Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas.

In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer.

All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans.

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EDITED as of 2018-02-12:

- Added new updated ancillaries and traits by Juzy90 to the official 3.2 version of the mod.


User Aphain over at TWC made a submod based on the work by the old WotN team and me:

Regnum Francorum 1.6.5 (for WotN: The Baltic Release 3.2)

Features:
- completely overhauled building tree (for all factions)
- new buildings
- special buildings in your capital (only settlement which can construct stone walls)
- removed unused factions
- cleaned up most files
- important characters will spawn
- new events
- new ancillaries
- new traits
- new ships
- new/updated texts
- redone family tree
- new settlement and region names for Frisian and Saxon Regions
- new character names
- fixed some bugs and a lot of spelling/grammar mistakes
Planned Features:
- correction of all spelling/grammar mistakes
- more cleaning up of the mod files
- more events
- reform into East-Francia after 843
- more unique traits, ancillaries and buildings
- region based recruiting system
- more historical characters
- new units?

Credits:
- the "1648: Thirty Years of War" mod team for some building pictures
- Mr_Nygren for pointing out the "custom settlements not used" bug to me

"

This is an alternative submod adding the stuff above on-top of the latest WotN release uploaded by me two days ago. It's not to be seen as an official version of Wrath of the Norsemen: The Baltic - but rather as an alternative.

- Compared to the official version it has an easier approach to economy and it's way easier to play for the ordinary player. The official version is very hardcore, and as for the Franks they are probably not playable due to them getting bankrupt - in this version most focus have been on this faction. And they are really fun to play as.

- Absinthia, one of the original creators of the mod - explained the Franks were not supposed to be played originally. That's why they are impossible to play as in the official without cheating or editning the economy.
As for the Norse i have played as Svitjod in that version and it worked fine - but it was a rollercoaster where i had to attack all the time to prevent the economy from getting a minus. Bankruptcy is a real threat in WotN: The Baltic - in this Sub-Mod it's more like in other mods.

- Other changes are the fact this submod has somewhat larger stacks of units, which i am not particularly fond of - as the old units had been balanced according to a set formula. Increasing the unit sizes may be bad for balance but they are somewhat larger here.

- Then the formations haven't been added to this version of the mod. It should be very stable and easy to play for the casual player. If you want a very hard mod play the original - this is for people who want to enjoy Total War without struggling too much with the economical bit.

I will thank Aphain for providing me with the files for his update.

PS: This is standalone, so there are the original and the submod available in this article - you do not need both to play either one - they are both standalone alternatives of the same mod."

1. - Sami Shamans have gotten the old portrait back, that were never in use due to it's name being wrong in the folder.

kingdoms 2018 02 10 17 57 35 350

2. - Saxon portraits updated - to the new ones that i created from TLK:WotN.

kingdoms 2018 02 10 17 53 59 990

3. - Fixed all the custom settlements that were not spawning, as i failed to realize that all the entries were missing in the descr_strat - this probably was due to me uploading a version with the wrong files.

Sami/Finnish and Franc settlements didn't spawn due to a mistake:

4. - I have also fixed the Frank Infantry unit - so it will attack now and won't just stand there.

kingdoms 2018 02 10 17 58 33 580

kingdoms 2018 02 10 17 59 01 898

5. - I have fixed the Erzemon Archers (Saxon Mercs) - by replacing the mesh with the mesh in use by TLK:WotN.

kingdoms 2018 02 10 17 59 20 200

6. - I've replaced the Lokinyki Mercenaries mesh (the same in use by the Huscarls) with the Thengs of TLK:WotN.

kingdoms 2018 02 10 17 59 44 080

7. - Burwaran-unit fixed - by replacing the animations in the BMDB-file, correcting the issue with the unit not holding it's spears.

kingdoms 2018 02 10 17 59 50 229

8. - Also added correct rebels to all the regions, so now you will fight Sami, Finnish, Slav, Baltic, Frisian, Saxon, Rus and Norse rebels in their own homeregions - not just Norse everywhere like before.

