The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown. Read More...

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Hello everyone, today we would like to announce that we are ceasing updates to the current public release, Twisted Insurrection 0.40, in order to begin development on the next internal Version, 0.50. Naturally we will continue to update the current public release to fix any critical bugs or problems that are found in the mean time.

So what do we hope to accomplish in Version 0.50?

We are simply planning to progress through all of our to-do-lists as thoroughly and as quickly as we possibly can, here is a short list of some of the things we are hoping to accomplish with the next release:

  • Additional campaign missions
  • Twisted Dawn campaigns
  • GloboTech's own mini-campaign
  • Completion of more faction structure artwork
  • Unit revision (add or replace units)
  • Further and more thorough bug fixing
  • Many more multiplayer maps
  • Better or improved client options and features
  • Some more cinematics for campaign missions
  • New aditions to the TI OST

Twisted Dawn mode originally started out as a way to exaggerate the timeline progression during our campaigns, but after introducing the Twisted Dawn game mode option to the skirmish menu, we have received quite a lot of requests and questions regarding expanding upon the game mode. Well, we're happy to announce that the next version will include the first batch of Twisted Dawn campaign missions, some of you have probably seen this already, but here is our first teaser image of the first TD GDI Mission, featuring our first official naval voxel by ErastusMercy.

As of this exact moment, there are a couple of GDI TD missions in progress, we also have a couple of missions for the Twisted Insurrection timeline in progress too, one of which being GDI Mission 16: Rise of the Phoenix. As also mentioned above, we would like to add more music and cinematics to the mod to add some additional depth and atmosphere. Yesterday, Henskelion finalized a new Nod Logo cinematic for campaign and mission purposes which will be included in the next release.

So once again, aside from the fixing of bugs and other errors located in the public version, no more updates will occur as all of our focus is now going to be on the next release. More updates, news and media to come soon. Thanks for reading and keep your eyes open!

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Twisted Insurrection 0.40 Released

Twisted Insurrection 0.40 Released

4 months ago News 20 comments

The latest version of Twisted Insurrection (Version 0.40) is now available for download! Read the full article for information, download links and images...

Twisted Insurrection 0.40 To Be Released Next Week

Twisted Insurrection 0.40 To Be Released Next Week

4 months ago News 3 comments

We have compiled the latest version ready and scheduled for Public release on the 22nd of July. Check out this update for news and information on what...

Twisted Insurrection - Recent News and Updates!

Twisted Insurrection - Recent News and Updates!

5 months ago News 6 comments

Twisted Insurrection Version 0.40 is nearing release and is currently in heavy development. Check out this update to get a glimpse of some of the new...

Twisted Insurrection 0.39.1 Released

Twisted Insurrection 0.39.1 Released

7 months ago News 15 comments

The newest update to Twisted Insurrection (Version 0.39.1) is now available to download via the client or on numerous locations around the web, check...

RSS feed Downloads
Twisted Insurrection 0.40

Twisted Insurrection 0.40

4 months ago Full Version 29 comments

Instructions: Download ZIP, Extract containing folder anywhere on your computer, run TI_Launcher.exe with Administrator privileges to set up and play.

Twisted Insurrection Original Soundtrack [Vol. 4]

Twisted Insurrection Original Soundtrack [Vol. 4]

9 months ago Music 4 comments

The Twisted Insurrection: Original Soundtrack Version 4 is available for download. This latest version includes all Twisted Insurrection music tracks...

Post comment Comments  (0 - 10 of 2,436)
lucman2010 5hours 44mins ago says:

Then voting...for Mod of The Year.. yeah...

+2 votes     reply to comment
lucman2010 5hours 47mins ago says:

Just reading...

+2 votes     reply to comment
CA-BAL 7hours 51mins ago says:

What a fantastic mod you guys've made. Great artwork, fantastic music. The whole shebang, honestly. My only real complaint is how teeny-tiny the infantry is, but I guess that's a stylistic/scale choice.

Can't wait for 0.50!

+2 votes     reply to comment
CA-BAL 7hours 44mins ago replied:

Or maybe you haven't actually changed infantry size, but my resolution makes them seem tiny.

+2 votes     reply to comment
Aro Creator
Aro 7hours 18mins ago replied:

Thanks for your kind words, glad you're enjoying our mod. Soon we will implement a larger infantry feature, similar to the smaller vehicles feature in the settings menu.

+3 votes   reply to comment
CA-BAL 7hours 15mins ago replied:

Awesome, that would be perfect. Thank you so much!

+3 votes     reply to comment
hellodean 10hours 32mins ago says:

voted for Mod of the year..

+3 votes     reply to comment
Nuttah 20hours 32mins ago says:

Hey, folks, ya know what time of the year it is!? :D

+3 votes     reply to comment
Kaucukovnik Nov 30 2015 says:

Me and a couple of friends were really stoked about new TI version, but since you dropped LAN the mod is now in effect dead to us. Playing in fear of reconnection errors is no fun.

What reason was there to REMOVE the functionality? Does having LAN in your game make you a pussy or what?

