The First Place in Modding Awards 2016, category Mods/Submods on TWC!


Unofficial Patch 1.41 for The Elder Scrolls: Total War


Features

(a very short version. See the download for more info)
- Custom stratmap (settlement/ports/...) models for each race.
- New audio, music, IU, animations, battlefield models, skies, water, etc
- New banners for several new factions. New mod logo.
- Added a new religion - Yokudan Pantheon (for redguards). Changed religion of ashlander tribes to deadric cults.
- Added about 1500 new (sur)names and about 250 custom portraits (for ESO characters mostly)
- Changed many of faction leaders/heirs prefixes, priest titles, settlement names, ...
- Fortresses can be upgraded
- Many map tweaks - adding ports, changing borders, economical improvements, lowered levels of most of settlements, as they now can be upgraded, et
- Balancing campaigns - Added/removed/changes many scripts. Changed starting balance of all factions (buildings, traits, ....),...
- Decreased movement ranges.
- And more...

Recruitment, units and buildings
- Recruitment based on religion - You need to convert foreign settlements before you can hire there new units.
- Massivel rebalanced unit stats (especially unit costs and upkeeps) and recruitment trees (upgrading military buildings is necessary to get elite units, etc)
- Unit additions - For The Undead, Dunmer, Redguards, Orsimer. Few more variants of siege crews. Readded some units removed by 1.4. . Made generals recruitable for all factions.
- All units now can be recruited.
- Tasunke's Esperitus Sancti mage improvement included.
- List of AoR units:

List of AoR units (not mercenaries) and where to find them:
unit - region - faction
(Dismounted) Knights of The Dragon - Daggerfall/Glenpoint - Daggerfall/Wayrest
Knights of The Rose - Wayrest/Firebrand Keep/Gauvadon - Daggerfall/Wayrest
Abibon-gorah Knights - Abibon-gorah - Clans of Crowned and Forebears
Winterhold mages - Winterhold - Skyrim
Akavir Tsaeci - Imperial City - Empire (Second Era)
Arcane Archmages - Imperial City - Empire
Blades - Cloud Ruler Temple - Empire (Third Era and The Great War)
Wood orc archers - North-western Valenwood - Kigdom of Orsinium
Orcrest Warriors/Archers/Spearmen/Marauders - Orcrest - Kingdom of Orsinium
Skaal Warriors and Hunters - Solstheim - Northern Factions
Dawnguard - Fullhelm Fort/Fort Dawnguard - Northern Factions (Second and Fourth Era)
Lillmoth fishermen - Lillmoth - Tribes of Black Marsh
Ebonheart Guard - Ebonheart city and castle - Empire/Hlaalu
Buoyant armigers - Ald'ruhn/Ghostgate/Molag Mar - Redoran/Tribunal
Hands of Almalexia - Vivec city/Mournhold - Tribunal
Thanes - Skyrim - Skyrim
Necrom Ordinators - Necrom - Tribunal
Imperial Legion Company units - Skyrim/Morrowind/Black Marsh - Empire
Silstriders - Morrowind - All morrowind factions
Crystal Tower Wizards - Cloudrest - Aldmeri Dominion
Firsthold Wizards/Masters of Age - Firsthold - Aldmeri Dominion
Alinor Wizards - Alinor - Aldmeri Dominion
Psijics - Alinor/Imperial City - Aldmeri Dominion
Telvanni Wizards/Masters of Mage - Telvanni lands - Telvanni
Knights of Iron - Leyaviin/Totambu/Guavadon/Camlorn/Sunkeep/Antiphyllos - Nine Divines factions and redguards
Knights of The Lily - Anvil/Markarth/Morkul Stronghold/Farrun/Northpoint/Taneth - Nine Divines factions and redguards
Knights of The Circle - Cheydinhall/Daggerfall/Sentinel/Kozanset/Hallin's Stand/Skaven - Nine Divines factions and redguards
Knight Mentors - Anticler/Wayrest/Abibon-gorah/Skingrad - Nine Divines factions and redguards
Crusaders - Sharnhelm/Ravenwatch Castle/Dvinnen/Rihad/Gilane/Kozanset/Vulnim/Falinesti/Gideon/Lillmoth/Chorrol/Windhelm/Solitude - Nine Divines factions and redguards
Knights of The Nine - Kvatch - Empire (Third Era)
Knights of Horn - Dukfron/Lainlyn - Clan of Forebears
Knights of True Horn - Clan of Crowns lands (Third Era)
Knights of Candle/Moon - Sentinel - Clan of Forebears
Bosmer units - Valenwood - Aldmeri Dominion
If Anequina/Pelletine controls all of Elsweyr, they can hire few units of the other faction in the starting settlements of the faction
Several dagoth units - Ashlands - Dagoth
Wood Sench Riders - Elsweyr - Valenwood
Volkihar Units - Volkihar Castle - The Undead (or northern factions in some scenarios)
Desert Riders/Sench - Elsweyr - Anequina
Blackwod Guild Units - Blackwood - Empire/Elsweyr/Argonians
The Companions - Whiterrun - Skyrim
Wildhunt - Valenwood Event - Bosmer/Altmer


