This modification adds the Tyranid race, from the tabletop war-game Warhammer 40k from which Dawn of War was based on, to the game. The Tyranids are an alien race, threatening the imperium from the edge of the galaxy, living only to feast upon the flesh of their foes. They are a fearsome adversary, but an even better ally! That's why our mod allows you fight with and for the great Tyranid race, swarm the enemy with hundreds of hormagaunts, stamp on your foes with the huge carnifex and devour your opponent from within with the deadly lictor. We aim to show players of Dawn of War what the fantastic Tyranids are and attempt to keep as true to the feel of the race as possible.

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0 comments by zahaqiel on Jun 4th, 2009 digg this super bookmark


Hey guys,

We've finally got the old site back, at a new location:

Tyranids.gameapollo.com

So if you want to keep up with all the drama, thrills and spills, go there now!

And because I need to fill up the 300 character limit, I must now ramble aimlessly!  We have trained velociraptors to fight crime on our behalf.  However, chaos theory suggests that should we attempt to turn them into a themepark, the frog DNA we used to repair their genetics will cause them to create breeding populations on their own, causing untold chaos and devastation when an industrial spy attempts to make off with samples and shuts the fence off while it rains.  In fact, chaos theory in general dictates that whenever Tyranosaurs are on the loose in any movie about such things, it will be raining.

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Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Jul 26, 2008 Full Version 22 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Jul 07, 2008 Patch 3 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Jul 03, 2008 Full Version 12 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

Tyranid Mod v0.401

Mar 11, 2007 Patch 26 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Tyranid Mod v0.4

Tyranid Mod v0.4

Feb 26, 2007 Full Version 41 comments

--------------- DEscriptION --------------- This modification for Dawn of War adds the Tyranid race, from the tabletop war-game Warhammer 40k from...

Tyranid Mod v0.3

Tyranid Mod v0.3

Mar 29, 2006 Full Version 13 comments

The very latest version of the Tyranids Mod v0.3! This release includes the new ripper and troop hive models, aswell as many other gameplay changes. This...

Comments  (0 - 10 of 3,186)
king_ghidorah93
king_ghidorah93 Jun 15 2009, 6:31am says:

I notice that your mod seems to advance the AI of other factions. I was swarmed more than I swarmed. The AI seemed to build over the limit.

+1 vote     reply to comment
Kaveman
Kaveman Jun 15 2009, 1:02pm replied:

The AI is better, we use the Dawn of Skirmish AI. We recommend playing at a skill level lower than what you're used to until you get used to the new AI.

+1 vote     reply to comment
king_ghidorah93
king_ghidorah93 Jun 15 2009, 8:18pm replied:

And that was still Easy my friend.

+1 vote     reply to comment
burdu
burdu Jun 6 2009, 12:18pm says:

you guys should see how tyranid units act in DoW 2 and make yours the same...Lictor flesh hooks are really cool.

+1 vote     reply to comment
Kaveman
Kaveman Jun 7 2009, 5:18am replied:

We're limited by the original DoW engine, we can only really do what any other unit can do in DoW, with a few tweaks here and there.

+1 vote     reply to comment
shinmg92
shinmg92 Jun 5 2009, 3:51am says:

hey i think tyranid in this mod is too powerful... balance problem...

+1 vote     reply to comment
Kaveman
Kaveman Jun 5 2009, 4:20am replied:

Make sure you're playing the latest Soulstorm version, it's much more balanced than the old DC version.

Are you playing against AI? The AI takes a bit of getting used to, as we use the AI developed by the dawn of skirmish AI mod, you may have to play on an AI setting lower than usual.

+1 vote     reply to comment
Kaveman
Kaveman Jun 5 2009, 4:18am replied:

The relic unit in our mod is the trygon, thanks for the comments!

+1 vote     reply to comment
farelz90
farelz90 Jun 5 2009, 9:26am replied:

i think the trygon is a bit overpowered, it knocked out my baneblade and whipe out my whole army

+1 vote     reply to comment
zahaqiel
zahaqiel Jun 6 2009, 4:41am replied:

We've been running unit vs unit tests in beta to get the relative unit strengths right, so don't worry - the next release will have a much better balance.

+1 vote     reply to comment
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Tyranid Mod Team
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Tyranids.gameapollo.com
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Real Time Strategy
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