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Hello everyone, welcome to the end of March news roundup. This has quite possibly been the most productive month in the history of our development thanks to some motivational boosts and some great plugs such as being featured on Frank Klepacki's website, so much has has happened and many new assets have been created so we are very pleased to show them off to you. First things first however, the next release has been dubbed Version 0.6 due-to the amount of work that has been developed since the release of Version 0.4, we are aiming for the public release during the month of May.

One of the things we talked about after the release of the last public version was the introduction of some campaign missions to expand upon the Twisted Dawn half of Twisted Insurrection. As of this news post, there are a total of 7 Nod campaign missions completed and ready for the public version. We may manage to squeeze out a few more, but for now the GloboTech campaign is taking the highest slot on the priority list. Here are a few screenshots and a short promotional trailer for the upcoming TD Nod campaign.





On top of the Twisted Dawn campaign missions, we've been working on some for the Twisted Insurrection timeline too. Most of the missions that have already been completed frequently get updated and improved over the course of time as the mod develops, so if it's been a while since you played them, we advise giving them another try! In addition to what is already there, we have a couple of new bonus missions, one of which is called Reaper Raid. GloboTech campaign missions are still under development, but we'll be sharing updates as they come!

Get a look at some previews of new missions and a glimpse at some overall terrain improvements below, also including all three faction sidebars.



Some miscellaneous graphical additions such as new atmospheric TerrainTypes, a new GDI Command Center image and a new client option to increase infantry size if you desire have all been implemented this month too. We have also completed two new map remakes for the next public release, one of which is Pyroclasm from Red Alert 3 and the other is a remake of East VS Best from Yuri's Revenge (under the new name Ghastly Creek), pictured below.



And last, but not least, are of course the new additions to the Twisted Insurrection Original Soundtrack. If you follow development progress regularly, you have likely already heard the news that one of our tracks "Space Echo" was remixed by none other than Frank Klepacki himself, and we are very proud of it, so here it is again for those of you that may not have gotten around to listening to it yet (you should, it's Klepacki's work after all!).


This of course gave most of us a much needed motivation kick up the ass, hence all of the progress above this month! This also inspired the development of some more music too. Two new tracks have been completed and both serve as replacements for older and lesser quality tracks in our Soundtrack (Act on Insurrection and Sandstorm). Here are the new tracks to take their place: Act on Insurrection 2.0 and Disturbance (which was featured on the official Tiberium Alliances Facebook page)!


That's everything that we are ready to show for the end of March, there are some new bits here and there that aren't entirely ready yet (psst, GloboTech have a new unit, head to our website to investigate) Thanks for taking the time to check out our news roundup, we'll keep you posted of all updates between now and the release planned for May. Take care, and have fun!

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Twisted Insurrection feat. Frank Klepacki!

Twisted Insurrection feat. Frank Klepacki!

News 26 comments

We have some exciting news to announce regarding the appearance of a famous individual making a contribution to Twisted Insurrection! Alongside that we...

Mod of the Year 2014 - Editors Choice

Mod of the Year 2014 - Editors Choice

Feature 44 comments

Here's our picks for the best and upcomming mods of 2014.

LAN Update Available (Version 0.4.6)

LAN Update Available (Version 0.4.6)

News 4 comments

A new update is available to download via the client. Version 0.4.6 adds a new LAN option to the client menu, enabling you to play local area network...

New Version 0.4.5 Released

New Version 0.4.5 Released

News 4 comments

As a taster for what is to come for Version 0.5, we have decided to release this new update while you are waiting for the release of the next complete...

RSS feed Downloads
Twisted Insurrection 0.4.5

Twisted Insurrection 0.4.5

Full Version 26 comments

Instructions: Download ZIP, Extract containing folder anywhere on your computer, run TI_Launcher.exe with Administrator privileges to set up and play.

Twisted Insurrection Original Soundtrack [Vol. 5]

Twisted Insurrection Original Soundtrack [Vol. 5]

Music 0 comments

Twisted Insurrection Original Soundtrack Volume 5...

Post comment Comments  (0 - 10 of 2,633)
Damfoos
Damfoos

Will the following things ever return to TI?

1) Jumpjet infntry logic
2) Show enviroments and ice
3) Drop pods
4) Weed harvesting (which will charge some support ability instead of a missile and thus will be available to both factions, unless it is hardcoded to fuel up a missile).

