in spreading the love and awareness, we have partnered up with many awesome mod-friendly games (Killing Floor 2, Mount & Blade Warband, Space Engineers, Insurgency, Chivalry: Medieval Warfare, Black Mesa, Contagion, Amnesia - get involved) & have hundreds of keys to giveaway. To win one of the games, after you have linked to a mod on Mod DB (or anywhere else) in a tweet, blog, forum or facebook post, let us know by leaving a comment with a link to your post. At the end of the week we shall be picking members at random who followed these rules, and will send them a key from one of these games.