Install instructions:
1. Download and install The Elder Scrolls 2.0 (Full Version) + The Elder Scrolls 2.0.1.
Of course, you need to apply 4GB patch or LAA patch as well. LINK
2. Go into your The_Elder_Scrolls/data and delete the whole "world" folder"! f you have previously installed the BATE or the hotfixes, its recommended you remove it and start over.
3. Download and install TES Unofficial Patch 2.0 FINAL (this "NO TOOL" download, not the other one), and extract it into your Medieval II Total War/mods folder, so that it merges with your previously installed TES 2.0.1 (you will know that you are doing it correctly if it asks you to overwrite, hit yes).
4. Download the Engine Overhaul Tool from its site. Take only "HotseatToolLib.dll" and the launcher and put it into your mods. Definitely dont overwrite any of the cfg files in "youneuoy_data" as that would break several ingame mechanics I made. You may change some of the settings, but always keep religions limits at 14.
5. You must use the tool launcher to play the mod, other launchers will not work. Once the launcher opens, disable "full logging" and choose "Start Mod"
6. You are ready to play!
FINAL VERSION CHANGELOG
(features that werent in either BETA or hotfixes, for those see the article)
- New unique late game missions for Mages and Fighters Guild, requirement is a sufficient guild rank (you need the highest level of the guild building)
- Joining the "evil" side final testament - If you choose to support the necromancers via Necromancers Guild, (and thus oppose the "good" side) once you build the highest lvl of Necromancers Guild, you may let Mannimarco join you and recruit more undead units, however significantly damaging relationship with other factions and some other guilds.
- Improved Molag Bal (Three Banners Wars) and Mehrunes Dagon (Oblivion Crisis) Events
- Added missing strat custom models for generals from TES TW 2.0
- New armour upgrades to a few imperial/altmer units and more officeers to imperial units.
- Fixed plenty of bugs dicovered in the BETA. Most importantly - long turn times, too passive AI due to dungeons, loadig saves crashes, ability to upgrade settlements, missing unit models, new Telvanni generals, reachmen invisible banners, etc.... oh, and most importantly, fixed the bugged Arion Telvanni portrait! :D
This version is packed with new features so to not miss anything, I highly recommend for you check the release article - moddb LINK, TWC LINK
In case the launcher settings change for some reason, I show below the setting you ought to have (left upper doesnt matter, left bottom matters significantly, and the one the right side should also matter)
If you crash upon launching the game, you probably failed to follow install instructions so try again. (4GP patch is a must)
If you crash upon loading saves, try running a quick/custom battle first.
If you have low FPS, try to turn off shadows, decrease unit size, or decrease your graphics in general and give high priority to Medieval II in Task Manager. If you have lags/lows FPS, you can try this TOOL.
If you have steam overlay enabled, it should help with performance greatly, if you disable it.
KNOWN BUGS
I didnt have energy to fix the voices, they are incorrectly assigned to some factions. However, you can fix it yourself by deleting "events.idx" and "events.dat" in The_Elder_Scrolls/sounds, but unfortunately it makes other sounds not work (like the ones in menu or when you hit end turn), while the music still works fine. So up to you if you want to do this trade before I provide a proper working fix to this, that will be in 2.0.1.
As its packed with new content, its also naturally expectable that there will be lot of bugs and and stuff to fix. So in case you encounter any bugs, please report it, so we can fix it for the 2.0.1. Also, if you have crashes, you can send the crashing save or or log.txt file from The_Elder_Scrolls/logs.