The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere.  Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable.  And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

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Blog RSS Feed Report abuse Latest News: 0.5b2: New Year Discussion Topics

0 comments by zahaqiel on Jan 1st, 2012

Hey all and happy new year!

In this year of the impending apocalypse and inevitable demise of all mankind as foretold by the Mayans (excluding of course, every currently existing remnant of the Mayan culture) and that guy in the US who said the world would end twice last year and possibly once back in the 90s, the Tyranid Mod team along with our beta team are currently going over necessary minutiae for 0.5b2.

So currently we're going over the specifics of the Influence mechanic (things like whether it should take 4 or 5 Spore Chimneys to hit maximum cap, and whether you should start with one bar or no bars of Influence cap) and a re-hash of genestealers (the damn blighters are a nuisance - being both scouts and heavy infantry, and trying to balance both aspects of the unit).

The important thing to take from our discussions is this:
We have the broad strokes already done.  Influence works.  Genestealers are in the game (assuming you haven't been paying attention to anything we've done in the past five years or so).  The big difficult stuff is taken care of.  At the moment we're in the very nice situation of being able to comfortably spend all our time paying attention to the little details and balance necessities of making stuff work well, rather than just making stuff work.

That said, we seem to have a remarkable shortage of beta testers who pay attention to the forum.  If you think you can understand the importance of how an individual unit works in the context of how everything else works as well, and you have the time to regularly contribute to discussions, and you happen to be remarkably obsessed with Tyranids, feel free to say so here.

As always, active and intelligent participants in our development discussions are a luxury we pay highly for.  And by pay, we of course mean, give free pre-release beta access to and talk with about important things like what isn't working currently.  So less with paying, and more with "oh god, please say something useful, DEAR GOD PLEASE JOIN OUR FORUM WE NEED PEOPLE WITH BRAINS WHO CAN THINK AND DEAL WITH COMPLEX PROBLEMS LIKE WHAT WOULD HELP MAKE THINGS WORK RIGHT".

Not that we're desperate or anything.  We just like smart people with too much time on their hands.

So yes.  To summarise:  Important stuff taken care of.  Fine details currently under discussion.  Probably will spend a bit of time looking at the details before the next release.  Dear God, we would like smart people to help out.  The end.

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Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

Dec 9, 2011 Full Version 7 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Jul 26, 2008 Full Version 42 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Jul 7, 2008 Patch 4 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Jul 3, 2008 Full Version 17 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

Tyranid Mod v0.401

Mar 11, 2007 Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Tyranid Mod v0.4

Tyranid Mod v0.4

Feb 26, 2007 Full Version 42 comments

--------------- DEscriptION --------------- This modification for Dawn of War adds the Tyranid race, from the tabletop war-game Warhammer 40k from...

Comments  (0 - 10 of 3,471)
ralph777
ralph777 Jan 30 2012, 2:20am says:

guys just asking'. how many percent% done is the next release date of the next version of tyranid mod?

tyranid fan = D

+1 vote     reply to comment
zahaqiel
zahaqiel Feb 2 2012, 11:43pm replied:

Q: When will it come out?
A: When it's done.

For further information, I refer you to our FAQ:
Tyranids.gameapollo.com

Historically our suggested dates have always been wrong, sometimes by as little as half a week, sometimes by as much as two years.

+1 vote     reply to comment
Kolbosa
Kolbosa Jan 31 2012, 2:24pm replied:

I wish it will be 99% o_O

+5 votes     reply to comment
draggling
draggling Jan 22 2012, 7:32pm says:

Sporemines AoE feels too small. The explosion effect is huge compared to the actual damage zone

+2 votes     reply to comment
Cylarne
Cylarne Jan 26 2012, 4:50pm replied:

Found out that the impact is a 27m radius explosion, lol (not counting the rings coming out of the red BOOM). Yeah the impact is QUITE sweet.

+1 vote     reply to comment
draggling
draggling Jan 31 2012, 8:54pm replied:

The first time that i saw the splosion (spore explosion) i hit a gretchin squad and it killed the squad. I thought that the explosion killed everything inside of its range. The damage is over 1000 but it can't take out an ork slugga squad.Either the damage should be increased overall or make the explosion smaller.
The explosion is sweet though. like a mini bio nuke

+1 vote     reply to comment
draggling
draggling Jan 21 2012, 6:09pm says:

Sorry guys... I was making a point to Madara... didnt know that you can bury comments. ill make tyranid videos of you want. I'll use GDM if the influence bar fixes

+1 vote     reply to comment
ralph777
ralph777 Jan 17 2012, 12:58am says:

have you already animated the hive tyrant in upcoming version and other units that needs to improvise texture?..

I've also noticed that the trygon in version .45 is somehow have a problem specially when he devour it's victim and other units have no shadowS and fx just asking for help'.. = D

Tyranid Fan DC&SS =D

+1 vote     reply to comment
zahaqiel
zahaqiel Jan 17 2012, 9:48am replied:

HT is still in progress. It has something like 5 or 6 hardpoints which makes it probably the most difficult model to animate that we've got.

+1 vote     reply to comment
zahaqiel
zahaqiel Jan 17 2012, 9:48am replied:

I intend to, but I'ma give them some time to be able to read this first.

+4 votes     reply to comment
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