The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.
Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere. Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable. And their origins remain a complete mystery.
Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).
Okay, so in our last news update (which I'll admit was a while ago, sorry guys), we had a bit long list of items we were working on.
Here's what's left, as of a couple of days ago:
1. Hive Tyrant:
- Center synapse marker
1. Unify weapon FX (only Tyrant missing)
2. Check and update for missing sounds
1. Hollow's suggestions:
- Research time and cost changes (?)
- Carnifex roster redesign (?)
And we're currently testing a new version of 0.5b3. It's been a lot of work, particularly given that most of it has fallen to just one of our team members, but we're getting there.
So we seem to be getting the same three questions over and over from new people downloading 0.5b2. To save time, here they are in short form, with their relevant answers:
Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.
Why does my build menu go away when I select a unit?! Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.
Why is the AI not doing anything?!
Have you installed the CPU player patch yet? It doesn't always fix the problem, but it does for some people. We think it should be entirely fixed in 0.5b3.
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