Dawn of War: Professional (DoWPro) is a mod for the Dawn of War franchise that has been developed over many years, and is based on the Warhammer 40000 universe. The mod aims to enhance the multiplayer experience by incorporating intelligent gameplay design and balance with the exciting and spectacular game that is Dawn of War.

No longer will units become obsolete as you gain higher tech, and no longer will you have to spam a certain 'overpowered' unit in order to win.
In DoWpro strength through diversity is promoted, and with the return of the 'hard counter' system from the original Dawn of War game, DoWPro offers the player many different choices on their path to victory.

The latest version of DoWPro is for the third and last Dawn of War expansion: SoulStorm. Boasting nine completely unique races to choose from, DoWpro: SS offers a huge amount variety.

Key Features of the Mod:

- You can now use Wargear in multiplayer and skirmish games.
- The all-famous skirmish mod and the ever useful camera mod already included.
- Exciting and fun gameplay that differs greatly from SoulStorm in ways of how you research abilities and use your units.
- New graphics and visuals for every race.
- Sizeable community of its own, and can be played through the Steam Group or the Discord channel.
- New units for almost every race.
- You can easily switch between DoWpro and standard SoulStorm through the in-game 'Game Manager'.
- A complete and instructional set of manuals to let you know every aspect of the mod and the armies.


- For DoWpro: SS you need SoulStorm, patched to version 1.20. For Steam users it is required its very own latest version.

Where to Get Support and Meet Players

If you have any technical issues, or are just looking for a couple of games. please join us on the Steam Group or in our Discord channel!

The Steam Group

Discord Channel for the mod - Discordapp.com


The DoWPro mod uses some material which belongs to some other mods. Some of them, are totally exclusive and cannot be taken out without the authorisation of the team leader of the mod that created the material which has been added. DoWPro mainly uses the following models from the following mods:

- Firestorm over Kronus.
- Purgation of Kaurava.
- Witch Hunters: Adepta Sororitas Mod.

To be more specific. In the case of the Witch Hunters: Adepta Sororitas Mod, there has been an exclusive deal from both mod team leaders (that is, between Korbah, Friedric_P and KRMZ). If, by any circustamce you take any of these models or content from DoWPro, which belong to the Witch Hunters: Adepta Sororitas Mod you are not allowed to public it in your mod unless you have real authorisation from Friedric_P and KRMZ, the mod team leaders from the Witch Hunters: Adepta Sororitas mod.

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RSS Articles

3.67 Definitive Changelog


Now with Chaos Marks and clickbait - because you are gonna read this and fall for it.

Release Date: In your Face.


  • Removed the map Quests Triumph.
  • Removed the map Meeting of Minds.


  • Sorcerer: Decreased by 10% the damage of Chains of Torment.


  • Stikkbombs: Made it so every squad has its own Stikkbombs, unlockeable like always. Made it global ability between their own squads.


  • Pathfinders: Changed their infiltration to toogled, requirement changed so now it needs armory.


  • Warriors: Splinter Cannon power cost increased from 15 to 20. Decreased damage vs Commanders by 20%. Decreased damage vs building_low targets by 20%.
  • Scourges: Splinter Cannon power cost increased from 15 to 20. Decreased damage vs Commanders by 20%. Decreased damage vs building_low targets by 20%. Made it so now they must fire their Splinter Cannons while standing still.
  • Archon: Corrected an issue there was when the player was able to purchase him through Wych Cult Arena. Webway Gate is now global ability.
  • Ravager: Decreased by 30% the damage dealt to light infantry types.
  • Leader ranged research: Moved from T1.5 to T2.


