Dawn of War: Professional (DoWPro) is a mod for the Dawn of War franchise that has been developed over many years, and is based on the Warhammer 40000 universe. The mod aims to enhance the multiplayer experience by incorporating intelligent gameplay design and balance with the exciting and spectacular game that is Dawn of War.

No longer will units become obsolete as you gain higher tech, and no longer will you have to spam a certain 'overpowered' unit in order to win.
In DoWpro strength through diversity is promoted, and with the return of the 'hard counter' system from the original Dawn of War game, DoWPro offers the player many different choices on their path to victory.

The latest version of DoWPro is for the third and last Dawn of War expansion: SoulStorm. Boasting nine completely unique races to choose from, DoWpro: SS offers a huge amount variety.

Key Features of the Mod:

- You can now use Wargear in multiplayer and skirmish games.
- The all-famous skirmish mod and the ever useful camera mod already included.
- Exciting and fun gameplay that differs greatly from SoulStorm in ways of how you research abilities and use your units.
- New graphics and visuals for every race.
- Sizeable community of its own, and can be played through the Steam Group, Hamachi Server, or Direct-IP.
- New units for almost every race.
- You can easily switch between DoWpro and standard SoulStorm through the in-game 'Game Manager'.
- A complete and instructional set of manuals to let you know every aspect of the mod and the armies.


- For DoWpro: SS you need SoulStorm, patched to version 1.20. For Steam users it is required its very own latest version.

Be sure to check out Z15.invisionfree.com for more details.

Where to Get Support and Meet Players

If you have any technical issues, or are just looking for a couple of games. please join us on the IRC chat channel "#dowpro" on the "quakenet" server , either by using an IRC client such as MIRC, Chatzilla (a firefox plug in), or by using our webclient.

The Steam Group

It is also a great way to meet people (and players), just click in the tittle and join!.


The DoWPro mod uses some material which belongs to some other mods. Some of them, are totally exclusive and cannot be taken out without the authorisation of the team leader of the mod that created the material which has been added. DoWPro mainly uses the following models from the following mods:

- Firestorm over Kronus.
- Purgation of Kaurava.
- Witch Hunters: Adepta Sororitas Mod.

To be more specific. In the case of the Witch Hunters: Adepta Sororitas Mod, there has been an exclusive deal from both mod team leaders (that is, between Korbah, Friedric_P and KRMZ). If, by any circustamce you take any of these models or content from DoWPro, which belong to the Witch Hunters: Adepta Sororitas Mod you are not allowed to public it in your mod unless you have real authorisation from Friedric_P and KRMZ, the mod team leaders from the Witch Hunters: Adepta Sororitas mod.

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Progress - New 1v1 map added! Another Comparisson Ah dont mind me...
Blog RSS Feed Report abuse Latest News: 3.60 Update Progress and Changelog

5 comments by H0LL0W on Sep 27th, 2014

So I guess I left this place without news, and you guys deserve it.

So first things first, 3.60 will be the Final Version, no turning back from here, so expect an even bigger polished version.

Second of all, the progress is slow as hell because we want to make sure that the AI works as better as it did from 3.59.58. Not to mention as well that the manuals are being reworked to fit in the changes done through all these versions - and yes, that also includes that Dark Eldar and Sisters of Battle will have their own manual, too.

So, you also want the final changelog for 3.60 too?. Here, have at it:


- Last batch of icons totally redone for all races.
- AI completly reworked and 100% stable for all 9 races.
- Manuals totally reworked, including manuals done for Dark Eldar and Sisters of Battle.
- English tooltips totally revised (thanks to Azarael` from Mod DB).
- Fixed many inconsistencies between armor types and tooltips in-game and in code.
- Now all 9 races show (almost) all their respective units and HQs on the Army Painter section.
- Fixed how certain squads speech lines were too loud compared to others.
- Re-added the map Blood River Remix.
- Added a new 1v1 map - Refinery.
- Added a new 2v2 map - Water Station.


- Added Black Templars as a teamcolorable army.
- Changed the Grey Knights spell icon as it was the same as one from the Eldar.
- Added Assault Cannon for Dreadnought as a heavy weapon option. Decreased its hardcap from 6 to 4.
- Fixed the Land Speeder marines not showing up correctly with any team colorable army.


