Twisted Insurrection: Tiberian Dawn - Nod Victory


The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

"Sir, I fear an Insurrection is imminent..." - Unknown

Read the full Twisted Insurrection story here.

What is Twisted Insurrection?


Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes and over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.


       

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Campaign: GDI Mission 3B Preview Client: Smaller Vehicle Graphics Nod: Hall of Faith
Blog RSS Feed Report abuse Latest News: Twisted Insurrection - Public Beta 5 Released!

48 comments by Aro on Jul 19th, 2014


Twisted Insurrection - Public Beta 5, it has been a very long time in the making, but it is Finally been released to the public! After lots of hard work, there has been an incredible amount of work done to Twisted Insurrection since the release of Public Beta 4 back in late 2012, the mod is almost unrecognizable from all of it's previous releases and feels much more complete and polished than ever before.


The Twisted Insurrection download file (Twisted-Insurrection-PB5.ZIP) contains the complete Twisted Insurrection installation so all you need to do is extract and play. Alternatively, those of you whom have Public Beta 4 installed can simply run the launcher to update your current build to Public Beta 5 (PB5.000). If the download above isn't working here are other links available:

Note: It is highly recommended that you run TI_Launcher.exe as an Administrator!

Twisted Insurrection: Public Beta 5 (Full)

Download Twisted Insurrection: Public Beta 5 (Full) from Project Perfect Mod
Download Twisted Insurrection: Public Beta 5 (Full) from ModDB.com 
Download Twisted Insurrection: Public Beta 5 (Full) from GameBanana 
The complete changelog since Public Beta 4 can be viewed here!

To install and play Twisted Insurrection, simply extract the folder (Twisted Insurrection PB5) from the downloaded ZIP file and run TI_Launcher.exe to run, update, set up and play Twisted Insurrection. No hassle, no mess, just a simple extract and play!


- What is Twisted Insurrection? -

Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes such as Survival, Twisted Dawn and Checkpoint Mode and has over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.




- Public Beta 5 Features -

Public Beta 5 features a huge handful of new things to offer to the players, both singleplayer and multiplayer! The new client created by Rampastring and shared with Dawn of the Tiberium Age allows preset starting locations and teams, similar to how the game is set up in Yuri's Revenge, missions have been reworked and many, many more have been added to the mixture, new game modes and much more! Small handful of some noteable features are:

  • Windows 8 Support
  • All new Skirmish/Online set-up Options
  • Completely Standalone (No CD/TS Required)
  • A new in-depth story-line
  • Completely revamped graphics
  • Additional Skirmish Modes such as Twisted Dawn, Survival and Checkpoint
  • Over 40 new single-player campaign missions
  • Over 100 new multi-player maps
  • Smoothest ever game-play
  • Excellent online game-play
  • Official CNCNet Support
  • All New Units
  • All New Structures
  • Enhanced Skirmish and AI
  • Custom cinematics
  • An all new Original Soundtrack
  • Over 1300 changes since Beta 4!

Please note that this is a Public Beta and not a final release, meaning that bugs and errors are a possibility. We are always looking for feedback and thoughts from the fans and the players so if you have any thoughts, ideas or want to report any errors you have come across, please feel free to share them with us! Thank you, and we really hope you enjoy the mod!

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Twisted Insurrection: Public Beta 5 (Full)

Twisted Insurrection: Public Beta 5 (Full)

Jul 19, 2014 Full Version 27 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Twisted Insurrection: Original Soundtrack V.3

Twisted Insurrection: Original Soundtrack V.3

Jan 14, 2013 Music 11 comments

Twisted Insurrection: Original Soundtrack Version 3 is now available for download. All of the tracks in this album will all be in the final release of...

Post comment Comments  (10 - 20 of 1,983)
Bambi32
Bambi32 Sep 28 2014, 11:45am says:

There is something strange with the second Nod mission. After the mission is completed you see GDI and Globotech units escaping from the area like in the first Nod mission as well.
In the first Nod mission I thought: "yes, these were the same units Ive managed in the second GDI mission, because Ive helped them escaping into the city which Ive just destroyed with nod forces."
But what units are these at the end of the second Nod Mission? These units should have been already outside this area, especially because they are shown infront of the City Ive destroyed in the first Nod mission already.

So this mission 2 end sequence shouldnt show up imo to properly connect to the GDI mission timeline.

+1 vote     reply to comment
WaLTaRRoN
WaLTaRRoN Sep 23 2014, 3:16pm says:

It is said to the player that the player won't be able to destroy the NOD base in GDI mission 07: Deep Blue, but i've managed to destroy the base with only an elite commando and a medic by using guerilla tactics.