  • Holy Icons, Wargear & Faithful Morale researches: All of these grant now +20 Faith instead of +10.
  • Holy Reliquary: Now grants +20 Faith.
  • Adeptus Arbites: Increased HP from 145 to 150. Increased shotgun morale damage from 2 to 4.5. Increased range from 18 to 24. Shotguns can scale up in damage with Adeptus Arbites research. Decreased knockback minimum and maximum force from 25 to 18. They now benefit with +1 Heavy Weapon after Heavy Weapon research is done. Arbites research Power cost decreased from 60 to 40.
  • Retributors: Swapped their initial Heavy Bolters with Heavy Flamers. Can be upgraded with Heavy Bolters.
  • Hospitallers, Veteran Superiors, Celestians (except Imagifer) and Canoness: No longer grant Faith points. They still keep the Faith recovery speed bonus.
  • Assassin: Increased base HP from 315 to 515. Increased morale from 250 to 300. Fixed her armor rate not being set correctly to 5. Swapped requirements with Ordo Hereticus Inquisitor.
  • Living Saint: Changed Commander armor to monster_high.
  • LP2: Increased damage by 20% and increased range from 25 to 28.
  • Multimeltas: Increased range from 33 to 35. Retributor Multimelta setup reduced from 5 to 2.5 secs.
  • Martyr's Gift: Decreased the Faith recovery bonus from 0.5 to 0.2. Revised the overall death resource of all units affected.


Other Tutorial

A summary of some basic questions which have been asked all the time in the mod development and now you have answered.

RSS Files
DoWpro: Soulstorm 3.67 Full Version

DoWpro: Soulstorm 3.67 Full Version

Full Version 4 comments

Full version for the Soulstorm expansion pack, bugfixes and gives some more other tweaks to the mod. Doesnt require any previous versions like before.

DoWpro: Dark Crusade 3.41 Hotfix

DoWpro: Dark Crusade 3.41 Hotfix

Patch 3 comments

The 3.41 hotfix for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 and DoWpro: DC 3.40 to run correctly. After installing...

DoWpro: Dark Crusade 3.40

DoWpro: Dark Crusade 3.40

Full Version 2 comments

The 3.40 full release version for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 to run correctly.

DoWPro: Winter Assault 1.66 Hotfix

DoWPro: Winter Assault 1.66 Hotfix

Patch 1 comment

This is a Hotfix for DoWPro: Winter Assault 1.60, after installed, you'll have the latest and final version of WApro.

DoWPro: Winter Assault 1.60

DoWPro: Winter Assault 1.60

Full Version

This is the main installer for WApro (DoWpro for Winter Assault), version 1.60. Please be sure download the 1.66 hotfix as well, and install it after...

Comments  (0 - 10 of 726)

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What's wrong with Meeting of Minds?

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H0LL0W Creator

Having the same map but with more opened ways across it makes more sense.

Reply Good karma+2 votes
H0LL0W Creator

The three download links have been taken down because of reasons.

Expect only one download this time.

Reply Good karma+1 vote

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CornCob's Fun Mod has Chaos Marks. The Chaos HQ has a all 5 chaos marks to choose from (Slaanesh, Tzeentch, Nurgle, Khorne, Undivided) you pick one to set your tech tree, and its really cool. Since his mod seems to be dead, you should like, get in touch with him, and be like "gimme all your assets"

lol, just kidding. I've just been thinking about combing your mod with his, at least your mod with his Chaos faction. Its really cool, he's got Terminators & Dreadnaughts, Noise/Rubric/Plague Marines, daemonettes, great unclean one, Keeper of Secrets, etc. Undivided can build it all, although they are all weaker than a dedicated faction's units. Very immersive.

I tried to contact CornCob myself but he's not answering.

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H0LL0W Creator

Chaos is fine the way it is. It doesnt need more stuff and/or overly redundant things like a mark system.

Reply Good karma+1 vote

Well yah it doesn't NEED it, but, it would be so cool, yo. Just make the marks affect the berseker and the Blood letter unit spots in the tech tree, example if you pick Nurgle you'd get plague marines/Great Unclean one. Just a small thing like that would go a long way.

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H0LL0W Creator

It can be as cool and inmersive all you want, at the end of the day though, branched techtrees are just the worst kind of design for a RTS due to deliberatelly crippling the player choices and roles (this last one being the most important, since it defines the traits and the personality of the overall army) for the sake an artificial replay value, which at the same time ends up on making one type of branch stand out from the rest due to units being pretty good at their cost/effectiveness or by researches/addons/whatever granting a lot of bonuses to "make up" for something said branch lacks.

Reply Good karma+1 vote

naw naw naw you're over thinking it. My idea is mostly cosmetic. instead of only Khorne berserkers and bloodletters, you can have the other mark equivalents. Thats it. IE, instead of only khorne berserkers, you could go noise marines; instead of choppy, go shooty.

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H0LL0W Creator
H0LL0W Reply Good karma+1 vote

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