Dawn of War: Professional (DoWPro) is a mod for the Dawn of War franchise that has been developed over many years, and is based on the Warhammer 40000 universe. The mod aims to enhance the multiplayer experience by incorporating intelligent gameplay design and balance with the exciting and spectacular game that is Dawn of War.

No longer will units become obsolete as you gain higher tech, and no longer will you have to spam a certain 'overpowered' unit in order to win.
In DoWpro strength through diversity is promoted, and with the return of the 'hard counter' system from the original Dawn of War game, DoWPro offers the player many different choices on their path to victory.

The latest version of DoWPro is for the third and last Dawn of War expansion: SoulStorm. Boasting nine completely unique races to choose from, DoWpro: SS offers a huge amount variety.

Key Features of the Mod:

- You can now use Wargear in multiplayer and skirmish games.
- The all-famous skirmish mod and the ever useful camera mod already included.
- Exciting and fun gameplay that differs greatly from SoulStorm in ways of how you research abilities and use your units.
- New graphics and visuals for every race.
- Sizeable community of its own, and can be played through the Steam Group or the Discord channel.
- New units for almost every race.
- You can easily switch between DoWpro and standard SoulStorm through the in-game 'Game Manager'.
- A complete and instructional set of manuals to let you know every aspect of the mod and the armies.

Requirements:

- For DoWpro: SS you need SoulStorm, patched to version 1.20. For Steam users it is required its very own latest version.

Where to Get Support and Meet Players

If you have any technical issues, or are just looking for a couple of games. please join us on the Steam Group or in our Discord channel!

The Steam Group

Discord Channel for the mod - Discordapp.com

DISCLAIMER - TERMS OF USE

The DoWPro mod uses some material which belongs to some other mods. Some of them, are totally exclusive and cannot be taken out without the authorisation of the team leader of the mod that created the material which has been added. DoWPro mainly uses the following models from the following mods:

- Firestorm over Kronus.
- Purgation of Kaurava.
- Witch Hunters: Adepta Sororitas Mod.

To be more specific. In the case of the Witch Hunters: Adepta Sororitas Mod, there has been an exclusive deal from both mod team leaders (that is, between Korbah, Friedric_P and KRMZ). If, by any circustamce you take any of these models or content from DoWPro, which belong to the Witch Hunters: Adepta Sororitas Mod you are not allowed to public it in your mod unless you have real authorisation from Friedric_P and KRMZ, the mod team leaders from the Witch Hunters: Adepta Sororitas mod.

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RSS Articles

3.65 Final Changelog

News

Welp this does it I guess.

Release date: 24/25th of December.

CHANGELOG

GENERAL

  • Added the Stronghold Assault Missions as a separate download, it will be released as an Alpha, so expect broken stuff or crashes.

SM

  • Rhino: Cost decreased from 140/140 to 100/120.
  • ASM: HP increased from 380 to 400. Sarg HP increased from 400 to 550. Reverted in combat time multiplier back to 1.95. Increased charge range from 15 to 20. Lightning Claws increased damage vs veh_low targets from 4.57 to 35.
  • I do love ninja changes, specially regarding models and textures.

CSM

  • Rhino: Cost decreased from 140/140 to 100/120.

ORKS

  • Big Mek: Removed the AoE effect from the Mega Blasta, reverted its range back to 30.
  • Ard Boyz: Increased reinforce time in combat from 1.12 to 1.76.

DE

  • Increased by twice the soul cost for all global spells (Piercing Vision, Rekindle Rage, Screams of the Damned, Souls Mist, Corrossive Cloud and Soulstorm.) Piercing Vision: Removed the accuracy bonus granted to squads. Increased damage modifier from 5 to 10%.
  • Mandrakes: Reduced initial max squad loadout from 5 to 4. They gain +1 member with Haemonculus Laboratory and Wych Cult Arena. Reduced Req cost from 40 to 30.
  • Warriors: Moved from Hall of Blood to HQ. Restored the way the used to scale up now with Haemonculus Laboratory. Reduced Req cost from 45 to 40. Warrior sarg is now unlocked with either Haemonculus Laboratory or Wych Cult Arena.
  • Wyches: Moved from Cult Arena to Hall of Blood. Daughters of pain research charge range decreased from 6 to 4, research is still in Wych Cult Arena. Wych leader requires either Wych Cult Arena or Haemonculus Laboratory to unlock.
  • Hellions: Moved from Cult Arena to Hall of Blood. Requires however Wych Cult Arena to unlock. No longer cost souls.
  • Scourges: Made it so now they come with Splinter Cannons straight away. HP increased from 315 to 420. Increased cost from 60/10 to 70/15.
  • Warp Beasts: Moved from Cult Arena to Hall of Blood. Requires Wych Cult Arena to unlock. HP decreased from 600 to 500. Warp Mutation research cost decreased from 120/80 to 80/60.
  • Incubi: Moved from Hall of Blood to HQ. Decreased health regen decrease in combat from 0.5 to 0. No longer cost souls. Requires Laboratory to unlock.
  • Archon: Moved from HQ to Hall of Blood.
  • Haemonculus: Moved from Laboratory to Hall of Blood. Increased HP from 750 to 850. Stinger now requires research. Made it so now his researches only grant abilities instead of other buffs. Increased sight range from 25 to 30.
  • Reaver Jetbikes: Decreased reload time from 0.8 to 0.6. Moved to Vehicle building.
  • Talos: Requires Wych Cult Arena to unlock.
  • Ravager: Fixed a tooltip that stated it was good vs aircraft.
  • Wych Cult Arena building: Made it so now it only has researches for Wyches, Warp Beasts, Poison Blades and Commander and melee squad leaders. Cost changed so now it is 150/40.
  • Splinter Cannon Upgrade: Moved to Haemonculus Laboratory.
  • Slave Graveyard: Gruesome Display addon: Adds building_med to the Slave Graveyard besides adding +50 HP.
  • Pop and veh addons: Removed soul cost.
  • Spawnable Webway Gates: Now appears invisible once casted. No longer self destructs after 2 minutes have been passed. Requires now 10 souls to create.

