The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

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Media RSS Feed Report media Map: [8] Tournament Mega Platform (view original)
Map: [8] Tournament Mega Platform
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hellodean
hellodean Jun 18 2015, 9:43am says:

although i do like these types of maps, the corner players always have the advantage with 2 entrances to defend, perhaps there should be some connecting bridges on the corners to the central island?

+2 votes     reply to comment
SoraZ
SoraZ Jun 18 2015, 9:44am replied:

They also have the disadvantage of much more difficult access to the blue Tiberium, so I'd say it evens out. But yes, with a connecting bridge it would be much more even still.

+2 votes     reply to comment
jfpoliveira12
jfpoliveira12 Jun 18 2015, 1:16pm replied:

Or perhaps just having 2 bridges for each middle player in a swastika like pattern (Im not a nazi btw, its just a map making idea).

+2 votes     reply to comment
Nuttah
Nuttah Jun 18 2015, 4:25pm replied:

Kind of a shame you had to specify, methinks. But in any case, wouldn't that corner each of them in-between the centre and their nearest neighbour, who now has NO other route to pick?

+2 votes     reply to comment
jfpoliveira12
jfpoliveira12 Jun 18 2015, 4:42pm replied:

The corner players could be given direct access to the mid through a corridor.
I had not seen the problem before you mentioned it though, you are right, thanks. :)

+1 vote     reply to comment
Nuttah
Nuttah Jun 18 2015, 7:09pm replied:

You tried. :P Though, yeah, maybe triangles, but that brings us back to square one again, and will probably need an extra module in every passageway to make room for diagonals.

Or we could just contend with the corners having to do with less resources and 66.67% of the primary surface access points. XD

+1 vote     reply to comment
hellodean
hellodean Jun 18 2015, 9:55am says:

I'm curious to know what that circle in the top left corner is..
it doesn't look like an island, part of me thinks it looks like a reflection of the moon or perhaps a hurricane forming? (a bit like the chronosphere vortex thing from red alert 1)

+2 votes     reply to comment
Aro Creator
Aro Jun 18 2015, 9:56am replied:

It's a reflection of the moon.

+3 votes   reply to comment
Crimsonum Author
Crimsonum Jun 18 2015, 9:57am replied:

It's the reflection of the moon. In the game it actually glows a little (not visible in the preview).

+2 votes   reply to comment
Nuttah
Nuttah Jun 18 2015, 9:59am replied:

That. Is. Awesome!
I think you can see a brighter band of water around it even un-zoomed. At least, I can if I peer for a few seconds.

+1 vote     reply to comment
Templarfreak
Templarfreak Jun 18 2015, 3:15pm says:

Considering this is out in the middle of a body of water, I think there needs to be some kind of insurance policy for it in case something like a storm comes along and sinks the whole damn thing. 12,000,000 credits is quite a lot to spend.

+1 vote     reply to comment
Nuttah
Nuttah Jun 18 2015, 4:34pm replied:

You could assume tiberium brought something of a proto/semi-post scarcity society that makes such stuff pretty easy for the folks that actually have the resources to do it.

Heck, I don't think it's that big of a stretch, because I'm almost certain that even TD made it perfectly clear that a lot of the equipment, at least for GDI actually IS being produced in the field.

Also, we have folks engaging in massed gladiatorial combat, somebody in this is very, VERY well off, and a lot of somebodies very decidedly aren't.

Heck, now that I've been blabbering on about it for this long, assuming you don't take it as tongue-in-cheek as it's probably supposed to be, I wouldn't be so sure that the owner WOULDN'T try to organise a round to coincide with a particularly violent *ahem* "Course Hazard."

+1 vote     reply to comment
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Description

Behold, the TI-Industries XL-XT Tournament Mega Platform. This behemoth of modular, synthetic battlefields delivers the ultimate showdown between eight gladiator-commanders. If you think this product is not compact enough, try its smaller cousin, the M-XT. It's got half the space for twice-as-dense athmosphere!

Order yours now for just 12,000,000 credits!

(Disclaimer: The TI-Industries is not responsible for any casualties and/or property damage resulting from use and/or misuse of its products)

Click here to view the map in actual size:
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Jun 18th, 2015
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