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ErastusMercy Creator
ErastusMercy

1) There was recent talk of using jumpjet logic for a mutant creature.
2) An attempt to start a snow theatre has been made in the past, I doubt it'll be the last, it's just been a pain to get started.
3) Not unless it's a GloboTech support ability, since lore wise GDI aren't in a position to be able to launch drop pods.
4) Uncertain, a while back I'd suggested making it a GT tech structure that provided a cash reward each time it's filled but I'm not sure it that's actually possible.

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bigpeto
bigpeto

everytime i save the game, the options menu dispears and I have to click the middle of the screen for it to reappear

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dream03
dream03

Hey Im having a problem. When i try to start the map editor it shows me a error saying that Tiberiumsun isn`t Correctly installed! PS I cant seem to find the counter that shows my tiberium (I have played standard tibsun and i can see it There)

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Ulrezal
Ulrezal

Does it happen when you click the map editor in the main menu? If so, try to run editor by clicking actual executable file.

If it doesn't related to the problem, try to remove FinalSun.ini then run the editor.

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dream03
dream03

Thx Removing FinalSun.ini worked.

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JauntRon
JauntRon

Dear,TI mod team,your work is incredible!
I'm a big fan of Twisted Insurrection and everyday keep checking a page for updates:3
Keep it up,gents!:P
Also,can you upload some screenshots of larger infantry models option,really looking forward to it

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Ulrezal
Ulrezal

Guys, I want to talk about the storyline.

In original Tibrium universe storyline, First Tiberium War erupted in 1999 and was over in 2002.(found in C&C wiki) In the Twisted Insurrection storyline, however, the war began earlier than 1999 and was ended about 1998. The new temple was constructed in 2000 and Kane disappeared four months after the construction.

The Nod campaign starts 3 years after First Tibrium War as GDI campaign. When temple of Nod in Cairo is attacked by GDI and Kane is missing, the year is at least 2007 because in GDI mission, Fields of Green, the time passes six years.

There's a inconsistency between storyline described in official website and actual campaigns. Revising storyline seems to be needed.

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Damfoos
Damfoos

How should I name the archive with a small patch so it will override the core files and won't be deleted upon launching (tried expand03.mix, but it gets deleted each time I start the mod)? I'm making a translation (almost done it actually, only some briefings are left) and I want to make its files independent from ecache00.mix file of yours. Also, where can I place the Tutorial.ini and Rules.ini so it will override the default ones but not replace them?

Here's a WiP if you're interested:

Pp.vk.me

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Rampastring Creator
Rampastring

Try something usually unused, a high number like expand91.mix or something similar should do.

Rules.ini and Tutorial.ini cannot be overriden without replacing them.

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Damfoos
Damfoos

Odd, but expandXX.mix crashes the game (it doesn't launch saying TI failed to initialize), while ecacheXX.mix works just fine. Thanks for the tip.

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Highest Rated (25 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011 by GrimSheeper

Twitter

Latest tweets from @twistedins

- Apologies for the silence over the past few weeks. We have all been busy with unrelated issues. There are some... Fb.me

Apr 26 2016

- While not a graphial asset to TI itself, we'd like to take the moment to spotlight the amazing work put into... Fb.me

Apr 8 2016

Still blasting @FrankKlepacki's remix of 'Space Echo' from our OST. Have you listened to 'Digital Frontiers' yet? Youtu.be

Apr 7 2016

- Celebrating a year since we introduced the Base Props option. Show us your bases! Fb.me

Apr 7 2016

RT @FrankKlepacki: From my new album Digital Frontiers, a fun tune called "Squatch." Youtube.com

Apr 6 2016

RT @speeder_mo: I've told you about #MentalOmega group on Facebook: Facebook.com - #TwistedInsurrection has one too now: Facebook.com

Apr 6 2016

- As requested by some fans, we have gone ahead and set up a public Facebook group for Twisted Insurrection... Fb.me

Apr 6 2016

- We have set up a Facebook group for #TwistedInsurrection players to organize online games, discuss tactics,... Fb.me

Apr 5 2016

- We have set up a Facebook group for #TwistedInsurrection players to organize online games, discuss tactics,... Fb.me

Apr 5 2016

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