The Expanded Unit Roster mod initially began as a simple effort to port units from Third Age submods onto DAC v5 by Perry, the lead developer. Currently, the development team consists of three members and is expanding. The mod aims to enhance various aspects of the game, including game balance, UI design, and graphics for faction symbols and the main menu. Additionally, it introduces a range of new scripts and adds new factions to the game. Notable features include the EOPEDU expansion, which introduces new units that are currently not visible in custom battles. Garrison halls have been adjusted to no longer provide garrison units, instead offering free upkeep and law bonuses. Garrisons by script are now reserved for key cities if controlled by the AI. Other improvements include an auto-sort script for units, increased unit sizes for EOP units, and expanded ancillaries per general. Furthermore, certain factions like Dol Amroth are made non-playable, with their territories integrated in

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V1.5

News

After some time we can finally announce that V1.5 is released and ready to download
we are super proud of the work that we did as a team and we plan already for V2 release which will be even a bigger release.

main menu





JOIN DISCORD
Discord.gg

Discord.gg

Discord.gg

JOIN STEAM COMMUNITY

Steamcommunity.com

Steamcommunity.com

Steamcommunity.com

BALROG

New features for v1.5will include



✅game balance (completely rewrote EDU and EDB from scratch)
✅UI, faction symbols and main menu an graphics
✅abunch of new cool scripts
✅adding new factions
✅ EOPEDU expansion: New units from EOPEDU are available in game, but are currently not visible in custom battles. Unit changes in faction channels below capture all EOPEDU units in V1
✅ Garrison halls no longer provide player or AI garrison. They give 2 free upkeep and 2 law bonus for first tier. They give 4 free upkeep and 3 law bonus 2nd tier. (no longer costs player to have the building either)
✅ Garrisons by script are for key cities only , if AI controls.
✅ EOP auto sort script, your units will sort every new turn automatically
✅ EOP general units replenish to 150
✅ EOP unit sizes are 20 percent larger than DAC, 303 is max unit size.
✅ EOP Ancillaries per general now cap out at 16, not 8
✅DOL AMROTH IS NON PLAYABLE- EVERYTHING GOES TO GONDOR
✅AGO- units and Sauron
✅SUS- units
✅Part of Piotr’s amazing ai script
✅AGO Eregion (not the newest version)- new units
✅More Easterling portraits and others from Naczeth
✅Empire of Rhun submod-almost the whole submod
✅Battle AI from EB

Campaign menu AA

All the credits are listed in our discord server

 INSTALLATION GUIDE

INSTALLATION GUIDE

News 1 comment

INSTALLATION GUIDE........................................

Add file RSS Files
EUR version 1.58

EUR version 1.58

Full Version

Expanded unit roster v 1.58. (save game compatible with EUR V1.5) This is a zip file! Not the 1.5 installer. DOWNLOAD WITH ANTIVIRUS OFF (turn back on...

EUR version 1.56 (HOTFIX)

EUR version 1.56 (HOTFIX)

Patch

quick hotfix for the version 1.55 (thanks to @fynn we fixed an eop error that caused crashes)

EUR version 1.55

EUR version 1.55

Full Version 1 comment

DAC Expanded Unit Roster submod version 1.55 +hotfix We are not going to have a standalone game anymore, so it will be required to have a DAC v5.1 since...

EUR v1.5 (OBSOLETE)

EUR v1.5 (OBSOLETE)

Full Version

version 1.5 of Expanded unit roster submod for divide and conquer.

Post comment Comments  (0 - 10 of 23)
Darius_Silverton
Darius_Silverton - - 4 comments

Finally, I found one mod which give me chance to play comfortable in beloved universe. It's really shame while others mods have not good enough rooster-list units for non-main factions, especially like Rhun. And even stupid long hiring system, at least, has been changed. I really tired of waiting for +-40 turn for hiring Rivendell Cavalry or others.

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Hooterharris123
Hooterharris123 - - 104 comments

Hi, sorry to bother you. Playing as Rhun i have captured a few of the settlements and it unlocked the units. I cant recruit units as they are not showing in Mistrand. I got the initial generals and units but no recruitment pools. I remember playing DAC and you could recruit the units once settlements taken.

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ted_duz
ted_duz - - 25 comments

I also noticed this and modded the expert_descr_buildings.txt file as there was no line for Rhun to recruit from Khand clans (outside of Khand) and there is no Balchoth units (except super elites?)

Added the Khandish units which are playable by Rhun with the campaign script of khandish_clans_join 1 which gives you a more fun army. Although the variag swordsmen and horse archers lack the upgraded skins for Rhun so they will become silver surfers unless remedied or skin removed.

Wonder what Kvintus think about this and what you had intended?

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Hooterharris123
Hooterharris123 - - 104 comments

I also have no desktop shortcut.

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kvintus Creator
kvintus - - 10 comments

added a INSTALLATION GUIDE in articles on moddb

Reply Good karma+1 vote
Hooterharris123
Hooterharris123 - - 104 comments

I moved the files to the Dac V5 folder and overwrite files. I click on EOP and run mod. It loads MTW2 original and then crashes with an error. Not sure what im doing wrong.

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kvintus Creator
kvintus - - 10 comments

Discord.gg
pls join the discord and write there

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Hooterharris123
Hooterharris123 - - 104 comments

how do you launch the mod? It keeps loading up original MED 2. Thank you

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kvintus Creator
kvintus - - 10 comments

you have to launch it either through EOP or through our launcher on desktop

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aqlan21
aqlan21 - - 5 comments

where is the fix?

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kvintus Creator
kvintus - - 10 comments

its in the files

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