- Added the 1st Albion Mechanised as a teamcolorable option.
- Added a healing aura ability for Kasrkin Sargeant, unlockeable on T2. This healing aura ONLY affects the Kasrkin squad.
- Removed the accuracy penalty in Fire in the Move (or FoTM) for the Guardsmen Grenade Launcher as it was not working properly. Heavy Weapon Specialization Research now increases the damage Guardsmen Grenade Launchers do from 1.25 to 1.4.
- Fixed an issue with the fx for the Power Sword from Kasrkin Sargeant whenever he moved.
- Fixed an issue which the Commissar did not show up his Power Sword as primary close combat weapon.
- Increased the morale damage of the Chimera Heavy Bolter from 5 to 12.
- Fixed a bug from the Leadership ability for both Guardsmen and Kasrkin Sargeants that did not allow any damage bonuses to the squad.


- Added the Thousand Sons as a teamcolorable army.
- Fixed the lack of icon for the Tainted Auspex entity.
- Fixed the lack of icon that the Chaos Lord Desecrated Standard ability had once summoned.
- Fixed the lack of animation death for the Desecrated Standard. Now it simply dissappears.
- Added new voicelines for the Icon Bearer.


- Fixed the Seer Council icon not being shown properly at the Hero UI. (It used the old warlock icon which seemed to collide with the icon redone).


- Added the Farsight Enclave as a teamcolorable option.
- Fixed the Snare Trap icon whenever the Tau Commander deployed it.


- Changed the minimum_update_radius for the Looted Tank from 1 to 5.
- Added new voicelines for the Ard Boyz.


- Essence of the Deciever: Increased his cost from 220 to 240. Increased build time from 50 to 57 seconds. Decreased speed from 23 to 20. Increased setup time of his ranged weapon from 0.4 to 1.5.
- Increased the speed movement of the Nightbringer from 23 to 25.
- Reduced the cost of Forbidden Archive from 200 to 150.
- Reduced the cost of Engaged Monolith from 1500 to 1300.


- Decreased the ammount of Souls that Slaves can harvest from 0.12 to 0.10.
- Corrected the values of certain DE squads on their accuracy on close combat.
- Soul Cage now is able to add Souls once built but decays over time like a Generator.
- Set the minimum_update_radius from 1 to 5 as per all armies infantry have the same value.
- Decreased the sight range of the HQ from 30 to 20 as all other HQs have the same sight range.
- Vehicle Support Addon moved to T2.
- Webway Gates now cost 35/15. HP decreased from 1000 to 500.
- Mandrakes: Fixed the bug that allowed to attack Mandrakes on stealth. Now they wont be able to do so. Infiltration ability activates on T2 but still requires Shadow Skin to be researched. Shadow Skin Research no longer grants them Daemonic Touch. Commanders can no longer join the squad in order to avoid a fatal bug related to their ranged weapons not functioning right after Harvest Souls is used.
- Terrorfex Grenade now costs 10/10 instead of 10 Souls. Increased its recharge time from 90 to 120 seconds. Decreased its morale degen from 3 to 2.
- Haywire Grenade now costs 25/15 instead of 10 Souls. Increased its recharge time from 120 to 150 seconds.
- Decreased the recharge time of Piercing Vision from 100 to 90 seconds.
- Decreased the recharge time of Screams of the Damned from 180 to 150 seconds.
- Increased the recharge time of the Archon's Crucible of Malediction from 110 to 180 seconds.
- Haemonculus Torture Amp now costs 40/40/10 instead of just only 10 Souls. Increased its recharge time from 90 to 120. Decreased his sight range from 30 to 25. Increased the recharge time of Soul Explosion from 90 to 120.
- Wyches: Combat Drugs research removed, instead the Whych Leader grants it to the squad.
- Hellions: Increased their damage vs building_low. No longer can use the Combat Drugs ability.
- Warp Beasts: Commanders can no longer join them. Tame Warp Beasts from Beastmaster no longer consumes Souls. They now require a Relic to build them. Now they occupy 2 slots on any Webway Gate instead of 1.
- Decreased the sight range of Dais of Destruction from 35 to 25. Increased the recharge time of the Dark Scythe from 90 to 150. Gains Screaming Jets ability.
- Increased the sight range of Raider from 25 to 30. Increased its health from 1100 to 1200.
- Soulstorm ability now requires Soul Cage in order to cast it. Increased its recharge time from 150 to 200. Increased its life time from 20 to 30 seconds.
- As Combat Drugs research has been removed, Warp Beast research has been moved from Soul Cage to the Whych Cult Arena. Requires T2 and Vehicle Building in order to purchase it.
- Decreased the Energy cost of Talos from 290 to 260. Decreased its build time from 38 to 35 seconds.
- Increased the Soul Cost for Scourges from 3 to 4. New ability added for the Scourge Leader - Horrorfex Bomb. Throws a bomb to any infantry squad, stunning them in fear for 3 seconds. 150 secs of recharge time.
- Decreased the Energy cost of Ravager from 300 to 280. Gains Screaming Jets ability.
- Daughters of Pain research cost time increased from 20 to 30 seconds. Warp Beasts Mutation research time decreased from 40 to 30 seconds. Decreased its energy cost from 80 to 60. Mandrakes Shadow Skin research time increased from 20 to 30 seconds. Haemonculus researches time increased from 20 to 30 seconds.
- Except Heavy Weapons research, all dedicated infantry researches (which are Mandrakes Shadow Skin
research, Incubi research, Daughters of Pain research, Reaver Targetting system research and Warp Beasts Mutation research) and Haemonculus researches cost 5 Souls besides their Req and Energy cost.


