The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere. Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable. And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

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Unit booklet sneak peek Hive Tyrant 0.5b2 Universal Build Options - Pic 3
Blog RSS Feed Report abuse Latest News: 0.5b3: More Developing

22 comments by zahaqiel on Jan 30th, 2014

Hey folks,

So I've been given a list of most of the 0.5b3 updates from Miros and I thought I'd give you a little inside look at what's going on. This list isn't everything, but it constitutes the majority of what will be the 0.5b3 change list (less the Gargoyles, since they won't be an in-game unit until 0.6).

Things marked with a "" have been completed and/or implemented for testing, things with a "(?)" are things we are considering or need further discussion about their implementation.

Animation

  1. Hive Tyrant:
    - Re-animate
    - Center synapse marker
    - Sync kills/deaths
  2. Warriors: Sync kills/deaths
  3. Carnifex: Make missing animations
  4. Trygon: Burrow animation/FX
  5. Gaunts: Create Termagant/Spinegaunt fusion for generic "Gaunt" unit
  6. Buildings:
    - Complete animations
    - "Debris" texture
  7. Fix cover markers

OE

  1. Hive Tyrant: Fix selection volume
  2. Broodlord: Reduce selection circle (?)
  3. Biovore: Fix incorrect projectile FX
  4. Carnifex: Fix incorrect FX
  5. Gargoyles: Weapon FX
  6. Lictors: Add decap animation
  7. Buildings: Death & low-health FX
  8. Footfall FX
  9. Unify weapon FX
  10. Blood FX
  11. Add sounds

Code

  1. Hollow's suggestions:
    - Research time and cost changes (?)
    - Sight range changes
  2. Biovores: Weapon upgrade reduction (?)
  3. Bioplasma (clickable ability):
    - Carnifex (?)
    - Warriors
  4. Genestealers:
    - Upgrade armour on heavy armour research
    - Correct squad names
  5. Race compatibility SCAR code
  6. Zoanthrope: Change Toxic Miasma range(?)
  7. Hive Tyrant:
    - Added Leech Essence ability
    - Remove Catalyst from Tyrant (?)
    - Change Toxic Miasma range(?)
    - Change weapon requirements
  8. Reclamation Pools: Removed Toxic Miasma
  9. Rippers: Reduced FX to equate to 3 rippers
  10. Reclamation Pool: Generator-like lights
  11. Sporemines: Spawn FX
  12. Broodlord: Hypnotic Gaze ability
  13. MaSS/WoN: Redesigned as research
  14. Tiering unit squad cap bug fix

Textures

  1. Gargoyles: Fix eye texture
  2. Icons:
    - Fix white border and redesign some
    - Square ability icons (?)

As you can see, there are a lot of changes and new content going into 0.5b3 - and this is just Miros' workload. After these are all completed we still have bug and balance testing and fixes and retesting, and then we ship it to you guys.

Also not included on this list are the new models in the works from Ministry and Heretec (who recently volunteered from the RelicNews forum to help us out) for 0.6. I'm not going to spoiler you on what those are, but new units are in the works.

So still a lot going on, and of course all our staff are doing this in their spare time - so unfortunately, as always, I can't give you guys a release date until we get to the "a few days off" stage. It is coming though!


0.5b2 FAQ:

So we seem to be getting the same three questions over and over from new people downloading 0.5b2. To save time, here they are in short form, with their relevant answers:

Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.

Why does my build menu go away when I select a unit?! Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.

Why is the AI not doing anything?!
Have you installed the CPU player patch yet?

Downloads RSS Feed Latest Downloads
Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

Sep 22, 2012 Full Version 242 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

Dec 9, 2011 Full Version 17 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Jul 26, 2008 Full Version 44 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Jul 7, 2008 Patch 4 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Jul 3, 2008 Full Version 21 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

Tyranid Mod v0.401

Mar 11, 2007 Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Post comment Comments  (0 - 10 of 4,099)
LucaxGammer
LucaxGammer Jun 26 2015, 5:43pm says:

This mod is dead?

+1 vote     reply to comment
zahaqiel Creator
zahaqiel Jun 27 2015, 4:16am replied:

No, just slow. There aren't many of us on the team and we have real lives too.

+1 vote   reply to comment
Guest
Guest Jun 18 2015, 11:31am says:

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zahaqiel Creator
zahaqiel Jun 22 2015, 12:49pm replied:

Notice how it says "for Soulstorm"?

+1 vote   reply to comment
N!ght_H@unter
N!ght_H@unter Jun 7 2015, 11:31pm says:

Are the Dawn of War II Models going to be used in the next version? And is there a way to use Tyranids in the current Soulstorm Campaign?

+1 vote     reply to comment
zahaqiel Creator
zahaqiel Jun 8 2015, 5:08am replied:

No and no.

It would be a breach of the Dawn of War 2 EULA to extract any of their game resources for redistribution, meaning SEGA could sue us over it.

And once we've got everything we want into the mod, we're going to be doing our own campaign.

+2 votes   reply to comment
N!ght_H@unter
N!ght_H@unter Jun 9 2015, 1:01am replied:

Thanks for the reply. Now I am really hyped about your next release and future campaign. Good Luck!

+2 votes     reply to comment
zahaqiel Creator
zahaqiel Jun 9 2015, 4:10am replied:

The aim is:
0.5b3
0.6
1.0

1.0 is where we start working on the campaign. Unfortunately 0.5b3 is taking way longer than it should have due to RL issues for pretty much everyone on the team, and 0.6 is gonna be complicated.

+2 votes   reply to comment
Darth_Cameroth
Darth_Cameroth Jun 23 2015, 12:03am replied:

It's nice to see your still working even through all these issues, the work you do here i'm sure is appreciated by everyone. And when i heard you mention campaign it was hard not to start drooling. I know its far away but you have my support all the way.

+3 votes     reply to comment
Conker_The_King
Conker_The_King Jun 4 2015, 10:10pm says:

Here be. Can i use your in my own mod?
Moddb.com

+2 votes     reply to comment
zahaqiel Creator
zahaqiel Jun 6 2015, 9:53am replied:

Is it just a .module file that loads all those mods, or do you actually want to copy our mod files into your mod?

+2 votes   reply to comment
Conker_The_King
Conker_The_King Jun 6 2015, 3:37pm replied:

I gonna modify it to have no limits and the put it in my mod.

+2 votes     reply to comment
zahaqiel Creator
zahaqiel Jun 7 2015, 3:42am replied:

...We already have that. It's called Great Devourer Mode.

And due to the arrangement we have with our team, we don't approve anyone copying our files into their own mods.

+2 votes   reply to comment
Conker_The_King
Conker_The_King Jun 7 2015, 3:50am replied:

Ok then ill use that. Ill give you the credit you for it.

+2 votes     reply to comment
zahaqiel Creator
zahaqiel Jun 8 2015, 5:09am replied:

Just as long as you aren't redistributing our mod. It needs to be a separate download.

+1 vote   reply to comment
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