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Latest version: UEAW v4.0

The Focus of UEAW is to bring the eras, or periods of time, to the game that were not in the original release of Empire at War. The Mod will include new heroes, units, buildings, technologies, planets and weapons. Players will have a chance to take control of the dark side or light side in a galactic campaign in each era, as well as the ability to train the sith as the dark side, or jedis as the light side. The Ultimate Empire at War campaign will also be available, which is a Galactic Campaign that spans every era of time in the mod, covering all material, units and heroes in the mod.. More about the Ultimate Empire at War Galactic Campaign below.

The Eras:

The Old Republic (25,000 BBY - 1,000 BBY) The two major forces in the galaxy during this time were the Republic and the Sith. Players choosing the Dark Side will follow the sith throughout the Old Republic Era, while users choosing the Light Side will control the Old Republic.

Rise of the Empire (1,000 BBY - 0 BBY) The Galactic Republic and the Confederacy of Independent Systems were the two major forces that UEAW is covering. Depending on which side of the force you are on , you will control the Galactic Republic or the CoIS.

Rebellion (0 BBY - 4 ABY) The Rebellion Era, although already covered in the game, will also be included in UEAW. The Rebellion and Imperials will be the two major powers during this time that player will take control of.

New Republic Era ( 5 ABY - 25 ABY) During this period of time after the Rebellion, the New Republic takes over from the Rebellion, while the Imperial Remnants is the faction that opposes them.

The Ultimate Empire at War Campaign

The Ultimate Empire at War Galactic Campaign is a massive camapign that spans all eras of time covered in the mod. Players will choose a side (Dark Side, Light Side) and will follow the respective paths of the Dark and Light Sides of the force throughout time. Each era will bring new weapons, technologies, heroes, units and planets, allowing the player to create bigger and more advanced armies and control more powerful heroes. Lead either the Dark Side or the Light Side of the force to the ultimate victory in the galaxy and the annialation of the opposing side.

Deutsch:
Dieses "Addon" fuer das Ultimate-EAW Mod ist nur fuer die Benutzer der deutschsprachigen Version von Empire at War gedacht.
Es wird von Fynbos, einem Mitglied des UEAW-Teams aus dem original-Mod uebersetzt.
Das Original UEAW-Mod muss voher installiert sein!

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Blog RSS Feed Report abuse Latest News: UEAW IS Recruiting again!

5 comments by Lt_Commander_Chris on Aug 14th, 2009 digg this super bookmark


Good afternoon to all;

This is something of a news bulletin, but also an advertisement - UEAW is recruiting, and not just the ever-open posts of modellers and skinners! With a few departures recently, as well as some hopefully temporary inactivity, UEAW needs just a few more competent and motivated staff to bring her on-duty roster up to scratch and get up to full efficiency; since V1 is now well under way. This considered, we have a few open positions:

We need to recruit at least one coder, and depending on the response I get from some inactive staff, possibly room for a second. In terms of the quality of the coder that must fill this role; I won't joke around; whoever it is needs to be competent. This said, we don't need a master coder of all things EAW; just a proficient coder who knows how to do his trade well - there is room for any new recruit to be taught the deeper tricks of the trade whilst we're making V1.

Furthermore, UEAW would also rather like one additional mapper. Primarily this mapper will be required once we start on V2 and we'd be wanting to recruit early and break him into the role, but he would probably go some way to speeding up the production of V1 as well. In this case, we similarly need someone talented and who already knows everything there is to know about the map editor and the protocol of making maps and is proficient in doing so. In terms of artistic capability and tactical design; the former needs to be well developed, but can be improved whilst he is being trained and broken into the job; the latter will be developed as probably the main feature of the 'breaking in' of this mapper; because compared to EAW maps, UEAW maps are going to something of a shock to him, probably. Patience is required!

As a Post Scriptum, UEAW is also still looking for some more Voice Actors - if you feel like giving it a try, go ahead and apply (oh, and that rhymed. +20 points to Chris).

If you think you can do it, say so and apply! If you know someone who might be interested, don't leave them in the dark!

Thanks,

LTCC
Head Coder, Jack-of-Most-Trades, UEAW

Solar
Head of Sound, Jack-of-Most-Trades, UEAW

Downloads RSS Feed Latest Downloads
UEAW Map Pack 1+2

UEAW Map Pack 1+2

May 31, 2009 Multiplayer Map 2 comments

A combination of UEAW's pack 1 and 2. All 7 maps are based on GC maps from UEAW. The preview for Trandosha (space) has been fixed in this release.

UEAW v4.0 + Autoupdater

UEAW v4.0 + Autoupdater

Mar 30, 2007 Full Version 16 comments

Release of UEAW v4.0 For detailed info, changelogs and update/release-timetables see UEAW website: -->

Beta Test Footage

Beta Test Footage

Mar 28, 2006 Movies 0 comments

Video footage of the beta testing of the mod. The beta version of the mod does not include many of the features that the full mod contains.

Comments  (20 - 30 of 227)
ZackyHoomar
ZackyHoomar Sep 8 2009, 3:03pm says:

whenever I start UEAW it shows the title on the main menu but thats the only thing that changed the campaign, conquest and skirmish is still the same. What should I do?

0 votes     reply to comment
Lt_Commander_Chris
Lt_Commander_Chris Sep 9 2009, 12:02pm replied:

Go to our troubleshooting boards, sounds strange...

0 votes     reply to comment
ZackyHoomar
ZackyHoomar Sep 9 2009, 3:12pm replied:

thanks for replying i was thinking this site was dead but yea i go on the trouble shooting board. thanks again

0 votes     reply to comment
Shrivats
Shrivats Sep 7 2009, 4:38am says:

just our of curiosity what are the requirements for a beta tester?

+1 vote     reply to comment
joey5452
joey5452 Aug 29 2009, 5:05pm says:

i got a question about the venator class will it be costum in the next version or is it just going to be the same as it is now in the mod ?

0 votes     reply to comment
Lt_Commander_Chris
Lt_Commander_Chris Sep 1 2009, 6:00am replied:

All new, newy newy new; completely new Venator in correct configurations available for applicable factions and in applicable eras, as with all vessels.

+1 vote     reply to comment
Shrivats
Shrivats Aug 28 2009, 8:34am says:

could u two quit filling up the the comments pages with your arguments like 2 1st graders on a playground?!

0 votes     reply to comment
Lt_Commander_Chris
Lt_Commander_Chris Aug 28 2009, 8:45am replied:

Not my argument, he asked for technical help with his game and got abusive. Don't go do the same.

+1 vote     reply to comment
Lt_Commander_Chris
Lt_Commander_Chris Aug 27 2009, 2:46pm replied:

Go away little child, you were offered help on your problem and instead behaved like an [insert foul profanity here].

UEAW and her community don't want you.

0 votes     reply to comment
Saon001
Saon001 Aug 27 2009, 4:01pm replied:

Shush chatty Monkey!

+1 vote     reply to comment
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