The Tyranid Mod is an ongoing additional race modification for the original Dawn of War series, based on the Tyranid army from the Warhammer 40k tabletop game.

Tyranids are an intergalactic predator race which moves in hivefleets from world to world, devouring all living things and natural resources they can; leaving behind nothing but a barren rock, devoid even of atmosphere. Seemingly without individuals, Tyranids have a single hivemind that spans billions of their genetically-engineered combat organisms. Faceless and implacable, the Tyranid race is unrelenting and unstoppable. And their origins remain a complete mystery.

Although now already featured in Dawn of War 2, the Tyranid Mod Team is still hard at work trying to bring the Tyranids to Soulstorm (and if we can, Dark Crusade as well).

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Unit booklet sneak peek Hive Tyrant 0.5b2 Universal Build Options - Pic 3
Blog RSS Feed Report abuse Latest News: 0.5b3: More Developing

20 comments by zahaqiel on Jan 30th, 2014

Hey folks,

So I've been given a list of most of the 0.5b3 updates from Miros and I thought I'd give you a little inside look at what's going on. This list isn't everything, but it constitutes the majority of what will be the 0.5b3 change list (less the Gargoyles, since they won't be an in-game unit until 0.6).

Things marked with a "" have been completed and/or implemented for testing, things with a "(?)" are things we are considering or need further discussion about their implementation.


  1. Hive Tyrant:
    - Re-animate
    - Center synapse marker
    - Sync kills/deaths
  2. Warriors: Sync kills/deaths
  3. Carnifex: Make missing animations
  4. Trygon: Burrow animation/FX
  5. Gaunts: Create Termagant/Spinegaunt fusion for generic "Gaunt" unit
  6. Buildings:
    - Complete animations
    - "Debris" texture
  7. Fix cover markers


  1. Hive Tyrant: Fix selection volume
  2. Broodlord: Reduce selection circle (?)
  3. Biovore: Fix incorrect projectile FX
  4. Carnifex: Fix incorrect FX
  5. Gargoyles: Weapon FX
  6. Lictors: Add decap animation
  7. Buildings: Death & low-health FX
  8. Footfall FX
  9. Unify weapon FX
  10. Blood FX
  11. Add sounds


  1. Hollow's suggestions:
    - Research time and cost changes (?)
    - Sight range changes
  2. Biovores: Weapon upgrade reduction (?)
  3. Bioplasma (clickable ability):
    - Carnifex (?)
    - Warriors
  4. Genestealers:
    - Upgrade armour on heavy armour research
    - Correct squad names
  5. Race compatibility SCAR code
  6. Zoanthrope: Change Toxic Miasma range(?)
  7. Hive Tyrant:
    - Added Leech Essence ability
    - Remove Catalyst from Tyrant (?)
    - Change Toxic Miasma range(?)
    - Change weapon requirements
  8. Reclamation Pools: Removed Toxic Miasma
  9. Rippers: Reduced FX to equate to 3 rippers
  10. Reclamation Pool: Generator-like lights
  11. Sporemines: Spawn FX
  12. Broodlord: Hypnotic Gaze ability
  13. MaSS/WoN: Redesigned as research
  14. Tiering unit squad cap bug fix


  1. Gargoyles: Fix eye texture
  2. Icons:
    - Fix white border and redesign some
    - Square ability icons (?)

As you can see, there are a lot of changes and new content going into 0.5b3 - and this is just Miros' workload. After these are all completed we still have bug and balance testing and fixes and retesting, and then we ship it to you guys.

Also not included on this list are the new models in the works from Ministry and Heretec (who recently volunteered from the RelicNews forum to help us out) for 0.6. I'm not going to spoiler you on what those are, but new units are in the works.

So still a lot going on, and of course all our staff are doing this in their spare time - so unfortunately, as always, I can't give you guys a release date until we get to the "a few days off" stage. It is coming though!

0.5b2 FAQ:

So we seem to be getting the same three questions over and over from new people downloading 0.5b2. To save time, here they are in short form, with their relevant answers:

Why don't I have a builder?!
Click the button at the centre-top of the UI bar across the bottom.

Why does my build menu go away when I select a unit?! Why doesn't it come back when I de-select that unit?!
Because selecting a unit de-selects the hivefleet - exactly the same as when you click a unit that isn't your builder, you won't have your builder selected.

Why is the AI not doing anything?!
Have you installed the CPU player patch yet?

Downloads RSS Feed Latest Downloads
Tyranid Mod v0.5b2 for Soulstorm

Tyranid Mod v0.5b2 for Soulstorm

Sep 22, 2012 Full Version 221 comments

Please be sure to update your Objective Points mod (see below) -- 0.5 beta 2: The second 0.5 series beta release for Soulstorm. If you have 0.5b1 installed...

