Dawn of War: Professional (DoWPro) is a mod for the Dawn of War franchise that has been developed over many years, and is based on the Warhammer 40000 universe. The mod aims to enhance the multiplayer experience by incorporating intelligent gameplay design and balance with the exciting and spectacular game that is Dawn of War.

No longer will units become obsolete as you gain higher tech, and no longer will you have to spam a certain 'overpowered' unit in order to win.
In DoWpro strength through diversity is promoted, and with the return of the 'hard counter' system from the original Dawn of War game, DoWPro offers the player many different choices on their path to victory.

The latest version of DoWPro is for the third and last Dawn of War expansion: SoulStorm. Boasting nine completely unique races to choose from, DoWpro: SS offers a huge amount variety.

Key Features of the Mod:

- You can now use Wargear in multiplayer and skirmish games.
- The all-famous skirmish mod and the ever useful camera mod already included.
- Exciting and fun gameplay that differs greatly from SoulStorm in ways of how you research abilities and use your units.
- New graphics and visuals for every race.
- Sizeable community of its own, and can be played through the Steam Group, Hamachi Server, or Direct-IP.
- New units for almost every race.
- You can easily switch between DoWpro and standard SoulStorm through the in-game 'Game Manager'.
- A complete and instructional set of manuals to let you know every aspect of the mod and the armies.

Requirements:

- For DoWpro: SS you need SoulStorm, patched to version 1.20. For Steam users it is required its very own latest version.

Be sure to check out Z15.invisionfree.com for more details.

Where to Get Support and Meet Players

If you have any technical issues, or are just looking for a couple of games. please join us on the Steam Group or in our Discord channel!

The Steam Group

Discord.gg

DISCLAIMER - TERMS OF USE

The DoWPro mod uses some material which belongs to some other mods. Some of them, are totally exclusive and cannot be taken out without the authorisation of the team leader of the mod that created the material which has been added. DoWPro mainly uses the following models from the following mods:

- Firestorm over Kronus.
- Purgation of Kaurava.
- Witch Hunters: Adepta Sororitas Mod.

To be more specific. In the case of the Witch Hunters: Adepta Sororitas Mod, there has been an exclusive deal from both mod team leaders (that is, between Korbah, Friedric_P and KRMZ). If, by any circustamce you take any of these models or content from DoWPro, which belong to the Witch Hunters: Adepta Sororitas Mod you are not allowed to public it in your mod unless you have real authorisation from Friedric_P and KRMZ, the mod team leaders from the Witch Hunters: Adepta Sororitas mod.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

So keeping it simple, the mod is still worked on, more bugfixes and stuff are coming out as we have planned.

Thing is, right now we are lacking someone for the texturing process, due to these real life constraints the guy working behind the retexturing of weapons has to stop for now, so in the meantime we are searching off for anything that is amiss balance-wise.

Without further explanation, heres the changelog which has grown up, but is still a work in progress.

CHANGELOG

GENERAL

- AI tweaks (need further testing and people!).
- Some icons have been changed, specially the ones that specifically tells the player which Tier level are they entering.
- Changed the addon of LPs icon to specify their actual nature.
- Fixed the tooltips for all versions regarding the implementation of Cyrenes Temple map (for Steam users). - Fixed a shadow map issue for the map Blood River remix.



Space Marines

- Decreased in 2 the Heavy Weapon options for the Assault Space Marines. They obtain the +2 right back after the player finishes Heavy Weapons Increase research.



Chaos Space Marines

- Fixed the Daemonic Pressence icon research which did have the same icon as the Daemon Prince Demonic Roar.
- Changed the texture for all Bolt pistols (more to come if a texturer shows up.)



Eldar

- Fixed a small inconsistency between the minimum and maximum damage bonus the Shuriken Bladestorm ability granted.



Tau

- Fixed the second Kroot melee research time cost (decreased its time from 36 to 30 seconds.)
EXPERIMENTAL- Changed the armor type from inf_high to inf_heavy_low to the Kroot Hound.
EXPERIMENTAL- Increased the charge range from 10 to 12 for the Krootox.



Dark Eldar

- Decreased the time for the Listening Post Dark Lance from 30 to 15 secs.
- Decreased the time for the Gruesome Talisman and Slave Graveyard from 30 to 15 secs.
- Fixed the ranged attack range for Hellions and Whyches that affected negativelly the AI.
- Fixed the Haywire Bomb fx using the same one from the Eldar.
- Decreased the research time for both Power researches from 60 and 95 secs to 20 secs both.
- Increased the time for Heavy Weapons research from 30 to 45 secs.



