The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Report abuse Tyranid Mod v0.45-SS
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Jul 26th, 2008
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Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that doesn't mean gargoyles, sorry).


This modification for Dawn of War adds the Tyranid race,
from the tabletop war-game Warhammer 40k from which Dawn
of War was based on, to the game. The Tyranids are an alien
race, threatening the imperium from the edge of the galaxy,
living only to feast upon the flesh of their foes. They are
a fearsome adversary, but an even better ally! That's why
our mod allows you fight with and for the great Tyranid race,
swarm the enemy with hundreds of hormagaunts, stamp on your
foes with the huge carnifex and devour your opponent from
within with the deadly lictor. We aim to show players of Dawn
of War what the fantastic Tyranids are and attempt to keep as
true to the feel of the race as possible.

Tyranids 0.45 Release


Simple run the installer! It should locate your DoW folder and
automatically install into the right place. This will
overwrite 0.4 or 0.401 if you have either of these versions
installed, however if you happen to still have 0.3 installed
for original Dawn of War or Winter Assault, it won't alter
that install.


If you've modified anything in the /Tyranids/ mod folder or
subfolders, you will need to backup your alterations prior
to running the installer as it will delete the entire
directory before installing this version of the mod.


We've added a lot to the mod since 0.401, aside from the code
changes, we now have a much larger array of unit models in game.
I'm pleased to say that we no longer have any place holders in
game, other than the Hive Tyrant which is now represented by
an oversized Warrior model.

Unfortunately not all of the models are completely animated and
many are missing fx and sounds, although I can assure you that
every unit has a walking animation, we didn't want any more
floating 'Nids!

Synapse is now represented graphically by a blue flashing ring
underneath the affected tyranid units.



This mod is intended as a halfway between 0.401 and 0.5. It
features significant art upgrades; so much so that we're no
longer using any non-Tyranid placeholders.

There have been a reasonable amount of balance tweaks since
the last release as well.

Saying that, we really hope you enjoy it!


Most buildings don't care about build zones anymore. The only
ones currently restricted by build zones are Reclamation Pools,
which you ought to place around your HQ or Spore Chimneys.

At Tier 4, the Capilliary Spire should allow you to place them
more freely.


Unlike in previous releases, the majority of the smaller Tyranid
units are now capable of capturing Strategic Points.

The units that can now capture points are spinegaunts, termagaunts,
hormagaunts, genestealers, raveners, rippers, and warriors.


Will of the Hives are the Tyranid builder units. They are a
little like the Eldar builder units. These appear as floating
red glowing spheres. These sometimes are a little tricky to
select, so you may need to click and drag on occasion to catch


- Lictors r35+5+5+5 (increased ranged by research),
- Zoanthropes Toxic Miasma r4,
- Genestealers and Broodlord by T3 research r4
- Hive Tyrant Toxic Miasma T3 research r4
- Carnifex by Totic Miasma T3 research r4

- HQ Toxic Miasma r40
- Capillary Tower Toxic Miasma r40
- Spore Chimneys Toxic Miasma by T2 research r40


Capture Strategic Point and build Spore Chimneys/Listening Posts
(just like other races), you will also need to build lots of
Reclamation Pools as these produce higher levels of Requisition.


As the Tyranids only have one resource, requisition, as a guide you
need to produce 180+ requisition, not the usual 100 or so.


The maximum squad capacity in-game is 30 and the
maximum support capacity is 20. To justify the increase
in squad cap from the usual 20 to 30, the Tyranids do
not have turrets or mines.


By simply building a Hive, the relevant cap will increase
by 5, look at the help tool tips. As a guide you should
build the following -
4 Hive Node/Troop/Brood Hives – increase squad cap by 5
1 Birthing Sacs/Elite/Warrior Hives – increase squad cap by 5
2 Spawning Chambers/Carnifex/Heavy Hives – increase support cap by 5
1 Mutation Lair – increase support cap by 5
1 Tunnel Warrens/Relic - increase support cap by 5


As the Tyranids you can only defend with your mobile forces,
your spawned units. Your base does NO damage to the enemy. However,
all your buildings produce an effect called Toxic Miasma.
This slows them down and it reduces the enemy’s accuracy.


The HQ has Synapse. The Hive Mind would never
leave their young without the comfort of their “mother” being
present at the “birth”. Synapse provides “Iron Will” (auto
rallies your troops) and “Immune to Instant Death” (reduces
enemy damage) as per the codex.


