For previous settlement previews, browse the Articles. For larger images, click on the images.
Some new campaign map models.
New castle models, uniquely Elven, for all three Elf factions. No settlement begins as Elf-built Motte & Bailey; no M&B model is needed for Elves, only these three: Wooden Castle, Castle and Fortress.
(Nevermind the pink roads, they won't be that way in the mod.)
Also seen here is the Stone of Erech.
As the battle map is inside a mountain (Leo's Goblin Town custom settlement), so now also is its strat map model.
Retextured and the addition of the entrance to Sammath Naur - the "Chambers of Fire" - where the Ring must be taken to be destroyed (on the northeast shoulder of Mt Doom).
Also seen here is the Eye-less Barad-dur.
A castle, and an unusual one at that; this is Leo's Dunharrow with some additions.
A gate leads to the castle proper within the mountain, containing the living quarters and other structures that a castle requires. (In battle this cannot be entered and its internals cannot be seen, just as normal keeps in castles cannot.)
Outside are more structures: bowyer, garrison quarters, stables, etc., depending on what buildings are currently constructed here.
To the north lies the chasm which one may walk through to eventually reach the under-mountain pass that was later to be known as the Paths of the Dead. The chasm is part of this battle map, the Paths of the Dead are not - there is no battle map for those. The gate mentioned above is not the entrance to the Paths of the Dead.
So this is a castle mostly hidden from view within the mountain rock.
The Hill-men of the North may have access to Orcs, Trolls and Wolves but even a fool would not let them live within the settlement walls. No, they have their own place...
Orcs Camps and Troll Camps are buildings that provide their recruitment. If constructed then they are present on the battle map*.
* Maybe. It depends on the settlement model. They are available to all HotN-built settlement types, and many types for some other factions. But no custom settlements will show them, nor some factions. e.g. An Elf-built settlement will not show them even when HotN has captured it and constructed the Camps there.
The first image is an Orc Camp. The second a Troll Camp. The rest are both combined.
Preview 1 shows Umbar, the huge city that is the Black Númenórean capital. It is also a major port. Umbar just got even bigger...
This battle map port cannot be entered at all by armies. If the port building is destroyed on the campaign map then it will be absent in the battle map; rebuilding the port brings it back.
leo.civil.uefs - for Dunharrow from his Alternative Patch.
Red_Devil - for kindly donating the wheel winches and ship sails for Umbar Port.
xHolyCrusader - for some efforts and advice.
Wilddog & Makanyane - for the IWTE tool and their shared knowledge and help in the Workshop.
TATW for various bits and pieces used in the strat and battle models.
The famous East of Rome mod for Medieval II: Total War is now coming to ModDB. Some people are taking back the mod's development, and let's hope the future...
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