Twisted Insurrection: Public Beta 4 (Full)
Feb 27, 2013 Full Version 6 commentsAs some people were having difficulties with the launcher on its own, I have uploaded the complete Public Beta 4 directory for those of you whom have...
6 comments by Aro on Apr 3rd, 2013

Whew! It's been a very busy couple of months here on the Twisted Insurrection team. You all may have noticed a huge burst of activity, that is because I had decided to take a short break from modding just before the new year, meaning that once I got back into the spin of things, there would be a huge list of progression updates. The Public Beta 5 changelog already has well over 400 changes and additions and is definitely going to be our biggest release yet! It's looking like a release will come much sooner than we had initially anticipated.
There have been tons of larger changes as well as smaller changes done in the past month, some of the most significant things involve remastering some of our older, dated work, the addition of hundreds of additional visual assets (or the replacing of old ones) and some new campaign missions. GDI Mission 13, Nod Challenge 2, major edits of Nod Missions 11, 12 and 13 and there will be many more ready for the next release.
Since Tiberain Sun itself works with palettes, it can be difficult to get as much detail as possible out of most assets, primarily animations. Apollo, TI Team member and leader of the immense Robot Storm mod has remastered the animation palette, allowing much more detail to be provided in every single animation SHP. Along with the improved palette, several older and uglier explosions have been remastered. Here are a couple of examples:
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The cameos I put together for the early releases of Twisted Insurrection somehow managed to survive up until now, I'm surprised there were no requests from the public to replace them, 'cause lets face it, they weren't very good. I've gone through all of the Nod cameos and remastered every single one of them (With exception to the Scorpion Tank and Infector cameos, which were made by our leading voxel artist, ErastusMercy), along with adding cameos for Twisted Dawn era units, GloboTech vehicles (which will now be available in TI Skirmish mode once capturing the new warehouse tech structure) and all others. GDI cameos will also get a polish, but not until some of the voxels/sprites are replaced.
Eventually, we aim to replace all of the voices borrowed from other games in Twisted Insurrection with our very own. We'll be putting up a spreadsheet as soon as posisble so the public can donate their attempts at voiceovers too. I have already added two full-time staff members to work as voice-actors and so far they are doing a good job! Here is a preview of the new Infector voiceover by Swirekster (or Swinfector, since a lot of his work revolves around it)
Our website has undergone so many changed since December. These changes include adding whole new pages to the website, updating older ones, adding all of the new cameos, updating the gallery and maps sections and many more bits and pieces (which I'm sure you'll spot after flicking through). Updates will still occur as time goes on, so keep your eyes peeled! Eventually I'll also get around to adding a new IRC channel...
Lots of units have gone under role-changes and general revamps for Public Beta 5. The most noteable changes would be the new Enforcer and revamped WASP APC for GDI (WASP still needs an image change).
Another new unit that will make a solid appearence in the later missions of the TI campaigns is the new GloboTech "Super Goliath". After assessing the Emerald Peak massacre, GloboTech executives issued the order to repurpose the Goliath stockpiles, to aid in the defence of the company against their new foe.
Utilising these supplies GloboTech engineers attempted several failed refits before successfully producing what they dubbed the Super Goliath. The Goliath's hull was reinforced and the discus launchers were removed in favour of a power cell capable of powering the vehicles new primary armament, a custom built rail-gun. These tanks were then issued to GloboTech most elite armour divisions whose skilled crews were familiarised with the workings of their new vehicles so they could more efficiently maintain them.

And last on our list (I have skipped a couple in order to save time, such as some remastered maps and new civilian eye-candy) Henskelion has a new FMV fresh out of the oven. This is a generic Nod Logo cutscene for either Nod Victories or GDI Losses. Expect many more to be reveleaded soon, there is another that is 90% complete, however we will not show it until it is deemed a finished product.
And that is all for today. I hope you enjoyed the update and are looking forward to the many more announcements to come! Thank you to all of our fans for the over 10,000 unique downloads of Public Beta 4 and for playing the mod, it really does make us proud and we couldn't have the motivation we need without you! Keep on tracking, 'cause there is plenty more to come. Hopefully we will be out of beta much sooner than we think!
As some people were having difficulties with the launcher on its own, I have uploaded the complete Public Beta 4 directory for those of you whom have...
Twisted Insurrection: Original Soundtrack Version 3 is now available for download. All of the tracks in this album will all be in the final release of...
Click "Read more" for installation, changelog and all other necessary information.
Highest Rated (9 agree) 9/10
As I saw some members of the community has a tagged Twisted Insurrection. Anyway, I hope that your mod still the greatest in C&C: Tiberian Sun game. I didn't rate it to 10 because it's still in unstable version. So I will update it soon when you released a final version.
Dec 20 2010, 6:14am by Darkkoril
Latest tweets from @twistedins
Another preview of Cut-Scenes being introduced to TI in Public Beta 5. T.co
May 24 2013, 11:42am
GloboTech Gunship concept, by our very own Henskelion. T.co
May 22 2013, 9:30am
- GloboTech aircraft coded. Awaiting on new images.
May 21 2013, 9:58am
Nod Machinist, here to fix that broken pipe. T.co
May 20 2013, 8:36am
- GDI Mission 12 is complete and ready for implementation. I don't think I can post a preview though as it risks... T.co
May 13 2013, 11:58am
GDI Mission 10 Preview T.co
May 10 2013, 7:16am
@DAVIDMDRAIMAN Just wanted to congratulate and also thank you on the amazing debut album for Device and I hope you get well soon. Take care!
Apr 14 2013, 8:42pm
- If you're into Industrial and/or EBM music, check out one of our favourite artists, Funker Vogt (offiziell)!... T.co
Apr 4 2013, 6:37am
Is the next release going to be soon?
Also Can You Bring Globo Tech For Skirmish Please
And One more Thing How to complete that nod mission in which it says " we need to prove kane's vision "
I love how you guys used sounds from Dark Reign, it was one of my most favourite rts games back in the days.
The eclipse tank reminds me of a tank in Dark Reign 1. Dunno what it was called there.
Yea it was some tank from the Imperium, also that infantry cutting/spinning tank is directly copied from Dark Reign, don't mind it though, it gives me some feels of nostalgia.
looks cool going to try it.
dude its a standalone mod meaning you dont need tiberian sun to play its easy to install just grab the mod and drop it in a empty folder
I've been actually having the same problem too. Even when I manage to start a skirmish match, I can't really do anything since the screen freezes so I can't tell what I'm doing (such as selecting units).
Anyone help with this? I have Windows 7, in case that helps specify where I need to put it properly.
just go to your desura folder in program files and find TI then run it from there. you should be able to find it in "C:\Program Files\Desura\Common\Twisted Insurrection" or something like that and it should run without you needing TS installed all you need to do is click on the "TI_launcher" application.
Actually sense you put TI in the TS directory run the TI_launcher from there and if doesn't work you have to reinstall TI in another folder somewhere else because it could possibly be that there are files from TS and TI that are conflicting with each other.
Then Desura needs fixing.