Dawn of War: Professional (DoWPro) is a mod for the Dawn of War franchise that has been developed over many years, and is based on the Warhammer 40000 universe. The mod aims to enhance the multiplayer experience by incorporating intelligent gameplay design and balance with the exciting and spectacular game that is Dawn of War.

No longer will units become obsolete as you gain higher tech, and no longer will you have to spam a certain 'overpowered' unit in order to win.
In DoWpro strength through diversity is promoted, and with the return of the 'hard counter' system from the original Dawn of War game, DoWPro offers the player many different choices on their path to victory.

The latest version of DoWPro is for the third and last Dawn of War expansion: SoulStorm. Boasting nine completely unique races to choose from, DoWpro: SS offers a huge amount variety.

Key Features of the Mod:

- You can now use Wargear in multiplayer and skirmish games.
- The all-famous skirmish mod and the ever useful camera mod already included.
- Exciting and fun gameplay that differs greatly from SoulStorm in ways of how you research abilities and use your units.
- New graphics and visuals for every race.
- Sizeable community of its own, and can be played through the Steam Group, Hamachi Server, or Direct-IP.
- New units for almost every race.
- You can easily switch between DoWpro and standard SoulStorm through the in-game 'Game Manager'.
- A complete and instructional set of manuals to let you know every aspect of the mod and the armies.


- For DoWpro: SS you need SoulStorm, patched to version 1.20. For Steam users it is required its very own latest version.

Be sure to check out Z15.invisionfree.com for more details.

Where to Get Support and Meet Players

If you have any technical issues, or are just looking for a couple of games. please join us on the Steam Group or in our Discord channel!

The Steam Group



The DoWPro mod uses some material which belongs to some other mods. Some of them, are totally exclusive and cannot be taken out without the authorisation of the team leader of the mod that created the material which has been added. DoWPro mainly uses the following models from the following mods:

- Firestorm over Kronus.
- Purgation of Kaurava.
- Witch Hunters: Adepta Sororitas Mod.

To be more specific. In the case of the Witch Hunters: Adepta Sororitas Mod, there has been an exclusive deal from both mod team leaders (that is, between Korbah, Friedric_P and KRMZ). If, by any circustamce you take any of these models or content from DoWPro, which belong to the Witch Hunters: Adepta Sororitas Mod you are not allowed to public it in your mod unless you have real authorisation from Friedric_P and KRMZ, the mod team leaders from the Witch Hunters: Adepta Sororitas mod.

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After a long while, 3.61 will be released soon, most likely during these two weeks as I still gotta wait for some small things to be done. Regarding the art assets (that is, the retexture of weapons for Space Marines and Chaos) I will move it up pending for the 3.62 version, which will focus more on these things and setting everything up so everything will be ready for when the swarm comes.

So heres the changelog:


- AI tweaks.
- Some icons have been changed, specially the ones that specifically tells the player which Tier level are they entering. Same with LPs icons.
- Fixed the tooltips for all versions regarding the implementation of Cyrene's Temple map (for Steam users).
- Fixed several tooltips related to heavy weapon choices, their range and effectiveness.
- Fixed several tooltips related to what building produces which squads.
- Fixed a shadow map issue for the map Blood River remix.
- Included the map Outer Reaches Remix.


- Rhino: 1 Slot instead of 2. Decreased its Req and Energy cost from 160/180 to 140/140.
- Max Heavy Weapons Research: Changed so it now requires either Vehicle Building or Sacred Artifact.
- ASM- ASM Sergeant: Melee charge range increased from 5 to 15. Fixed the ASM Sargeant not having the same jumpack fx as the rest of his squad.
- Skull Probe: Changed its HP decay from -1.5 to -1.45.
- Tactical Sergeant: Increased melee charge range from 5 to 10.
- Scouts: Changed completly the icon for Scouts so the infiltration icon blends in better. Sniper Rifle damage increased vs inf_low from 60 to 70.
- Land Speeder: Implemented Heavy Flamer as weapon option, unlocked after building Sacred Artifact.


