Dawn of War: Professional (DoWPro) is a mod for the Dawn of War franchise that has been developed over many years, and is based on the Warhammer 40000 universe. The mod aims to enhance the multiplayer experience by incorporating intelligent gameplay design and balance with the exciting and spectacular game that is Dawn of War.

No longer will units become obsolete as you gain higher tech, and no longer will you have to spam a certain 'overpowered' unit in order to win.
In DoWpro strength through diversity is promoted, and with the return of the 'hard counter' system from the original Dawn of War game, DoWPro offers the player many different choices on their path to victory.

The latest version of DoWPro is for the third and last Dawn of War expansion: SoulStorm. Boasting nine completely unique races to choose from, DoWpro: SS offers a huge amount variety.

Key Features of the Mod:

- You can now use Wargear in multiplayer and skirmish games.
- The all-famous skirmish mod and the ever useful camera mod already included.
- Exciting and fun gameplay that differs greatly from SoulStorm in ways of how you research abilities and use your units.
- New graphics and visuals for every race.
- Sizeable community of its own, and can be played through the Steam Group or the Discord channel.
- New units for almost every race.
- You can easily switch between DoWpro and standard SoulStorm through the in-game 'Game Manager'.
- A complete and instructional set of manuals to let you know every aspect of the mod and the armies.

Requirements:

- For DoWpro: SS you need SoulStorm, patched to version 1.20. For Steam users it is required its very own latest version.

Where to Get Support and Meet Players

If you have any technical issues, or are just looking for a couple of games. please join us on the Steam Group or in our Discord channel!

The Steam Group

Discord Channel for the mod - Discordapp.com

DISCLAIMER - TERMS OF USE

The DoWPro mod uses some material which belongs to some other mods. Some of them, are totally exclusive and cannot be taken out without the authorisation of the team leader of the mod that created the material which has been added. DoWPro mainly uses the following models from the following mods:

- Firestorm over Kronus.
- Purgation of Kaurava.
- Witch Hunters: Adepta Sororitas Mod.

To be more specific. In the case of the Witch Hunters: Adepta Sororitas Mod, there has been an exclusive deal from both mod team leaders (that is, between Korbah, Friedric_P and KRMZ). If, by any circustamce you take any of these models or content from DoWPro, which belong to the Witch Hunters: Adepta Sororitas Mod you are not allowed to public it in your mod unless you have real authorisation from Friedric_P and KRMZ, the mod team leaders from the Witch Hunters: Adepta Sororitas mod.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

3.68 - Real Changelog

News

Okay, no more bullshit. Still work in progress.

Release Date: When its Done.

GENERAL

  • Included the 1v1 map Minos Bridge.

CSM

  • Aspiring Champion Tactical: Fixed a bug which enabled him to be on a different infiltration type compared to the regular tactical Chaos Space Marines.

ELDAR

  • Avatar: Fixed a bug that made him be purchaseable even right before Tier 2 by just having Relic captured and 3 Soul Shrines.

NECRONS

  • Lord Destroyer: Decreased build time from 80 to 65 secs. Vehicle possession cast time decreased from 12 to 10 secs.
  • Necrontyr Pillar: Increased cooldown time from 40 to 50 secs.

DARK ELDAR

  • LP2 & 3 addons: Fixed so now they should grant the proper sight radius modifiers.
  • Talos: Requires now Haemonculus Laboratory.
  • Reaver Jetbikes: Made it back into a squad; minimum 2 maximum 3. Require Wych Cult Arena. Made them back to 2 pop. Increased Req cost from 50 to 70. Decreased cost of Blaster from 60/50 to 50/25.
  • Raider: Increased Dark Lance accuracy from 0.6 to 0.8.
  • Talos, Ravager & Dais: No longer able to enter Webway Gates.
  • Incubi: They require either Haemonculus Lab or Wych Cult Arena. Research will be now splitted into 2. First one grants charge modifiers and +1 Incubi, 2nd upgrade grants Health regen +2 members at T3.
  • Scourges: Fixed how were still able to FOTM when they should remain stationary to shoot.
  • Souls Mist: Increased recharge time from 90 to 110 secs. Decreased duration time from 15 to 10 secs. Decreased radius from 18 to 15.
  • Hellions: They now require Wych Cult Arena only. Changed armor type from inf_high to inf_heavy_low. Tracking Device: Removed cost altogether. Increased duration time from 20 to 120 seconds. Made global ability. Recharge time increased from 90 to 200 seconds.
  • Webway Gates: Added 10 Souls costs besides their normal cost. Increased Req cost from 35 to 50.
  • Terrorfex Grenades: Decreased duration time from 12 to 5 seconds. Decreased morale damage from 40 to 25.