- Added several new buildings, such as temples, knight chapters, etc
- Spies, assassins and Fighters Guild units can be recruited from guild buildings (thus, you need to accumulate guild points to build them)

Traits and Ancillaries Overhaul
Ratial traits - All major races of Tamriel are in game via traits. Effects of these traits might be slightly changing player's strategy for some factions
Birthsign traits - Every new character is randomly born into certain star constellation, giving him small bonuses.
Religion traits - Characters with high piety might become dedicated followers of one of the gods, giving them small bonuses.
Khajiit traits - Many traits from khajiit culture has been added, as well as khajiit name suffixes.
Faction leader traits - These traits usually have two levels. The first, basis level is granted when a character becomes faction leader. The second level might be obtained if a faction leader unites the entire province/becomes more powerful. Example - Grandmaster of House Hlaalu/King of Morrowind.
Vampires, Werewolves - Vampyrism and Lycanthropy is now imgame. Your generals might get bitten...
Governor ancillaries - Governor ancillaries for most of settlements. Titles are not the same for each faction. For example if a nord becomes lord of Anvil, he is called jarl, while an altmer would become canonreeve.
Special ancillaries - For various special military units/guilds/orders (for example the companions, dragonguard, etc)
Character Ancillaries - For important characters, such as Sotha-Sil, Molag Bal, Hero of Kvatch, etc
And many more...

Custom Campaigns

See the articles for more details


Future plans
- Include many more lore traits, ancillaries and mechanics, such as mages guild. Feel free to share your ideas!
- Improve and use Iliac custom map, samely as Vvardenfell map. Possibly more custom campaigns in distant future
- Improve Voice Overhaul
- New custom campaigns - Varen's Rebellion and campaigns from septim era. Also campaigns using the new maps.
- Few more factions - Kingdom of Sharnhelm, Western Skyrim (Solitude), second faction for The Empire (could be used as Colovian Estates, various rebels and civil wars, etc), and perhaps some more. Some are already in game, but not availible in singleplayer yet
Improving the current content. Especially balancing unit abilites in battles, as there is still many things to improve.
- More units, both new custom and map models.
- Many more balancing and tweaking of all kinds

Current Team
Jadli -
Team leader
K'Sharra The Conqueror -
Most of the new traits and ancillaries, map tweaking, new units, and several other things.
rafmc1989 -
New models, textures, animations, units, sounds and literally few GBs of other things
Tasunke -
mages balance, voice overhaul


Former Team (or members helping out time from time)

Gigantus - Installer and other bugfixing for 1.41. Helping me with modding issues almost daily

Lifthrasir - New menu and mod logos
CommodusIV
- Polishing texts, removing all vannilla references.

ArBo - Map editing
Dragon.
- Help with transferring 1.31 contents into 1.41. Providing a constructive critic.
Socrates1984
- Some custom portraits and other various graphical additions
Dawnbreaker
- Writting descriptions (for older version) and lore advisor
Asbjorn Ironside
- Testing
kmart
- New unit models

Credits
The Original TES developer team
Bethesda Games
Zenimax Online Studio
The Elder Scrolls Wiki
The Unofficial Elder Scrolls Pages

Divide And Conquer - Base for redguard settlement models (retextured)
Europa Barbarorum II - Base for redguard, elven, men and argonian ports (retextured)
okiir - Some banner designs
Macrath - The File allowing me to use custom campaign in hotseats
Carnage752 - Some files in previous versions
Hegemony Submod - Few banners

Recruiting
Unit and custom settlements creators, voice actors, or anythone else, really

Visis our TWC thread!


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The Elder Scrolls Hotseats

News

"As a solo player, you had it easy. You blitzed the AI. You turtled against the AI. You conquered your computer opponents in every conceivable fashion. When endless stacks marched against you, you directed your forces on the battlefield and personally left the ground littered with enemy corpses. You came, you played, you conquered.

Now, a new challenge awaits you.

Enter a world of chaos and intrigue, of wonder and death. Only the clever among you will survive here, in this tumultuous land where every decision could lead to glorious victory…or utter destruction. It is not enough to be a great tactician. You must learn every aspect of military strategy, from the grandest of concepts to the minutest of details. Armies must be moved wisely, agents trained and deployed, diplomacy carefully cultivated. Your economy must be a golden industry, driving your empire to impossible heights. Through it all, you test your mettle against living, breathing humans, opponents with their own dreams and ambitions. Do you hold to honor and expect your allies to do the same? Or are you a knife in the dark, plunging into the backs of those who least expect it?

