UEAW Map Pack 1+2
May 31, 2009 Multiplayer Map 2 commentsA combination of UEAW's pack 1 and 2. All 7 maps are based on GC maps from UEAW. The preview for Trandosha (space) has been fixed in this release.

Latest version: UEAW v4.0
The Focus of UEAW is to bring the eras, or periods of time, to the game that were not in the original release of Empire at War. The Mod will include new heroes, units, buildings, technologies, planets and weapons. Players will have a chance to take control of the dark side or light side in a galactic campaign in each era, as well as the ability to train the sith as the dark side, or jedis as the light side. The Ultimate Empire at War campaign will also be available, which is a Galactic Campaign that spans every era of time in the mod, covering all material, units and heroes in the mod.. More about the Ultimate Empire at War Galactic Campaign below.
The Eras:
The Old Republic (25,000 BBY - 1,000 BBY) The two major forces in the galaxy during this time were the Republic and the Sith. Players choosing the Dark Side will follow the sith throughout the Old Republic Era, while users choosing the Light Side will control the Old Republic.
Rise of the Empire (1,000 BBY - 0 BBY) The Galactic Republic and the Confederacy of Independent Systems were the two major forces that UEAW is covering. Depending on which side of the force you are on , you will control the Galactic Republic or the CoIS.
Rebellion (0 BBY - 4 ABY) The Rebellion Era, although already covered in the game, will also be included in UEAW. The Rebellion and Imperials will be the two major powers during this time that player will take control of.
New Republic Era ( 5 ABY - 25 ABY) During this period of time after the Rebellion, the New Republic takes over from the Rebellion, while the Imperial Remnants is the faction that opposes them.
The Ultimate Empire at War Campaign
The Ultimate Empire at War Galactic Campaign is a massive camapign that spans all eras of time covered in the mod. Players will choose a side (Dark Side, Light Side) and will follow the respective paths of the Dark and Light Sides of the force throughout time. Each era will bring new weapons, technologies, heroes, units and planets, allowing the player to create bigger and more advanced armies and control more powerful heroes. Lead either the Dark Side or the Light Side of the force to the ultimate victory in the galaxy and the annialation of the opposing side.
Deutsch:
Dieses "Addon" fuer das Ultimate-EAW Mod ist nur fuer die Benutzer der deutschsprachigen Version von Empire at War gedacht.
Es wird von Fynbos, einem Mitglied des UEAW-Teams aus dem original-Mod uebersetzt.
Das Original UEAW-Mod muss voher installiert sein!
5 comments by Lt_Commander_Chris on Aug 14th, 2009 digg this super bookmark
Good afternoon to all;
This is something of a news bulletin, but also an advertisement - UEAW is recruiting, and not just the ever-open posts of modellers and skinners! With a few departures recently, as well as some hopefully temporary inactivity, UEAW needs just a few more competent and motivated staff to bring her on-duty roster up to scratch and get up to full efficiency; since V1 is now well under way. This considered, we have a few open positions:
We need to recruit at least one coder, and depending on the response I get from some inactive staff, possibly room for a second. In terms of the quality of the coder that must fill this role; I won't joke around; whoever it is needs to be competent. This said, we don't need a master coder of all things EAW; just a proficient coder who knows how to do his trade well - there is room for any new recruit to be taught the deeper tricks of the trade whilst we're making V1.
Furthermore, UEAW would also rather like one additional mapper. Primarily this mapper will be required once we start on V2 and we'd be wanting to recruit early and break him into the role, but he would probably go some way to speeding up the production of V1 as well. In this case, we similarly need someone talented and who already knows everything there is to know about the map editor and the protocol of making maps and is proficient in doing so. In terms of artistic capability and tactical design; the former needs to be well developed, but can be improved whilst he is being trained and broken into the job; the latter will be developed as probably the main feature of the 'breaking in' of this mapper; because compared to EAW maps, UEAW maps are going to something of a shock to him, probably. Patience is required!
As a Post Scriptum, UEAW is also still looking for some more Voice Actors - if you feel like giving it a try, go ahead and apply (oh, and that rhymed. +20 points to Chris).
If you think you can do it, say so and apply! If you know someone who might be interested, don't leave them in the dark!
Thanks,
LTCC
Head Coder, Jack-of-Most-Trades, UEAW
Solar
Head of Sound, Jack-of-Most-Trades, UEAW
A combination of UEAW's pack 1 and 2. All 7 maps are based on GC maps from UEAW. The preview for Trandosha (space) has been fixed in this release.
Release of UEAW v4.0 For detailed info, changelogs and update/release-timetables see UEAW website: -->
Video footage of the beta testing of the mod. The beta version of the mod does not include many of the features that the full mod contains.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Hey I recently downloaded V 4.0 and I cannot get this mod to work at all. I must say this is one of the most difficult mods to install and to start. Please help because I would really like to play this beautiful looking mod!
a % number of completion would be very good for spirits...it almost seems like the mod is going nowhere-no offence
Bull**** in the past few weeks we've released more media of new results that we have in months or even the last year. Work has never been going so well, nor have you ever been given more information on what we're doing at any given time; with regular images as well as the UEAW Dev's Blog; the latter of which has released two issues already. Check the features section.
Cois should be CIS
Why did you make this mod for Forces of Corrution when you placed this mod in Empire at War?! That REALLY got me pissed off when I found out about that!
Well, this mod started before FoC came out, so originally this page was perfectly correct. However, FoC brings a lot of features to the game that we now require for the mod.
how is every thing going if you would talk in percent for this mod
That information is classified. Things go well.
Fully scripted missions with objectives are unlikely in V1; HOWEVER there will at least be a storyline with GC missions that one ought complete; but one fights it in one's own way on the normal maps so it is less linear.
Actual missions are much more likely to be in V2. V1, the upcoming version, will probably have just GCs. It depends how good we get at LUA coding :)