Dawn of War: Professional (DoWPro) is a mod for the Dawn of War franchise that has been developed over many years, and is based on the Warhammer 40000 universe. The mod aims to enhance the multiplayer experience by incorporating intelligent gameplay design and balance with the exciting and spectacular game that is Dawn of War.

No longer will units become obsolete as you gain higher tech, and no longer will you have to spam a certain 'overpowered' unit in order to win.
In DoWpro strength through diversity is promoted, and with the return of the 'hard counter' system from the original Dawn of War game, DoWPro offers the player many different choices on their path to victory.

The latest version of DoWPro is for the third and last Dawn of War expansion: SoulStorm. Boasting nine completely unique races to choose from, DoWpro: SS offers a huge amount variety.

Key Features of the Mod:

- You can now use Wargear in multiplayer and skirmish games.
- The all-famous skirmish mod and the ever useful camera mod already included.
- Exciting and fun gameplay that differs greatly from SoulStorm in ways of how you research abilities and use your units.
- New graphics and visuals for every race.
- Sizeable community of its own, and can be played through the Steam Group or the Discord channel.
- New units for almost every race.
- You can easily switch between DoWpro and standard SoulStorm through the in-game 'Game Manager'.
- A complete and instructional set of manuals to let you know every aspect of the mod and the armies.

Requirements:

- For DoWpro: SS you need SoulStorm, patched to version 1.20. For Steam users it is required its very own latest version.

Where to Get Support and Meet Players

If you have any technical issues, or are just looking for a couple of games. please join us on the Steam Group or in our Discord channel!

The Steam Group

Discord Channel for the mod - Discordapp.com

DISCLAIMER - TERMS OF USE

The DoWPro mod uses some material which belongs to some other mods. Some of them, are totally exclusive and cannot be taken out without the authorisation of the team leader of the mod that created the material which has been added. DoWPro mainly uses the following models from the following mods:

- Firestorm over Kronus.
- Purgation of Kaurava.
- Witch Hunters: Adepta Sororitas Mod.

To be more specific. In the case of the Witch Hunters: Adepta Sororitas Mod, there has been an exclusive deal from both mod team leaders (that is, between Korbah, Friedric_P and KRMZ). If, by any circustamce you take any of these models or content from DoWPro, which belong to the Witch Hunters: Adepta Sororitas Mod you are not allowed to public it in your mod unless you have real authorisation from Friedric_P and KRMZ, the mod team leaders from the Witch Hunters: Adepta Sororitas mod.

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RSS Articles

It is that time again?

It seems so.

CSM

  • Rhino: Fixed its cost value not being the same as the Space Marines Rhino.

ORK

  • Stikkbombs: Halved recharge time to 60 seconds from 120. Made it global ability.

DE

  • All researches except Fleet of Foot got their time cost back to 30 secs from 20.
  • Archon: Moved from Hall of Blood to HQ. Decreased morale from 270 to 250.
  • Haemonculus: Moved from Hall of Blood to HQ.
  • Mandrakes: Decreased morale from 250 to 200.
  • Warriors. Returned pop cap cost from 2 to 3. Moved from HQ to Hall of Blood. Req cost increased from 40 to 45.
  • Incubi: No longer a squad. Becomes squad leaders for Archon. 2 max upgradeable to 3 with Incubi upgrade.
  • Talos: Increased Req cost from 120 to 140.
  • Hall of Blood: Increased Req cost from 150 to 200.
  • Slave Chamber: Added 10 Energy as initial cost.
  • Webway Gates: Added 35 Req and 5 Energy cost back. Removed soul cost. Increased cooldown time from 100 to 120 secs.
  • Piercing Vision: Made it so now it can also be affected by Vehicles.

SoB

  • Retributors: Increased Req cost from 75 to 80. Increased timer scalling for second squad from 3 to 3.5 secs per member.
  • Hospitaller: Decreased passive healing ratio from 1.5 to 1.
  • Canoness: Increased health degen in combat from 0.5 to 1.
  • Repressor Tank: Fixed the accuracy value set from 0.75 to 0.65. HP decreased from 1900 to 1850. Power cost decreased from 160 to 140.
  • Multimelta Immolator: FOTM increased from 0.4 to 0.45.

Also, here is your reminder that whenever a new version comes up, please, PRETTY PLEASE UNINSTALL AND REINSTALL 3.59 THEN THE NEW UPDATE.

3.65 - This is it.

3.65 - This is it.

News 4 comments

Find out what you gonna expect for the mod's next release.

3.64 Final Changelog & Release Date

3.64 Final Changelog & Release Date

News 2 comments

Local old man yells at clouds. Check out why and how.

3.64 - What, already?

3.64 - What, already?

News 2 comments

After a week, there are news about a new version? This guy is crazy yo.