- Missionary replaced by the Sister Hospitaller. Same thing she has as the Missionary except that her weapons are laspistol and chainsword. Has Inf_high armor, limited to 2 and cannot detect infiltration units. Costs 40 Req.
- Added a new research: Lay on Hands Improved research, available from the Holy Reliquary. Costs 50/50.
- Hospitaller gains HP bonuses after Health upgrade is complete instead of Commander Upgrade, each one grants +75 HP each.
- Adeptus Arbites: HP decreased from 160 to 150. Entrech Shields ability changed so it decreases the total accuracy of the squad instead of their movement.
- SoB: Inf_high instead of inf_heavy_med. Req cost decreased from 40 to 35. Veteran Superior armor decreased from inf_heavy_high to inf_heavy_med. Decreased her cost from 80/15 to 70/15. Decreased the cost of the Storm Bolter from 50/20 to 40/15. Decreased to 0.6 from 0.65 of maximum accuracy.
- Imagifer: Increased the Faith bonus from 5 to 10.
- Holy Icon: Increased the Faith bonus from 5 to 10.
- Seraphims: Inf_high instead of inf_heavy_med. Req cost decreased from 50 to 45. Decreased the reload time for Bolt Pistol from 0.8 to 0.7. Increased its range from 22 to 23. Seraphim Veteran Superior now has inf_heavy med, 70/15. Changed so they can shoot up to 180 degrees. Inferno Pistol available from T2 instead of T2.5. Krak Grenades Research energy cost reduced from 60 to 40. Act of Faith: Angelic Visage doubles the ammount of HP for any squads around the Seraphim squad besides the other bonus.
- Retributors: Inf_high instead of inf_heavy_med. Decreased Req cost from 70 to 65. Retributor Multimelta moved from T2 to T2.5. Heavy Flamers no longer have FoTM and dont require setup time. They now occupy 2 slots in a transport instead of 1.
- Sisters Repentia: Increased the hardcap from 1 to 2. Decreased their acccuracy in close combat to from 0.8 to 0.7. Changed their armor so they are inf_heavy_med. Decreased squad cap from 4 to 3. Reduced Req cost from 80 to 75. Righteous Zeal ability now grants ranged resistance.
- Death-Cult Assassin: Cost 70/30, moved the whole squad from Holy Reliquary to Infantry building; Decreased their accuracy in close combat from 1 to 0.75.
- Decreased the morale damage in close combat for the Penitent Engine from 100 to 80. Decreased its accuracy in close combat from 0.75 to 0.65.
- Celestians: No longer uses Infiltration. Heavy Flamers no longer have FoTM and dont require setup time. Added +1 member to the squad to reinforce. HP increased from 480 to 500. Morale Decreased from 500 to 400.
- Increased the reload time from 5 to 7 for the Exorcist Tank. Decreased its hardcap from 3 to 2.
- Decreased the Energy cost of Canoness to 40 from 45. Decreased the overall cost of the Jumpack to 40/30 from 50/60. Increased the time the Liber Heresius duration effect from 8 to 12 seconds. The wargear that grants Faith points bonuses increases from 5 to 10.
- Laud Hailers ability from Immolator removed, now the Repressor Tank gains it. Ability no longer consumes Faith but remains as a global ability.
- Confessor: Mandate aura grants ranged resistance instead of health regen. Corrected his DPS in ranged and close combat.

Downloads RSS Feed Latest Downloads
DoWPro: SoulStorm 3.59.58 Update

DoWPro: SoulStorm 3.59.58 Update

Mar 29, 2014 Patch 17 comments

New update for the mod, contains several bug fixes and tweaks on balance. YOU MUST HAVE DOWPRO: SOULSTORM 3.59 PREVIOUSLY INSTALLED.

