Twisted Insurrection: Tiberian Dawn - Nod Victory

The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

"Sir, I fear an Insurrection is imminent..." - Unknown

Read the full Twisted Insurrection story here.

What is Twisted Insurrection?

Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes and over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

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4 comments by Aro on Dec 13th, 2014

Hello everyone. First of all, thank you to everybody who voted for us this year and helped us reach the Mod of the Year Top 100 finalists for the fifth year in a row! We are really pleased with this feat and we could not have done it without your support. You're all awesome! If you enjoyed our Public Beta 5 release earlier this year and haven't voted yet, please feel free to go ahead and vote for Twisted Insurrection as mod of the year! Simply click the "VOTE" text next to the Twisted Insurrection icon to cast your vote, simple!

Secondly, if you're familiar with the mod Dawn of the Tiberium Age (which by the way is also in the Top 100 for the first time, congratulations to them!) you will be aware that they use the same client and launcher as Twisted Insurrection does, meaning that the recent updates they had will also be coming to our own client once they are ready. This means co-op missions, tons of new options and settings, themes and game-modes (plus many, many more features) will all become a possibility in the near-future, so a big hand to Rampastring for all his hard work on the client and Iran for his hard work with Spawner!
I apologize that there have been no previews of Twisted Insurrection's new client as of yet, but I have been very busy with other things. I plan to take a day off solely to work on new options and features for Twisted Insurrection's next big update, which hopefully won't be too far off. The updated client will be the main feature in the next update (aside from some new music, which I am about to talk about) but will of course feature some other updates such as updated maps, bug fixes etc.

Next on our update agenda, we have some new tracks to add to our Original Soundtrack. Here is the current track listing for Volume 4 of our OST:

It should be noted that some of the names may not be final, by the way! There are currently a total of 6 new tracks since the release of Public Beta 5, some of which are currently still a work in progress, but there are two complete tracks that have just been published on our YouTube channel today, both of which were composed by Speeder of Mental Omega APYR, also the composer of our popular track, Contagion.

Act on Insanity


So there we have it! I am sorry for the silence as of late, but I have been extremely busy recently and hope to get back into the game soon, Mod of the Year normally rekindles my interest! Thanks again to those of you that voted and once again, if you haven't already, please vote for Twisted Insurrection as mod of the year if you enjoyed Public Beta 5! Thank you.

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Twisted Insurrection: Public Beta 5 (Full)

Twisted Insurrection: Public Beta 5 (Full)

Jul 19, 2014 Full Version 29 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Twisted Insurrection: Original Soundtrack V.3

Twisted Insurrection: Original Soundtrack V.3

Jan 14, 2013 Music 11 comments

Twisted Insurrection: Original Soundtrack Version 3 is now available for download. All of the tracks in this album will all be in the final release of...

Post comment Comments  (70 - 80 of 2,033)
zarektlek Sep 13 2014, 1:14am says:

The director and story makers of Tiberian Dawn, or "Command and Conquer; 1995" had declared that both the NOD and GDI campaign endings are simultaneous. GDI did have to reclaim its right to own the world, and it did so by conquering. It later used totalitarian and martial law politics to contain Tiberium, promised the "Blue Zones," and marshaled the hope for the Yellow Zones. Technically, this "alternate reality" of NOD being victorious is not so alternate, except that it is the modder's vision of how a more improved pre-sequel to Tiberian Sun would be approached. For this reason, I love the mod. One should not speculate on "who" won the first Tiberium War. Nobody in later installments mention the Ion Cannon/ Whitehouse incident because it is a banned story by GDI. That is why in Command and Conquer 3, it was important for NOD to take the White House to "expose" the truth of GDI corruption.

Tl; dr, the storyline is not as alternate as you think.

+1 vote     reply to comment
Templarfreak Sep 15 2014, 12:23pm replied:

Interesting insight, can you provide a source?

Even so, as code_man said, this guy hasn't worked on the C&C story for probably nearly 8 years. So what he says you have to take with a grain a salt. Being the original writer does give you a lot more say in the matter of what is canon regardless of if you still own the story or not but there's an insane amount of things in the C&C universes that have been retconed.

Such as the entirety story of RA2.

I think for a story in the ORIGINAL C&C games, you shouldn't care for.

What TI is basing off of is the generally accepted storyline made by the community that is not canon by EA.

