(Work on the mod began December 30, 2016)

Mod is created based on a series of games Disciples, based on Medieval II: Total War.
Unlike the games of the Disciples series, where the fighting has a rather localized character, in this modit will be possible to conduct global campaign.

Project Home Page:


Mod page on twcenter:


Mod page on СiЧъ Total WarS:


Mod page on nevendaar.com:


Development team:

Farin Frostgeir - sound, video, description, 2D, text, strat-part, textures.
Edmond87 - mapping, strat-part, scripts, 3D.


To the first release version:
1. Alliance of Elves
2. Nevendaar Empire
3. Legions of the Damned
4. Hordes Undead
5. Mountain Clans
6. Barbarian Tribes
7. Niflheim

In the following patches:
8. Kingdom of Orcs
9. Kavanat of Orcs
10. Lizardmen Clans
11. Separatists of the Empire
12. Kingdom Bitzaar
13. Black Kingdoms
14. Prauis
15. Dark Elves
16. Ildramian Kingdom (marine inhabitants)
17. Wild elves

Cult of Supreme Father

Cult of Wotan
Cult of Betrezen
Cult of Mortis
Cult of Gallean
Northern Gods



The Elder Scrolls: Total War

(Models of unit we want to use for making our own)

Europa Barbarorum II

(Models of barbaric settlements strategic map and their tactical plan)

Divide and Conquer

(Animation of giants, landscape of a strategic map, models of unit we want to use for making our own.)

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Work on the mod goes on; although not quite the way we wanted to. We are gradually approaching the state of the demo version.

Announcements about the recruitment of the team and the search for specialists - did not lead to anything.

They have their own projects, but also newcomers are not ready to spend any time modding (even if them just need to work on the text). Due to the unpopularity of the game universe (thanks to to the Russian publisher Disciples III - Akella), very few people are interested in the project. And if they are interested, then only by tracking the development process, ie in the role of readers. But the search continues. And it will continue here, on this site.

What has already been done:

  1. Completely redesigned interface. (everywhere)
  2. Banners on a tactical map, as well as royal banners for leaders and heirs of factions. (these are the "flags above the detachment")
  3. Faction symbols in different formats and resolutions. (everywhere)
  4. Map. (see map preview)
  5. Musical accompaniment. (everywhere)
  6. Much of the text. Ie names, names of cities and provinces, all names in expanded, descriptions of fractions. (required to complete)
  7. Splash, menu saver and loading screens.

What remains to be done:

  1. Units. Models for them and parameters. (175 units)
  2. Models of generals and agents on the strategic map.
  3. Terrain on a tactical map.
  4. Unique architecture on tactics for capitals of five main factions.
  5. Portraits of generals, agents, captains and family members in the family tree.
  6. Scripts.
  7. Voices acting for agents and commanders on the strat.karte, the voices of units.
  8. Edit the balance.
  9. Rulers of buildings.
  10. A video clip playing after downloading splash.
Reference Manual on the series Disciples

Reference Manual on the series Disciples


Reference Manual on the series Disciples. For those who are not familiar with the setting.

Preview of the strategic map Disciples: Total War

Preview of the strategic map Disciples: Total War

News 6 comments

Demonstration of a strategic project map, with a detailed description.

Comments  (0 - 10 of 16)
Farin_Frostgeir Creator

Portraits are made, for cultures of Undead and Dwarves. Portraits for culture of Barbarians are taken from Rome: TW.
Each culture has up to twenty portraits. Five, - used by scouts and murderers, fifteen - generals; in turn, out of these fifteen portraits of generals, five are selected for diplomats, merchants and magicians (priests). Each culture uses its own personal background for portraits.
Portraits made for captains (all factions), dead characters / agents (all factions) and portraits for family members in the family tree (all factions) are also made.

Reply Good karma+2 votes

Farin can you make empire captain to have helmets?

Reply Good karma Bad karma0 votes
Farin_Frostgeir Creator

And what is it for?)
Knights, in the branch of the empire following after the squires, wear a helmet, but do not weares a cloak. In turn, the imperial captains wear a blue cloak, as a sign of the title of captain.

Reply Good karma+1 vote

Good luck my dear friend.

Reply Good karma Bad karma+1 vote
Farin_Frostgeir Creator


Reply Good karma+1 vote

There will be an english translation?

Reply Good karma Bad karma+1 vote
Farin_Frostgeir Creator

Yes, will.

Reply Good karma+4 votes
Farin_Frostgeir Creator

At the moment, we are working on a tactical architecture, the elven capital.

Reply Good karma+1 vote

Can't wait! Looks awesome!

Reply Good karma Bad karma+3 votes

Right decision to make a page on ModDB, at last. Will keep an eye on your project. And good luck.

Reply Good karma Bad karma+4 votes
Farin_Frostgeir Creator

Yes, after the administration gave good. Thanks a lot.)

Reply Good karma+3 votes
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