Tyranid Mod v0.5b1 for Soulstorm

Tyranid Mod v0.5b1 for Soulstorm

Dec 9, 2011 Full Version 17 comments

0.5 beta 1: The first 0.5 series beta release for Soulstorm EDIT: Note that this has a bugfix you will need to perform to get the most out of 0.5b1

Tyranid Mod v0.45-SS

Tyranid Mod v0.45-SS

Jul 26, 2008 Full Version 44 comments

Latest Tyranid Mod release for Soulstorm - updated from the 0.45 Dark Crusade release. Includes new Soulstorm AI and flyer interaction update (no, that...

Tyranid Mod v0.45-DC Multiplay Fix

Tyranid Mod v0.45-DC Multiplay Fix

Jul 7, 2008 Patch 4 comments

This is a patch that fixes two bugs with the 0.45-DC release - the "Incompatible Game Active" multiplay bug, which prevents people from being able to...

Tyranid Mod v0.45-DC

Tyranid Mod v0.45-DC

Jul 3, 2008 Full Version 21 comments

Latest Tyranid Mod release for Dark Crusade. Includes graphical and gameplay updates - and no longer contains any non-Tyranid models.

Tyranid Mod v0.401

Tyranid Mod v0.401

Mar 11, 2007 Patch 27 comments

Tyranids 401 Release -------------------- Bug fixes - The mod manager now works properly EVERY time. - The heroes mod now works properly with the tyranid...

Post comment Comments  (70 - 80 of 4,056)
Hekreath Aug 7 2014, 3:39pm says:

Hello there i seem to be having a problem, the only options i get when i try to use the hive fleet is this:

Im sorry if im just making a mistake, but i dont seem to have the options showed in the picture ? _ ?

Next the highfleet selection icon doesnt appear:

Agian im sorry if im just misunderstanding something, but any idea why it doesnt work?

+1 vote     reply to comment
frolof Aug 16 2014, 5:06pm replied:

Bothers me aswell. and it seems we wont realyl get an answer for it.

+1 vote     reply to comment
zahaqiel Creator
zahaqiel Aug 17 2014, 9:28am replied:

Apparently the Steam version of SS has already been updated to fix the issue.

+1 vote   reply to comment
pier2 Aug 8 2014, 2:15pm replied:

Hello, you have not misunderstanding, I was playing this mod on the CD version and there where no problem, but since 3 days I have bought the steam version of dawn of war SS, and now I can't build anithing.
I have the same problem than you
Do you have the steam version of DOW SS ?

+1 vote     reply to comment
Hekreath Aug 9 2014, 10:58am replied:

Yea im afraid it do, could it because of that steam ui update thats causingg trouble? if im not mistaken there seems to be the same problem with other mods ; _ ;

+1 vote     reply to comment
zahaqiel Creator
zahaqiel Aug 11 2014, 6:06am replied:

Sorry about the delay in response - been in another city for a few days.

Yes, the recent update for the Steam version of Soulstorm is causing problems. Unfortunately it seems to be affecting pretty much every mod.

+1 vote   reply to comment
droone1 Jul 23 2014, 5:11pm says:

Can you add shooting effects for tyranids from dow2? I can't even see the bullets or bio-bullets or whatever it is... Anyway, this is great mod :)

+1 vote     reply to comment
zahaqiel Creator
zahaqiel Jul 23 2014, 6:21pm replied:

That would involve breaching the Dawn of War 2 EULA and redistributing work that we do not own.

+1 vote   reply to comment
droone1 Jul 24 2014, 1:12pm replied:

Can you at least make them visible somehow?

+1 vote     reply to comment
zahaqiel Creator
zahaqiel Jul 24 2014, 2:14pm replied:

That would be all the "Fix FX" items in the to do list we put up in the current news item. We're down to the last unit that needed updating last I'd heard.

+2 votes   reply to comment
Lord_Cylarne Online
Lord_Cylarne Aug 9 2014, 3:18pm replied:


+1 vote     reply to comment
alpotenciano Jul 22 2014, 10:50pm says:

This mod is pretty neat, but whenever I play against the Tyranids (AI controlled), they don't seem to bother building any else other than Genestealers and spore mines. Is there a way to make them actually do anything else?

+1 vote     reply to comment
zahaqiel Creator
zahaqiel Jul 23 2014, 3:43am replied:

Have you used the CPU player patch? The link for it is in the news post.

+1 vote   reply to comment
Guest Jul 23 2014, 5:57am replied:

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