The Hive Tyrant, Brood Lord, Warriors and Zoanthrope
all have the Synapse aura.


In the Hive Node (Troop Hives the Spinegaunts, Termagaunts,
Hormagaunts and Genestealers) at T3 (Tier 3, after
the second HQ upgrade) there is another set of 4
identical icons at the bottom of the unit selection
box. They have “without number” (WoN) in the top row of the
help tool tip. These units are produced at full strength,
for example, when spawning a 'without number' Genestealer unit,
instead of spawning at a squad size of 2, they will spawn as a full
squad of 12. Individually they are cheaper and spawn quicker than
units at T1 and T2. Use the “without number” upgrades when you have
plenty of resources.

+I’d like to give feedback about the mod or visit it’s creators.

You can visit our website at
feel free to give comments on the mod, as long as they’re constructive!



Yes, we're aware that the Broodlord in the background of the
main menu will display after playing any Dark Crusade race.
We don't know why this is, but we'll endeavour to fix it as
soon as we find out.


This is to acknowledge that we take no personal responsibility for any
hardware damage or data corruption brought forth by the use or
installation of this DoW modification. As used, this modification works
"as is" and has been thoroughly tested and should not cause any major
problems. In the event, however, that something serious does occur, it
is up to the user(s) of their computer(s) to make appropriate backups
before any attempt is madeto install the following DoW modification.
Use at your own risk.

40K, GW, Games Workshop, Tyranids, Hive Fleet Behemoth, Hive Fleet Kraken,
Hive Fleet Leviathan, and any Tyranid unit names are all either ®,™ and/or
© Games Workshop Ltd. Used without permission.

Hive Fleet Moloch is the property of Marco Schulze
(, whom we all admire and adore (and kindly
gave us permission to use his fleet colours).


Special thanks have to be given, because without these wonderbras, this
mod couldn't have been possible. In no particular order:

-The Entire Tyranid mod team. Working hard to strive for the impossible
-The Dawn of Skirmish ai team, for their fantastic ai and thudmeizer especially for his ai work
-Corsix, for his mod tools and game manager fix
-DoWFiles, for their hosting space
-The Relic Forums community for being fabulous
-Lord Azreal - Leading the mod for a while
-Gwalchavad - Coding
-J_Ray - Hormagaunt and Termagaunt models
-Davisbe, for his great temporary team pattern files!
-VenerableDread for his temporary reclamation pool team pattern file!
-Hollow for his translation work

Preview Image
Tyranid Mod v0.45-SS
Post comment Comments
Juicykid5 Jul 27 2008, 6:23pm says:

I now installed the tyranid mod but i how do i use them in Dawn of War soulstorm it is not an option for me to choose when i open the game menus.???

+3 votes     reply to comment
farelz90 Aug 4 2008, 10:04am replied:

go to game manager and activate the mod

+3 votes     reply to comment
killerfinati Jun 14 2009, 12:07pm replied:

I cant find it either its rlly starting to tick me off please tell me why i cant get tyranids to work in ss?

p.s. checked the manager its not in there

+1 vote     reply to comment
farelz90 Aug 6 2009, 11:29pm replied:

hope that helps

+2 votes     reply to comment
shade17 Aug 15 2009, 10:19pm replied:

I had the same problem, what u do is install it into a temporary folder, Then copy the contents and paste them into dawn of war soulstorm folder and it should show up in your game manager.

I dont know why but if u directly install it to dawn of war it creates a new folder and sticks the files in there so it doesnt appear in the manager.

+3 votes     reply to comment
The_Mastodon Jul 9 2010, 6:56am replied:

Can I play this mod with Dark Crusade?

+2 votes     reply to comment
Lord_Cylarne Sep 20 2011, 11:36am replied:


+2 votes     reply to comment
123maxiboy789 Aug 11 2008, 3:19pm says:

what are the flying units?

+3 votes     reply to comment
PoFoks Dec 26 2008, 7:56pm replied:

No flying units.

