Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas.

In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer.

All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans.

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The DCI: Last Alliance team is proud to present to you the

Settlement sample preview part 2

These are a part of the images from the second preview.
For full resolution, click on the images.

~~~~ Elven Castles ~~~~

The three Elven factions put their Elvish stamp on some different castle levels (here you see the Stone castle level).

~~~~ Eryn Galen ~~~~

All settlements have their own wood-elven touch. (various examples)

~~~~ Númenóreans ~~~~

Some have had a bit of work done since the last preview.

Minas Ithil has only recently been captured by Mordor; some of its buildings and trees still remain.

Angrenost's Orthanc is now darker and a fetching symbol on the front gate reminds all who built this fine abode.

~~~~ Custom Tiles ~~~~

Not settlements, just interesting places to get some fighting done.
Arkay has kindly donated his Amon Hen and Undertowers ("White Towers").

Amon Hen's surrounding architecture has been repaired - this is a new place in DCILA times:




On the campaign map the tallest White Tower is now a watchtower.



The river crossing at The Carrock (either bank) now has a Carrock.

~~~~ Credits ~~~~

Withwwnar for Elven settlement improvments, Angrenost update and the Carrock.
Thanks to Arkay for his custom tiles. And xHolyCrusader who repaired Amon Hen and did the Minas Ithil buildings.

For the full preview with some more images and further information, visit our official page at: Twcenter.net

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Comments  (0 - 10 of 58)
rvb_222
rvb_222

.

Reply Good karma Bad karma+1 vote
Anonimuss
Anonimuss

Medieval 2: total war encountered an unspecified error and will now exit. Turks realism mode problem..
I don't use Kingdoms mode, maybe is that problem or what?

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vladimir17
vladimir17

Can someone give me god damn link where can I download Medieval II:Total War KINGDOMS
I CANT FCKING FIND IT

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Legolasjoe2
Legolasjoe2

buy it...

Reply Good karma Bad karma+2 votes
Atlasfield
Atlasfield

You know what? someone should one day make a mod about Heroes of Might & Magic, it will be awesome and epic see angels, dragons, skeletons, zombies, elves and those things fighting, imagine the units of HOMM 5 (for example here, imagine the huge armies of gnolls, orcs and even minotaurs...

(Sigh)

The problem is just a dream... but I´d love it. :3

Reply Good karma Bad karma+2 votes
Vasikle
Vasikle

please for ***** delete it....

Reply Good karma Bad karma+1 vote
CanadianBakin
CanadianBakin

i have the steam version and it will not work for me. as far as i know it has to do with the removal of gamespy software. if anyone knows of a permanent solution please help. i miss my third age total war

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Vasikle
Vasikle

well you have kingdoms expansion(DLC) ? If yes just put the third age folder in the mods folder and rename it to one of the other 4 exapnsion names, and rename that expansion to {expansion_name}1

Example : Third age totwl war => teutonic teut> teutonic1 (or teutonic_real)

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hevipointbboyjjfhk
hevipointbboyjjfhk

Hello I just wanted to say thank you for this Amazing Mod I love it!
Now I was wondering if you might be able to help me I have no crashes yet so thats great but when Im in a battle with alot of trees there is a flickering glitch that keeps happning now when I put the settings vegetation on medium it doesn't do it as much but still if there is a way to fix it please help

Thank you Again!

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Medieval II: Total War: Kingdoms
Platforms
Windows
Developer
Creative Assembly
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SEGA
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Highest Rated (2 agree) 10/10

Good Game :)

Feb 20 2012 by Kark-Jocke

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