A combination of UEAW's pack 1 and 2. All 7 maps are based on GC maps from UEAW. The preview for Trandosha (space) has been fixed in this release.
Ultimate Empire at War is a conversion of Star Wars: Empire at War: Forces of Corruption. It aims to include four eras of Star Wars history: the Age of the Old Republic, the Clone Wars, the Galactic Civil War, and the Dawn of the New Republic in an re-created game that is more engaging on both the tactical and strategic level, enhancing gameplay and deepening it, as well as overhauling the graphics in the game.
In short - EaW the way it was meant to be - spanning Star Wars history in a deeply strategic game with high quality graphics and challenging gameplay.
Das Spiel wird auch auf Deutsch sein!
The Mod will include new heroes, units, buildings, technologies, planets and weapons in a totally converted far deeper and more strategic game package, re-coded from the bottom up in aspects from tactical combat settings and systems to the galactic map and its functioning. Players will have a chance to take control of the dark side or light side in galactic conquests in each era, managing everything under that faction's banner, from research and military to economics and subterfuge.
The two major forces in the galaxy during this time were the Republic and the Sith. Players choosing the Dark Side will follow the Sith throughout the Old Republic Era, while users choosing the Light Side will control the Old Republic.
The Galactic Republic and the Confederacy of Independent Systems were the two major forces that UEAW is covering. Depending on which side of the force you are on , you will control the Galactic Republic (Light) or the CIS (Dark).
The Rebellion Era, although already covered in the game, will also be included in UEAW. The Rebel Alliance and Galactic Empire will be the two major powers during this time that the player will take control of.
During the period of time after the Galactic Civil War, the New Republic (Light) takes over, while the Imperial Remnant (Dark) is the faction that opposes them.
Dieses "Addon" für den Ultimate-EAW Mod ist nur für die Benutzer der deutschsprachigen Version von Empire at War gedacht.
Der originale UEAW-Mod muss voher installiert sein!
Good Evening Ladies and Gentlemen,
after being in development for 6 years, this is a final status announcement for Ultimate Empire at War. With this post we are releasing our current version of the mod. As mentioned in other topics on our forum, it's not finished, but at least it is playable. More on that later. But first, let me good-bye the mod with a short history flashback of this project.
Started back in 2006 by Augrunt, Ross and Jones, the idea was to create an ultimate mod, which enhances gameplay and gives FoC a more canonic touch. Leaded by Ross in the early days of the current homepage, the small team of these days was working on the well known UEaW V4 and released it in summer 2008. Continuing to improve their release and to start working on a successor the team restructured the command structure (the mod leader changed to doro) as well as the priorities – the eras were introduced. The next few years were an up and down of progress, team members and leaders. After Doro, Protoype took charge and afterwards a duumvirat of Evilbobthebob and LTCC (now known as Dr. von Wer) continued leadership of the mod. Most of the modelling progress was made in those days whilst coding was not at the top priority. Due to Evilbob leaving staff in summer 2010 and LTCC being busy with his education progress slowed down. Solar and myself took charge to start progress again. Unfortunately, solar too had to leave the team and so I was a lonely fighter for the next year. Although LTCC eventually came back after this time period, the mod had been already dead at this point for over a month. Now, another year later, the mod is released and officially declared as dead.
But we haven't slept in the years before 2012. Much progress has been accomplished – nearly all models and simple coding is finished at this time. Unit coding, mapping, scripting are also finished as included in the version we provide today. So in fact, UEaW is already a full product, but lacking some features – such as balancing, GC AI coding (AI scripting and skirmish AI is finished), bugfixing, VA (voice acting), some texts, death clones, model fixes and minor scripts.
You can find and download the current version at Ultimate-Empire-at-war.com
If you want to use any of the files, please pay attention to the LICENSE file in the \trunk folder.
Please do also take care to proper credit files we have got from other modders. You can find them in all details here. If I forgot someone to mention, do not hesitate to contact me, there might be some little mistakes due to the long line of previous and gone team members.
It's actually pretty simple to do that. I will provide an easy 3-step manual.
1. Download a SVN client(for example Turtoise SVN). You might have to reboot your PC afterwards.
2. Create a folder in your Forces of Corruption mod-folder and name it something like UEaW_V1, or whatever you prefer.
3. Right-click the folder, select SVN checkout and enter as “URL of repository“ Ultimate-Empire-at-war.com
Then lean back and wait for the download to finish, which might actually take a while. Have a coffee, play a nice video game, entertain your friends by reciting a poem or maybe even go out and enjoy the nature – do whatever you prefer. Once it is finished, you're done – that's the current version of the mod. If you want to start it, use the Launch.bat located in the top level of your folder. If there are any updates, you can just right-click the folder again and select “SVN Update“.
Basically yes. You can complete the mod if you like to do so and PM me. I will check what you have done, maybe even declare another beta-test and if everything is alright, we will upload your version to the SVN system. You can get in touch with me using the PM system of ultimate-Empire-at-war.com, moddb.com or send an e-mail to YuuzhanVong@gmx.de.
However, you are NOT allowed to make your own UEaW development group furthermore release what you've made in the name of UEaW without my consent.
At this point and as a last word, the whole team and myself want to say thanks to all our supporters, ex-team members, friends and especially fans. It was, at least for me, truly an honour to work for this mod and it really is a shame that we weren't able to finish UEaW. But who knows? Maybe in the future there eventually will be an excellent modder who finishes this mod.
Until then we hope you enjoy our current version and always remember to have fun.