The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

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Client: Additional Renderer and Compatability Settings
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Maggy_ Sep 21 2015 buried:


No worries. I should play more rts games but BF3 and TF2 are good games too :P

-16 votes     reply to comment
Swirekster Sep 21 2015 says:

Thank You for Your time and all the hard work Aro :)

+8 votes     reply to comment
Aro Author
Aro Sep 22 2015 replied:

Client code and feature updates are all done by Rampastring, not myself. In any case, I am going to get the ball rolling again, Erastus and Rampastring are doing a good job motivating me. :)

+7 votes   reply to comment
Templarfreak Sep 22 2015 says:

Just purely out of curiosity what if one of the renderers could be OpenGL? I understand that would likely be extremely difficult considering TS probably doesn't natively support it, but, this is just a hypothetical question. I'm not actually suggesting anything.

+2 votes     reply to comment
Rampastring Creator
Rampastring Sep 23 2015 replied:

Tiberian Sun uses DirectDraw. All the different renderers are just DirectDraw wrappers that either implement the DDraw functions used by the game or modify DirectDraw calls to fix compatibility issues.

In theory you could write a DirectDraw wrapper that intercepts DirectDraw calls and then replaces them with OpenGL calls. It's difficult, though.

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Yesterday, version 0.40.39 has been uploaded. This patch fixes some bugs in the client and a recent crash that rarely occurred for some Windows 10 users. It also includes custom map transfer via the CNCNet lobby.

Today, version 0.40.40 (Woo) has been uploaded. This patch adds another new renderer option to the settings menu and further compatibility fixes applied to both the client and to the Final TI Map editor. Enjoy!

"Apologies for lack of updates and news recently, there have been some personal issues on my end but we're looking to get things going again." - Aro

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Sep 21st, 2015
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