SoB

- Adeptus Arbites: They become pop 2. All benefits they gain from other researches have been moved into a new single research - Adeptus Arbites Veterancy Research. Available from the HQ on T2. No longer have access to Phosphor Grenades. Added Adeptus Arbites with Grenade Launcher. Added a reinforceable member to the squad. Entrench Shields ability is now a passive ability. Increased the range of Shotgun from 15 to 18. Decreased the reload time in close combat from 1.5 to 1.1.
- Canoness: Moved her wargear to the Pristine Sanctuary. Healing ability regeration decreased from 38 to 30.
- Confessor: Decreased from 900 to 850 his hitpoints. Reduced his armor value (armor_minimum) from 5 to 0.
- Imagifer: Increased sight radius from 25 to 30. Reduced her Faith addition from 10 to 5. Has a sharecap with Sister Hospitaller of 3.
- Hospitaller: Moved from HQ to infantry building. Now gains Leadership Aura. Changed armor from inf_high to inf_heavy_med. Adds +5 Faith. Has a sharecap with Sister Imagifer of 3.
- Regular SoB Storm Bolter squads now are affected by Blessed Ammunition instead of Optics research.
- Seraphim: Inf_heavy_low now. 3 pop. Increased cost of both Req and energy +5. Increased maximum range from 23 to 25. Increased from 0.6 to 0.75 their accuracy. Increased by +2 instead of +1 the amount of heavy weapon options they get after Tier 2.
- Repentia: Increased accuracy from 0.65 to 0.75. Righteous Fervor requires Zealot charge now; research moved to T3.
- Fixed a bug that made the Retributor squad not scale their Heavy Bolters nor their Multimelta with the Optics research.
- HQ: Tier 2 and 3 researches are there to stay. Added 3 new addons for the HQ - Heavy Bolter Turrets Left and Right and Sensor Array.
- Martyrs Gift changed so it only affects Confessor, Imagifer and Hospitallers.
- Heavy Weapon Research removed. All SoB tacs, Seraphims, Retibutors and Celestians gain +1 Heavy Weapon after Tier 2.
- Removed Heart of the Pure/Faithful researches. Added an add-on for the Infantry building that adds +30 Morale points for all SoB squads and adds +15 Faith.
- Repressor Tank removed from Vehicle Building.
- Immolator: Decreased Heavy Flamer damage vs inf_med and inf_high, increased Heavy Bolter accuracy from 0.5 to 0.65.


3.61 Oh crap, delay!

3.61 Oh crap, delay!

News 0 comments

Unexpected problems galore!. Check out the news!. I myself prepared the salt.

3.61 Changelog + A bit of info

3.61 Changelog + A bit of info

News 3 comments

Changelog for the new version plus ONE little question answered. Wanna know which, well keep reading.!

3.60 - Final Changelog

3.60 - Final Changelog

News 4 comments

This is what you are going to find in the NEXT (yes, next - not final) version for the mod.

Wanna help with the AI?. Get in here!.

Wanna help with the AI?. Get in here!.

News 5 comments

Oh my, more news and progress. Want us to help with the AI?. This is your chance!.

RSS feed Downloads
DoWPro: SoulStorm 3.60 Update

DoWPro: SoulStorm 3.60 Update

Patch 9 comments

New version for the mod, contains several bug fixes and tweaks on balance. In order to install it you must have only Dawn of War - SoulStorm PATCHED to...

DoWPro: SoulStorm 3.59

DoWPro: SoulStorm 3.59

Full Version 1 comment

New version for the mod, contains several bug fixes and tweaks on balance. In order to install it you must have only Dawn of War - SoulStorm PATCHED to...

DoWpro: Dark Crusade 3.41 Hotfix

DoWpro: Dark Crusade 3.41 Hotfix

Patch 3 comments

The 3.41 hotfix for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 and DoWpro: DC 3.40 to run correctly. After installing...

DoWpro: Dark Crusade 3.40

DoWpro: Dark Crusade 3.40

Full Version 2 comments

The 3.40 full release version for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 to run correctly.

DoWPro: Winter Assault 1.66 Hotfix

DoWPro: Winter Assault 1.66 Hotfix

Patch 0 comments

This is a Hotfix for DoWPro: Winter Assault 1.60, after installed, you'll have the latest and final version of WApro.

DoWPro: Winter Assault 1.60

DoWPro: Winter Assault 1.60

Full Version 0 comments

This is the main installer for WApro (DoWpro for Winter Assault), version 1.60. Please be sure download the 1.66 hotfix as well, and install it after...

Post comment Comments  (0 - 10 of 562)
H0LL0W Creator
H0LL0W

Replay Featurette 1; its a start - Steamcommunity.com

Reply Good karma+1 vote
Guest
Guest

Hello! I wanted to ask - will mod team introduce some new models and/or hi-res textures for Space Marines and some other races?

Reply Good karma Bad karma+2 votes
H0LL0W Creator
H0LL0W

Who knows.