The choices are yours. All you need to do is join. Join a Hotseat Campaign. Experience Total War at its most breathtaking, and embrace the intricacies which capture men’s souls…or drive them mad.

Your destiny awaits you. Do you have the courage to claim it?"

text by joerock22


The Elder Scrolls has quickly became one of the most popular mods used in hotseats. There are many interesting TES hotseats projects going on, dont hesitate to participate if you are interested!

If you wish to play TES hotseats, post here or contact me. Ill help you to get started and find a suitable spot.

All hotseats are hosted HERE.




Custom Campaigns - Black Drake

Custom Campaigns - Black Drake

Feature

This scenario takes place in 2E 542, during conquests of Emperor Durorach The Black Drake.

Custom Campaigns - Three Banners War

Custom Campaigns - Three Banners War

Feature

This scenario is an adaptation of the event of Elder Scrolls Online, taking place in 2E 582

Custom Campaigns - Oblivion Crisis

Custom Campaigns - Oblivion Crisis

Feature

This scenario takes place during so called Oblivion Crisis, in 3E 433. This is the only scenario that lets players control Hordes of Oblivion.

Custom Campaigns - The Great War

Custom Campaigns - The Great War

Feature

This scenario takes places shortly after the beginning of The Great War in 4E 175, when forces of The Aldmeri Dominion has already archieved first victories...

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Unofficial Patch 1.42 for TES:TW - HOTFIX

Unofficial Patch 1.42 for TES:TW - HOTFIX

Patch 8 comments

A hotfix solving issues of the previous version, such as incorrect voices for some factions.

Unofficial Patch 1.41 for TES:TW (FINAL VERSION)

Unofficial Patch 1.41 for TES:TW (FINAL VERSION)

Patch 19 comments

Final version of Unofficial Patch 1.41, including the hotfix, upgrading features of 1.31 on the new version from the devs. Includes an installer. Read...

Unofficial Patch 1.41 for TES:TW (BETA - OBSOLETE)

Unofficial Patch 1.41 for TES:TW (BETA - OBSOLETE)

Full Version 17 comments

Unofficial Patch 1.41, upgrading features of 1.31 on the new version from the devs. Read the description below...

Unofficial Patch 1.31 for TES:TW (OBSOLETE)

Unofficial Patch 1.31 for TES:TW (OBSOLETE)

Patch 19 comments

Version 1.3 + Hotfix 1.31. Both versions are merged, so you need to download only one file.

Comments  (0 - 10 of 187)
modbdmember1995
modbdmember1995

I have a few questions that you might be able to help me with in editing one of the custom scenarios to more or less create my own. Hopefully this is an appropriate place to post.

I am using the White Gold Concordat scenario as my base and want to make blades recruitable again, as well as the knight orders (not sure if they become unrecruitable or not). Also, to make the Dragonguard Recruitable in the Imperial City and Cloud Ruler Temple. I figure it should be an easy fix, just not sure how.

On top of that, I would like to make a few units of other factions recruitable to the Empire. Like a few Argonian units recruitable but only in Blackmarsh settlements, Khajiit in Elsweyr, etc. I know how to add them to the Imperial Faction, but not how to make it so they are recruitable at certain settlements.

And last, I'd like to have a few generals of other races that do not just look like Imperials. Not sure if this one is even possible, but I want to take the Argonian general unit and have it as a unique imperial general, atleast as the battlemodel, and if it can be shown as an argonian general holding the imperial banner on the strat map, even better. Same for Khajiit, Orcs, Dunmer, etc. I figure getting the battle model should be pretty easy, but not sure if it is possible to put it on the strat map as a different model?

Thanks, and hopefully I'm not out of place looking for help here

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Jadli Creator
Jadli

Knight orders are still recruitable. I wouldnt call your changes a fix, as those two units are not supposed to be recruitable anymore due to lore, but as you wish.

You will need to edit export_descr_buildings and descr_regions in world/maps/campaign/custom/Concordat. You can limit restrict units to be recuitalble only in certain regions by adding a hidden resource into EDB, like this for example "and hidden_resource akavir" (as well as to the top of the page. And you also need to add this resource into specific regions in descr_regions, to label such provinces.

Consideirng the resources are already present in the game, you can make those units easily recruitable by only adding "blades" and "akavir" resources to the specific settlements in descr_regions. Then you need to delete map.rwm (it gets recreated) in the same folder.

