Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas.

In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer.

All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans.

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The Elder Scrolls - Total War 1.4.1 Patch releasedsplash 1


After nearly two months of delay TESTW 1.4.1 is finally released. New patch includes fixed scripts of undead armies, some bug fixes, which were missed in main version and hotfix and even few new 3D models. We hope, you'll enjoy our mod with now fully completed and stable 1.4 version.

Installation process:

- This version is now fully compatible with Steam. Just move all files from "The_Elder_Scrolls" folder in this archive to your The_Elder_Scrolls folder in Medieval 2 Total War/mods.

- Those, who have already installed TES:TW 1.4 for Steam version by replacing one of Kingdoms Campaigns, should rename your mod (americas\teutonic\british_isles or crusades) to The_Elder_Scrolls and delete all these files (not folders): Launcher, .bat file and .cfg file before installing patch.

- IF YOU ARE INSTALLING TESTW 1.4 AND 1.4.1 FIRST TIME, JUST LOOK AT THE BEGINNING OF INSTALLATION INSTRUCTION

- Start the mod with TESTW Launcher in mod folder

CHANGELOG (Yes, we finally memorized this very hard word):

TESTW v 1.4.1

- Changelog added
- This new patch is fully compatible with Steam version of Medieval 2 Total War
- Some text errors have been corrected
- Menu interface has been improved
- New portraits added for orcs, khajiits and argonians
- Little stratmap fix - added Nibenay bridge near Imperial City
- Added watchtowers for some factions
- Added new models for heroes: Emperor Uriel Septim VII, Jauffre, King Gothryd, Lord Bridwell, King Ragnar, King Camoran Kaltos
- Portrait of Uriel Septim has been changed
- Added new icons for buildings like Mages Guild halls, Ash Pit and Sleeper's Pit
- Strategic models for Aldmeri Dominion settlements have been reworked
- Strategic models for Black Marsh settlements have been reworked
- Added new unique model for Scourge Barrow
- The unique model of Mournhold has been changed
- Added models for watchtowers
- Balance of spearmen and pikemen has been improved, the balance of mages, Fighters Guild and Silt Striders has been reworked (thanks to comrad DarMut_mh for his council)
- The error of unability to make some buildings for khajiits has been corrected
- The error of Castle growth has been corrected
- The balance of "Kingdom of Pelletine" has been improved
- The bug with death of House Indoryl generals has been corrected
- Orsinium may become horde
- Added new garrison script for "Azra's Crossing" settlement

We apologize for the delay, as well as for the fact that not all the mistakes had been corrected and not all the flaws finalized.

NOTE: You can install 1.4.1 on clear 1.4 version, hotfix is already included in new patch.

TESTW 1.4 - Full Version

TES TW V1.4 Full


TESTW 1.4.1 - Patch

TESTW v1.4.1


TESTW 1.4.1

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Comments  (0 - 10 of 80)
Link2d.hills
Link2d.hills

Hi Guys!

If you're looking for some fresh Medieval 2 content or just or historical total war let's play... please check out my new let's play! I appreciate any feedback you can give! It's about the Teutonic Order from Medieval 2 Kingdoms.

Reply Good karma Bad karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Rubertoski
Rubertoski

Hi guys,
I hope someone can help me with my problem: in general,during a battle,in some mods of medieval 2 total war the models of the soldiers,when are dead or injured,appeare like bloody or scarred;lately it doesn't happen anymore!Is there a way to solve this? Thanks in advance, sorry for my bad english!

Reply Good karma Bad karma+1 vote
medieval3
medieval3

check shader model in advanced options

Reply Good karma Bad karma+2 votes
Rubertoski
Rubertoski

I'm too stupid ... thanks a lot ahah

Reply Good karma Bad karma+1 vote
King_Dock
King_Dock

does anyone know how one would edit a units attack power i think town guards for skyrim should do a 6 or 7 in damage not 3 :(

Reply Good karma Bad karma+1 vote
Ngugi
Ngugi

Edit export_descr_units.txt [a.k.a the EDU] that you find in the mod's data-folder
Look up the unit and change the entry at the line "stat_pri"

Here's a guide to the EDU: Medieval2.heavengames.com

Reply Good karma Bad karma+1 vote
aisharp
aisharp

why the mod button blackened as if there are no mods here?

Reply Good karma Bad karma+1 vote
johko
johko

So I played M2TW since it came out, but since a few days my whole computer shuts down whenever I try to start any mod or even the vanilla game and I can't find any solution or comment about this problem anywhere. Can anybody help me or does anybody have the same problem here?

Reply Good karma Bad karma+1 vote
darkelf1
darkelf1

Cool

Reply Good karma Bad karma+1 vote
darkelf1
darkelf1

Playing this game with mods from 2008 till today.T-T

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Medieval II: Total War: Kingdoms
Platforms
Windows
Developer
Creative Assembly
Publisher
SEGA
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Highest Rated (3 agree) 10/10

Medieval II alongside its expansion is by far one of the best among the Total War Series

May 6 2012 by Boss-1138

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