The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere.  Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable.  And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

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Unit booklet sneak peek Hive Tyrant 0.5b2 Universal Build Options - Pic 3
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13 comments by zahaqiel on Feb 11th, 2013

Hi all,

So I know a lot of you had issues with the old construction menu button.  We've decided to go a slightly different visual direction - one that stands out more.  It's important to remember that the UI bar kinda represents the hivefleet view of what's going on down on the ground. 

With that in mind our genius coder decided to make his own new Tyranid psyker.  So, for your viewing pleasure... the new, hivemind-adapted UI bar:

We're also working on putting in the final balance tweaks, fixing up minor holes in the skinning and various other things to bring a bit more polish.  We don't have a release date as yet, but as you can see, we're chugging along.


0.5b2 FAQ:

So we seem to be getting the same three questions over and over from new people downloading 0.5b2.  To save time, here they are in short form, with their relevant answers:

Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.

Why does my build menu go away when I select a unit?!  Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.

Why is the AI not doing anything?!
Have you installed the CPU player patch yet?

Downloads RSS Feed Latest Downloads
Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

Sep 22, 2012 Full Version 110 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

Dec 9, 2011 Full Version 17 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Jul 26, 2008 Full Version 44 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Jul 7, 2008 Patch 4 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Jul 3, 2008 Full Version 20 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

Tyranid Mod v0.401

Mar 11, 2007 Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Post comment Comments  (0 - 10 of 3,872)
STEELTITAN37
STEELTITAN37 13hours 58mins ago says:

what does this do and can u incorporate it?
Forgeworld.co.uk

+1 vote     reply to comment
Deuce_Savage
Deuce_Savage May 16 2013, 3:37pm says:

Just to be exact - I was referring to the Tyranid main Hive HQ building only & that appears like a giant brain thingy. Dont think something like that explodes like a bomb effect but exploding like into a gaseous fireball (gas tanker truck style) with thousands of goo gutz with pieces landing atop heads & goo gutz pies in your face type ending, heh heh that would be a unique ending to the main building but its my opinion, still your the greatest & top mod around!

+2 votes     reply to comment
zahaqiel
zahaqiel May 17 2013, 5:28am replied:

Oh, no I got what you meant don't worry. :P

+1 vote     reply to comment
Deuce_Savage
Deuce_Savage May 15 2013, 9:02pm says:

Zahaqiel - When it comes down to annihilating the Tyranid Hive to win the game, could you make it more rewarding the end finish? Just make that sack of sheet, blood & gutz Hive & explode it into many thousand pieces of rotten eggs, mayo & mustard & barth & goo & you got yourselves a WINNER! Works for me Moddb.com A great ending is what makes you or breaks you! I mentioned this also to the UA Team.

+1 vote     reply to comment
zahaqiel
zahaqiel May 16 2013, 5:18am replied:

I'll be sure to mention it to the team. :P

+1 vote     reply to comment
Zepher87
Zepher87 May 12 2013, 3:43pm says:

I just downloaded the Objective Points mod. What do I do with it? Where does it go? Sorry it's my first time even seeing it so that's why im asking.

+1 vote     reply to comment
Miros
Miros May 13 2013, 2:59pm replied:

Place it inside your Soulstorm folder. If you installed to the default path, it should be something like this:
"C:\Program Files (x86)\THQ\Dawn of War - Soulstorm".

+2 votes     reply to comment
STEELTITAN37
STEELTITAN37 May 14 2013, 7:24am replied:

I thought the tyranids were supposed to have a lot of week units and overwhelm the enemy :-)

+1 vote     reply to comment
twitchoneill
twitchoneill May 14 2013, 1:36pm replied:

no not all the tyranids units are weak just the grunts and most of them dont die so easily unlike in the mod and yes the tyranids are ment to overwhelm the enemy but thats only if they can lock the enemy in CQC which you can not do in DoW as the enemy can just run away. Most of the units are way over priced and are not worth the req you would pay for them. i can win a game on insane mode in less than 20 mins with any army but i can survive any more than 8 mins with the tyranids if you have the mod try playing the game on any mode harder than normale and you will see what i mean :)

+2 votes     reply to comment
zahaqiel
zahaqiel May 16 2013, 5:19am replied:

The only thing I can recommend is trying a different strategy. Tyranids do not play the same way other armies play, you have to be able to play in their mindset to win.

+1 vote     reply to comment
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