As for the rest, all the stuff with units and battlemodels is pretty complicated, especially if you have no experience with modding. Check this tutorial for example Twcenter.net

To be clear, you can make units recruitable by other factions relatively easily only by changing ownership in export_descr_units, but the units would silver on battlefield if you dont do what it says in the tutorial.

If you have more questions, send me a message.

Good luck :)

Reply Good karma+2 votes
modbdmember1995
modbdmember1995

Thanks, yeah fix was the wrong word since I'm making a non lore friendly scenario just basing it off the map of the concordat scenario. Thanks again!

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Jadli Creator
Jadli

To fix bugged voices, simply go to The_Elder_Scrolls/data/sounds and delete events.dat and events.idx. no idea how could I have forgotten about these two files... (apologies it took so long but after the release I didnt have any time to look into it).

In a few days Ill release a small hotfix, including this fix, further voice polishing/additions, and some other not so essential stuff (like incorrect portraits, buggy general bodyguards,etc. Maybe also something more, as I finally have more free time again)

Reply Good karma+1 vote
TheCzarsHussar
TheCzarsHussar

I'm afraid deleting those two didn't help.

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Jadli Creator
Jadli

Really? Well in a day or two Ill release the hotfix, so you should have it fixed soon :)

Reply Good karma+1 vote
Jadli Creator
Jadli

We are trying to get some public opinion on how to handle some things on the new Vvardenfell map (details here Twcenter.net ), so feel free to dicuss it here too

Reply Good karma+1 vote
modbdmember1995
modbdmember1995

In what scenarios do we see the new factions? I heard somewhere that Colovia shows up with Titus Mede, is that just if you rejet him as Emperor in the Grand Campaign? And if so, does he capture all of Colovia or just one city/fort?

What about the other faction banners I see, like the Solitude banner, and the other Breton Kingdom and Altmer faction?

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Jadli Creator
Jadli

They are not availible in singleplayer for now, as they they dont have assigned unit models yet. For now Im using them in hotseats etc. Some of them should be ready for next version hopefully

The factions are Kingdom of Shornhelm, Kingdom of Western Skyrim, a rebel imperial faction (called Colovian Estates for now) and another aldmeri faction (tho, might remove that one, not sure yet)

Reply Good karma+2 votes
TheWitherBoss876
TheWitherBoss876

I don't understand the faction banner changes. The Empire is flying the Red Diamond and rebel Nords are flying the Imperial Dragon? May I politely ask where you read your lore?

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Jadli Creator
Jadli

I love when people are commenting on the mod without actually playing it...

If you had played, you would have found out the empire still has the original symbol, its just black instead of silver (the silver one went to human rebels), as shown in the pics. The "Red diamond" banner is used for the second imperial faction (will be used for various events, uprisings etc) that is not currently availible for singleplayer. Considering most of use for this faction will be likely used prior the septims, or during the septims when they still had The Amulet, its pretty fitting.

Its a dragon, not an imperial dragon (which is already used for other factions)....We never actually got to see an official banner for the entire Skyrim, so the options are pretty much open. The original banner was more or less Solitude banner, which wasnt the best, considering in some scenarios Skyrim faction doesnt even control Solitude. Skyrim culture has lot of references to dragons, especially in the older eras, plus there is lot of nice ESO dragon art to use, so easy pick. In future version it will be likely replaced with something more Windhelm related, as western skyrim will be made playable in the next version (thus the current skyrim faction will no longer be representing the entire Skyrim).

Most of new banners come from ESO, and especially art related to it (check credits), as its the only game that can provide banners for most of factions with similar design, so the faction banners are not a bunch of pics from 5 different games. Not even mentioning these are the most beatiful anyway... (in most cases its the same symbol anyway, just with a better design)

By the way, to be clear, there are four new factions present in this version, but they are not playable in singleplayer - Another skyrim faction (thus skyrim divided on two parts), Kingdom of Shornhelm, another imperial faction, and another aldmeri faction (tho not sure if I keep this one). Some of them would have already been made playable, but for the last half year new content like this was moreless on halt as we were upgrading to 1.41.

Reply Good karma+3 votes
TheWitherBoss876
TheWitherBoss876

I've actually played this mod before. I'm kind of on the edge right now because updates for both mods have become more frequent and the downloads are quite large. Thanks for clarifying though. I thought we were going back to 2E for a moment.

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Jadli Creator
Jadli

Well, its not that frequent, only hotfixes on both, whats usual when you make such large mods....What do you mean by going back to 2E?

Reply Good karma+1 vote
TheWitherBoss876
TheWitherBoss876

Now that I think about it, 1E would have been more appropriate. The Alessian Empire used the Red Diamond IIRC.

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