SoB

  • Arbites: Removed entirely the melee model. Shotgun model becomes the standard. Able to upgrade to Grenade Launcher and Plasma like all races do. Arbites research unlocks right after rax is built. Changed pop from 1 to 2. Plasma Gun moved to T2 instead of T2.5. Shotgun range increased from 15 to 18.
  • Hospitaller: Reworked so now she grants healing aura to the squad she is attached straight away. Can be upgraded through Lay of Hands on Holy Reliquary which grants further healing to the squad she is attached and damage resistance for 20 Faith. Emperors Touch requires 20 Faith points to activate it. Removed pop cap. Changed armor from inf_heavy_med to Commander.
  • Infantry: Decreased health regen from 1 to 0.5. Decreased greatly the cooldown time for Acts of Faith from 120 to 90 secs. Made it so now Faithful Morale researches further decrease the cooldown time for all infantry troops.
  • Seraphim: Increased pop from 2 to 3. Further decreased accuracy values so they are now on par with SoB tacs.
  • Repentia: They now require Tier 2 besides either Holy Reliquary or Sanctuary.
  • Canoness: Liber Heresius ability no longer costs Faith points. Divine Glory ability duration decreased from 15 to 6 secs. Health regen decreased from 25 to 20.
  • Repressor Tank: Increased accuracy from 60% to 75%.
  • Exorcist Tank: Moved to T3.


Also, here is your reminder that whenever a new version comes up, please, PRETTY PLEASE UNINSTALL AND REINSTALL 3.59 THEN THE NEW UPDATE.

3.65 - This is it.

3.65 - This is it.

News 3 comments

Find out what you gonna expect for the mod's next release.

3.64 Final Changelog & Release Date

3.64 Final Changelog & Release Date

News 2 comments

Local old man yells at clouds. Check out why and how.

3.64 - What, already?

3.64 - What, already?

News 2 comments

After a week, there are news about a new version? This guy is crazy yo.

3.63 Uh-Oh...

3.63 Uh-Oh...

News 3 comments

Something very bad its going on, lets see if you can at least understand the bad news.

RSS Files
DoWPro: Soulstorm Stronghold Assaults Alpha

DoWPro: Soulstorm Stronghold Assaults Alpha

Demo 5 comments

Alpha version of the Stronghold Missions featured in Dark Crusade and Soulstorm. Requires both DoWPro: Soulstorm 3.59 and 3.65 installed previously.

DoWPro: Soulstorm 3.65 Update

DoWPro: Soulstorm 3.65 Update

Patch 1 comment

New version for the mod containing more bugfixes and more balance fixes adressed.

DoWPro: Soulstorm 3.59

DoWPro: Soulstorm 3.59

Full Version 1 comment

New version for the mod, contains several bug fixes and tweaks on balance. In order to install it you must have only Dawn of War - SoulStorm PATCHED to...

DoWpro: Dark Crusade 3.41 Hotfix

DoWpro: Dark Crusade 3.41 Hotfix

Patch 3 comments

The 3.41 hotfix for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 and DoWpro: DC 3.40 to run correctly. After installing...

DoWpro: Dark Crusade 3.40

DoWpro: Dark Crusade 3.40

Full Version 2 comments

The 3.40 full release version for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 to run correctly.

DoWPro: Winter Assault 1.66 Hotfix

DoWPro: Winter Assault 1.66 Hotfix

Patch 1 comment

This is a Hotfix for DoWPro: Winter Assault 1.60, after installed, you'll have the latest and final version of WApro.

Comments  (0 - 10 of 709)
B1ad3ua
B1ad3ua

Hi. Great work thanks alot! Can you please tell me do i need to use soulstorm bug fix mod with your mod?

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H0LL0W Creator
H0LL0W

No, there is no need to use the Bugfix mod since this mod already uses its own.

Reply Good karma+1 vote
B1ad3ua
B1ad3ua

Got it.Thank you.

Reply Good karma Bad karma+1 vote
midhatnasser1984
midhatnasser1984

i love mods which dont change vanilla game-play adding new units keep the good work 10\10 edit:no flashgetz wtf this is heresy man

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CustodianGuard
CustodianGuard

So, just to be clear when installing 3.65, I uninstall 3.64 and 3.59, reinstall 3.59 and then install 3.65?

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H0LL0W Creator
H0LL0W

Just hit the uninstall button or go to the control panel then uninstall, then reinstall 3.59 and then apply 3.65.

Reply Good karma+2 votes
poxchamp
poxchamp

Would you ever consider enhancing the defensive play style of imperial guard ?

Reply Good karma Bad karma0 votes
H0LL0W Creator
H0LL0W

No.

Reply Good karma+1 vote
poxchamp
poxchamp

Why not ?

Reply Good karma Bad karma0 votes
H0LL0W Creator
H0LL0W

Because they have more than enough means to be defensive.

Also, I do not ever do any balance changes based on games against the AI.

Reply Good karma+1 vote
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