Ultimate Empire at War is a conversion of Star Wars: Empire at War: Forces of Corruption. It aims to include four eras of Star Wars history: the Age of the Old Republic, the Clone Wars, the Galactic Civil War, and the Dawn of the New Republic in an re-created game that is more engaging on both the tactical and strategic level, enhancing gameplay and deepening it, as well as overhauling the graphics in the game.

Please join us on our forums!

In short - EaW the way it was meant to be - spanning Star Wars history in a deeply strategic game with high quality graphics and challenging gameplay.

Das Spiel wird auch auf Deutsch sein!

The Mod will include new heroes, units, buildings, technologies, planets and weapons in a totally converted far deeper and more strategic game package, re-coded from the bottom up in aspects from tactical combat settings and systems to the galactic map and its functioning. Players will have a chance to take control of the dark side or light side in galactic conquests in each era, managing everything under that faction's banner, from research and military to economics and subterfuge.

The Eras:

The Old Republic (4,000 BBY - 1,000 BBY)

The two major forces in the galaxy during this time were the Republic and the Sith. Players choosing the Dark Side will follow the Sith throughout the Old Republic Era, while users choosing the Light Side will control the Old Republic.

Rise of the Empire (1,000 BBY - 0 BBY)

The Galactic Republic and the Confederacy of Independent Systems were the two major forces that UEAW is covering. Depending on which side of the force you are on , you will control the Galactic Republic (Light) or the CIS (Dark).

The Galactic Civil War (0 BBY - 4 ABY)

The Rebellion Era, although already covered in the game, will also be included in UEAW. The Rebel Alliance and Galactic Empire will be the two major powers during this time that the player will take control of.

New Republic Era (5 ABY - 25 ABY)

During the period of time after the Galactic Civil War, the New Republic (Light) takes over, while the Imperial Remnant (Dark) is the faction that opposes them.

Dieses "Addon" für den Ultimate-EAW Mod ist nur für die Benutzer der deutschsprachigen Version von Empire at War gedacht.
Der originale UEAW-Mod muss voher installiert sein!

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Coruscant Victory I bites the dust 3 - Onwards Victory I bites the dust 2
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37 comments by ShimrratheDark on Jul 20th, 2012

Good Evening Ladies and Gentlemen,

after being in development for 6 years, this is a final status announcement for Ultimate Empire at War. With this post we are releasing our current version of the mod. As mentioned in other topics on our forum, it's not finished, but at least it is playable. More on that later. But first, let me good-bye the mod with a short history flashback of this project.

The history

Started back in 2006 by Augrunt, Ross and Jones, the idea was to create an ultimate mod, which enhances gameplay and gives FoC a more canonic touch. Leaded by Ross in the early days of the current homepage, the small team of these days was working on the well known UEaW V4 and released it in summer 2008. Continuing to improve their release and to start working on a successor the team restructured the command structure (the mod leader changed to doro) as well as the priorities – the eras were introduced. The next few years were an up and down of progress, team members and leaders. After Doro, Protoype took charge and afterwards a duumvirat of Evilbobthebob and LTCC (now known as Dr. von Wer) continued leadership of the mod. Most of the modelling progress was made in those days whilst coding was not at the top priority. Due to Evilbob leaving staff in summer 2010 and LTCC being busy with his education progress slowed down. Solar and myself took charge to start progress again. Unfortunately, solar too had to leave the team and so I was a lonely fighter for the next year. Although LTCC eventually came back after this time period, the mod had been already dead at this point for over a month. Now, another year later, the mod is released and officially declared as dead.

The current state

But we haven't slept in the years before 2012. Much progress has been accomplished – nearly all models and simple coding is finished at this time. Unit coding, mapping, scripting are also finished as included in the version we provide today. So in fact, UEaW is already a full product, but lacking some features – such as balancing, GC AI coding (AI scripting and skirmish AI is finished), bugfixing, VA (voice acting), some texts, death clones, model fixes and minor scripts.
You can find and download the current version at Ultimate-Empire-at-war.com

If you want to use any of the files, please pay attention to the LICENSE file in the \trunk folder.
Please do also take care to proper credit files we have got from other modders. You can find them in all details here. If I forgot someone to mention, do not hesitate to contact me, there might be some little mistakes due to the long line of previous and gone team members.

