The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere. Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable. And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

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Okay, so in our last news update (which I'll admit was a while ago, sorry guys), we had a bit long list of items we were working on.

Here's what's left, as of a couple of days ago:

Animation
1. Hive Tyrant:
- Re-animate
- Center synapse marker

OE
1. Unify weapon FX (only Tyrant missing)
2. Check and update for missing sounds

Code
1. Hollow's suggestions:
- Research time and cost changes (?)
- Carnifex roster redesign (?)

And we're currently testing a new version of 0.5b3. It's been a lot of work, particularly given that most of it has fallen to just one of our team members, but we're getting there.


0.5b2 FAQ:

So we seem to be getting the same three questions over and over from new people downloading 0.5b2. To save time, here they are in short form, with their relevant answers:

Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.

Why does my build menu go away when I select a unit?! Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.

Why is the AI not doing anything?!
Have you installed the CPU player patch yet? It doesn't always fix the problem, but it does for some people. We think it should be entirely fixed in 0.5b3.


0.5b3: More Developing

0.5b3: More Developing

News 25 comments

The current development list for 0.5b3 and where we're up to.

More Tyraniduary...

More Tyraniduary...

News 12 comments

Keeping the Tyranid love rolling, here are some fun ways to expand your Tyranid play in Dawn of War

Tyraniduary!

Tyraniduary!

News 3 comments

New GW releases soon! Rumour time and NidMod talk!

A Word on Ownership

A Word on Ownership

News 66 comments

Because four pages of comments is too many and I'm sick of repeating myself

RSS feed Downloads
Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

Full Version 295 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

Full Version 18 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Full Version 44 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Patch 4 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Full Version 21 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Post comment Comments  (10 - 20 of 4,181)
Guest
Guest

can u use this mod in campaign as the sisters of battle should have never being in it

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zahaqiel Creator
zahaqiel

No, sorry. Not yet.

Reply Good karma+4 votes
Darth_Cameroth
Darth_Cameroth

hmmm interesting choice of words "not yet" :)

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OffNice
OffNice

Hello) First of all i got to say THANK U ITS JUST AMAZING mod)
I got a question. Ai producing only genestealers and thats all, can I do something about it or it is what it is?

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zahaqiel Creator
zahaqiel

Have you tried the CPU player patch?

It has mixed success at fixing the issue.

Reply Good karma+1 vote
OffNice
OffNice

Yes, ive installed it. This fix helps, thanks, ai started doing something at least) I mean that ai doesn't pruduce some heavy units like carniflex, not speaking about really big one(i dont remember its name) Only light units
Why can be this? thats my side problem or mode ai just cant do this?

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zahaqiel Creator
zahaqiel

There's an AI Control Panel program in your Soulstorm\Tyranids\data\ai folder which will let you tweak the AI.

It's possible if you ramp up the difficulty it'll work better?

Reply Good karma+1 vote
Omnifarious_Nef
Omnifarious_Nef

I may need to enter that folder to tweak DOWN the A.I. in my game, haha. Playing on normal, with two other allies, just one Tyranid A.I. was able to take over the entire map, and we had our 6 Baneblades on a hill as a last stand, and they didn't even stand a chance against the swarms of Tyranids that were coming, lol.

Edit: Not to mention, this was in the UA mod, so we had titans and nukes too, lol.

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zahaqiel Creator
zahaqiel

Yeah I'm not gonna lie - it's weird how hit and miss the AI is in the current release.

Reply Good karma+1 vote
Lord_Cylarne Online
Lord_Cylarne

Request: Upon hacking into your models, can you please add sounds to the OE of the Tyranid units? Like in combat, damage, death, etc.? At least use placeholders for now?

It will apply immersion to the tyranids and will give them in combat sounds other than clicking on them. Atm, they are like silent. Some exceptions like carnifex attack, gaunt combat sounds, Ravener attacks, and some others are already there which is great. But Zoanthropes, Hive Tyrant, genestealers, hormagaunts, termagaunts, lictors, broodlord (combat), warriors, TRYGON is missing sounds all over the place and will be a nice addition to the ears of the players!

Right now, spinegaunts are the only units that contain the needed sounds.

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zahaqiel Creator
zahaqiel

...Did you read the news post? Or the one before it?

Reply Good karma+2 votes
Venoknight
Venoknight

Can't wait to see the new update in action, its probably gonna look insane!

Reply Good karma Bad karma+3 votes
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