WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents! WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.

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German and British field dressings German soldier in the streets of Longueval 2.0 German soldiers
Blog RSS Feed Report abuse Latest News: Coders, this is your call of duty!

11 comments by ashton93 on Feb 10th, 2014

Hi there, WWI: Source Dev team reporting in;

There's nothing new and fancy (well, other than a pair of screenshots) being posted in this news-update, we simply need to tell you that we're still in need of coders to finish this thing. Without a coder it's all going to be a stand-still for us. Actually I'm not exaggerating if I say the mod will most likely have to be put down if we can't find a willing individual. While most of the art is done, this means nothing when we don't have that individual who can put it all together ingame. If you are experienced with C++ and have knowledge of the source-engine or know someone who might be, contact me (ashton93) as soon as possible here on MoDDb. Here are some requirements we listed for the job back in November, unfortunately we didnt get any applicants back then. Hopefully that will change this time.

  • Major experience with C++ and how the source-engine works together with it. (previous work on mods for Source is a huge plus)
  • That you have enough time for this project.
  • Being able to communicate with the rest of the team and actively shaping the game from discussions and solutions we come up with.
  • Working with progress-docs and updating them as you make changes.
  • Being creative!

Perhaps this will encourage all of you mildly or very interested coders out there looking for some work, if so do as I told you and contact me (ashton93) here on this site. I will give you details on your work after that has been done
We're still really close, but this is impossible without  that one guy who can do some magic on our codebase.

We're not really the type of guys who leaves you all empty-handed. Here's a recent screenshot of a German Bomber getting ready to toss a Stielhandgranate in Longueval, Delville Wood.

And another shot of the forest in the same map

Over and out,
Ashton and the WWI: Source Developer team 

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WWI Source 1.13b full Installer

WWI Source 1.13b full Installer

Sep 17, 2010 Full Version 63 comments

So here it is the next release of WWI Source First of all I would like to thanks all the players that have kept the WWI Source community alive over the...

WWI Source 1.12b Patch

WWI Source 1.12b Patch

Feb 28, 2010 Patch 7 comments

OK here is the first patch for WWI Source this is not meant to be a update but more a patch to address some of the issues people are experiencing. But...

WWI Source Beta 1

WWI Source Beta 1

Feb 12, 2010 Full Version 21 comments

Download for Beta 1 of WWI Source..........................................

Post comment Comments  (30 - 40 of 1,449)
FritzOfTheSS
FritzOfTheSS Dec 2 2013, 1:37am says:

I've just found this pretty thing and have questions.

1. Will it be renamed for Greenlight? ( Valve doesn't let games be Greenlight if they got "Source" in the name )
2. Is the Austrian-Hungarian Empire in it?
3. When can we expect a Greenlight campaign?
4. Will it run on SDK 2013?

Thank you! Best of luck in the future.

May the fallen never be forgotten.

+4 votes     reply to comment
Ninjah_Tigah
Ninjah_Tigah Dec 4 2013, 4:17am replied:

I have no affiliation with the WW1:S dev team or even the community, but I take it you know it costs €90 just to get a game onto Greenlight? ^^

+1 vote     reply to comment
Switz[3rdMAR]
Switz[3rdMAR] Dec 4 2013, 7:49am replied:

Money is not an issue. If the developers ask for it, their players in their community will supply the dough for it in a heartbeat. But the plan is, they want to wait until the game reaches 2.0 ready before trying for greenlight. From there, it'll need every serious member of this community helping by pushing votes for it.

+3 votes     reply to comment
LiNK2088
LiNK2088 Dec 4 2013, 8:36am replied:

I would be more then happy to throw some money at this project if that means it gets on steam.

+3 votes     reply to comment
LiNK2088
LiNK2088 Nov 29 2013, 7:22pm says:

My body is ready for 2.0 :)

+3 votes     reply to comment
AubeSangante
AubeSangante Nov 25 2013, 3:48pm says:

Will you add the french army for the future release (not for the 2.0 i know for in future ?)

+2 votes     reply to comment
[WoR]Dennizjoon
[WoR]Dennizjoon Nov 29 2013, 9:54am replied:

Ashton, replied to the same comment before ''not for 2.0''
but I guess that doesen't mean it will never happen, just not for the version 2.0

+3 votes     reply to comment
LiNK2088
LiNK2088 Nov 24 2013, 5:24pm says:

༼ つ ◕_◕ ༽つ GIVE 2.0 ༼ つ ◕_◕ ༽つ

+2 votes     reply to comment
ashton93
ashton93 Nov 26 2013, 4:20am replied:

Not when it's not done.

+4 votes     reply to comment
[WoR]Dennizjoon
[WoR]Dennizjoon Nov 24 2013, 9:13am replied:

when it's done

+6 votes     reply to comment
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Ww1-source.net
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Released Feb 10, 2010
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Highest Rated (9 agree) 7/10

no servers :/

Jun 27 2011, 11:48am by gamefreak42

Lowest Rated (3 agree) 5/10

I don't mean to bring you down, but I found this mod pretty dreadful in its current state. Your attempt at realism by forcing the player to "pull the bolt" every time you shoot is annoying but I guess some people will like it. The Officers' ability to drop toxic gas and artilery is terrible. It's very frustrating to get killed randomly, and it adds nothing of value to the gameplay. The biggest problem I had when playing was really the red effect when you get hit. It paints nearly your entire screen…

Dec 1 2010, 8:48am by Petzi

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