- Rhino: 1 Slot instead of 2. Decreased its Req and Energy cost from 160/180 to 140/140.
- Max Heavy Weapons Research: Changed it so it now requires Machine Pit.
- Fixed the Daemonic Pressence icon research which did have the same icon as the Daemon Prince Demonic Roar.
- Changed the texture for all Bolt pistols (more to come if a texturer shows up.)
- Fixed the Missile Launcher Turret not having the same damage values as the SM.


- Guardian squad: Fixed a small inconsistency between the minimum and maximum damage bonus the Shuriken Bladestorm ability granted.


- Burna Bomb: Requirements changed so now it requires Pile Of Guns instead of Vehicle Building. Decreased its Ork Pop requirement from 46 to 36. Decreased its damage from 1400/1000 to 500/500. Increased its damage vs overall buildings from 50/80/100 to 200. Decreased its countdown from 10 to 6 secs. Increased its radius from 15 to 18.
- Wartrak - Bomb chucka range increased from 30 to 35.
- Fixed an fx issue with the Ard Boyz Power Klaw.
- Stormboyz: Increased melee range from 8 to 10.


- Kasrkin: Double time, MARCH! ability moved from T2 to T1.5. They take 2 slots in transport.
- Fixed the Missile Launcher Turret not having the same damage values as the SM.
- Guardsmen: Plasma Gun now requires Will of the Emperor research.


- Necron Warriors: Increased energy cost from 40 to 45.
- Immortals: Increased damage vs inf_low from 13.6 to 26.12. Doubled their overall damage vs demons, monsters and all building types. Increased loadout from 3 to 4 members up to a maximum of 5.
- Builder Scarabs: Increased its cost from 60 to 70. Decreased reinforcement cost from 20 to 15.
- Forbidden Archive: Decreased its HP from 1800 to 1600.
- Summoning Core: Decreased its HP from 1800 to 1600.
- Generators: Increased their timer scaling from 8 to 10 seconds. Increased initial energy cost from 0 to 5.
- Changed so now Listening Posts will be able to be selected as Teleporting location instead of Generators.
- Necrontyr Pillar: Decreased the energy cost to raise it from 80 to 60.
- Deceiver: Disabled his ranged attacks. Added a new research called Deceiver's Awakening, which brings back his ranged attacks. 50 Energy/30 secs.
- Implemented a new fx for Necron pre-teleportation.


- Kroot Hound: Decreased its damage vs veh_low targets from 25 to 15, veh_med from 15 to 10 and veh_high from 5 to 2.
- Vespid: Reduced their jump charge from 90 to 60 and their jump cost from 40 to 30. Decreased their melee damage vs building_low from 49.5 to 30.5.
- Skyray: Decreased range from 40 to 35. Increased jump charge time from 45 to 90.
- Shield Drone: Changed its armor from inf_low to inf_med.
Gun Drone: Changed their armor from inf_low to inf_heavy_high. Decreased their damage vs inf_low from 46.700001 to 26.70001.
- Broadside Battlesuits: Increased their morale damage from 12 to 24 with its Railgun. Increased movement speed from 14 to 15.
- Fixed Hunter's Ferocity research time which was set to 36 secs instead of 30.


- Tweaked slightly the overall size for all buildings.
- Decreased the time for the Listening Post Dark Lance from 30 to 15 secs.
- Slaves: Decreased their build time from 10 to 5 seconds.
- Wargear: Splinter Cannons research moved to the Hall of Blood.
- Wargear: Power Scythes and Agonisers researches moved to Wych Cult Arena.
- Squad Leaders: They all now add a small morale regeneration value. Increased their accuracy in close combat from 0.65 to 0.7.
- Raider: Increased build time from 28 to 30 secs.
- Beastmaster, Warrior and Wych leader: Changed their armor value from inf_high to inf_heavy_low.
- Haemonculus: Available after T2 instead of T2.5. His researches no longer increase his Req/Energy and buid time. Torture Mastery research requires Wych Cult Arena and Vehicle Building while Soul Destruction research requires Hall of Blood and Vehicle Building.
- Vehicle Building: Decreased its build time from 50 to 45 secs.
- Terrorfex Grenade: Increased its range from 20 to 22.
- Decreased the time for the Gruesome Talisman and Slave Graveyard from 30 to 15 secs.
- Fixed several instances where Power Scythes did not have the same values between its squad leaders.
- Fixed an inconsistency with the weapon damage for the Wych Leader and her upgradeable weapon.
- Fixed the Haywire Bomb fx using the same one from the Eldar.
- Decreased the research time for both Power researches from 60 and 95 secs to 20 secs both.
- Scourges: Max range decreased to previous versions. Changed their formation for better pathing. Decreased their build time from 14. to 12.5.


