Twisted Insurrection: Tiberian Dawn - Nod Victory

The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

"Sir, I fear an Insurrection is imminent..." - Unknown

Read the full Twisted Insurrection story here.

What is Twisted Insurrection?

Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes and over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

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Blog RSS Feed Report abuse Latest News: Twisted Insurrection Version Update / OST Volume 4 Coming Soon

4 comments by Aro on Dec 13th, 2014

Hello everyone. First of all, thank you to everybody who voted for us this year and helped us reach the Mod of the Year Top 100 finalists for the fifth year in a row! We are really pleased with this feat and we could not have done it without your support. You're all awesome! If you enjoyed our Public Beta 5 release earlier this year and haven't voted yet, please feel free to go ahead and vote for Twisted Insurrection as mod of the year! Simply click the "VOTE" text next to the Twisted Insurrection icon to cast your vote, simple!

Secondly, if you're familiar with the mod Dawn of the Tiberium Age (which by the way is also in the Top 100 for the first time, congratulations to them!) you will be aware that they use the same client and launcher as Twisted Insurrection does, meaning that the recent updates they had will also be coming to our own client once they are ready. This means co-op missions, tons of new options and settings, themes and game-modes (plus many, many more features) will all become a possibility in the near-future, so a big hand to Rampastring for all his hard work on the client and Iran for his hard work with Spawner!
I apologize that there have been no previews of Twisted Insurrection's new client as of yet, but I have been very busy with other things. I plan to take a day off solely to work on new options and features for Twisted Insurrection's next big update, which hopefully won't be too far off. The updated client will be the main feature in the next update (aside from some new music, which I am about to talk about) but will of course feature some other updates such as updated maps, bug fixes etc.

Next on our update agenda, we have some new tracks to add to our Original Soundtrack. Here is the current track listing for Volume 4 of our OST:

It should be noted that some of the names may not be final, by the way! There are currently a total of 6 new tracks since the release of Public Beta 5, some of which are currently still a work in progress, but there are two complete tracks that have just been published on our YouTube channel today, both of which were composed by Speeder of Mental Omega APYR, also the composer of our popular track, Contagion.

Act on Insanity


So there we have it! I am sorry for the silence as of late, but I have been extremely busy recently and hope to get back into the game soon, Mod of the Year normally rekindles my interest! Thanks again to those of you that voted and once again, if you haven't already, please vote for Twisted Insurrection as mod of the year if you enjoyed Public Beta 5! Thank you.

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Twisted Insurrection: Public Beta 5 (Full)

Twisted Insurrection: Public Beta 5 (Full)

Jul 19, 2014 Full Version 29 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Twisted Insurrection: Original Soundtrack V.3

Twisted Insurrection: Original Soundtrack V.3

Jan 14, 2013 Music 11 comments

Twisted Insurrection: Original Soundtrack Version 3 is now available for download. All of the tracks in this album will all be in the final release of...

Post comment Comments  (60 - 70 of 2,038)
Ehd420 Oct 8 2014, 4:04pm says:

Is there no way to use the arrow keys to scroll the screen like in Red Alert 2 Mental Omega? The game looks great, but I just can't get used to having to use the mouse alone to scroll - that's almost a dealbreaker for me unfortunately.

+1 vote     reply to comment
Rampastring Creator
Rampastring Oct 15 2014, 3:44pm replied:

If you don't do so already, I recommend trying to scroll using the right mouse button - when you learn to scroll with it, you'll quickly find that it's a lot faster and more handy than scrolling with the arrow keys.

+1 vote   reply to comment
Aro Creator
Aro Oct 14 2014, 8:43am replied:

This was introduced in Red Alert 2 and thus it was never a feature in Tiberian Sun, it is not something we can add ourselves just like that I'm afraid, hence why Mental Omega has it and Twisted Insurrection doesn't, two similar but completely different engines.

+1 vote   reply to comment
The_Dementor Oct 7 2014, 3:16pm says:

Hello, I have a quick question I want to ask.

The creators behind OpenRA are working on an OpenTS project.

While it's not finished yet, I'm just wondering, will you plan to port TI to OpenTS, or will it still be standalone?

+1 vote     reply to comment
Aro Creator
Aro Oct 14 2014, 8:44am replied:

We have considered OpenRA (or OpenTS) but a port would be a lot more work than you'd think, that isn't to say it's out of the question though, we'll see what happens.