-1 votes     reply to comment
Aro Creator
Aro Nov 30 2015 replied:

LAN doesn't function properly with the current client, hence why it isn't necessarily an option anymore. TI & DTA haven't featured LAN for years as a result of the client, this is not a new decision.

I mean... yes, having LAN options makes us pussies. You got us!

+4 votes   reply to comment
Kaucukovnik Nov 30 2015 replied:

Well, too bad. I just don't understand why tie a large part of your hard work to an online service that may not always be around. And it isn't an option for many even now.
I simply can't provide stable connection for 4 people at once. Ironically it is that bad because our computers are so close to each other. It's just so much more convenient to connect them all via your fancy server, right? Who cares about a bunch of losers without proper connection like everyone who matters has?

I get it with large publishers pimping up their online dependency/DRM, but what's the point with hobby games? Is LAN really that low demand / high difficulty aspect?

Sorry for sounding so aggressive, it just feels hopeless, everything becoming an uncertain, untangible "service", eventually getting lost altogether as someone pulls the plug.
And it's the worst with things that are the most awesome.

-1 votes     reply to comment
Rampastring Creator
Rampastring 18hours 51mins ago replied:

I'm the programmer of the client.

And you know, I have nothing against including LAN support; other than that it takes time to implement. Have you considered that I've built the entire client on my free time, with no reward aside from nice compliments like yours? You don't just build a client of 20 000 lines of C# with a snap of fingers.

My free time is a really limited resource and I've decided that LAN isn't important enough to spend a good 5-10 hours on. For most people CnCNet works beautifully. I've personally kept 6-player LAN parties where we've played at CnCNet using the same connection, no issues.

I'd understand your aggression if TI was a commercial game with a large budget, but it's not. We don't get paid for our work, so we have to prioritize things and sometimes sacrifice features with low demand.

Would you mind donating 60€ for LAN?

+3 votes   reply to comment
Nuttah 20hours 26mins ago replied:

From what I remember, and depending on how much of that aspect of the original game is still active, its LAN relied on a protocol which hasn't even been included in Windows for what -will- soon be a decade.

So, unless you want to rewrite a decent chunk of the related code, for free, you just sound like a person who needs a solid slap over the upside of the skull or two.

+2 votes     reply to comment
Kaucukovnik 17hours 47mins ago replied:

I deserve a slap for expressing that I think this mod deserves to be playable in multiplayer 20 years from now no matter what happens?

It's your mod, your time and your choice what to include or ditch. I'm frankly surprised just having the functionality there isn't worth 5-10 hours to you, considering the hundreds of hours surely already sunk in.

I can only hope you change your stance on this eventually. You guys have a patreon or something? We might actually put together a donation like that - I'll ask the others the next time we meet. You surely deserve money more than EA and such.

+1 vote     reply to comment
Aro Creator
Aro 15hours 16mins ago replied:

Nobody had ever stated in the past that LAN is purely out of the question, as Rampastring stated above, we don't get paid for our time, everything we do we do for free, even the incredibly mind-numbing jobs that modding comes with.

As it stands, Rampastring has developed the client by himself, so you can probably imagine how many hours over the years he has sunk into it, so you also have to understand that there are options that simply aren't of a priority, though I won't go down this road as Rampastring said it well above.

Don't get me wrong though, I appreciate that you are voicing your concerns and that LAN may be beneficial to you and a few others, despite CNCNet proving to be reliable. One day it could be possible, but nobody can make anyway promises.

If you would like to donate to a cause or towards a feature, we have a donation button at the bottom of our sites homepage:

Please be considerate when choosing the way you word things in the future. Twisted Insurrection is free to download and a product of our own time and effort, being aggressive or simply rude towards us will do everything but motivate us to do even more work for zero pay.

+3 votes   reply to comment
Kaucukovnik 14hours 43mins ago replied:

I tried at least skirmish, and these are my findings:
-yet more incredible music
-very polished and consistent, nothing sticks out anymore
-fun looking game settings, like the malfunctioning cyborgs or harvester bounty

+2 votes     reply to comment
Rampastring Creator
Rampastring 14hours 34mins ago replied:

5-10 hours is for a basic, more-or-less working LAN lobby with all the same features that the CnCNet lobby has. Upkeeping that lobby and fixing possible bugs afterwards also takes time, but it's hard to say how much. It could easily double the amount of work.

+1 vote   reply to comment
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C&C: Tiberian Sun
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Release date
Released 2010
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325 votes submitted.

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Highest Rated (25 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011 by GrimSheeper


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Nov 30 2015

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Nov 21 2015

- The #MentalOmega team have been busy working on the upcoming Yuri Campaign. If you haven't already, check out...

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Nov 1 2015

I added a video to a @YouTube playlist Twisted Insurrection Cinematics: GDI Logo Scene 01

Nov 1 2015

I added a video to a @YouTube playlist Twisted Insurrection Cinematics: Eclipse Tank Smash

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I added a video to a @YouTube playlist Twisted Insurrection Cinematics: Nod Logo Scene 02

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Twisted Insurrection
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