+1 vote     reply to comment
code_man Sep 13 2014, 12:04pm replied:

C&C was never made by the original makers of C&C nor can it truly be considered cannon.

+1 vote     reply to comment
Crestfall2nd Sep 12 2014, 11:40pm says:

Here is a suggestion: make the White House bigger. Much more bigger.

+1 vote     reply to comment
Templarfreak Sep 15 2014, 12:34pm replied:

I think it's already about a 4x3 foot print. The only way to make it bigger is to make it multiple structures that seam together.

(Like the Pentagon in RA2)

+1 vote     reply to comment
zarektlek Sep 12 2014, 1:13pm says:

I have only played the GDI mission so far, on mission "Walk" on Normal. To get a feel for this game, I played around 20 skirmish battles against the AI. I have to say that this modification is very fluid. Everything for the most part feels as though it was created with common sense - failing that are two small bickering thoughts I have about the Railgun Commando and the mission Isolation.

First, the Railgun Commando is extremely powerful, and the C4 is a setback rather than a benefit. This may be intentional, forcing us to think about the consequences of letting the commando be over estimated in ability.

Second, many missions become extremely easy after you establish a base (in those missions that apply) and turtling becomes extremely lax. I was able to sit on "Isolation" while producing 30+ units because all of my defenses were impenetrable against the simple and common air strikes. I left my computer, came back four hours later and everything was in the same condition, minus a few Gatling towers were lost.

Tl;dr, Twisted Insurrection is an extremely fun, hopeful, and challenging game that has proven its potential.

+1 vote     reply to comment
Crestfall2nd Sep 12 2014, 11:36pm replied:

Are you playing against bots? If you're playing against me...well....

+1 vote     reply to comment
Crestfall2nd Sep 12 2014, 12:41pm says:

The GDI mission where you need to harvest 50000 creds, should you nerf it down a bit? Maybe 40000 creds?

+1 vote     reply to comment
Crestfall2nd Sep 12 2014, 12:48pm replied:

Just read tons of comments here. So this game is for hardcores only huh?

+1 vote     reply to comment
zarektlek Sep 12 2014, 1:03pm replied:

It is actually a fairly simple mission once you realize it is about attrition until you finally reach 50,000 credits. I noticed that silos in this mission are modified to contain the total amount of tiberium you need, but this is foolish. The AI plans to target your harvesters, refineries, and silos once they breach base defenses. I have two suggestions:

One, turtle this mission and don't focus on how quickly you can save up tiberium. Reach 20,000 credits and start spamming 30 Goliath Tanks, place about 10 at each base entrance including the far east edge of the tiberium field. Once you do this, build another two harvesters and start raking in tiberium, focusing on blue crystals for the 50k but green crystals for the production of your units. Turtle, maintain, and repair defenses quickly. The north west corner of your base is probably the most necessary to defend, as units only have to move around 10-20 cells to reach your refineries, and will always attempt to destroy the power plants first.

Second, be very patient. Don't worry about making the end goal immediate, this is a war of attrition. There are several GDI missions that waiting and patience is key. Other times, the tactic is completely obvious but hardcore gamers totally miss what needs to be done. On this mission, you will not fail if you reach 0 credits at any time, but you will fail if your tiberium refineries and silos are all destroyed simultaneously.

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code_man Aug 29 2014, 3:01pm says:

I love the campaign, played trough it a couple of days straight in the beginning.
Awsome work.

One question: is it safe to update the game without having your savegames ****** up?

Anyway i have a few suggestions.
I love the cabal voice in nod mission 1, im sure he had more stuff said, i think you should use more cabal taunts.
If its possible you should include crates with bonuses such as veterancy and armor etc hidden in some places and maybe extra stuff to discover and use.
The ingame cinematics are too long, usually its too uncontrolled and too boring.
Is it possible for medics and the like to gain veterancy, i saw they did in DTA?
Where did the cyborg commando in nod mission 13 go to?
In the smae mission flying units also dont seem to attack.
Nod mission 8 is too tough, i would say add 3 cleavers to the initial force and 1 or 2 militants for the primary team.
Gdi mission 11 the arty cannon is balls and the flying attack on truck is just brutal.

Anyway keep it up

+1 vote     reply to comment
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C&C: Tiberian Sun Icon
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Released Aug 23, 2010
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279 votes submitted.

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Highest Rated (18 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011, 9:41am by GrimSheeper

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