The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere. Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable. And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

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RSS Articles

Okay, so in our last news update (which I'll admit was a while ago, sorry guys), we had a bit long list of items we were working on.

Here's what's left, as of a couple of days ago:

Animation
1. Hive Tyrant:
- Re-animate
- Center synapse marker

OE
1. Unify weapon FX (only Tyrant missing)
2. Check and update for missing sounds

Code
1. Hollow's suggestions:
- Research time and cost changes (?)
- Carnifex roster redesign (?)

And we're currently testing a new version of 0.5b3. It's been a lot of work, particularly given that most of it has fallen to just one of our team members, but we're getting there.


0.5b2 FAQ:

So we seem to be getting the same three questions over and over from new people downloading 0.5b2. To save time, here they are in short form, with their relevant answers:

Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.

Why does my build menu go away when I select a unit?! Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.

Why is the AI not doing anything?!
Have you installed the CPU player patch yet? It doesn't always fix the problem, but it does for some people. We think it should be entirely fixed in 0.5b3.


0.5b3: More Developing

0.5b3: More Developing

News 26 comments

The current development list for 0.5b3 and where we're up to.

More Tyraniduary...

More Tyraniduary...

News 12 comments

Keeping the Tyranid love rolling, here are some fun ways to expand your Tyranid play in Dawn of War

Tyraniduary!

Tyraniduary!

News 3 comments

New GW releases soon! Rumour time and NidMod talk!

A Word on Ownership

A Word on Ownership

News 67 comments

Because four pages of comments is too many and I'm sick of repeating myself

RSS Files
Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

Full Version 302 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

Full Version 18 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Full Version 44 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Patch 7 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Full Version 23 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Comments  (0 - 10 of 4,290)
DuskZephyr
DuskZephyr

Hi i recently convinced my friends to get soulstorm for the newest version of this mod, i played the previous one using dark crusade which was great but i wanted more, but whenever i join a match as tyranids the influence bar gets turned into the Waaaargh! Bar and i get the fatal Scar error execution paused message plus the game kicks me out of the lobby basically. The first two times i joined were fine though, is there a fix or should i just wait for 0.5b3?

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zahaqiel Creator
zahaqiel

Haven't heard of this particular error occurring before - although fatal scar errors in multiplay do happen a lot (we've fixed it in our closed betas I believe). The only things I can ask to try and help are:

- Have you tried uninstalling and reinstalling 0.5b2?
- Did everyone in the match have 0.5b2 installed?

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DuskZephyr
DuskZephyr

Oh yeah we did all those things, it didn't help, but we did fix it. We figured out that we can't play annhilate for some reason,and that's why it crashes. So I'm glad i can play my Nids again.

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zahaqiel Creator
zahaqiel

Ah yeah, I seem to recall there was a victory conditions issue.

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Gambit_1
Gambit_1

Leave those issues to me, brother Zaha.
I remotely suspect the haswon() function, implemented by the persistent bases code that adds the bases feature from the DC campaign, to the SS campaign.

All these will be 100% supported soon.
... Provided we will still be here, of course :)

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zahaqiel Creator
zahaqiel

Pretty sure Miros already caught it and solved it. But we're STILL waiting on the final version from him... so...

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fuggles2k
fuggles2k

Hey guys, once again let us know if we can help - there's not much of a developer community, but we have gambit on scar, code and ai, a texturer and some testers. Seems a shame to be stuck in limbo for so long when not many players are left - it will cost you adding gargoyles though!

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zahaqiel Creator
zahaqiel

I'm literally just waiting for the last coding update from Miros.

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fuggles2k
fuggles2k

He's not been on moddb since october - I hope you still got a line of communication open!

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zahaqiel Creator
zahaqiel

We've heard from him more recently than that, but it's definitely time for a personal check in.

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