WWI Source: Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, or use chemical warfare to disable your opponents! WWI Source is the first and only World War I game to be developed for Steam. All the current WWI mod teams (‘The Trenches 2’, ‘Fields of Horror’, ‘WWI Source’) have united to develop the best World War I game to the Steam community, using the latest Source engine. Please visit the official website for more information on WWI Source and the team.

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17 comments by ashton93 on Dec 23rd, 2014

Artillery was the main cause of battlefield injuries and deaths during The First World War. In fact over half of the battlefield injuries on the frontlines happened because of shellfire, whether it was a stray round or a massive barrage before a large attack. Both the Germans and the British were known for using artillery to weaken up defenses in the enemy lines before a large-scale attack occurred; sometimes several million rounds of artillery-fire were fired in hope of softening up the enemy, with mixed results. Artillery was truly the weapon that the soldiers in the trenches feared the most, seeing as it could hit you at any given time without any warning.

As the war went on, scientists and arms-manufacturers looked at other ways in order to make artillery even more deadly. Experiences from the front in 1915 had shown that gas attacks were largely effective against massed enemy troops, but there were issues when it came to actually deploying the gas. Wind-direction would often cause the gas to drift in the wrong directions, and gas could very often be seen by the enemy before it hit them, making it easier for them to prepare for what was about to come. The solution to this “problem” was to pack gas inside artillery-shells. Gas could now hit the enemy right in their trenches without any warning, and the weapon got a whole lot deadlier.

Seeing as both artillery and artillery gas-attacks were very dangerous, feared and powerful weapons in the First World War, we want to portray them that way in WW1: Source too. This is how we have changed the actual artillery-mechanic from 1.13b.

Previously the officer had the opportunity to send 3 artillery strikes in a life, and whether he chose normal artillery or gas was his own choice. This mechanic made the artillery more of an annoyance than a fearful weapon seeing as it struck so often. To change this up in 2.0 we have reworked the system. The officer is still the one in charge of sending artillery-strikes with his trusty binoculars
or telescope, depending on what team you’re on.

Each team now has an “artillery-timer” (which can be changed via a console command) of a default of 5 minutes (meaning there is a cooldown of 5 minutes between each barrage). This means each team can send one barrage every 5 minutes, and you can still choose between normal artillery and gas. An artillery-strike is now marked with a small flare on the ground, giving both the sending team and “receiving” team an indication of where a strike will hit. The Germans have a red flare, while the British have a blue flare. As the flare dies down, you will hear the actual guns roar in the background, and then the barrage hits with large force. The barrage is mightier than it was in 1.13b. It is more concentrated, has a larger explosive force and with the addition of our ballistics, shrapnel now gets sent flying all over the map. Our particle effects makes the artillery an awesome but scary sight, they were produced by the kind contributor Valdis “Vman” Matas.

Gas attacks are now more dangerous, as it takes longer for you to get your mask on, and the hit detection for the actual gas has been improved from 1.13b. Fighting with your mask on is not something you want to do at all; it might actually be wiser to retreat. This makes artillery not only an offensive weapon, but also a defensive one. A team can block off an area for the map to prevent the enemy team from reaching it with full effect.

We mentioned ballistics, this changes our artillery drastically. The artillery is now a much more powerful weapon with much more reach, but seeing as it’s such a situational, powerful and random weapon (when it comes to the shrapnel) it should be used sparingly. Artillery and gas have their own unique shrapnel-trajectories too; normal artillery has a much more level trajectory, and the shrapnel reaches further. Gas however has a more vertical trajectory and a shorter one, making it harder to cut down infantry with it. You might find yourself unlucky, so it’s often better to take cover than to watch the strike happen. (The red lines show where the shrapnel is going in the following pictures)

Thank you for reading through this, and we hope you found it interesting! Until next time, take care, have a nice Christmas and a happy new year!

The WW1: Source Development team

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WWI Source 1.13b full Installer

WWI Source 1.13b full Installer

Sep 17, 2010 Full Version 69 comments

So here it is the next release of WWI Source First of all I would like to thanks all the players that have kept the WWI Source community alive over the...