kingdoms 2018 02 10 18 46 56 654

kingdoms 2018 02 10 18 47 02 390

kingdoms 2018 02 10 18 47 56 373

kingdoms 2018 02 10 18 48 17 153

kingdoms 2018 02 10 18 48 23 318

kingdoms 2018 02 10 18 48 28 857

kingdoms 2018 02 10 18 48 36 772

kingdoms 2018 02 10 18 48 51 787

9. - Diplomacy has been overhauled, factions start at war with most of the ones they should be at war with - this is done to stop the AI from being peaceful or a coward. It worked well i think.

kingdoms 2018 02 10 18 49 24 141

kingdoms 2018 02 10 18 49 19 275

kingdoms 2018 02 10 18 49 28 157

kingdoms 2018 02 10 18 49 32 068

kingdoms 2018 02 10 18 49 36 739

kingdoms 2018 02 10 18 49 41 442

kingdoms 2018 02 10 18 49 44 505

kingdoms 2018 02 10 18 49 53 206

kingdoms 2018 02 10 18 49 55 357

10. - Formations added to Vikings, Saxons and Franks - just like in TLK:WotN.

11. - Outdated upgrade of the Skjoldborgsmen removed.

All in all the rebels took the most time, and i have tested it enough to know that it's stable (172 turns) and i did also check the settlements.

Credits:

- Mr_Nygren (for most of the work done since 2016 in the official version, such as the fixing of bugs and issues, implementation of custom settlements & the music mod etc.

- Juzy90 (new ancillaries and traits).

- The old WotN team including Absinthia, Ulfhednin, Horsa and Leif Eriksson - for the base mod, units and scripts etc! Basically all the groundwork and the whole 1.5 beta version.

- Danova et al. from "Last Kingdom" - for the Frankish captain and general strat models.

- Rhaymo and DBM - for the creation of the custom settlements in use by all factions

- The "East of Rome" mod, Deutschland et al. - for the new slavic textures applied to the custom settlements by Rhaymo

- Darius et al. from "East f Rome: The Danube Limes" for assets from "The Danube Limes"

Video where i show of the changes in the campaign etc in more detail:

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Comments  (0 - 10 of 82)
mike10142
mike10142

Hey can someone do an Arthurian legends total war, set in Albion, featuring Camelot and all that jazz :D .

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xXangelos8Xx
xXangelos8Xx

I wish, soemone makes a last airbender total war. Sadly this mod is dead
Moddb.com

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Link2d.hills
Link2d.hills

Hi Guys!

If you're looking for some fresh Medieval 2 content or just or historical total war let's play... please check out my new let's play! I appreciate any feedback you can give! It's about the Teutonic Order from Medieval 2 Kingdoms.

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Rubertoski
Rubertoski

Hi guys,
I hope someone can help me with my problem: in general,during a battle,in some mods of medieval 2 total war the models of the soldiers,when are dead or injured,appeare like bloody or scarred;lately it doesn't happen anymore!Is there a way to solve this? Thanks in advance, sorry for my bad english!

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medieval3
medieval3

check shader model in advanced options

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Rubertoski
Rubertoski

I'm too stupid ... thanks a lot ahah

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King_Dock
King_Dock

does anyone know how one would edit a units attack power i think town guards for skyrim should do a 6 or 7 in damage not 3 :(

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Ngugi
Ngugi

Edit export_descr_units.txt [a.k.a the EDU] that you find in the mod's data-folder
Look up the unit and change the entry at the line "stat_pri"

Here's a guide to the EDU: Medieval2.heavengames.com

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aisharp
aisharp

why the mod button blackened as if there are no mods here?

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Medieval II: Total War: Kingdoms
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Highest Rated (4 agree) 10/10

Medieval II alongside its expansion is by far one of the best among the Total War Series

May 6 2012 by Boss-1138

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