The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere. Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable. And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

Okay, so in our last news update (which I'll admit was a while ago, sorry guys), we had a bit long list of items we were working on.

Here's what's left, as of a couple of days ago:

Animation
1. Hive Tyrant:
- Re-animate
- Center synapse marker

OE
1. Unify weapon FX (only Tyrant missing)
2. Check and update for missing sounds

Code
1. Hollow's suggestions:
- Research time and cost changes (?)
- Carnifex roster redesign (?)

And we're currently testing a new version of 0.5b3. It's been a lot of work, particularly given that most of it has fallen to just one of our team members, but we're getting there.


0.5b2 FAQ:

So we seem to be getting the same three questions over and over from new people downloading 0.5b2. To save time, here they are in short form, with their relevant answers:

Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.

Why does my build menu go away when I select a unit?! Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.

Why is the AI not doing anything?!
Have you installed the CPU player patch yet? It doesn't always fix the problem, but it does for some people. We think it should be entirely fixed in 0.5b3.


0.5b3: More Developing

0.5b3: More Developing

News 26 comments

The current development list for 0.5b3 and where we're up to.

More Tyraniduary...

More Tyraniduary...

News 12 comments

Keeping the Tyranid love rolling, here are some fun ways to expand your Tyranid play in Dawn of War

Tyraniduary!

Tyraniduary!

News 3 comments

New GW releases soon! Rumour time and NidMod talk!

A Word on Ownership

A Word on Ownership

News 67 comments

Because four pages of comments is too many and I'm sick of repeating myself

RSS feed Files
Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

Full Version 296 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

Full Version 18 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Full Version 44 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Patch 4 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Full Version 22 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Comments  (0 - 10 of 4,193)
zahaqiel Creator
zahaqiel

Just a general comment update rather than a full news post:

We've been receiving some assistance from Gambit, who's been streamlining our code, fixing bugs (no more sync errors!) and addressing issues like "how do we handle Influence in Quick Start games?". So he's been putting in a lot of hard work on that front.

Additionally, as I've mentioned a few times before, we're upping our inter-mod compatibility by breaking the mod into component mods.

And when I can breath properly again, I'll be trying to improve the Influence UI - make it a bit more 'niddy.

Those are our major developments so far, hopefully I'll have enough for a full news update soon.

Reply Good karma+6 votes
Darth_Cameroth
Darth_Cameroth

This update satisfies the Great Devourer.

Reply Good karma Bad karma+2 votes
Oaks
Oaks

Oh hello man.You ill? Captain-brothers Gambit sounds nice.
As is newest update to FreeUI by Captain-brother EvilIsador.
Brother wallhacks13 probably means influence points to be able to gain Capillary tower for Trygon.
Which means he needs to have 4 or more Spore Chimney LP's.
Is it just me or Nids are able to build infinite number of Reclamation pools, which means they have bugged infinite amount of requisition resource?
Good luck.

Reply Good karma Bad karma+1 vote
zahaqiel Creator
zahaqiel

Turns out I've had bacterial pneumonia since November, so yeah a teensy bit sick. -_-

Yeah but he could mean something else, which is why I asked him to be specific.

And yes, hypothetically they can build quite a lot of Reclamation Pools - but to tech up, they need to spread thin and take over as much of the map as possible, so it's not as big of an advantage as it seems.

Reply Good karma+1 vote
wallhacks13
wallhacks13

Hi there, I really don't know where to post this so I post it here. It seems like the mod doesn't allow me to make any end game structures, the icon to do so just flashes gray and you can't click on it. Therefore you can't use any end game abilities... Everything else is all good but that one thing... Or maybe I didn't do it properly for it to work, but I doubt it. I literally clicked every tech and build every unit just to make it work and nothing... Could you help me please?

Reply Good karma Bad karma+2 votes
zahaqiel Creator
zahaqiel

I'm gonna need you to explain - using actual building names - what you're having trouble with.

Reply Good karma+1 vote
MBInc(ARV1993)
MBInc(ARV1993)

iam a happy about tyranids state dont upgrade they are a pain in *** for me in UA ( a very bleeep and tired of tyranid IG user)

Reply Good karma Bad karma-1 votes
jONES1979
jONES1979

Good joke )))

Reply Good karma Bad karma+3 votes
fuggles2k
fuggles2k

Good luck team, keep it going!

Reply Good karma Bad karma+2 votes
N!ght_H@unter
N!ght_H@unter

Any new updates on 0.5b3?

Reply Good karma Bad karma+1 vote
zahaqiel Creator
zahaqiel

Sorry. :(

Reply Good karma+2 votes
N!ght_H@unter
N!ght_H@unter

Thank you for the reply. I wish you and the team best of luck! I am a huge fan of your mod and shall be awaiting with patience.

Reply Good karma Bad karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Dawn of War
Developer
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Style
Embed Buttons
Link to Tyranid Mod by selecting a button and using the embed code provided more...
Tyranid Mod
Statistics
Last Update
Watchers
969 members
Files
9
Articles
51