- Twisted Insurrection: Tiberian Dawn - Nod Victory -

The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

"Sir, I fear an Insurrection is imminent..." - Unknown

Read the full Twisted Insurrection story here.

Twisted Insurrection 0.39 Twisted Insurrection

- What is Twisted Insurrection? -

Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes and over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

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Blog RSS Feed Report abuse Latest News: Twisted Insurrection 0.39.1 Released

14 comments by Aro on Apr 22nd, 2015

Hello ladies and Gentlemen, today we would like to announce that after a few unexpected delays, we have now officially released the newest update for Twisted Insurrection, Version 0.39.1.

Twisted Insurrection 0.39.1

So, What's New In Version 0.39.1?

Twisted Insurrection 0.39.1 features a long list of changes and additions, some of the most notable changes are large alterations to the balance and functionality of a number of units in the game, mostly made based on the input from our fans and players. Here are some examples of some notable changes based on public input:

Nod Mission 16 and [8] The Finale have been modified greatly to vastly improve it's overall performance on a number of systems, it should now run lag-free for players on all kinds of operating systems and machines.

Cyborg Reapers have been entirely revised in terms of their weaponry, they still maintain the split-missile logic, but are more effective against ground targets and have been vastly improved for their role as an anti-aircraft Cyborg, their anti-aircraft weaponry is now faster and more effective than before, making them much more useful than they previously were. Speaking of Reapers, their new theme song, Reaper Raid, is also a part of the update!

Alarm Sounds from various units and structures have been completely erased due-to complaints that they were irritating after a while, which all of us on the TI Team came to agree with quite a long time ago, you will no longer have to listen to some annoying alarms whenever there are enemies within the vicinity of your base.

Many new Base Props have been added for our well-recieved Base Props mode, these include faction-specific light towers, light posts and banners. Currently in 0.39.1, only Nod are able to construct banners due-to us running out of time, but GDI versions will be included in our next update.

An annoying problem that caused the game to crash in some instances while playing the Ultimate Insurrection game-mode has also been fixed, this error was caused by too many units flooding the sidebar overwhelming the engine's limitations causing the game to result in internal errors. This has now been fixed by disabling some of the Tech Units available in the game modes.
We have also fixed this error on a few of the other new game modes, including a new game option for the skirmish menu that gives you the option to disable Tech Units entirely, entirely optional of course.

The Twisted Insurrection Client has also received some improvements and updates:

∙ FinalTI now saves maps listed as Custom rather than Standard in the game mode dropbox
∙ Hyperlinks can now be clicked in chat sections
∙ Incorporated followed game icons to CnCNet lobby
∙ Added new game option: Disable Tech Units
∙ Fixed a bug that caused the tray icon to sometimes linger after closing Twisted Insurrection
∙ Added icons next to faction selection options
∙ Improved client handling when checking for Administrative rights

The Client has been thoroughly tested and confirmed that previous bugs found in the last version have been eliminated, though new ones may still linger, there are none that we are aware of, so this is good news!

Those are some of the most important changes to the gameplay since 0.39, but there have been many more, both major and minor, adjustments to the gameplay too, including new additions to our Soundtrack, graphical adjustments and more overall gameplay changes, incluiding improvements and bug fixes to our campaigns. For a complete list of changes, check out the 0.39.1 changelog here.

Downloading Twisted Insurrection 0.39.1

To Download Twisted Insurrection 0.39.1, simply run the Twisted Insurrection client and accept the update once the notification of 0.39.1 being available pops up, the client will automatically begin updating your version from 0.39 to 0.39.1 and provide you with a link to the changelog so that you can familiarise yourself with the changes while your version updates.

If you are one of the few people that seems to have problems downloading the update via the client, all of the links to version 0.39 have been updated to include the complete version of 0.39.1, so you can simply redownload the complete ZIP archive instead.

Twisted Insurrection 0.39.1

Twisted Insurrection can be downloaded here directly from ModDB, alternatively, you can download Twisted Insurrection 0.39.1 from our website.

Thanks for reading ladies and gentlemen, and we apologize again for the delay on this update, we know we claimed that it's release would be sooner than this, but unexpected delays are always a possibility. Have fun!

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Twisted Insurrection Original Soundtrack [Vol. 4]

Twisted Insurrection Original Soundtrack [Vol. 4]

Mar 6, 2015 Music 3 comments

The Twisted Insurrection: Original Soundtrack Version 4 is available for download. This latest version includes all Twisted Insurrection music tracks...