- Starting pop cap increased from 8 to 9.
- Adeptus Arbites: All benefits they gain from other researches have been moved into a new single research - Adeptus Arbites Veterancy Research - available from the HQ on T2. No longer have access to Phosphor Grenades. Added Adeptus Arbites with Grenade Launcher. Shotgun Arbites moved from T1 to 1.5. Increased their squad loadout on T1 from 3 to 5. Entrench Shields ability is now a passive ability. Decreased the reload time in close combat from 1.5 to 1.1. Decreased close combat accuracy from 0.65 to 0.55.
- Canoness: Moved her wargear to the Pristine Sanctuary. Healing ability regeration decreased from 38 to 30. Wargear grants +15 Faith instead of +10. Jumpack research Req cost increased from 60 to 80. Adds now +10 secs build time.
- Confessor: Decreased from 900 to 850 his hitpoints. Reduced his armor_minimum from 5 to 0.
- Imagifer: Decreased Energy cost from 20 to 15. Increased sight radius from 25 to 30. Reduced her Faith addition from 10 to 5. Has a sharecap with Sister Hospitaller of 3. Seal of Purity ability radius increased from 15 to 18. Now gains HP bonuses through Health research instead of Commander research. Moved from the Infantry building to the HQ.
- Hospitaller: Now gains Leadership Aura. Changed armor from inf_high to inf_heavy_low. Adds +5 Faith. Has a sharecap with Sister Imagifer of 3. Moved from the Infantry building to the HQ.
- SoB tacts: inf_heavy_low now instead of inf_high. Req cost increased from 35 to 40. Storm Bolter now is affected by Blessed Ammunition instead of Optics research.
- Seraphim: Inf_heavy_low now instead of inf_high. 290 HP. Increased Req cost by +5. Increased maximum range from 23 to 25. Increased their accuracy from 0.6 to 0.7. Decreased their reinforce multiplier from 1.95 to 1.76.
- Repentia: Increased accuracy from 0.65 to 0.75. Righteous Fervor requires Zealot charge now; research moved to T3.
- Retributors: Fixed a bug that did not make scale their Heavy Bolters nor their Multimelta with the Optics research. They take 2 slots in transport.
- HQ: Tier 2 and 3 researches moved there. Added 3 new addons for the HQ - Heavy Bolter Turrets Left and Right and Sensor Array.
- Martyrs Gift changed so it only affects Confessor, Imagifer and Hospitallers.
- Heavy Weapon Research removed. All SoB tacs, Retibutors and Celestians gain +1 Heavy Weapon after Tier 2. Seraphims gain +2.
- Removed Heart of the Pure/Faithful researches.

- Repressor Tank: Removed from Vehicle building. 1 slot instead of 2. Req cost decreased from 170 to 160.
- Immolator: Decreased Heavy Flamer damage vs inf_med and inf_high, increased Heavy Bolter accuracy from 0.5 to 0.65.

3.61 - Slowly, but getting there

3.61 - Slowly, but getting there

News 0 comments

After more than a bit of a month, how about some news?

3.61 - Still on the making

3.61 - Still on the making

News 3 comments

Here, more news about the update!. Check out and for all what is worth, read it, geez.

3.61 Oh crap, delay!

3.61 Oh crap, delay!

News 0 comments

Unexpected problems galore!. Check out the news!. I myself prepared the salt.

3.61 Changelog + A bit of info

3.61 Changelog + A bit of info

News 3 comments

Changelog for the new version plus ONE little question answered. Wanna know which, well keep reading.!

RSS feed Downloads
DoWPro: SoulStorm 3.61 Update

DoWPro: SoulStorm 3.61 Update

Patch 2 comments

New version for the mod, contains several bug fixes and tweaks on balance. In order to install it you must have only Dawn of War - SoulStorm PATCHED to...

