The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

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Media RSS Feed Report media GDI: New Sandbags & Gates (view original)
GDI: New Sandbags & Gates
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NoSoldier
NoSoldier Jul 28 2015, 11:40am says:

Just plainly said... Lovely.

+7 votes     reply to comment
bobsam
bobsam Jul 28 2015, 12:05pm says:

Those gates are damn good looking. They actually look "beefy" unlike the original TS ones, the old ones always reminded me of a razor blade for some reason. lol

+7 votes     reply to comment
DR-THRAX
DR-THRAX Jul 28 2015, 12:23pm says:

Cool

+1 vote     reply to comment
DR-THRAX
DR-THRAX Jul 28 2015, 12:29pm says:

Can you make a new construction yard model for each function

+1 vote     reply to comment
Capo_Del_Porco
Capo_Del_Porco Jul 28 2015, 4:57pm replied:

The dev. team is still working on that. Right now, since each faction uses the same construction yard model, they need to work around the coding in Tiberian Sun. Plus, I imagine that construction yard models themselves are not time-efficient to make. Be patient.

+1 vote     reply to comment
Landmine752
Landmine752 Jul 28 2015, 12:42pm says:

The only issue I have is that the sandbags blend in very well with the ground making them hard to see. The walls and gates look great, though.

+4 votes     reply to comment
DR-THRAX
DR-THRAX Jul 28 2015, 1:01pm says:

Also in the game results it still 2007 2014 fix it please

-1 votes     reply to comment
Ilikesee
Ilikesee Jul 28 2015, 5:03pm says:

The gates looks very good :)

Hope GDI Uplink center has new model
The current GDI uplink center model and it the 3x3 Foundation improper

+1 vote     reply to comment
Hiramaky
Hiramaky Jul 28 2015, 5:31pm says:

Guys this is still a public beta. It says in the readme that they're still using placeholders.
Give them time, perfection doesn't come instantly!
Though I do agree with landmine. Maybe it's just the lighting but the sandbags do blend in too much.

+4 votes     reply to comment
Templarfreak
Templarfreak Jul 28 2015, 7:03pm says:

I saw those gates... Then had to change my pants.

+1 vote     reply to comment
Nuttah
Nuttah Jul 29 2015, 8:01am says:

Suh-weeeet! And sandbags, too! My favourite piece of construction material! ^_^

+1 vote     reply to comment
ArchlordII
ArchlordII Jul 29 2015, 2:53pm says:

The changelog for version 40.08 says that it contains these graphical updates but after updating the old graphics are still there. What's up with that?

+1 vote     reply to comment
Aro Author
Aro Jul 29 2015, 4:33pm replied:

Version 0.40.09 Was uploaded around the same time you posted this. Try again.

+2 votes   reply to comment
ArchlordII
ArchlordII Jul 30 2015, 1:27pm says:

Oh, I see. Problem solved!

+1 vote     reply to comment
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Description

Coming very soon to a new 0.40 hotpatch, some new GDI Gates and Sandbags to replace the stock Tiberian Sun placeholders, made by our very own HG_SCIPCION!

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Date
Jul 28th, 2015
By
Aro
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