Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas.

In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer.

All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans.

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Welcome to A World of Ice and Fire. Long time followers of War of Conquest will notice we've undergone a cleanup of our Moddb page and a bit of a re-branding in light of Awoiaf's project encompassing Conquest and all other interesting areas set in GRRM's world; from Age of Heroes to a Dream of Spring, we'll be mapping every area of the globe from Westeros to Asshai for our scenarios. An ambitious goal to be sure.

Our first release, named A Dream of Spring, is set for launch fairly soon and we hope to bring that public along with a Clash of Kings scenario too (Clash of Kings is available NOW over at Sevenrealms.co.uk) as a side-release. These will showcase all-new units, buildings, textures and various other improvements. Some other scenarios planned are as follows: Andal Invasion / War of Conquest / Dance of Dragons / Blackfyre Rebellion / Faith Militant Uprising / Ninepenny Kings / Reyne-Tarbeck Revolt / Robert's Rebellion and More. Some scenarios will use the current map of Westeros while others will require new maps of Essos and further East! It's our intention to have eventually provided a map for every inch of the known world.

I'll show some pictures of the Westeros map below before going on to ramble about My plans for the map moving forward, as while many seem to like the current map... I'm confident I can do better...


I started mapping nearly a year ago I believe? It's not something I'd call difficult, but like with most aspects of modding it's certainly time consuming to do well. I look back at this map (my first venture into mapping) and I cant say I'm happy with it; hence my intention to start fresh! I've learnt a lot since doing the Westeros map and now aim to wipe the slate clean and provide an even better result for Awoiaf. :D I'll provide updates here on the Moddb page as progress is made on the new map(s) but progress will be slow on the new maps.

(Credits to Inarus for the Settlement Models shown above, he does great work when not being lazy)

Other members of the team may provide articles to show off anything they wish to show off, so keep an eye out for those. A Dream of Spring releases soon so watch for that too and don't forget that our earliest version of A Clash of Kings is available for the public right now at Sevenrealms.co.uk

Thanks for reading. See you next time.
- Soul, and the World of Ice and Fire Team

Warcraft: Total War: Official Public Beta V. 1.0 RELEASED!

Warcraft: Total War: Official Public Beta V. 1.0 RELEASED!

Warcraft: Total War 1 comment

The Warcraft: Total War: Official Beta Version 1.0 has been released, worked on heavily since march 29 2017 - it has all the rosters of all the factions...

Wild Men of Enedwaith Preview Video

Wild Men of Enedwaith Preview Video

DCI: Last Alliance Total War 10 comments

This is the preview video of the Enedwaith faction in DCI: Last Alliance.

Hill-men of the North Preview Video

Hill-men of the North Preview Video

DCI: Last Alliance Total War

This is the preview video of the Hill-men faction in DCI: Last Alliance.

Announcement: 0.95 Patch Release!

Announcement: 0.95 Patch Release!

Third Age: Reforged

Reforged Patch 0.95 Release Announcement & Changelog.

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Warcraft: Total War: Official PUBLIC BETA V 1.0!

Warcraft: Total War: Official PUBLIC BETA V 1.0!

Warcraft: Total War Full Version 34 comments

The Official PUBLIC BETA RELEASE of Warcraft Total War, worked on heavily since march 29 2017 - CD-version of medieval II is what we developers are using...

medieval2 preference-file needed for new version!

medieval2 preference-file needed for new version!

Warcraft: Total War Script 7 comments

My personal medieval2.preference file, to be placed in the main directory of your Medieval II Total War game. As in Sega/Medieval II Total War - it is...

Rise of Bulgaria 1 04 (Patch only)

Rise of Bulgaria 1 04 (Patch only)

Rise of Bulgaria (Requires StainlessSteel 6.4 MOD) Patch 1 comment

Version 1.04 for Rise of Bulgaria submod. Read DESCRIPTION for full info.

Rise of Bulgaria 1 03 (Patch only)

Rise of Bulgaria 1 03 (Patch only)

Rise of Bulgaria (Requires StainlessSteel 6.4 MOD) Patch

APPLY AFTER 1.02, Read description or ReadMe file for full info.

Rise of Bulgaria 1 02 (Patch only)

Rise of Bulgaria 1 02 (Patch only)

Rise of Bulgaria (Requires StainlessSteel 6.4 MOD) Patch 1 comment

Latest patch for RoB submod. READ THE DESCRIPTION HERE FOR FULL INFO.

Eras Total Conquest 2.3.7

Eras Total Conquest 2.3.7

Eras Total Conquest 2.3.7 Full Version 13 comments

Eras Total Conquest: For Medieval II Kingdoms - Featuring four campaigns & a World Map - Steam & Non-Steam Compatible

Comments  (0 - 10 of 83)
ThracianLord
ThracianLord

Nice but I still prefer rome 1 due to ancient times.

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mike10142
mike10142

Hey can someone do an Arthurian legends total war, set in Albion, featuring Camelot and all that jazz :D .

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xXangelos8Xx
xXangelos8Xx

I wish, soemone makes a last airbender total war. Sadly this mod is dead
Moddb.com

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Link2d.hills
Link2d.hills

Hi Guys!

If you're looking for some fresh Medieval 2 content or just or historical total war let's play... please check out my new let's play! I appreciate any feedback you can give! It's about the Teutonic Order from Medieval 2 Kingdoms.

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Guest
Guest

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Rubertoski
Rubertoski

Hi guys,
I hope someone can help me with my problem: in general,during a battle,in some mods of medieval 2 total war the models of the soldiers,when are dead or injured,appeare like bloody or scarred;lately it doesn't happen anymore!Is there a way to solve this? Thanks in advance, sorry for my bad english!

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medieval3
medieval3

check shader model in advanced options

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Rubertoski
Rubertoski

I'm too stupid ... thanks a lot ahah

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King_Dock
King_Dock

does anyone know how one would edit a units attack power i think town guards for skyrim should do a 6 or 7 in damage not 3 :(

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Ngugi
Ngugi

Edit export_descr_units.txt [a.k.a the EDU] that you find in the mod's data-folder
Look up the unit and change the entry at the line "stat_pri"

Here's a guide to the EDU: Medieval2.heavengames.com

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Medieval II: Total War: Kingdoms
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Windows
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Creative Assembly
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Highest Rated (4 agree) 10/10

Medieval II alongside its expansion is by far one of the best among the Total War Series

May 6 2012 by Boss-1138

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