3.63 Uh-Oh...

3.63 Uh-Oh...

News 3 comments

Something very bad its going on, lets see if you can at least understand the bad news.

RSS Files
DoWPro: Soulstorm Stronghold Assaults Alpha

DoWPro: Soulstorm Stronghold Assaults Alpha

Demo 5 comments

Alpha version of the Stronghold Missions featured in Dark Crusade and Soulstorm. Requires both DoWPro: Soulstorm 3.59 and 3.65 installed previously.

DoWPro: Soulstorm 3.66 Update

DoWPro: Soulstorm 3.66 Update

Patch 2 comments

New version that has been released in order to address the several balance issues Dark Eldar and Sisters of Battle have gotten thanks to the fuck ups...

DoWPro: Soulstorm 3.59

DoWPro: Soulstorm 3.59

Full Version 1 comment

New version for the mod, contains several bug fixes and tweaks on balance. In order to install it you must have only Dawn of War - SoulStorm PATCHED to...

DoWpro: Dark Crusade 3.41 Hotfix

DoWpro: Dark Crusade 3.41 Hotfix

Patch 3 comments

The 3.41 hotfix for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 and DoWpro: DC 3.40 to run correctly. After installing...

DoWpro: Dark Crusade 3.40

DoWpro: Dark Crusade 3.40

Full Version 2 comments

The 3.40 full release version for DoWpro: Dark Crusade. This version requires Dawn of War: Dark Crusade 1.2 to run correctly.

DoWPro: Winter Assault 1.66 Hotfix

DoWPro: Winter Assault 1.66 Hotfix

Patch 1 comment

This is a Hotfix for DoWPro: Winter Assault 1.60, after installed, you'll have the latest and final version of WApro.

Comments  (0 - 10 of 722)
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DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

CornCob's Fun Mod has Chaos Marks. The Chaos HQ has a all 5 chaos marks to choose from (Slaanesh, Tzeentch, Nurgle, Khorne, Undivided) you pick one to set your tech tree, and its really cool. Since his mod seems to be dead, you should like, get in touch with him, and be like "gimme all your assets"

lol, just kidding. I've just been thinking about combing your mod with his, at least your mod with his Chaos faction. Its really cool, he's got Terminators & Dreadnaughts, Noise/Rubric/Plague Marines, daemonettes, great unclean one, Keeper of Secrets, etc. Undivided can build it all, although they are all weaker than a dedicated faction's units. Very immersive.

I tried to contact CornCob myself but he's not answering.

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H0LL0W Creator
H0LL0W

Chaos is fine the way it is. It doesnt need more stuff and/or overly redundant things like a mark system.

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DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

Well yah it doesn't NEED it, but, it would be so cool, yo. Just make the marks affect the berseker and the Blood letter unit spots in the tech tree, example if you pick Nurgle you'd get plague marines/Great Unclean one. Just a small thing like that would go a long way.

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H0LL0W Creator
H0LL0W

It can be as cool and inmersive all you want, at the end of the day though, branched techtrees are just the worst kind of design for a RTS due to deliberatelly crippling the player choices and roles (this last one being the most important, since it defines the traits and the personality of the overall army) for the sake an artificial replay value, which at the same time ends up on making one type of branch stand out from the rest due to units being pretty good at their cost/effectiveness or by researches/addons/whatever granting a lot of bonuses to "make up" for something said branch lacks.

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DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

naw naw naw you're over thinking it. My idea is mostly cosmetic. instead of only Khorne berserkers and bloodletters, you can have the other mark equivalents. Thats it. IE, instead of only khorne berserkers, you could go noise marines; instead of choppy, go shooty.

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H0LL0W Creator
H0LL0W Reply Good karma+1 vote
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DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

So this it? Final version of DoW pro? its been a good run. Does this mod work at all in Campaign?

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H0LL0W Creator
H0LL0W

I never said it is the final version. Also no, it does not work, thus I am working on the Stronghold Assaults for a reason.

Reply Good karma+1 vote
DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

K,I mis-read the "welp, this does it then" line. BTW, you say BugFix mod is included. How come the map "Daturias Pits" is still bugged though? Infantry get stuck in the sides of the buildings all thru out that map. Bugfix has a new version of that map.

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H0LL0W Creator
H0LL0W

I have not said that the Bugfix mod is included, I meant that it has its own bugs fixed.

I will update that map in due time, though.

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DoMiNaNt_HuNtEr
DoMiNaNt_HuNtEr

oh I see, basically, it doesn't need bugfix because said bugs have already been fixed. Yah, this is just a badly coded map, from Relic's own people. Not exactly a balance bug or whatnot. Its all good though, I copied-pasted from Bugfix. This mod is great, except for chaos because you can't choose a mark.

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