Twisted Insurrection: Tiberian Dawn - Nod Victory


The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

"Sir, I fear an Insurrection is imminent..." - Unknown

Read the full Twisted Insurrection story here.

What is Twisted Insurrection?


Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes and over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.


       

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Client: Smaller Vehicle Graphics Nod: Hall of Faith Public Beta 5: A GDI Base
Blog RSS Feed Report abuse Latest News: Twisted Insurrection - Public Beta 5 Released!

47 comments by Aro on Jul 19th, 2014


Twisted Insurrection - Public Beta 5, it has been a very long time in the making, but it is Finally been released to the public! After lots of hard work, there has been an incredible amount of work done to Twisted Insurrection since the release of Public Beta 4 back in late 2012, the mod is almost unrecognizable from all of it's previous releases and feels much more complete and polished than ever before.


The Twisted Insurrection download file (Twisted-Insurrection-PB5.ZIP) contains the complete Twisted Insurrection installation so all you need to do is extract and play. Alternatively, those of you whom have Public Beta 4 installed can simply run the launcher to update your current build to Public Beta 5 (PB5.000). If the download above isn't working here are other links available:

Note: It is highly recommended that you run TI_Launcher.exe as an Administrator!

Twisted Insurrection: Public Beta 5 (Full)

Download Twisted Insurrection: Public Beta 5 (Full) from Project Perfect Mod
Download Twisted Insurrection: Public Beta 5 (Full) from ModDB.com 
Download Twisted Insurrection: Public Beta 5 (Full) from GameBanana 
The complete changelog since Public Beta 4 can be viewed here!

To install and play Twisted Insurrection, simply extract the folder (Twisted Insurrection PB5) from the downloaded ZIP file and run TI_Launcher.exe to run, update, set up and play Twisted Insurrection. No hassle, no mess, just a simple extract and play!


- What is Twisted Insurrection? -

Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes such as Survival, Twisted Dawn and Checkpoint Mode and has over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.




- Public Beta 5 Features -

Public Beta 5 features a huge handful of new things to offer to the players, both singleplayer and multiplayer! The new client created by Rampastring and shared with Dawn of the Tiberium Age allows preset starting locations and teams, similar to how the game is set up in Yuri's Revenge, missions have been reworked and many, many more have been added to the mixture, new game modes and much more! Small handful of some noteable features are:

  • Windows 8 Support
  • All new Skirmish/Online set-up Options
  • Completely Standalone (No CD/TS Required)
  • A new in-depth story-line
  • Completely revamped graphics
  • Additional Skirmish Modes such as Twisted Dawn, Survival and Checkpoint
  • Over 40 new single-player campaign missions
  • Over 100 new multi-player maps
  • Smoothest ever game-play
  • Excellent online game-play
  • Official CNCNet Support
  • All New Units
  • All New Structures
  • Enhanced Skirmish and AI
  • Custom cinematics
  • An all new Original Soundtrack
  • Over 1300 changes since Beta 4!

Please note that this is a Public Beta and not a final release, meaning that bugs and errors are a possibility. We are always looking for feedback and thoughts from the fans and the players so if you have any thoughts, ideas or want to report any errors you have come across, please feel free to share them with us! Thank you, and we really hope you enjoy the mod!

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Twisted Insurrection: Public Beta 5 (Full)

Twisted Insurrection: Public Beta 5 (Full)

Jul 19, 2014 Full Version 23 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Twisted Insurrection: Original Soundtrack V.3

Twisted Insurrection: Original Soundtrack V.3

Jan 14, 2013 Music 11 comments

Twisted Insurrection: Original Soundtrack Version 3 is now available for download. All of the tracks in this album will all be in the final release of...

Post comment Comments  (70 - 80 of 1,953)
Jackal87
Jackal87 Jul 31 2014, 10:51am says:

Hi guys , I have few things :
1.In skirmish there is an option to play short game, but no matter if I choose to play short game or not after destroying hostile buildings enemy harvesters automatically explode,is that normal? I thought I should be able to hunt them down.

2.I'm not sure but Nod Tiberium reactor seems to work weird, I know it works like tiberium silo, but after I construct it the animation shows it's full while it's empty and it shows it's empty while it's full I hope you understand what I mean :)

3.Will you change the model for construction yards for both factions ? Your new buildings looks awesome ,better than TS one and those old ConYards doesn't really fit.

This is really awesome mod , probably one of the best for TS, keep up the good work :)

+1 vote     reply to comment
Aro
Aro Aug 1 2014, 9:37am replied:

1 - Some unarmed units such as Harvesters and Carryalls are considered Insignificant and thus aren't classed as surviving units in short-game mode. This was done to prevent the annoying players from elongating a game by flying carry-alls (for example) through the air in short games.

2 - This is a common misconception but I can understand how it is confusing. The green glowing is showing the power process at work whereas when the silo is considered full the reactor drops a shield to protect the tiberium.

3 - Yes, but structure artwork takes a long time to produce. We'll get there eventually.

Thanks for your feedback. Glad you're enjoying the mod.

+3 votes     reply to comment
Jackal87
Jackal87 Aug 1 2014, 5:45pm replied:

Thanks, that explains everything for me :)

+1 vote     reply to comment
Hiramaky
Hiramaky Aug 1 2014, 8:10am replied:

Keep in mind that this is still in its beta form. A lot of things will be changed as time marches on, and I wouldn't be surprised if a later release has different models than what is currently ingame.

+2 votes     reply to comment
Panter22
Panter22 Jul 31 2014, 7:37am says:

Is it possible to add more maps to the Twisted dawn little bigger and more city mix maps ore add maps from default area atm all the maps in Twisted dawn are to close most off them are flat empty.
one more ting mammoth tank limit 5 why ?

Nice Job on the game 100% better than original GZ.

+1 vote     reply to comment
Aro
Aro Jul 31 2014, 8:39am replied:

Mammoth Tanks and SSM Launchers have a build limit of 5 on the grounds that they utterly destroy everything. Twisted Dawn is in it's very, very, very early stages and a lot more will be done to it over the course of time, but our main focus is on the campaign, finishing off placeholders and the default modes.

More maps will appear over time, don't worry about that.

+2 votes     reply to comment
Panter22
Panter22 Jul 31 2014, 9:23am replied:

a ok np just asking :) kip up the good work

+1 vote     reply to comment
PurpleGaga27
PurpleGaga27 Jul 30 2014, 8:34pm says:

I noticed two problems loading the skirmish/mission campaigns. Why isn't the main menu in-game but from an outside window? Every time I load a skirmish and/or saved game/mission, the monitor blinks no matter if I am playing in a windowed or full screen. I thought the game can load full into 32-bit color mode regardless of resolution and not into 16-bit color refresh at default. Also the game speed is set to the fastest at default every time I load the mission/skirmish the first time no matter what I changed in-game previously. The graphic settings I set is in "default" and I am running Windows XP in 1600 x 900 resolution.

+1 vote     reply to comment
Hiramaky
Hiramaky Aug 1 2014, 8:13am replied:

IIRC, the main menu isn't ingame due to some of the new features - the new client has to accommodate that, and I doubt the main menu will suffice yet.
While there isn't a game speed in the campaign or options mode, I can confirm that the gamespeed for the skirmish menu does work.
As for anything else, I recommend you use the FAQ; hopefully there will be something there that can help.

+1 vote     reply to comment
Aro
Aro Jul 30 2014, 8:22pm replied:

Thank you. We're glad you enjoy it!

+1 vote     reply to comment
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Platform
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Release Date
Released Aug 23, 2010
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Highest Rated (16 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011, 9:41am by GrimSheeper

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