Twisted Insurrection 0.39.1

Twisted Insurrection 0.39.1

Feb 28, 2015 Full Version 35 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Post comment Comments  (0 - 10 of 2,238)
IMPCSC May 25 2015, 2:57am says:

(Because my English is poor so I am writing the suggests by translation software.)
Thank you for your hard work making mod. I love this style of desperation map and tiberium lifeforms very much. And thank you for solving crashes such that "tiberian sun has encountered an internal error" in this mod.
1,I also like the GDI and titan Mk.I (medium battle mechanized walker). However this game's skirmish GDI has no Artillery and heavy armored main battle mech. Therefore Nod is too strong and GDI hard to fight against NOD.I wish you can bring titan back to your mod someday.
2,Your mod othen crashes when I enter the CnCnet multiplayer game lobby , giving me the "The CnCnet has crashes ..." error. Is it possible to make a lan connection option without the CnCnet?
3,And I think the lightning of ion storm should have the power to kill light infantry, or make power plant lose 1/4 HP at least. I think the current setting for lightning is insufficient.
Another suggestion is that the color of map is too bright when the ion storm strike, unlike the dark Tiberian world style. Is it possible to adjust the color to dim dark purple, blue or other dark colors when the ion storm strike?

+1 vote     reply to comment
Aro Creator
Aro May 26 2015, 8:27am replied:

Sorry for our delayed response, we've been busy!

1 - A Titan of sorts for GDI is a common request, but I'm afraid it isn't going to happen at any point in TI's development. This is because we try to bring something unique to the table by relieving GDI of it's "Must use only mechs" stereotype that a lot of mods enforce, we feel the Goliath gives our GDI more of a unique feel.

2 - We will look into this issue, but Rampastring has stated that bringing back the LAN feature is very low priority so it most likely won't happen for quite a while, if it does at all.

3 - We'll play around with the Ion Storm lighting. All maps are now forced to use one lighting script for Ion Storms due-to the Ion Storms option in the skirmish menu, so getting one to fit with all maps is difficult, but we'll see what we can do.

+3 votes   reply to comment
The_Dementor May 19 2015, 7:13pm says:

This may sound like a weird question, but I'm curious about something. Somewhat spoilerish.

Is this mod going to be connected with Mental Omega? I'm asking because in one of the GDI missions, you see Yuri use a Chronosphere to travel through time. Is this mod's universe also somewhat connected with the Mental Omega universe?

-1 votes     reply to comment
ErastusMercy Creator
ErastusMercy May 20 2015, 7:57am replied:

Yep, you're witnessing the creation of the MO timeline. The mission was based on an old Westwood idea intended for Incursion, that would have explained the creation of the RA2 timeline.

+2 votes   reply to comment
brandonvortex1 May 24 2015, 10:03pm replied:

Wait wait you mean to tell me that person who enter the chronosphere in GDI mission was Yuri?

+1 vote     reply to comment
Aro Creator
Aro May 26 2015, 8:23am replied:

It might be, It might not be. Either way, your fate is in his hands.

+1 vote   reply to comment
Arc137 14hours 6mins ago replied:

Which mission was that?

+1 vote     reply to comment
Panter22 May 8 2015, 7:33am says:

Why is tech units disable when playing other mods like timeless ore ultimate but when playing default tech units is available one more ting can anybody explain what is the difference between unholy alliance and ultimate as far i try it both are the same.

+1 vote     reply to comment
Guest May 8 2015, 10:23am replied:

This comment is currently awaiting admin approval, join now to view.

ErastusMercy Creator
ErastusMercy May 8 2015, 8:27am replied:

The difference is that in Ultimate you also get the Twisted Dawn units.

Tech units were disabled in Timeless and Ultimate Insurrection to avoid the dreaded Whiteboy bug, where having more than 72 cameos on the sidebar crashes the game. Dawn is the exception however, there they're disabled for balance purposes. As for Unholy Alliance, I'm not sure about that one.

+1 vote   reply to comment
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C&C: Tiberian Sun Icon
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Released Aug 23, 2010
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Highest Rated (22 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011, 9:41am by GrimSheeper

Real Time Strategy
Single, Multiplayer & Co-Op

Latest tweets from @twistedins

I posted 4 photos on Facebook in the album "Other" T.co

May 17 2015, 6:39pm

- GDI Structure artist HG_SCIPCION (Harry) has produced some new Walls to replace the stock TS Walls for GDI.... T.co

May 4 2015, 2:20pm

- Twisted Insurrection 0.39.1 is now available to download via the TI client or from our many download locations... T.co

Apr 22 2015, 11:40am

A little Twisted Dawn update, ErastusMercy has remade both the Buggy and Recon Bike. T.co

Apr 16 2015, 9:53pm

- Another new addition to the #TwistedInsurrection OST - Dark Valley, created by #Bobisfaction / Bobek. Dark... T.co

Apr 13 2015, 7:12am

Aro: Hello everybody, I would just like to apologise for the delay on the TI update, there have been some... T.co

Apr 11 2015, 11:11am

- No, we do not do silly April 1st posts. Here is a picture of Tibby & Noddy instead. T.co

Apr 1 2015, 7:24am

- Our forums have been rearranged and updated this week to contain much more useful information regarding... T.co

Mar 26 2015, 12:53pm

- Surprise! A new addition to the #TwistedInsurrection OST -- Reaper Raid, composed by Speeder of Mental Omega... T.co

Mar 21 2015, 11:09pm

Twisted Insurrection OST - Reaper Raid - #34: T.co via @YouTube

Mar 21 2015, 11:06pm

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