The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

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Templarfreak Aug 13 2014, 9:39pm says:

I mean you have to admit, the proportion of some of the vehicles is just really weird. Like, why do Repair Vehicles need to be so gigantic? Why is virtually everything bigger then an MCV, which unpacks into a structure?

But some of them make sense normally, and now with this they don't! Armadillo APCs make sense to be big because they carry up to 10 infantry. And you're not even changing one of the more important things, the Chinooks (Or at least they're not in that gif image). Those things are bigger then the Mammoth MK II! Why do they need to be that big?

Don't worry though, I'm mainly just picking at you guys with this. I'm mostly okay with the vehicles normally, and this doesn't really change my opinion of them. xP

+1 vote     reply to comment
Aro Aug 13 2014, 9:47pm replied:

I don't understand why large vehicles are any different to the huge infantry that Tiberian Sun had, which some people seemed to like, yet, in some cases vehicles are different and I don't see why myself. Personally, I definitely prefer larger vehicles.

Repair Vehicles would need to be large to be able to repair such large vehicles like the Mammoth, Goliaths, Walkers, SSM's, Venoms, Aircraft etc. no? And things are bigger than the MCV because the MCV isn't anywhere near using a final design? I thought THAT much was already obvious.

Armadillo APC is scheduled for a redesign, so are the Kazuars and the MLRS Walkers. The reason we're "not changing" the Chinooks is because they have already been rescaled in a previous update, along with the Dawn ORCA and a few other vehicles.

Read the changelog before commenting, please, it is right there:


- Rescaled Twisted Dawn GDI Chinook
- Rescaled Twisted Dawn Nod Chinook"

+6 votes     reply to comment
Lupus_of_nox_noctis Aug 14 2014, 3:15am replied:

I often post about this, At least you guys took the time and effort into implementing something that irked a few people.

Thanks, I hope it wasnt something that was too difficult to get in the game.

+3 votes     reply to comment
Aro Aug 14 2014, 4:41am replied:

Nah, it wasn't difficult, just somewhat tedious and boring, but I'm glad that there will be some people out there that apprecaite it.

+2 votes     reply to comment
Firelord475 Aug 13 2014, 9:55pm replied:

Some of us like having a more viable scale, im not a fan of the old clown car vehicles. (Epic units like the mammoth i can understand being shrunk though)

+5 votes     reply to comment
WJY Aug 13 2014, 10:19pm says:

Might there be a "bigger infantry graphics" option in the future? I really like the infantry scale in original TS.

+2 votes     reply to comment
Aro Aug 14 2014, 4:42am replied:

Will see what we can do.

+3 votes     reply to comment
missledef200 Aug 14 2014, 12:58am says:

I really like the current vehicle scale, it makes much more sense than TS's weenie little tanks. Also nice to hear the Kaz' is due for a redesign. It really doesn't fit with the rest of the pack: the color and shape are just waaaaaay off. Might want to think about darkening the color on the Scatterpack as well, just for the sake of consistancy.

+2 votes     reply to comment
Evilhog Aug 14 2014, 3:46am says:

Wow, you TI guys are making really incredible things with Tiberium Sun engine!

Now, if you only made an option for bigger infantry sprites please...
TI and other mods are so difficult to play on a 14'' laptop display due to everything being soooo tiny. T_T

+2 votes     reply to comment
bobsam Aug 14 2014, 6:03pm replied:

Then don't play on a laptop! :3

0 votes     reply to comment
D.E.G Aug 14 2014, 5:07am says:

I actually like when vehicles are big. It makes easier to see what do you have and what your are fighting against. But it is me so...

+3 votes     reply to comment
Gzegzolka Aug 14 2014, 5:22am says:

I do not mind ground units scale, for me it looks perfect.

+3 votes     reply to comment
sgfan206 Aug 15 2014, 4:43pm says:

For me, the only issue isn't about the size of the vehicle graphics but rather the fact that promotion icons and health bars are overlapped by those graphics. I wonder, is there any way to keep those information upfront, so that I always know about the health status of my vehicles / about their promotion status?

+1 vote     reply to comment
SeriousToni Aug 21 2014, 8:20am says:

Can you guys post a comparison screen plz :(

+1 vote     reply to comment
ErastusMercy Aug 21 2014, 12:33pm replied:

There's one in the description.

+2 votes     reply to comment
SeriousToni Aug 24 2014, 2:55pm replied:

Nice, thanks! Small vehicles look far more better :)

+1 vote     reply to comment
TAK02 Aug 29 2014, 12:12am says:

Say,does this option increase the game's performance(less lag)?

+1 vote     reply to comment
ApolloRS Sep 1 2014, 12:11pm replied:

Most likely minimal if any. TI is far more optimized already than original TS was ever on various systems.

+1 vote     reply to comment
Eonfge Sep 7 2014, 2:43am says:

I kinda like it. Although I never asked for it, the new smaller graphics fit quite well. Thanks for providing the option.

+1 vote     reply to comment
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While not a popular demand, there has been feedback recently, and in the past, that the current scale of our ground vehicles are too large for the tastes of some players.

In an attempt to appeal to those of you that have complained about the unit scale in the past, we have thrown together this new feature that will allow the people whom prefer the vehicles to be of a smaller scale more confined to the games cell size to have what they desire as an alternative to our default scale. This option will not effect the gameplay in any way and you will be completely compatible online with other players not making use of the feature; It is simply a graphical option that can be turned on or off at your demand.

This option is available in PB5.030 which was uploaded today! For a comparison of some of the vehicles that will be effected by the graphical option, check out this image:

Please note that the larger scale is the default scale, and this will be the case for the rest of the mods development. Is this not to your taste? Simply check the new option!

PB5.030 Changelog:


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Aug 13th, 2014
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