The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

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New Option: Base Props
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DustinWolvs41
DustinWolvs41 Feb 25 2015, 6:36am says:

I like it!

+7 votes     reply to comment
Swirekster
Swirekster Feb 25 2015, 6:36am says:

awesome!

+7 votes     reply to comment
Nuttah
Nuttah Feb 25 2015, 6:55am says:

Welp. My three hour games vs a single Easy AI just got a whole lot longer. >_>

+11 votes     reply to comment
Nuttah
Nuttah Feb 25 2015, 8:02am replied:

Though, this does remind me: What are the odds of a 'defensive' game mode that's more how long are you going to play "My Little War Base" rather than "How many waves of nasties can you live through before your imminent defeat?"

+7 votes     reply to comment
bobsam
bobsam Feb 25 2015, 9:45am says:

This is a really good idea! :D

+4 votes     reply to comment
FekLeyrTarg
FekLeyrTarg Feb 25 2015, 9:47am says:

Nice idea. :)

"Tiberian Sun Retro" also has buildable lightposts and watchtowers, which can be quite useful when playing on very dark maps. TSR features a very dark snow theater map but I forgot its name.

+4 votes     reply to comment
hellodean
hellodean Feb 25 2015, 10:10am says:

nice, tho i would like it for the stuff to serve as a buff to your base in some way. didnt the original version of tib sun (before release) have watch towers that would boost the damage dealt on the units they targeted

also what if the supply creates could give rate of fire boosts to units in the vicinity?

or buff whatever structure they were placed next to?

+3 votes     reply to comment
Gzegzolka
Gzegzolka Feb 25 2015, 11:56am says:

Such a nice stuff :) I always love doing that in editor and now I can do that in game :)

+3 votes     reply to comment
Gen.Allar
Gen.Allar Feb 25 2015, 1:00pm says:

Cool keep up the good creativity :D

+3 votes     reply to comment
Talic
Talic Feb 25 2015, 3:59pm says:

Can we build those searchlight towers?

+1 vote     reply to comment
MrTaxikiller
MrTaxikiller Feb 25 2015, 4:08pm replied:

- Do you like going the extra mile with building your bases? We've got you covered with the new "Base Props" option which enables some additional non-mandatory structures such as light posts and spotlight towers.

This option was implemented with the decorative base building players in mind, these miscellaneous structures don't serve any real purpose, they're just there to look nice, however, Spotlight Towers have been altered to be equipped with some short range sensors to detect cloaked units, just to give them a little bit of a tactical usage.

Don't care for the option? Simply don't enable it. It is off by default. :)

+2 votes     reply to comment
bobsam
bobsam Feb 25 2015, 8:09pm says:

Will we have the ability to make 1x1 tiles of pavement?

+1 vote     reply to comment
Aro Author
Aro Feb 25 2015, 9:57pm replied:

Yeah, in this option there will be 1x1 and 4x4 pavement tiles to choose from.

+3 votes   reply to comment
Cod_Fish
Cod_Fish Feb 25 2015, 10:40pm says:

Always wanted this! Thanks!

+1 vote     reply to comment
DilinDafonte
DilinDafonte Feb 26 2015, 2:33am says:

Can we build roads/etc? Roads make everything prettier.

+2 votes     reply to comment
Aro Author
Aro 4hours 21mins ago replied:

Building terrain tiles such as roads doesn't exactly work the same way as building Pavement, it would be pretty much impossible to implement it correctly I'm afraid.

+1 vote   reply to comment
teslaptak
teslaptak 21hours 28mins ago says:

we only need ingame terraforimng feature and base decorators will get ******.(destroying ground by SW is bad form of it)

+2 votes     reply to comment
Templarfreak
Templarfreak 11hours 33mins ago replied:

I don't think there's a reliable way at all to "Build" a Terrain Deformation. It's possible but it might not work right purely because of how TS' RNG works.

+1 vote     reply to comment
Aro Author
Aro 4hours 28mins ago replied:

Well we had prototype "Bulldozers" in Twisted Insurrection for the purpose of flattening terrain, however while it dermored and flattened terrain as planned, it could also make things a lot worse accidentally so we just decided to part with the logic, which is too bad.

+1 vote   reply to comment
Templarfreak
Templarfreak 11hours 24mins ago says:

Everything I would've said to this has already been said. =)

+1 vote     reply to comment
Damfoos
Damfoos 2hours 21mins ago says:

I'm sure it was asked already, but are you going to make a new model for the construction yard and repair pad?

+1 vote     reply to comment
Aro Author
Aro 1hour 56mins ago replied:

Yes, eventually.

+1 vote   reply to comment
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- Do you like going the extra mile with building your bases? We've got you covered with the new "Base Props" option which enables some additional non-mandatory structures such as light posts and spotlight towers.

This option was implemented with the decorative base building players in mind, these miscellaneous structures don't serve any real purpose, they're just there to look nice, however, Spotlight Towers have been altered to be equipped with some short range sensors to detect cloaked units, just to give them a little bit of a tactical usage.

Don't care for the option? Simply don't enable it. It is off by default. :)

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Feb 25th, 2015
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Aro
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