DoWPro: SoulStorm 3.59

DoWPro: SoulStorm 3.59

Apr 17, 2011 Full Version 6 comments

New version for the mod, contains several bug fixes and tweaks on balance. In order to install it you must have only Dawn of War - SoulStorm PATCHED to...

DoWpro: Dark Crusade 3.41 Hotfix

DoWpro: Dark Crusade 3.41 Hotfix

Nov 3, 2008 Patch 3 comments

The 3.41 hotfix for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 and DoWpro: DC 3.40 to run correctly. After installing...

DoWpro: Dark Crusade 3.40

DoWpro: Dark Crusade 3.40

Oct 28, 2008 Full Version 2 comments

The 3.40 full release version for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 to run correctly.

DoWPro: Winter Assault 1.66 Hotfix

DoWPro: Winter Assault 1.66 Hotfix

Mar 17, 2007 Patch 0 comments

This is a Hotfix for DoWPro: Winter Assault 1.60, after installed, you'll have the latest and final version of WApro.

DoWPro: Winter Assault 1.60

DoWPro: Winter Assault 1.60

Mar 17, 2007 Full Version 0 comments

This is the main installer for WApro (DoWpro for Winter Assault), version 1.60. Please be sure download the 1.66 hotfix as well, and install it after...

Post comment Comments  (0 - 10 of 535)
madmaxine1 May 5 2015, 5:50pm says:

Hi. Will the final release fix the targeting so units can no longer shoot through walls, cliffs and such? I looked over the changelog and saw no mention of it, but being a pro mod could benefit from this a lot. Either way godspeed and thanks for keeping good old dow alive.

+1 vote     reply to comment
H0LL0W Creator
H0LL0W May 5 2015, 5:55pm replied:

Nope, its a problem related to the maps rather than the units targetting through. There is a way to fix it, however as it has been tried it caused a lot of pathing issues.

+1 vote   reply to comment
Kloefklaffer Apr 30 2015, 11:38am says:

I know it is an annoying question but, do you have an estimated release date or month?

+1 vote     reply to comment
H0LL0W Creator
H0LL0W Apr 30 2015, 2:45pm replied:

The same as anyone could say: When its done.

No, really. Right now we are going through a long (and complicated testing process) besides that, the guy making the updated manuals is having a tough time IRL so I cannot give an aproximated time.

+1 vote   reply to comment
zqh9843 Jan 26 2015, 8:25am says:

Could you please provide a version which has delected SoB from the game , I thought the SoB race was not necessary to show up

+1 vote     reply to comment
H0LL0W Creator
H0LL0W Jan 26 2015, 8:57am replied:

No. Deal with it.

+2 votes   reply to comment
zqh9843 Feb 7 2015, 12:37am replied:

I mean... SoB race has high quality textures which may cause some lags in low performance computer . On the other hand, SoB is not a completed race so it's not balanced enough. Do you mean, in the final version ,you will make SoB available and more balanced in MP games?

+1 vote     reply to comment
H0LL0W Creator
H0LL0W Feb 7 2015, 1:07pm replied:

Read the changelog and decide for yourself how polished they will be.

+2 votes   reply to comment
madmaxine1 Jan 13 2015, 12:44pm says:

Tested this mod a while back and since it's become my favorite skirmish/multiplayer DOW mod.
What I liked about it:
-battles are smaller scaled and thus every squad/tank lost hurts you
-A.I is pretty good (knowing to reinforce, attach commanders to squads, use spells and abilities)
-pathfinding is good (finally a dow mod where I can use troops and vehicles without them blocking each other constantly)
-manuals look very nice with pics and details
What I didn't like:
-the way necron teleporting works here (frustrating when you're in an intense fight and need to go back and forth with clicking to teleport)
-the fire support resource from IG (wish there was an option to turn it off)
-A.I plays better with strong races and from early game can dominate squishy races(IG, eldar, SoB, tau)
Of course I appreciate the effort put into making this mod and hope to see the final update soon.

+2 votes     reply to comment
H0LL0W Creator
H0LL0W Jan 13 2015, 12:57pm replied:

Thanks for the kind words.

I am taking my sweet time, I know, but I wanna make sure that everything works fine (and not perfect, because lets face it- nothing is perfect) so I can release the final version of the mod.

It is worth of note however to check out once in a while the changelog for it. Who knows if you would find something new added.

+2 votes   reply to comment
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