Good evening, mentlegen.
This is a brief news post, and I won't be releasing any new media with it, but given the activity so far this month I think it's appropriate to give a bulletin about UEaW.
Point of Interest 1: Server move
You may have noticed that our website is no longer just ridiculously slow or suffering from server time-outs, but rather not there at all, with your browser unable to find the server at all. This is actually good news, because it means we are migrating to a new server that will, fingers crossed, mean fast and virtually flawless operation both for the public website and the mod's svn work system.
We estimate that, all going well, our new server and with it our website and forums will be available again in 2-3 days, and will post a notification when they are back online.
Point of Interest 2: Brief update:
UEaW is now progressing rather well, despite the problems with the server and our mod svn system. In highlights:
- The E3 Galactic Civil War is now virtually complete to a stage when it could be fully beta-tested (bear in mind nothing remains of the vanilla EaW Galactic Civil War; so this era required just as much and in some cases more work than the other eras) - which is not only brilliant news in itself, but also provides a model for the balancing and set-up of the other 3 eras which will make their own completion much faster.
- The new GUI is largely complete and functioning. I won't say too much because it's meant to be a brand new feature of the mod, but essentially it's designed to reduce the space the GUI uses on screen and make the game area itself more accessible.
- Shimrra is flying along with the new Galactic Conquest AI at a rate that should see it completed to core functionality within the next few weeks, despite his academic workload.
Point of Interest 3: Any Other Business
Did you know, the largest thing a blue whale could swallow is a melon? Also, 42 is the meaning of life, the universe and everything. Onto a more pertinent matter:
Earlier this summer, we floated a community maps project as an idea, and got a reasonable response to it. To concisely explain it - since we don't have the forum thread to link you to at the moment:
It was proposed that whilst our mapping department's maps would be included for skirmishes in the 'official maps' section, we could better utilise the 'custom maps' section by replacing it with a 'community maps' section, in which any fan-submitted maps could be officially supported. Naturally we're only talking about space maps, given the space-only content of V1.
Why, you ask, would we make or give you our maps? Well, it's not like we'd be asking for them exclusively, or asking people to make new maps for us if they didn't want to. If you have any existing space skirmish maps, however, that you'd like to see compatible with UEaW for those who play the mod to use, we'd be delighted to support them. A tranche of our favourites would be included with the core release of V1, and others would be available in addon packs.
Well, what's in it for contributors? Well, apart from a warm fuzzy feeling inside as UEaW players appreciate your fully credited maps, those who have contributed multiple good maps or whose maps are fan favourites will get official contributor status - which, apart from love and adoration, a big glowy 'C' and a special rank on our forums, will also get their own easter egg hero unit in game! Incidentally, any Contributor who so wished to could also sign on as a mapper for V2 without going through the usual application procedures.
If this scheme proves to have interest, we'll be releasing a set of mapping tools; namely unique markers for UEaW V1 structures and units to allow greater map customisation that will be compatible.
On a final note, I just found out that I passed my first year of medical school and am now officially into my second year of medical education, so I'm a bit happy.
Doktor von Wer (LTCC)