DoWPro: SoulStorm 3.59

DoWPro: SoulStorm 3.59

Full Version 2 comments

New version for the mod, contains several bug fixes and tweaks on balance. In order to install it you must have only Dawn of War - SoulStorm PATCHED to...

DoWpro: Dark Crusade 3.41 Hotfix

DoWpro: Dark Crusade 3.41 Hotfix

Patch 3 comments

The 3.41 hotfix for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 and DoWpro: DC 3.40 to run correctly. After installing...

DoWpro: Dark Crusade 3.40

DoWpro: Dark Crusade 3.40

Full Version 2 comments

The 3.40 full release version for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 to run correctly.

DoWPro: Winter Assault 1.66 Hotfix

DoWPro: Winter Assault 1.66 Hotfix

Patch 0 comments

This is a Hotfix for DoWPro: Winter Assault 1.60, after installed, you'll have the latest and final version of WApro.

DoWPro: Winter Assault 1.60

DoWPro: Winter Assault 1.60

Full Version 0 comments

This is the main installer for WApro (DoWpro for Winter Assault), version 1.60. Please be sure download the 1.66 hotfix as well, and install it after...

Comments  (0 - 10 of 573)

Hey Hollow i was wondering if this mod is compatible with the Soulstorm Campaign?

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H0LL0W Creator

Unfortunately nope, its not compatible. If you enable it you will most likely get a crapton of crashes.

Reply Good karma+1 vote

Почему Сестры Битвы имеют максимальный лимит пехоты 24, когда у остальных фракций 26?

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H0LL0W Creator

Возможно, ошибка; она будет зафиксирована на 3,62

Reply Good karma+1 vote

Hey I have a quick question! I'm a noob so I don't understand what the low/med/high stand for in the DPS charts in the manuels/autowiki. Can someone explain please?
Also, this is a great mod, thank you to the makers I really enjoy it.

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H0LL0W Creator

Right on the DPS charts if you see a weapon that has a bigger damage output than the average it means that is very effective against that armor type. To put up some examples of armors and what squads use it, heres a small list:

- inf_low - All builders.
- inf_med - Normally used for Guardsmen or starting units (Cultists)
- inf_high - Used for Orks, Eldar and Dark Eldar mainly
- inf_heavy_low - Used mainly for Tau and SoB, used as well for Kasrkin.
- inf_heavy_med - The average armor, also called MEQ armor. Used mainly for Space Marines, Chaos and Necron.
- inf_heavy_high - Terminator armor.
- veh_ultra_low - Rare armor, used only on a very few things (Necron scarabs)
- veh_low - Used mainly on fast but very mobile units. Example: Landspeeder and Sentinel.
- veh_med - Most "common" armor, used on every single vehicle.
- veh_high - Used on few vehicles such as the Land Raider.
- monst_low - Monster armor, used mainly on Krootox/Greater Knarloc.
- monst_med - Daemon armor, used on Horrors/PSM/Obliterators.
- monst_high - Used on the highest Daemon type of units, Bloodthrister and Avatar.
- Comm - Commander armor.
- buld_low - genetors and Listening Posts.
- build_med - most production buildings use it.
- build_high - HQs for the most part.

Reply Good karma+2 votes

Thank you for the clarification! Keep it up.

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H0LL0W Creator

Because the Guest has been kind to ask and because I considered that it will be a hassle to read, let alone scroll down through the articles to look at it, I will post the whole deal about getting games with other guys at the community, just as reminder:

We have set up a Discord channel, heres a quick and small tutorial about how to join in and ramble this business.

First of all, taken in consideration that the browser version takes a lot of memory, it is recommended to install the program straight away. You can do it here - Discordapp.com

Right after you have downloaded it, create an account and all that yabba dabba.

After you have done that and once you have the program running, just simply click here - Discord.gg

Reply Good karma+2 votes

Would it be possible to post the different menus on your images so we may preview them before the installation? Alternatively, could you simply tell me how to change that option? Finally thank you for this amazing mod and I was also wondering where I can find people to play with?

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H0LL0W Creator

We got a Discord channel settled for games, please check the news.

About the menu thing I will do something about it. Though the only way to change it is through the 3.59 installer (as far as I know.)

Reply Good karma+1 vote
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