SoB

  • Repentia: Moved back to T1.5 for the sake of build order variety.
  • Canoness: All wargear that grants abilities no longer grant Faith bonus.
  • Holy Icon: Given a sight radius modifier of 35 since the LP addons were bugged.
FAQ

FAQ

Other Tutorial

A summary of some basic questions which have been asked all the time in the mod development and now you have answered.

RSS Files
DoWpro: Soulstorm 3.67 Full Version

DoWpro: Soulstorm 3.67 Full Version

Full Version 4 comments

Full version for the Soulstorm expansion pack, bugfixes and gives some more other tweaks to the mod. Doesnt require any previous versions like before.

DoWpro: Dark Crusade 3.41 Hotfix

DoWpro: Dark Crusade 3.41 Hotfix

Patch 3 comments

The 3.41 hotfix for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 and DoWpro: DC 3.40 to run correctly. After installing...

DoWpro: Dark Crusade 3.40

DoWpro: Dark Crusade 3.40

Full Version 2 comments

The 3.40 full release version for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 to run correctly.

DoWPro: Winter Assault 1.66 Hotfix

DoWPro: Winter Assault 1.66 Hotfix

Patch 1 comment

This is a Hotfix for DoWPro: Winter Assault 1.60, after installed, you'll have the latest and final version of WApro.

DoWPro: Winter Assault 1.60

DoWPro: Winter Assault 1.60

Full Version

This is the main installer for WApro (DoWpro for Winter Assault), version 1.60. Please be sure download the 1.66 hotfix as well, and install it after...

Comments  (0 - 10 of 727)
Guest
Guest

Does this mod add Gue'vesas to the Tau Empire? I have been looking all over for a mod that includes them but have had no luck

Reply Good karma Bad karma0 votes
H0LL0W Creator
H0LL0W

No.

Reply Good karma+1 vote
Roderic2014
Roderic2014

What's wrong with Meeting of Minds?

Reply Good karma Bad karma+2 votes
H0LL0W Creator
H0LL0W

Having the same map but with more opened ways across it makes more sense.

Reply Good karma+2 votes
H0LL0W Creator
H0LL0W

The three download links have been taken down because of reasons.

Expect only one download this time.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

CornCob's Fun Mod has Chaos Marks. The Chaos HQ has a all 5 chaos marks to choose from (Slaanesh, Tzeentch, Nurgle, Khorne, Undivided) you pick one to set your tech tree, and its really cool. Since his mod seems to be dead, you should like, get in touch with him, and be like "gimme all your assets"

lol, just kidding. I've just been thinking about combing your mod with his, at least your mod with his Chaos faction. Its really cool, he's got Terminators & Dreadnaughts, Noise/Rubric/Plague Marines, daemonettes, great unclean one, Keeper of Secrets, etc. Undivided can build it all, although they are all weaker than a dedicated faction's units. Very immersive.

I tried to contact CornCob myself but he's not answering.

Reply Good karma Bad karma0 votes
H0LL0W Creator
H0LL0W

Chaos is fine the way it is. It doesnt need more stuff and/or overly redundant things like a mark system.

Reply Good karma+1 vote
DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

Well yah it doesn't NEED it, but, it would be so cool, yo. Just make the marks affect the berseker and the Blood letter unit spots in the tech tree, example if you pick Nurgle you'd get plague marines/Great Unclean one. Just a small thing like that would go a long way.

Reply Good karma Bad karma0 votes
H0LL0W Creator
H0LL0W

It can be as cool and inmersive all you want, at the end of the day though, branched techtrees are just the worst kind of design for a RTS due to deliberatelly crippling the player choices and roles (this last one being the most important, since it defines the traits and the personality of the overall army) for the sake an artificial replay value, which at the same time ends up on making one type of branch stand out from the rest due to units being pretty good at their cost/effectiveness or by researches/addons/whatever granting a lot of bonuses to "make up" for something said branch lacks.

Reply Good karma+1 vote
DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

naw naw naw you're over thinking it. My idea is mostly cosmetic. instead of only Khorne berserkers and bloodletters, you can have the other mark equivalents. Thats it. IE, instead of only khorne berserkers, you could go noise marines; instead of choppy, go shooty.

Reply Good karma Bad karma0 votes
H0LL0W Creator
H0LL0W Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Dawn of War
Developer
Contact
Send Message
Homepage
Discord.gg
Release date
Mod watch
Follow
Share
Style
Theme
Sci-Fi
Players
Multiplayer
Embed Buttons
Link to DoWPro by selecting a button and using the embed code provided more...
DoWPro
Statistics
Last Update
Watchers
323 members
Files
5
Articles
2
Reviews
20