- Twisted Insurrection: Tiberian Dawn - Nod Victory -

The year is now 2037. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many blows and military defeats, the faction itself still stands strong and has shown the world its amazing ability to endure harsh punishments and has recovered much lost ground. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane the Messiah, causing an ever lasting deterioration through the Brotherhood and leading to defeats and chaos amongst the large faction. With the end of the First Tiberian War comes the dawn and age of a new, second Tiberian War, with new terrifying possibilities and potential. The fate of Earth lies dangerously unknown.

"Sir, I fear an Insurrection is imminent..." - Unknown

Read the full Twisted Insurrection story here.

Twisted Insurrection 0.39 Twisted Insurrection

- What is Twisted Insurrection? -

Twisted Insurrection is a stand alone modification of Tiberian Sun, meaning you don't need to own Tiberian Sun to play. The mod features a completely new in-depth story-line which puts you in an alternate timeline where the Brotherhood of Nod were victorious during the first Tiberian War rather than GDI; After the Brotherhood used the Ion Cannon to destroy an irreplaceable monumental structure, the Global Defense initiative lost all UN support leaving them in total disarray. This is where our story begins.

Along with the complete overhaul and replacing of the original games graphics and having it's own all new soundtrack, Twisted Insurrection brings you all new units, infantry and naval forces to command as either The Brotherhood of Nod or the Global Defense Initiative in both singleplayer and multiplayer missions along with all new structures and base defenses to build as well! The mod also introduces the GloboTech corporation and contains all new campaigns for both GDI and Nod, plus some additional bonus challenge missions and several hidden maps so there is always plenty more to play. TI also features all new game-modes and over 100 multiplayer maps to play either online or in skirmish mode.

Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

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Blog RSS Feed Report abuse Latest News: Twisted Insurrection 0.39.1 Released

12 comments by Aro on Apr 22nd, 2015

Hello ladies and Gentlemen, today we would like to announce that after a few unexpected delays, we have now officially released the newest update for Twisted Insurrection, Version 0.39.1.

Twisted Insurrection 0.39.1

So, What's New In Version 0.39.1?

Twisted Insurrection 0.39.1 features a long list of changes and additions, some of the most notable changes are large alterations to the balance and functionality of a number of units in the game, mostly made based on the input from our fans and players. Here are some examples of some notable changes based on public input:

Nod Mission 16 and [8] The Finale have been modified greatly to vastly improve it's overall performance on a number of systems, it should now run lag-free for players on all kinds of operating systems and machines.

Cyborg Reapers have been entirely revised in terms of their weaponry, they still maintain the split-missile logic, but are more effective against ground targets and have been vastly improved for their role as an anti-aircraft Cyborg, their anti-aircraft weaponry is now faster and more effective than before, making them much more useful than they previously were. Speaking of Reapers, their new theme song, Reaper Raid, is also a part of the update!

Alarm Sounds from various units and structures have been completely erased due-to complaints that they were irritating after a while, which all of us on the TI Team came to agree with quite a long time ago, you will no longer have to listen to some annoying alarms whenever there are enemies within the vicinity of your base.

Many new Base Props have been added for our well-recieved Base Props mode, these include faction-specific light towers, light posts and banners. Currently in 0.39.1, only Nod are able to construct banners due-to us running out of time, but GDI versions will be included in our next update.

An annoying problem that caused the game to crash in some instances while playing the Ultimate Insurrection game-mode has also been fixed, this error was caused by too many units flooding the sidebar overwhelming the engine's limitations causing the game to result in internal errors. This has now been fixed by disabling some of the Tech Units available in the game modes.
We have also fixed this error on a few of the other new game modes, including a new game option for the skirmish menu that gives you the option to disable Tech Units entirely, entirely optional of course.

