The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere. Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable. And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

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Okay, so in our last news update (which I'll admit was a while ago, sorry guys), we had a bit long list of items we were working on.

Here's what's left, as of a couple of days ago:

Animation
1. Hive Tyrant:
- Re-animate
- Center synapse marker

OE
1. Unify weapon FX (only Tyrant missing)
2. Check and update for missing sounds

Code
1. Hollow's suggestions:
- Research time and cost changes (?)
- Carnifex roster redesign (?)

And we're currently testing a new version of 0.5b3. It's been a lot of work, particularly given that most of it has fallen to just one of our team members, but we're getting there.


0.5b2 FAQ:

So we seem to be getting the same three questions over and over from new people downloading 0.5b2. To save time, here they are in short form, with their relevant answers:

Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.

Why does my build menu go away when I select a unit?! Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.

Why is the AI not doing anything?!
Have you installed the CPU player patch yet? It doesn't always fix the problem, but it does for some people. We think it should be entirely fixed in 0.5b3.


0.5b3: More Developing

0.5b3: More Developing

News 26 comments

The current development list for 0.5b3 and where we're up to.

More Tyraniduary...

More Tyraniduary...

News 12 comments

Keeping the Tyranid love rolling, here are some fun ways to expand your Tyranid play in Dawn of War

Tyraniduary!

Tyraniduary!

News 3 comments

New GW releases soon! Rumour time and NidMod talk!

A Word on Ownership

A Word on Ownership

News 67 comments

Because four pages of comments is too many and I'm sick of repeating myself

RSS Files
Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

Full Version 300 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

Full Version 18 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Full Version 44 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Patch 7 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Full Version 23 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Comments  (0 - 10 of 4,250)
Sn4rk
Sn4rk

How can I make the AI build buildings and other units? I have the hotfix installed but they still don't do anything.
Do they actually build in v0.5b1 and it's just a bug in the latest version?

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Eranthis
Eranthis

Going to post here in-case anyone sees this.

I'm part of the Ultimate Apocalypse mod team and I'm currently in pursuit of a polishing project for the Tyranids faction. I'm doing some new audio sounds scripted for any asset I can get my hands on that is Tyranid related. I've already done scripted work for the Biovores, Raveners, Spore Mines as well as various structure sounds (production, construction and death) and etc.

However I can't access all of the sgm/ebp files in OE so my influence is only limited to only a hand full of models. If you're interested at all, let me know. It would be nice to finally have working sounds for the entire Tyranid faction.

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Guest
Guest

Tyranids was my first dow mod and my favorite ever, can't wait to play it under Unification mod. Best wishes to the team!

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Guest
Guest

Probably a dumb question, but is there any way that the mod creators could modify the Campaign to include nids?

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zahaqiel Creator
zahaqiel

We can't modify the existing campaign, but we can make a new one - and that is nominally on the list of things we want to do for the final version.

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ralph777
ralph777

any updates this 2017?

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Gambit_1
Gambit_1

OK, although not really qualified to answer, I have discussed with brothers Zaha and Miros, and the mod is at the final stages. Only a few things remain, and then it will be ready for an AI refreshment, and that's that.

I suppose brother Miros has a very strict RL schedule, hence the delay.

But yes, the release will happen soon :)

And yes, there will be FULL FreeUI/Unification support - in fact, the current public versions of both mods offer FULL support to the next version of the Tyranids mod.

As a spoiler, let me tell you this: Both the implementation, and UI and the updates are outstanding! The 0.5b3 will DEFINITELLY please!

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VoidLight
VoidLight

How will the future changes impact the UA mod?

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ralph777
ralph777

Wow! That's great news! Thanks, I am now hyped on the release, just post a little spoilers before the release, like gameplay images or videos.

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zahaqiel Creator
zahaqiel

What Gambit said. :P

Reply Good karma+1 vote
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