How to download the whole folder

It's actually pretty simple to do that. I will provide an easy 3-step manual.
1. Download a SVN client(for example Turtoise SVN). You might have to reboot your PC afterwards.
2. Create a folder in your Forces of Corruption mod-folder and name it something like UEaW_V1, or whatever you prefer.
3. Right-click the folder, select SVN checkout and enter as “URL of repository“ Ultimate-Empire-at-war.com
Then lean back and wait for the download to finish, which might actually take a while. Have a coffee, play a nice video game, entertain your friends by reciting a poem or maybe even go out and enjoy the nature – do whatever you prefer. Once it is finished, you're done – that's the current version of the mod. If you want to start it, use the Launch.bat located in the top level of your folder. If there are any updates, you can just right-click the folder again and select “SVN Update“.

May I finish UEaW?

Basically yes. You can complete the mod if you like to do so and PM me. I will check what you have done, maybe even declare another beta-test and if everything is alright, we will upload your version to the SVN system. You can get in touch with me using the PM system of ultimate-Empire-at-war.com, moddb.com or send an e-mail to YuuzhanVong@gmx.de.
However, you are NOT allowed to make your own UEaW development group furthermore release what you've made in the name of UEaW without my consent.

At this point and as a last word, the whole team and myself want to say thanks to all our supporters, ex-team members, friends and especially fans. It was, at least for me, truly an honour to work for this mod and it really is a shame that we weren't able to finish UEaW. But who knows? Maybe in the future there eventually will be an excellent modder who finishes this mod.

Until then we hope you enjoy our current version and always remember to have fun.

Yours Sincerely


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UEAW Map Pack 1+2

UEAW Map Pack 1+2

May 31, 2009 Multiplayer Map 2 comments

A combination of UEAW's pack 1 and 2. All 7 maps are based on GC maps from UEAW. The preview for Trandosha (space) has been fixed in this release.

UEAW v0.4 + Autoupdater [UNSUPPORTED]

UEAW v0.4 + Autoupdater [UNSUPPORTED]

Mar 30, 2007 Demo 33 comments

***DEPRECATED AND UNSUPPORTED RELEASE*** Release of UEAW v0.4 For detailed info, changelogs and update/release-timetables see UEAW website: -->

Post comment Comments  (0 - 10 of 1,126)
jomhar97 Mar 18 2014, 4:45pm says:

Set this mod as discontinued,so that people will know that the mod is dead...

+2 votes     reply to comment
OrangeNero Jul 24 2015, 3:33am replied:

yes but in any way 0.4 that is up here is a very good mod to play in space.

+1 vote     reply to comment
GhostRider0700 Mar 7 2014, 2:31am says:

The mod is dead, it died ages ago, look on their website!

+2 votes     reply to comment
CaptainHeroSeven Feb 10 2014, 8:16pm says:

UEAW team, looks cool.

Would you know of a way to disable the intro/splash screens on EAW?

You know, the Petroglyph and LucasArts ones. Perhaps with an XML or by removing/replacing the BIKs (I am assuming they're BIK, but I don't know where they are located.)


+1 vote     reply to comment
jakubsarnik Dec 7 2013, 12:37pm says:

I have a problem. In GC there aren't any ground units and I can't switch between space and ground tabs.

0 votes     reply to comment
Guest Dec 14 2013, 4:35pm replied:

there are no ground units in Ultimate Empire at War V1, just space units. They wanted to implement the ground units in V2, but there will be no V2 because the mod is dead.

+2 votes     reply to comment
Kasten5 Oct 8 2013, 9:30am says:

Can someone help me please,
i´ve downloaded the mod with tortoise to the Folder "E:\Program Files (x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\UEAW V1" but when I start the Launch.bat the command box Pops up and says "launching game" the UEAW Screen appears and then it Flips back to the Desktop.
I have the Gold Pack of EaW installed.
Win7 64bit
16Gb RAM
2xGeforce 780m (SLI) already tried to just use one.

I have another PC basically same Setting just only one Geforce 570 same issue on this System.

+2 votes     reply to comment
Dunestyler Feb 27 2014, 4:35am replied:

where did you even get the V1?

+1 vote     reply to comment
Guest May 4 2014, 5:16am replied:

This comment is currently awaiting admin approval, join now to view.

SassyWaffles Aug 1 2013, 10:02pm says:

I have a problem that I would love to have addressed. When I play
Galactic Conquest, I am unable to upgrade or build a Space Station. This happens when I play all the factions and I was wondering if there is something I was doing wrong.

+2 votes     reply to comment
101stDroidBattalion Dec 30 2013, 4:44am replied:

srry this mod is discontinued so any bugs wont be fixed

+1 vote     reply to comment
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Ultimate Empire at War
Ultimate Empire at War
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3 years ago
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