WWI Source 1.12b Patch

WWI Source 1.12b Patch

Feb 28, 2010 Patch 7 comments

OK here is the first patch for WWI Source this is not meant to be a update but more a patch to address some of the issues people are experiencing. But...

WWI Source Beta 1

WWI Source Beta 1

Feb 12, 2010 Full Version 22 comments

Download for Beta 1 of WWI Source..........................................

Post comment Comments  (40 - 50 of 1,526)
SPY-maps
SPY-maps Dec 30 2014, 8:51am says:

seems no one is playing this anymore, at least i heart the servers are empty. Would it not be a awesome idea to make also a SP mode out of this awesome mod, that way a lot of people still get the change to play it.

Leon

+2 votes     reply to comment
Max312
Max312 Dec 30 2014, 1:39pm replied:

That is true. I don't recall any servers being hosted,for that matter.

+1 vote     reply to comment
mixerdust
mixerdust Dec 30 2014, 1:56pm replied:

currently the community and clans are waiting for 2.0
when it comes out the servers will be full again.

+2 votes     reply to comment
Max312
Max312 Dec 30 2014, 1:56pm replied:

Just one,never with any players.

+1 vote     reply to comment
hermonogumusemages
hermonogumusemages Dec 25 2014, 6:51am says: +1 vote     reply to comment
hermonogumusemages
hermonogumusemages Dec 21 2014, 8:02am says:

When will be posted video about gameplay of 2.0?

+2 votes     reply to comment
Max312
Max312 Dec 29 2014, 4:58pm replied:

Frankly,I'm more curious on the ETA of the update itself.

+1 vote     reply to comment
Point.
Point. Dec 28 2014, 6:28am replied:

Hard to say right now, we are not ready yet.

+2 votes     reply to comment
johnjohnson
johnjohnson Dec 20 2014, 1:44pm says:

It's a shame no one is playing, looks great.

+2 votes     reply to comment
locallypwned
locallypwned Nov 11 2014, 2:56pm buried:

(buried)

The premise of a WWI mod seems fairly weak to me. Gameplay options - that reflect the conflict with any accuracy whatsoever - are very limited. Where as WWII could be explored in terms of individual squad combat, WWI did not, for the most part, involve these tactics. Infantry either sat in squalor-ridden trenches or were slaughtered wholesale when they charged into heavily defended positions. So in a game based on this conflict, either the players do very little (ie, live in trenches and underground fortresses) or they run around in the open, as they do in other games, yet for this purpose they do it in a grossly inaccurate fashion.

Honestly, the idea for making WW1 into a mod seems callus. Of course, I suppose you could make that argument for any game based on a historical conflict. It's just that the First World War was especially horrible in comparison with any conflict before or since.

Additionally, I find it odd (and rather offensive) that you incorporated a quote from George W. Bush during the moments of your video.

-5 votes     reply to comment
SimpleJohn
SimpleJohn Nov 13 2014, 5:16am replied:

Bit of a rude little bugger aren't you

+3 votes     reply to comment
ashton93 Creator
ashton93 Nov 11 2014, 5:48pm replied:

I'm going to try and answer this in the best way I can.

When it comes to the issue of "exciting" gameplay not being present in a WW1-era game, I simply dont agree. By looking closer into the conflict you'll find that tactics and varied warfare was much more present than what seems to be "general knowledge" nowadays. Have a look at the opening and closing stages of the war where mobility and advanced strategy allowed all of the big armies to fight it out in a way very different than what you might think when the phrase "World War One" comes into mind. I am ofcourse not arguing that most battles were pure meat-grinders when it comes to the actual fighting and strategy.

I do not agree that because of this, the war should not be presented in games (a first person shooter in this case). Sure, it might be a challenge for us, the guys who are making this game, but challenges are good. Creating a fine line between reality and exciting gameplay is all a part of developing games such as this one. We do not think the conflict should be ignored simply because it's a challenging conflict to cover in a good way in a video game.