+4 votes     reply to comment
Snababo Aug 15 2008, 5:40am says:

I can't wait to play this mod I have always enjoyed the previous tyranid mods

+3 votes     reply to comment
emaster Aug 26 2008, 3:17am says:

aughhhh! this MOD isnt working i install it onto my soulstorm & do everything right then when i go on game manager it sais DoW soulstorm (and some numbers) i click on it ... nothing happens again ... nothing the mod hasnt done sqaut for my game (cept make the other teams voices a bit lower but thats probably just my crappy speaker)

please help

+3 votes     reply to comment
Chaos_Space_Melon Dec 23 2009, 10:43pm replied:

look above

+2 votes     reply to comment
tody871 Oct 20 2008, 4:06am says:

How o yo ctivate it ie gone to ame maaer n nothings there

+1 vote     reply to comment
Tonytone Aug 2 2011, 6:08pm replied:

theres another way to activate it but you gotta install somthing called winrar when u download the mod winrar will come up with a few files in it you gotta double click the numbers next to were it says ur mod is then a box will appear asking you to "ok" the activation then after its done you get on dawn of war and the race is there thats how i had to do it

+2 votes     reply to comment
tody871 Oct 20 2008, 4:08am says:

how do ou activate it i've gone to game manager and nothings there

+2 votes     reply to comment
lion_cat Oct 29 2008, 8:29am says:

Does this mod need the other versions to work??? Please Reply!!!!

+2 votes     reply to comment
lion_cat Oct 30 2008, 2:10am says:

Why is the mod's AI so difficult??? The AI's still tough even if I set the difficulty to LOW??? WHY????

+2 votes     reply to comment
themind Feb 21 2009, 9:12am replied:

haha the tyraind are to epic to be defeated

+2 votes     reply to comment
WarlordKentax Jul 26 2013, 1:42am replied:

The AI has been upgraded by Thudmizer.

+1 vote     reply to comment
lion_cat Oct 30 2008, 2:15am says:

Does anyone know where to find this Inquisition Daemon hunt Mod??? If anyone knows....Tell me please, besides

+2 votes     reply to comment
killum Dec 1 2008, 12:30pm says:

this isen the esay ist to find and i have to sine up first

+2 votes     reply to comment
nitrofrost667 Dec 2 2008, 8:30pm says:

how do i install it?

+2 votes     reply to comment
Frozencloud Dec 18 2008, 4:05am says:

Will this work with the orginal Dawn of War without any expansions? :(

+3 votes     reply to comment
PoFoks Dec 26 2008, 7:57pm says:

Only Soulstorm.

+4 votes     reply to comment
shutupfool Feb 28 2009, 12:13pm says:

to things ones is question not related to mod 1st like to say dis is well cool question how get pics in my box

+2 votes     reply to comment
shutupfool Feb 28 2009, 2:08pm says:

i downloaded it and it wont let me put it on the disk please help

+2 votes     reply to comment
shinmg92 Jun 5 2009, 2:58am says:

is there a tyranid relic unit?? if it exist, what is that??
anyway... this mod is exactly i've waiting for...(ai mod + tyranid)
i'm really appreciate to you all guys!

+3 votes     reply to comment
Gamer_Goo321 Jun 24 2009, 4:55am replied:

hopfully there is........................................Go Blood Angels

+2 votes     reply to comment
tylerthegreat Dec 4 2009, 2:34pm says:

can they be used in multiplayer and is there a army painter for the tyranids

+2 votes     reply to comment
Morsey Dec 10 2009, 5:40pm says:

I think the Tyranid Relic unit is the Carnifex. I could be wrong...

+2 votes     reply to comment
TheKraize Dec 21 2009, 11:03pm says:

Can I use this with the soulstorm bugfix mod??

+2 votes     reply to comment
tylerthegreat Dec 22 2009, 4:58pm says:

um is there any possible way of going on multi or is is going to be a b**ch with me an f**k up.if so can i uninstall the mod,also one more thing does this also work for dc because if it will stuff up going inline with soulstorm i don't give a s**t about going online with dc.

+2 votes     reply to comment
waffleman99 Jan 14 2010, 12:14pm says:

How would i install it to a separate folder and then copy & paste it to the dawn of war file?

+2 votes     reply to comment
Shpodoinkle Feb 6 2010, 6:50pm says:

Great mod...

Could you make a star wars mod?

