The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere. Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable. And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

Hey folks,

So I've been given a list of most of the 0.5b3 updates from Miros and I thought I'd give you a little inside look at what's going on. This list isn't everything, but it constitutes the majority of what will be the 0.5b3 change list (less the Gargoyles, since they won't be an in-game unit until 0.6).

Things marked with a "" have been completed and/or implemented for testing, things with a "(?)" are things we are considering or need further discussion about their implementation.


  1. Hive Tyrant:
    - Re-animate
    - Center synapse marker
    - Sync kills/deaths
  2. Warriors: Sync kills/deaths
  3. Carnifex: Make missing animations
  4. Trygon: Burrow animation/FX
  5. Gaunts: Create Termagant/Spinegaunt fusion for generic "Gaunt" unit
  6. Buildings:
    - Complete animations
    - "Debris" texture
  7. Fix cover markers


  1. Hive Tyrant: Fix selection volume
  2. Broodlord: Reduce selection circle (?)
  3. Biovore: Fix incorrect projectile FX
  4. Carnifex: Fix incorrect FX
  5. Gargoyles: Weapon FX
  6. Lictors: Add decap animation
  7. Buildings: Death & low-health FX
  8. Footfall FX
  9. Unify weapon FX
  10. Blood FX
  11. Add sounds


  1. Hollow's suggestions:
    - Research time and cost changes (?)
    - Sight range changes
  2. Biovores: Weapon upgrade reduction (?)
  3. Bioplasma (clickable ability):
    - Carnifex (?)
    - Warriors
  4. Genestealers:
    - Upgrade armour on heavy armour research
    - Correct squad names
  5. Race compatibility SCAR code
  6. Zoanthrope: Change Toxic Miasma range(?)
  7. Hive Tyrant:
    - Added Leech Essence ability
    - Remove Catalyst from Tyrant (?)
    - Change Toxic Miasma range(?)
    - Change weapon requirements
  8. Reclamation Pools: Removed Toxic Miasma
  9. Rippers: Reduced FX to equate to 3 rippers
  10. Reclamation Pool: Generator-like lights
  11. Sporemines: Spawn FX
  12. Broodlord: Hypnotic Gaze ability
  13. MaSS/WoN: Redesigned as research
  14. Tiering unit squad cap bug fix


  1. Gargoyles: Fix eye texture
  2. Icons:
    - Fix white border and redesign some
    - Square ability icons (?)

As you can see, there are a lot of changes and new content going into 0.5b3 - and this is just Miros' workload. After these are all completed we still have bug and balance testing and fixes and retesting, and then we ship it to you guys.

Also not included on this list are the new models in the works from Ministry and Heretec (who recently volunteered from the RelicNews forum to help us out) for 0.6. I'm not going to spoiler you on what those are, but new units are in the works.

So still a lot going on, and of course all our staff are doing this in their spare time - so unfortunately, as always, I can't give you guys a release date until we get to the "a few days off" stage. It is coming though!

0.5b2 FAQ:

So we seem to be getting the same three questions over and over from new people downloading 0.5b2. To save time, here they are in short form, with their relevant answers:

Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.

Why does my build menu go away when I select a unit?! Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.

Why is the AI not doing anything?!
Have you installed the CPU player patch yet?

More Tyraniduary...

More Tyraniduary...

1 year ago News 12 comments

Keeping the Tyranid love rolling, here are some fun ways to expand your Tyranid play in Dawn of War



1 year ago News 3 comments

New GW releases soon! Rumour time and NidMod talk!

A Word on Ownership

A Word on Ownership

1 year ago News 64 comments

Because four pages of comments is too many and I'm sick of repeating myself

0.5b3: The Developing

0.5b3: The Developing

2 years ago News 22 comments

A quick news item to say we're not dead, give a brief update on where we're going and sidetrack into the world of tabletop 40k news as well.

RSS feed Downloads
Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

3 years ago Full Version 257 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

4 years ago Full Version 18 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

7 years ago Full Version 44 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

7 years ago Patch 4 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

7 years ago Full Version 21 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

8 years ago Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Post comment Comments  (0 - 10 of 4,136)
Skinnie88 Oct 31 2015 says:

Hey! Great to hear you guys are still in buisness.
I can further contribute to the project FX-wise, so tell me if you need something in this regard.

+3 votes     reply to comment
BalkanLuka Oct 14 2015 says:

I know this is a stupid question but i have to ask it because its one of the most esential dow mods of them all:

-Are you continuing the development of the Tyranid mod, i know that you mentioned big plans for it including posible tactic brances like swarm, toxic, psyker and even a posible campaign, all this is fine but i would just like that you continue your work even if it means scraping some intended features just for the sake of making this mode still alive.

My Space Marine commander has killed many xenos but still he need fresh Tyranids slain to show his devotion to the Empraah and sit among his felow brothers in the golden halls off ....

+4 votes     reply to comment
zahaqiel Creator
zahaqiel Oct 21 2015 replied:

Yes we are. Miros has been tied up in some intense real life work which is why we've had no updates in ages, but apparently most of it's sorted... so we're back to rolling along.

+4 votes   reply to comment
BalkanLuka Oct 25 2015 replied:

Ok thx for the reply, thats indeed great news!

+2 votes     reply to comment
Wayfarer_ Oct 14 2015 says:

Can I use your mod, not as separate events? I mean, I throw it in a folder with my mod, not entering it separately? Naturally link to you, I will point out in the ReadMe. If the modes are in different folders, then wrap it in a format .sga causes a lot of problems and bugs. Your Asset I do not intend to use.

+1 vote     reply to comment
zahaqiel Creator
zahaqiel Oct 21 2015 replied:

We don't really like other people redistributing our mod.

+2 votes   reply to comment
Genroa Oct 10 2015 says:

Me and a friend are experiencing a multi problem : can this mod be played in multiplayer with other game using the same mod? :)

+1 vote     reply to comment
zahaqiel Creator
zahaqiel Oct 13 2015 replied:

It can, but there are a few bugs with the current version.

+1 vote   reply to comment
Guest Oct 21 2015 replied:

This comment is currently awaiting admin approval, join now to view.

Culltcow Oct 4 2015 says:

i dont know how to select my hive fleet after i got off it the first time and now i can not build any more sturectures

+1 vote     reply to comment
zahaqiel Creator
zahaqiel Oct 7 2015 replied:

Button in the dead middle of the top ridges of the general unit/map/construction bar. It's blended in too well unfortunately, we're gonna change that in the next release.

+1 vote   reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Dawn of War
Tyranid Mod Team
Send Message
Release date
Mod watch
Start tracking
Embed Buttons
Link to Tyranid Mod by selecting a button and using the embed code provided more...
Tyranid Mod
Last Update
1 year ago
930 members