A wonderful winter dear fans,
well, the winter may be wonderful, but in terms of news, UEaW doesn't seem to be this too. So first I would like to apologize for the lack of news in the last month – and for the content of this news as well.
I'm sure, "Get to the point“, you all will say now. So here the news are:
We're announcing a hiatus until next year january.
So there the bad words are. No, the words aren't „UEaW is dead“. The words are just: We're taking a deep breath, getting some distance and reevaluate our situation.
Why, you may ask now.
To be honest: UEaW isn't going on well. We have been sticked to the same point of progress for around two months now. This has a huge amount of reasons and the most of them are Real Life issues. For example, Chris is very busy with his university education and I'm very busy too, as a grade 11 student. Some exams are coming in for both of us, or are already just a few days away. However, this leads to the very unappreciated situation, that our free time is too limited to continue modding.
And far too limited when you consider, that we have a lot of other things, we have rather to do in our free time. Additional, a sort of "burn-out“-phenomenon has arrived in the team.
Your next question will probably be: Have they tricked us? Wasn't UEaW shortly before it's finishing?
Well. It was and is. In fact, we have just around 5%-10% missing – this includes a big part of the Galactic AI, the GUI, some balancing and the VA, as well as some testing and adding missing text entries of course. But if you consider the amount of time spent by working on UEaW (should be in total around 1000-2000 working hours now), the amount of 5%-10% isn't that less anymore. And it is definitivly not less when the whole team is busy with education and real life.
So what is going to happen after this hiatus?
We really don't know. In the worst case, UEaW will be canceled, sadly as it is. In this case, we will release the actual version and give the rights to everyone who would like to use our stuff, who is asking and crediting us. In the best case, we will be able to continue our work and finish it soon after the winter.
In the very best case, we will get more support, who is able to do high-level coding, needed for the AI or a texturer/modeller, who will finish the GUI and do some textures which are left (or optional).
So, these are the bad news of this month. I hope we will have better ones the next time.
Until then, have a nice christmas time