You could have the empire with Darth Vader as primary commander, Darth Sidious as secondary commander (he could be a squad, and summon his red bodyguards), TIE fighter as aircraft, scout troopers (the ones from Endor - weapon upgrades could be sniper rifles and infiltration) as your scouts, stormtroopers as basic infantry squad, and then have variations thereupon (like jump troopers and stuff from force unleashed). For vehicles you could have a walker AT-ST, a speeder for light fire support, and a TX-130T fighter tank (look it up on wookiepedia to see it.) as your tank. Your relic unit could be an AT-AT.

They would have strong ranged stats, and large squads with low health.
I think they would be like space marines.

For the rebels you just do stuff. I don't really know much about them, but you might. They would be weak units with strong vehicles - and most of their units could use infiltration.

So yeah... It would be cool if you - or someone else - made a star wars mod. I would but I don't know anything about how to do it.


+3 votes     reply to comment
adragon202 Feb 8 2010, 3:25pm says:

I found a few technical issues with it.

1. You can place the reclamation pools anywhere as apposed to near a strategic point as the description indicates.
2. I noticed that alot of the units have obscene amounts of health, an example would be the rippers, which had almost 6,000 health. I'm not sure how this scales with regular units, but with buildings it makes me kind of etchy, especially if they're supposed to be a swarming distraction.
3. The Will of the Hive units teleport range is larger than their ring indicates.
4. When units trigger explosions they do not trigger the animation to show that the effect went off, just the effect, like enemy units being knocked back. This was really irritating with the suicide bombers.
5. The suicide bomber units (forgot name) don't damage buildings.
6. (just a suggestion) maybe you could make it so the rippers just pop out near the indicated pool, rather than finding an open spot that's in JUST the right place near the pool

This is the coolest mod guys. Keep up the hard work, looking forward to v.6

+2 votes     reply to comment
giam10 Feb 18 2010, 5:32am says:

hi i have done everything what people have sed above and the mob is still not working :( it is ******* me off. plz reply

+1 vote     reply to comment
Admirallotus Jun 4 2010, 1:01pm says:

Fantasic Mod! Tyranids playable on the traditional style of dawn of war, gotta love it!

My only negative comment is the change to AI difficulty levels, if I want to face harder enemys I'll bump it up myself, but if I just want to mess around on it to build a tiny empire, this killed it -_-.
Info on how to disable just the AI diffulty change would be greatly appreciated.(I did find the AI ControlPanel, however it did not revert the style of gameplay the AI has adapted to now.)
Other then that, great job!

+2 votes     reply to comment
mistershooty Dec 19 2010, 12:49am says:

I just discovered this mod and installed it yesterday. AWESOME!!!!!!!!!

I made a mistake. I have SS installed, but I first installed the DC version of Tyranid mod by mistake. Then I tried to launch it and it didn't work. So I realised my mistake (no uninstall possibility for each mod? It just got overwritten by SS tyr mod) and downloaded and installed the SS version of the mod. Bingo it all worked fine. AMAZING work guys! Please make more --- like all four Chaos gods etc. with all daemons etc.

now I can't join normal multiplayer games as it says "different game active". HELP!

+2 votes     reply to comment
mistershooty Dec 19 2010, 12:57am says:

Ah now I notice the multiplay fix for DC but is there a SS one too? Thanks!

+2 votes     reply to comment
JesusCrust36 Mar 20 2011, 11:56pm says:

Hey, just downloaded the mod, it's AWESOME! Just a few problems though...
1. I'm pretty sure that when you use the mod, it erases all your custom army colors previously made, maybe you can fix this, maybe not.
2. Another small thing is that the icons for units and upgrades don't look very similar to the ones originally in the game, not a big deal, but a good fix for a final product.
3. Also some of the attack and death animations could be more animated (ex. sounds and movement), another small thing that would be a good fix for a final product.

Other than that, great job! I'm glad someone finally made an awesome tyranid mod!

+2 votes     reply to comment
xxobot Jul 20 2011, 4:34am says:

Oh I can't resist

+2 votes     reply to comment
SkedarX9 Aug 22 2011, 5:49pm says:

Can you add a Inf units mode to skirmish (like changing the game type) if there is a update for this :l

+2 votes     reply to comment
ClaymoreMD May 31 2012, 1:07pm says:

Wonderful mod!! Does anyone know how to change the Spore colour from pink to for ex. green?

+2 votes     reply to comment
Meleepayne Dec 22 2012, 2:52pm says:

404 D:

+1 vote     reply to comment
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