- Twisted Insurrection: Tiberian Dawn - Nod Victory -

The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

"Sir, I fear an Insurrection is imminent..." - Unknown

Read the full Twisted Insurrection story here.

Twisted Insurrection 0.39 Twisted Insurrection

- What is Twisted Insurrection? -

Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes and over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

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Map: [8] Tournament Mega Platform Map: [4] Tournament Platform Misc: New Tiberium Graphics
Blog RSS Feed Post news Report abuse Latest News: Twisted Insurrection - Recent News and Updates!

6 comments by Aro on Jun 14th, 2015

Hello everyone. We have had a very busy couple of weeks in the Twisted Insurrection staff section. The staff have grouped together again to give the mod an active pulse again this month and we're preparing for the next release of the game, which will be Twisted Insurrection Version 0.40.

We've begun with further optimisation to improve upon the overall performance, it has been tricky working with such an ancient engine, but results are looking great so far. Naturally there have been a number of balance and gameplay changes too, mostly again based on the input from the public players. The main feature of Version 0.40 will be the improved client, Rampastring has been hard at work to bring many new features and additions to the table, most notably is the statistics feature that will allow you to view your overall game log that keeps track of lots of information you may like to keep on top of!

As you can see, there is plenty of information provided here that is recorded throughout all of the games you play, be they on or offline.

Alongside the new Statistics feature, a direct link from the client main menu to our FinalTI Map Editor is also provided, seeming as how some players were having difficulty trying to locate it in the past. There has also been a large change to our settings menu, adding more options and organising them into their correct categories making navigation much easier.

And also as you can see from the image above, there will be a selection of themes to chose from. Right now there are 4 themes, but we plan to add more and improve upon our current themes in the future. Some other themes will include Twisted Dawn and possibly a mutated theme. We're happy to hear suggestions too if you have any. Click on the images to view them in larger sizes.

TI Default Green Theme

TI Nod Red Theme

TI GDI Gold Theme

TI GloboTech Blue Theme

Next up, we have three new additions to the Twisted Insurrection Original Soundtrack. Two of which (Plague, Armour and Speed) were composed by Bobek, our newest staff member, the other (Nod Thrash) was composed by Speeder, the mastermind behind the popular Yuri's Revenge mod, Mental Omega.

Nod Thrash


Armour and Speed

And to finish off this news post, there are a few new maps that have been made for the next update too. You may have already seen two of these recently posted on some of our sites, but here they are for those of you that haven't. Click on the map previews to view them in actual size.

[6] Heart of Darkness - [6] Hecksagon

That concludes are update for this week. We hope you've enjoyed the new features, music and maps and we're happy to tell you that there will be plenty more news on the way soon.

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Twisted Insurrection Original Soundtrack [Vol. 4]

Twisted Insurrection Original Soundtrack [Vol. 4]

Mar 6, 2015 Music 3 comments

The Twisted Insurrection: Original Soundtrack Version 4 is available for download. This latest version includes all Twisted Insurrection music tracks...

Twisted Insurrection 0.39.1

Twisted Insurrection 0.39.1

Feb 28, 2015 Full Version 38 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Post comment Comments  (10 - 20 of 2,248)
IMPCSC May 25 2015, 2:57am says:

(Because my English is poor so I am writing the suggests by translation software.)
Thank you for your hard work making mod. I love this style of desperation map and tiberium lifeforms very much. And thank you for solving crashes such that "tiberian sun has encountered an internal error" in this mod.
1,I also like the GDI and titan Mk.I (medium battle mechanized walker). However this game's skirmish GDI has no Artillery and heavy armored main battle mech. Therefore Nod is too strong and GDI hard to fight against NOD.I wish you can bring titan back to your mod someday.
2,Your mod othen crashes when I enter the CnCnet multiplayer game lobby , giving me the "The CnCnet has crashes ..." error. Is it possible to make a lan connection option without the CnCnet?
3,And I think the lightning of ion storm should have the power to kill light infantry, or make power plant lose 1/4 HP at least. I think the current setting for lightning is insufficient.
Another suggestion is that the color of map is too bright when the ion storm strike, unlike the dark Tiberian world style. Is it possible to adjust the color to dim dark purple, blue or other dark colors when the ion storm strike?

+1 vote     reply to comment
Aro Creator
Aro May 26 2015, 8:27am replied:

Sorry for our delayed response, we've been busy!

1 - A Titan of sorts for GDI is a common request, but I'm afraid it isn't going to happen at any point in TI's development. This is because we try to bring something unique to the table by relieving GDI of it's "Must use only mechs" stereotype that a lot of mods enforce, we feel the Goliath gives our GDI more of a unique feel.

2 - We will look into this issue, but Rampastring has stated that bringing back the LAN feature is very low priority so it most likely won't happen for quite a while, if it does at all.

3 - We'll play around with the Ion Storm lighting. All maps are now forced to use one lighting script for Ion Storms due-to the Ion Storms option in the skirmish menu, so getting one to fit with all maps is difficult, but we'll see what we can do.

+3 votes   reply to comment
The_Dementor May 19 2015, 7:13pm says:

This may sound like a weird question, but I'm curious about something. Somewhat spoilerish.

Is this mod going to be connected with Mental Omega? I'm asking because in one of the GDI missions, you see Yuri use a Chronosphere to travel through time. Is this mod's universe also somewhat connected with the Mental Omega universe?

0 votes     reply to comment
ErastusMercy Creator
ErastusMercy May 20 2015, 7:57am replied:

Yep, you're witnessing the creation of the MO timeline. The mission was based on an old Westwood idea intended for Incursion, that would have explained the creation of the RA2 timeline.

+3 votes   reply to comment
brandonvortex1 May 24 2015, 10:03pm replied:

Wait wait you mean to tell me that person who enter the chronosphere in GDI mission was Yuri?

+1 vote     reply to comment
Aro Creator
Aro May 26 2015, 8:23am replied:

It might be, It might not be. Either way, your fate is in his hands.

+1 vote   reply to comment
Arc137 May 29 2015, 4:38am replied:

Which mission was that?

+1 vote     reply to comment
ErastusMercy Creator
ErastusMercy May 31 2015, 9:55am replied:

Tis GDI Mission 08: Paradox Device.

+1 vote   reply to comment
Panter22 May 8 2015, 7:33am says:

Why is tech units disable when playing other mods like timeless ore ultimate but when playing default tech units is available one more ting can anybody explain what is the difference between unholy alliance and ultimate as far i try it both are the same.

+1 vote     reply to comment
Guest May 8 2015, 10:23am replied:

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ErastusMercy Creator
ErastusMercy May 8 2015, 8:27am replied:

The difference is that in Ultimate you also get the Twisted Dawn units.

Tech units were disabled in Timeless and Ultimate Insurrection to avoid the dreaded Whiteboy bug, where having more than 72 cameos on the sidebar crashes the game. Dawn is the exception however, there they're disabled for balance purposes. As for Unholy Alliance, I'm not sure about that one.

+1 vote   reply to comment
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Released Aug 2010
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Highest Rated (22 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011, 9:41am by GrimSheeper

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