Twisted Insurrection: Tiberian Dawn - Nod Victory

The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

"Sir, I fear an Insurrection is imminent..." - Unknown

Read the full Twisted Insurrection story here.

What is Twisted Insurrection?

Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes and over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

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4 comments by Aro on Dec 13th, 2014

Hello everyone. First of all, thank you to everybody who voted for us this year and helped us reach the Mod of the Year Top 100 finalists for the fifth year in a row! We are really pleased with this feat and we could not have done it without your support. You're all awesome! If you enjoyed our Public Beta 5 release earlier this year and haven't voted yet, please feel free to go ahead and vote for Twisted Insurrection as mod of the year! Simply click the "VOTE" text next to the Twisted Insurrection icon to cast your vote, simple!

Secondly, if you're familiar with the mod Dawn of the Tiberium Age (which by the way is also in the Top 100 for the first time, congratulations to them!) you will be aware that they use the same client and launcher as Twisted Insurrection does, meaning that the recent updates they had will also be coming to our own client once they are ready. This means co-op missions, tons of new options and settings, themes and game-modes (plus many, many more features) will all become a possibility in the near-future, so a big hand to Rampastring for all his hard work on the client and Iran for his hard work with Spawner!
I apologize that there have been no previews of Twisted Insurrection's new client as of yet, but I have been very busy with other things. I plan to take a day off solely to work on new options and features for Twisted Insurrection's next big update, which hopefully won't be too far off. The updated client will be the main feature in the next update (aside from some new music, which I am about to talk about) but will of course feature some other updates such as updated maps, bug fixes etc.

Next on our update agenda, we have some new tracks to add to our Original Soundtrack. Here is the current track listing for Volume 4 of our OST:

It should be noted that some of the names may not be final, by the way! There are currently a total of 6 new tracks since the release of Public Beta 5, some of which are currently still a work in progress, but there are two complete tracks that have just been published on our YouTube channel today, both of which were composed by Speeder of Mental Omega APYR, also the composer of our popular track, Contagion.

Act on Insanity


So there we have it! I am sorry for the silence as of late, but I have been extremely busy recently and hope to get back into the game soon, Mod of the Year normally rekindles my interest! Thanks again to those of you that voted and once again, if you haven't already, please vote for Twisted Insurrection as mod of the year if you enjoyed Public Beta 5! Thank you.

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Twisted Insurrection: Public Beta 5 (Full)

Twisted Insurrection: Public Beta 5 (Full)

Jul 19, 2014 Full Version 32 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Twisted Insurrection: Original Soundtrack V.3

Twisted Insurrection: Original Soundtrack V.3

Jan 14, 2013 Music 11 comments

Twisted Insurrection: Original Soundtrack Version 3 is now available for download. All of the tracks in this album will all be in the final release of...

Post comment Comments  (50 - 60 of 2,071)
Khaad Dec 10 2014, 6:22pm says:

Tiberium growth question: in that inhumane NOD 09 mission, one of my freshly spawned visceroids got shot down among the trees in the forest northeast of map, leaving a small squash of tiberium. Twenty minutes later I checked that place and saw that small death pool had grown into a massive tiberium field, consuming much of the forest.
The question - is this marvelous effect alloved on all other maps with vegetation, including skirmish ones?
And can we have some maps, which have this as key gameplay feature?

+2 votes     reply to comment
Crimsonum Creator
Crimsonum Dec 11 2014, 4:01am replied:

The Tiberium growth and spread mechanism isn't actually bound on vegetation or any other terrain objects, aside from the blossom trees and Tiberium monoliths. Each of the four types of Tiberium have their own growth and spread speed, and this is fixed for every Tiberium patch in a map. However, each Tiberium patch has a certain probability to grow/spread during each grow/spread check cycle, so that's why some patches might expand rapidly while others remain stagnant.

The growth and spread speed can be configurated in a map file, so yes, it would be possible to have maps where Tiberium spreads faster than in others.

+2 votes   reply to comment
Hiramaky Dec 10 2014, 3:39pm says:

Votes are closing in three hours - best of luck, TI team!

+2 votes     reply to comment
zarektlek Dec 4 2014, 3:45pm says:

Is it a code issue or a glitch that the AI can build three strike forces and its entire base in four minutes with only 3000 starting credits? I build my refinery and barracks, then boom! My construction yard is blown up by 20+ infantry.

+3 votes     reply to comment
Rampastring Creator
Rampastring Dec 5 2014, 1:06am replied:

The AI has a multiplier for the starting money. Depending on the difficulty level, the AI starts with 6000% (Hard), 3000% (Medium) or 1000% (Easy) more money than you. So if you're for example playing against Hard AI with 3000 starting credits, the AI starts with 180 000 credits.

I believe it is by design, whether it's fair is a different point.

+1 vote   reply to comment
zarektlek Dec 12 2014, 12:46am replied:

I went into the Rules INI and changed this, it was fairly simple. I made it to be 100% for Easy, 300% for Medium, and 900% for Hard. Giving them an infinite number of tiberium is really silly.

+3 votes     reply to comment
AlfaWolf(MCZ) Dec 4 2014, 10:36am says:

Like every year I VOTED!

+4 votes     reply to comment
CoolJedy Dec 2 2014, 3:11am says:

Can this game run on windows 2000 with 138mb ram(my first laptop :D) ?

+1 vote     reply to comment
Rampastring Creator
Rampastring Dec 5 2014, 12:59am replied:

Beginning with the next update Windows XP or newer will be required, however (because of the Client using .NET Framework 3.5, which is unsupported on Windows 2000).

Also TI uses much more RAM than TS, I doubt TI will run smoothly on 138 MB. Maybe if you kill every single unnecessary background process and service.

+2 votes   reply to comment
CoolJedy Dec 9 2014, 4:05pm replied:

Than i think its not supported cause i get the procedure entry point could not be located in the dynamic link library kernel32.dll bla bla bla yup need to get a new laptop :D(or play the old TS on it ^^)

+1 vote     reply to comment
Aro Creator
Aro Dec 2 2014, 10:26am replied:

If your computer meets Tiberian Sun's system requirements then yes.

+2 votes   reply to comment
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Released Aug 23, 2010
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287 votes submitted.

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Highest Rated (19 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011, 9:41am by GrimSheeper

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