The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere.  Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable.  And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

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Blog RSS Feed Report abuse Latest News: 0.5b2: Doing the thing

7 comments by zahaqiel on Apr 23rd, 2012

Hey guys,

So 0.5b2, as has been stated previously, is mostly coded.  At the moment a lot of us are wedged between mod work and real life commitments so development is on hold (although I'm doing a bit of UI work which I hope to get in by b2 release).

So our current expectations, based off our coder's schedule is we should be doing internal testing in late May, with a probable release in June.  Probably.

Hopefully that clears up why we've been a bit quiet lately.

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Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

Dec 9, 2011 Full Version 11 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Jul 26, 2008 Full Version 42 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Jul 7, 2008 Patch 4 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Jul 3, 2008 Full Version 18 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

Tyranid Mod v0.401

Mar 11, 2007 Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Tyranid Mod v0.4

Tyranid Mod v0.4

Feb 26, 2007 Full Version 42 comments

--------------- DEscriptION --------------- This modification for Dawn of War adds the Tyranid race, from the tabletop war-game Warhammer 40k from...

Comments  (20 - 30 of 3,504)
buffer2
buffer2 Mar 13 2012, 7:11am says:

we can play it in warhammer 40k dawn of war soulstorm?

+1 vote     reply to comment
soulstormfan
soulstormfan Mar 13 2012, 9:22am replied:

Yes we can!

+2 votes     reply to comment
draggling
draggling Mar 19 2012, 8:18pm replied:

we should all play a tyranids game together in soulstorm. I've done it before with my friend. GAUNTS LAG GAME TO ****

+1 vote     reply to comment
zahaqiel
zahaqiel Mar 21 2012, 3:15am replied:

Depends on your video card(s).

We've done stress tests on that. :P

+1 vote     reply to comment
putin!
putin! Mar 11 2012, 8:34am says:

I like your mod but I think you need to update models and textures.
Just look at andreis work its amazing.

+4 votes     reply to comment
zahaqiel
zahaqiel Mar 16 2012, 9:24am replied:

I have no idea who you're referring to, but there's a certain point at which (a) we're just stressing out people's video cards (and Soulstorm does that enough already), and (b) we'd be making every other model in the game look bad.

Our models for the most part are at a higher polycount and skinning quality than the average models Relic put in the game. We're quite comfortable with that. We're not making Dawn of War 2, nor are we attempting to compete with it. We're attempting to make a race that fits in with the game as is.

+2 votes     reply to comment
draggling
draggling Mar 19 2012, 8:20pm replied:

Couldn't you give the tyranids more titans but they're generally weaker(cut hp/dmg)? It's the tyranid swarm and I would love to have a gigantic floating balloon.

+1 vote     reply to comment
zahaqiel
zahaqiel Feb 21 2012, 11:58pm says:

Intentional. Due to a bug, when enabled it becomes enabled for every race regardless of whether they use it or not. The next release shouldn't have that issue, we're using a different method for creating Influence.

+2 votes     reply to comment
draggling
draggling Feb 26 2012, 5:59pm replied:

Do you mean that all races would need to gain ork resource to progress up the tech tree or it would be on the side as decoration? If it's just showing it and not actually using it couldn't you just show it?

+2 votes     reply to comment
zahaqiel
zahaqiel Feb 29 2012, 12:51am replied:

We could, but a) we prefer to have one race be confusing rather than all of them, and b) we're not using Ork Resource in 0.5b2. So releasing an update to fix it would be relatively pointless, since our next update will replace it entirely.

+2 votes     reply to comment
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