+1 vote     reply to comment
WaLTaRRoN
WaLTaRRoN Sep 21 2014, 12:09am says:

It seems I won't be able to play NOD mission 15: Dusk 'Till Dawn because once in every 10 or 15 minutes the game crashes. I've played skirmish without problems but when it cames to this mission it just crashes after 10-15 minutes.

+1 vote     reply to comment
HTNK
HTNK Sep 18 2014, 4:42pm says:

I'm currently at Nod mission 14 (Compulsions) and this one is a very though nut to crack... I start by rushing in on the first GDI base (the one by the broken bridge)and take it out with minimal losses. I've tried attacking the second GDI base nearby - the one on the hill but at best I've ended up with barely any units left after taking out Con.Yard it's just too well defended for the initial force. So I'm leaving the second GDI base alone and go for the NOD temple to put my spy there. Once the new terrain is revealed I rush with all my forces to defend New Brotherhood base and barely manage to defend it (mortars on the top of the map are a real pain to take out). Meanwhile I set up a base where the first GDI base was and no matter how hard I try my base eventually gets overwhelmed and falls. I just cannot build up a force to attack either of the GDI bases as I keep struggling with the defense. Even if I build up a decent defense it eventually gets overwhelmed especially when I get 4-5 squads attacking at the same time... Any tips ? ideas ? what I'm doing wrong ?

+2 votes     reply to comment
WaLTaRRoN
WaLTaRRoN Sep 19 2014, 11:28am replied:

Well... I've destroyed the first GDI base at the left after the brigde, then moved on to the second base to the hill, destroyed some buildings like NOD war factory that they operate. The constant attacks from orcas are a real pain. After i've destroyed the war factory, i moved on to the temple but didn't put the ghost in the temple. Before that i positioned all my troopers to the place where i can easily go to the new brotherhood base. My suggestions are, get your troops ranked up to the highest level, vipers can get elite rank by destroying stuff like crates etc. cyborg reapers are very effective against orcas but they lack the patience and wander around before firing another round of missiles. So take all your units except the reapers to the place near the temple where you can send them to the new brotherhood easiliy. Do some guerilla attacks with reapers to shoot some orcas and rank them up. after 2-3 of them has elite rank start to attack the base and try to attract the gdi rocket artillery. make the artillery follow you to the nearest tiberium field which is very useful (you should kill any tiberium life forms you come across in there, along with orcas they can be fatal to the reapers.)after you take out the first artillery go back to the base and destroy the nod power plants which actually acts as silos, then destroy the refinery. Attract the 2nd artillery, destroy it, go back to base your reapers can destroy the goliath tanks but be careful, take them down 1 by 1. Do not destroy the con. yard of that base instead capture it. You'll be able to build many GDI units to help you in that mission. Don't forget to destroy some bridges.

+2 votes     reply to comment
HTNK
HTNK Sep 20 2014, 6:53am replied:

Your strategy worked, Thanks!
Just needed to take out factory, barracks, orca pads and refinery and they stopped producing units but did not rebuild the base. Then I leveled up my units destroying tiberian lifeforms and old Nod buildings and picked remaining GDI units and buildings one by one. Once that second GDI base is out of the game this mission becomes much easier especially if you capture GDI Con. Yard.

+2 votes     reply to comment
WaLTaRRoN
WaLTaRRoN Sep 18 2014, 12:40pm says:

SAM Bunkers on NOD mission compulsions don't shoot at GDI carriers?? I've placed 3 SAM Bunkers, none of the carriers have been shot.

+1 vote     reply to comment
Templarfreak
Templarfreak Sep 15 2014, 12:19pm says:

This is an issue unrelated to TI, but an issue related to the game in general.

Even if I enable Sidebar Cameo Text, it takes an extremely long time to pop up and when it pops up it immediately goes away. This happens with all mods for TS I've played, and rarely happens for Vanilla TS, and sometimes even happens for C&C1; and RA2.

Anyone have any idea what this is about?

+1 vote     reply to comment
Templarfreak
Templarfreak Sep 15 2014, 12:23pm replied:

Interesting insight, can you provide a source?

Even so, as code_man said, this guy hasn't worked on the C&C story for probably nearly 8 years. So what he says you have to take with a grain a salt. Being the original writer does give you a lot more say in the matter of what is canon regardless of if you still own the story or not but there's an insane amount of things in the C&C universes that have been retconed.

Such as the entirety story of RA2.

I think for a story in the ORIGINAL C&C games, you shouldn't care for.

What TI is basing off of is the generally accepted storyline made by the community that is not canon by EA.

+1 vote     reply to comment
code_man
code_man Sep 13 2014, 12:04pm replied:

C&C was never made by the original makers of C&C nor can it truly be considered cannon.

+1 vote     reply to comment
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Released Aug 23, 2010
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Highest Rated (17 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011, 9:41am by GrimSheeper

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