I can personally understand why you see the idea of such a brutal conflict to be 'callus', and that you find it odd to see such a conflict represented in a video game, but as you said, this can be said for all games based on historical conflicts. Again, the reason for the theme of the game was simply to avoid the First World War being forgotten in the gigantic sea of games out there, and our ultimate goal is to raise awareness of the war and how it actually is. I feel that portraying the war with the brutality it had in real life in-game (to the limits of what we actually can do) is necessary in order to raise this awareness that I mentioned earlier. Brutality and realism brings immersion, and immersion brings interest and awareness.

I hope the answer was enough and that you took no offense from it or anything :)

+9 votes   reply to comment
locallypwned
locallypwned Nov 13 2014, 3:30pm replied:

ashton93 - thank you for your thoughtful response. It wasn't my intention to "troll," but to discuss a conundrum I've wrestled with for a long while. I have been a gamer for a long time and, as you say, the balance between realism and gameplay is difficult to find. This is especially true when it the game is based on a specific historical period. I suppose I over-analyze games because history is another long-time interest of mine.

The argument that a game can bring awareness is certainly defensible and for the most part I concur. I think that both games and movies - if made properly - can help bring history alive in a way that a textbook cannot. If after playing your game a user's interest in the material is peaked I'd say you have justified the game - besides the entertainment value the game brings.

+3 votes     reply to comment
elek2008
elek2008 Nov 13 2014, 7:25pm replied:

Not every battle was in a trench. That wasnt till the end of the war that they started using trenches.

-2 votes     reply to comment
FeatsOfStrength
FeatsOfStrength Dec 2 2014, 2:06pm replied:

On the western front they used trenches from 1914 - 1918, don't talk bollocks. The OP here makes valid points, just look at every other fps ww1 mod or game that's been about they all suffer from the same problems which make people not want to play them, that's why Iron Europe lost it's player base within a month of its release despite being one of the most hyped mods i've ever seen for NW.

0 votes     reply to comment
Switz[3rdMAR]
Switz[3rdMAR] Nov 14 2014, 10:54am replied:

The war strategy of Germany had both versions of warfare they where planning to use. They planned to build up a defensive line in the South which would stay there permenently to hold the French in place while in the North it was supposed to be a non stop push to Paris. They didn't count on two things. One, the speed at which they went which caused them to have to stop to wait for their supplies to catch up and Two, Verdun which was in the South raised too many concerns from German leaders that they began shifting soldiers from the North to their defensive lines to the South to reinforce a already strong position. That single mistake is what lead to the stalemate and Germany losing the war.

+1 vote     reply to comment
Switz[3rdMAR]
Switz[3rdMAR] Nov 11 2014, 5:35pm replied:

The Western Front is certainly what you describe. Not along the entire trench line because small squads and patrols where the norm along most of the less dangerous fronts, but yes, it was a stalemate. Italy was also much like this, just more victories which made the action seem quicker. However, in the East, the fighting was much like it was a few decades later if had only infantry engaged instead of more powerful air and armour.

And who cares, it is a video game. A fun one at that. But the fact that you try to bring politics into your post of a post that is giving flak to people working their tails off just to bring us a video game only can be surmised that you came here to troll.

+4 votes     reply to comment
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Released Feb 2010
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Highest Rated (9 agree) 7/10

no servers :/

Jun 27 2011, 11:48am by gamefreak42

Lowest Rated (3 agree) 5/10

I don't mean to bring you down, but I found this mod pretty dreadful in its current state. Your attempt at realism by forcing the player to "pull the bolt" every time you shoot is annoying but I guess some people will like it. The Officers' ability to drop toxic gas and artilery is terrible. It's very frustrating to get killed randomly, and it adds nothing of value to the gameplay. The biggest problem I had when playing was really the red effect when you get hit. It paints nearly your entire screen…

Dec 1 2010, 8:48am by Petzi

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