Reply Good karma+2 votes
Drop_pod
Drop_pod

How about adding this?
Moddb.com

Reply Good karma Bad karma+1 vote
Flameroran77
Flameroran77

So, for a shmuck like me that bought Gold edition and Winter assault, and can't afford Dark Crusade or Soulstorm, is there any way to get v1.66 to work for me? I'm guessing no, seeing as there's no need to support it, but... Just hoping there is.

Reply Good karma Bad karma+1 vote
H0LL0W Creator
H0LL0W

Look for the last patch available for Winter Assault (if your copy is retail - look over the patchesscrolls). If the copy is from Steam then just simply install 1.60 and then 1.66.

Reply Good karma+1 vote
super71
super71

Why do building take like 3 hits and explode ? This seems to be the most realistic dow mod yet besides this little issue. A single war boss can walk up and smack a stone turret placement 4 times and it explodes ?

Also would it be possible to show damage output for buildings for ig kinda similar to how units show damage output ? Also maybe give ig another add-on to their buildings that part is very unique to your mod and i really love it. Keep up the good work hell of a good job so far.

Reply Good karma Bad karma+1 vote
super71
super71

Yeah orks wrek **** with no vehicles required, slugga boys do like double the damage of ig units and only cost 20 more, they also have higher hp. This mod needs rebalanced.

Reply Good karma Bad karma+1 vote
quaerendo
quaerendo

Guys, I must say I love your mod very much, but there is one issue...Tau are broken. Their sight range is sh*t in comparison even with Orks. ORKS! And no research can fix this. Orks shooting infantry units easily outrange pathfinders that used to be very good scouts with a decent sight range. They're supposed to be good range fighters, amirite? Why did you do that to them? :(

Reply Good karma Bad karma+1 vote
H0LL0W Creator
H0LL0W

You playing against the AI...?.

Reply Good karma+1 vote
quaerendo
quaerendo

Um, yes, why?

Reply Good karma Bad karma+1 vote
H0LL0W Creator
H0LL0W

Here are some facts to you:

- Tau havent been changed balance-wise. They are still top notch with range, which for instance their basic sight range is 27 compared to the average Ork range which is 20.

- Fire Warriors have their accuracy at 0.7, which is very high compared to other basic infantry squads. The average Ork accuracy is 0.4.

- Tau are meant to mix your units to effectively deny the opponent, so its always good to have at least one squad of Fire Warrior and Kroot (use cannibalize, always), then if you see Ard Boyz use Stealth Suits to deny him or for the rest just use Vespid.

- The main armor Fire Warriors (to say an example)is inf_heavy_high, which is exactly Terminator-like armor, and thats a tell on how cool they are resisting damage.

- Protip: To defeat the Cyberdemon, shoot at it until it dies.

So you are doing something really really wrong at your end, probably focusing on one type of unit, perhaps.

Reply Good karma+1 vote
quaerendo
quaerendo

It seems like I was misunderstood. I didn't tell that Tau suck at all, and if you thought that was my message - my apologies.
But still I can't understand how orks were able to shoot while standing out of my range sight. My fire warriors, pathfinders and commander stood near the point, in purpose of experiment I gave them all infantry upgrades, and then orks attacked. The problem is - their shooting units were standing out of my sight and they were able to shoot me - I had to push forward to get them off. Either they got a unit that has very large range sight, or their infantry has a range sight bigger that Tau have.
They had good sight range in vanilla. Playing them in DoWPro feels like i'm blind.
"- The main armor Fire Warriors (to say an example)is inf_heavy_high, which is exactly Terminator-like armor"
Adeptus Mechanicus and 1st companies of all spehs mehreens chapters cry tears of shame. Their precious tactical dreadnought armor isn't such an exclusive thing anymore :(
"- Protip: To defeat the Cyberdemon, shoot at it until it dies."
No ****, Sherlock.

Reply Good karma Bad karma+1 vote
H0LL0W Creator
H0LL0W

Also, another thing to keep in mind (which I forgot, sorry).

The AI tends to weirdly shoot off-range and regardless of any tweaks it will do so with everything. Its one of the "gifts" Relic gave when to make the AI even more cheesy.

Thing that against another player it doesnt happen, really.

Another thing (this one is a correction). While Fire Warriors have inf_heavy_high as their primary armor, they also have inf_heavy_low. This translates on them very susceptible to Heavy Bolters and Plasma weaponry.

Reply Good karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Dawn of War
Developer
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Style
Theme
Sci-Fi
Players
Multiplayer
Embed Buttons
Link to DoWPro by selecting a button and using the embed code provided more...
DoWPro
Statistics
Last Update
Watchers
268 members
Downloads
6
Articles
24
Reviews
20