The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Client Updates & New Options (view original)
Client Updates & New Options
view next
Post comment Comments
Aro Author
Aro Dec 19 2014, 4:59am says:

DTA ModDB profile:

+1 vote   reply to comment
bobsam Dec 19 2014, 10:03am says:

Sweet. I was wondering if you were going to update the launcher.

+1 vote     reply to comment
GraionDilach Dec 19 2014, 3:18pm says:

I don't see the "Allow Twisted Dawn units" option.

+1 vote     reply to comment
Aro Author
Aro Dec 19 2014, 4:01pm replied:

Because it will be a game mode, not an option. :P

+1 vote   reply to comment
GraionDilach Dec 19 2014, 4:16pm replied:

And in DTA such are... oh, the Classic/Enhanced dropdown list. Now I remember.

Where iz ze dropdown list then? :P

+1 vote     reply to comment
Dutchygamer Dec 19 2014, 5:15pm replied:

*points towards dropdown named 'Game Mode' just above the map list*
Fix yer glasses Mr Graion =P

+1 vote     reply to comment
GraionDilach Dec 19 2014, 9:33pm replied:

Now that I see it - it's too much hidden. DTA's position was much more convenient. Or maybe it should have a line separator between maplist and that - not pairing it with maps.

Also, the fact that somehow I bought a glasses which ultimately didn't suit my eyes last year is none of your business, honestly. I'll keep it regardless because I won't pay another fortune to replace it just after a year - it's still better than what I had before which got so many scratches in the long run that it ruined the lenses forever - but iirc I got that in 2006, and 7 years are 7 years.

+1 vote     reply to comment
The_Dementor Dec 19 2014, 6:14pm says:

Would it be possible to have an option to enable/disable Tiberium creatures, similar to what Tiberian Sun had?

+1 vote     reply to comment
Aro Author
Aro Dec 20 2014, 9:11am replied:

It's a possibility, sure. Probably a good idea. Visceroids however would need to remain due-to the Infector's weapon.

+1 vote   reply to comment
Khaad 14hours 28mins ago says:

This is really good. Nope, great.
I try to suggest something, hope you'll find something useful
Fun with tiberium:
Growth speed regulation - useful game speed co-regulator;
Maximun field size regulator - choose it like you choose your favorite pizza;
Random patch creation (via rifts or meteors);
Tiberium contagion on\off - this switches opportunity when tiberium contacts vanilla organics and vegetation, like forest or grasslands (copse pits,oil reservoirs,lol) it will grow more rapidly, and will have a chance to spawn a blossom tree. Also, water could be contaminated.
Imagine, how much fun it will be to Ń„uck up an entire map with brand new tiberium fields and vegetation...;
Random tiberium fauna attacks - says for itself.;
Random Veinhole monster spawn (for some time interval) - for those who lack constant headache from those pretty tentacles of destruction:

Warfare tweaks:
Realistic ballistics - doubles, triples (even more for artillery units) the firing range of any unit, because current ingame can look ridiculous to players familiar with real life weapon ranges, also multiplies blast area in the same way for explosive ordnance;
Infantry/Vehicle/Air only game - says for itself;
Instant Veterancy - units start already in veteran rank;

Zombies - every infantry unit killed in battle will rise in 2 minutes and try to "bite" other infantry and slould be killed again.
Unlimited hero units build order - make your wet dreams about a horde of CyComms riding Mammoths mkII come true.
Unlimited superweapon build order - no comments.

Thanks for attention...

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


ModDB, have a first look at what we're currently working on now! As most of you are aware, TI uses the same client as DTA meaning all the additions in DTA client are now also possible in TI, with the exception of some of their options that we have chosen not to adopt (except for Enable Ion Storms because Bittah Commander is a god damn genius and was okay with us using it).

The conversion of the client is almost complete. Things such as Spectator mode, re-sizable windows, new game modes, co-op mode and tons of custom options are now a possibility. The graphics you can see are a work in progress and will be updated as time goes on.

There are many options to come soon and we are open for suggestions. If you have an idea for a skirmish option, please share your suggestion with us, if it's plausible and a nice idea we will make it happen!

Image Details
Dec 19th, 2014
Embed (big)
Report Abuse
Report media
Add Media
Members only