I have to say though, when TI is done, I will most likely begin a new project for the OpenRA engine. :)

+1 vote   reply to comment
Bambi32 Sep 28 2014, 11:45am says:

There is something strange with the second Nod mission. After the mission is completed you see GDI and Globotech units escaping from the area like in the first Nod mission as well.
In the first Nod mission I thought: "yes, these were the same units Ive managed in the second GDI mission, because Ive helped them escaping into the city which Ive just destroyed with nod forces."
But what units are these at the end of the second Nod Mission? These units should have been already outside this area, especially because they are shown infront of the City Ive destroyed in the first Nod mission already.

So this mission 2 end sequence shouldnt show up imo to properly connect to the GDI mission timeline.

+1 vote     reply to comment
Aro Creator
Aro Oct 14 2014, 8:48am replied:

Yeah, we have looked at some issues like this in the past and are planning to fix any plot-holes or inconsistencies within the mod before it's final release. Some things however we are willing to overlook as perfect consistency isn't easy to do when you try to make two campaigns coincide.

+1 vote   reply to comment
WaLTaRRoN Sep 23 2014, 3:16pm says:

It is said to the player that the player won't be able to destroy the NOD base in GDI mission 07: Deep Blue, but i've managed to destroy the base with only an elite commando and a medic by using guerilla tactics.

+1 vote     reply to comment
WaLTaRRoN Sep 21 2014, 12:09am says:

It seems I won't be able to play NOD mission 15: Dusk 'Till Dawn because once in every 10 or 15 minutes the game crashes. I've played skirmish without problems but when it cames to this mission it just crashes after 10-15 minutes.

+1 vote     reply to comment
HTNK Sep 18 2014, 4:42pm says:

I'm currently at Nod mission 14 (Compulsions) and this one is a very though nut to crack... I start by rushing in on the first GDI base (the one by the broken bridge)and take it out with minimal losses. I've tried attacking the second GDI base nearby - the one on the hill but at best I've ended up with barely any units left after taking out Con.Yard it's just too well defended for the initial force. So I'm leaving the second GDI base alone and go for the NOD temple to put my spy there. Once the new terrain is revealed I rush with all my forces to defend New Brotherhood base and barely manage to defend it (mortars on the top of the map are a real pain to take out). Meanwhile I set up a base where the first GDI base was and no matter how hard I try my base eventually gets overwhelmed and falls. I just cannot build up a force to attack either of the GDI bases as I keep struggling with the defense. Even if I build up a decent defense it eventually gets overwhelmed especially when I get 4-5 squads attacking at the same time... Any tips ? ideas ? what I'm doing wrong ?

+2 votes     reply to comment
WaLTaRRoN Sep 19 2014, 11:28am replied:

Well... I've destroyed the first GDI base at the left after the brigde, then moved on to the second base to the hill, destroyed some buildings like NOD war factory that they operate. The constant attacks from orcas are a real pain. After i've destroyed the war factory, i moved on to the temple but didn't put the ghost in the temple. Before that i positioned all my troopers to the place where i can easily go to the new brotherhood base. My suggestions are, get your troops ranked up to the highest level, vipers can get elite rank by destroying stuff like crates etc. cyborg reapers are very effective against orcas but they lack the patience and wander around before firing another round of missiles. So take all your units except the reapers to the place near the temple where you can send them to the new brotherhood easiliy. Do some guerilla attacks with reapers to shoot some orcas and rank them up. after 2-3 of them has elite rank start to attack the base and try to attract the gdi rocket artillery. make the artillery follow you to the nearest tiberium field which is very useful (you should kill any tiberium life forms you come across in there, along with orcas they can be fatal to the reapers.)after you take out the first artillery go back to the base and destroy the nod power plants which actually acts as silos, then destroy the refinery. Attract the 2nd artillery, destroy it, go back to base your reapers can destroy the goliath tanks but be careful, take them down 1 by 1. Do not destroy the con. yard of that base instead capture it. You'll be able to build many GDI units to help you in that mission. Don't forget to destroy some bridges.

+2 votes     reply to comment
HTNK Sep 20 2014, 6:53am replied:

Your strategy worked, Thanks!
Just needed to take out factory, barracks, orca pads and refinery and they stopped producing units but did not rebuild the base. Then I leveled up my units destroying tiberian lifeforms and old Nod buildings and picked remaining GDI units and buildings one by one. Once that second GDI base is out of the game this mission becomes much easier especially if you capture GDI Con. Yard.

+2 votes     reply to comment
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Released Aug 23, 2010
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Highest Rated (19 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011, 9:41am by GrimSheeper

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