The Twisted Insurrection Client has also received some improvements and updates:

∙ FinalTI now saves maps listed as Custom rather than Standard in the game mode dropbox
∙ Hyperlinks can now be clicked in chat sections
∙ Incorporated followed game icons to CnCNet lobby
∙ Added new game option: Disable Tech Units
∙ Fixed a bug that caused the tray icon to sometimes linger after closing Twisted Insurrection
∙ Added icons next to faction selection options
∙ Improved client handling when checking for Administrative rights

The Client has been thoroughly tested and confirmed that previous bugs found in the last version have been eliminated, though new ones may still linger, there are none that we are aware of, so this is good news!

Those are some of the most important changes to the gameplay since 0.39, but there have been many more, both major and minor, adjustments to the gameplay too, including new additions to our Soundtrack, graphical adjustments and more overall gameplay changes, incluiding improvements and bug fixes to our campaigns. For a complete list of changes, check out the 0.39.1 changelog here.

Downloading Twisted Insurrection 0.39.1

To Download Twisted Insurrection 0.39.1, simply run the Twisted Insurrection client and accept the update once the notification of 0.39.1 being available pops up, the client will automatically begin updating your version from 0.39 to 0.39.1 and provide you with a link to the changelog so that you can familiarise yourself with the changes while your version updates.

If you are one of the few people that seems to have problems downloading the update via the client, all of the links to version 0.39 have been updated to include the complete version of 0.39.1, so you can simply redownload the complete ZIP archive instead.

Twisted Insurrection 0.39.1

Twisted Insurrection can be downloaded here directly from ModDB, alternatively, you can download Twisted Insurrection 0.39.1 from our website.

Thanks for reading ladies and gentlemen, and we apologize again for the delay on this update, we know we claimed that it's release would be sooner than this, but unexpected delays are always a possibility. Have fun!

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Twisted Insurrection Original Soundtrack [Vol. 4]

Twisted Insurrection Original Soundtrack [Vol. 4]

Mar 6, 2015 Music 3 comments

The Twisted Insurrection: Original Soundtrack Version 4 is available for download. This latest version includes all Twisted Insurrection music tracks...

Twisted Insurrection 0.39.1

Twisted Insurrection 0.39.1

Feb 28, 2015 Full Version 33 comments

For installation, instructions and all other information, please read the full description or alternatively, the ReadMe.txt file provided in the download...

Post comment Comments  (60 - 70 of 2,253)
LetHavocReign Apr 3 2015, 4:37pm says:

Not sure if this is just me or a legitimate bug but the scorpion tanks in Nod 16 are not able to use their flak cannons against the various orcas in the opening stage of the mission, and reaper rockets rarely hit the target, making it very difficult. Also not sure if this is just me or not but if you take too long in the opening stage of the mission, the Nod reinforcements will show up as if the timer had been started at the beginning of the mission rather than at the capture of the banshee facility and frankly their AI sucks, sending waves of units halfway across the map to target specific buildings with no regards or retaliation fire against GDI units. Long story short due to that and the endless spawn of GDI units the level was rendered unwinnable for me at this time. though the lag was not noticeable at the beginning of the level, it certainly bogged down once the reinforcements showed up. I don't know if this is being addressed by the patch, and I feel bad for complaining like this but didn't see any other comments with these issues so I though I should bring it up.

+1 vote     reply to comment
Tommycrazy1287 Apr 1 2015, 9:37pm replied:

Also, the soundtrack stops playing after the first song played upon loading an existing map or starting a new one. If you could fix this as well, I would greatly appreciate it.
Meanwhile, I shall try to find a workaround for this.

+1 vote     reply to comment
Tommycrazy1287 Apr 1 2015, 9:09am replied:

I figured it out. you have to keep all the combat units that you start with (Infantry, vehicles, basically anything that is NOT Owen and his trucks.) away from the mouth of the bridge pointing toward the city, otherwise that stupid Armadillo APC driver will try to go around the bridge repair hut to the right rather than to the left because your units are blocking the left path, which seems to stop it on some unknown form of impassible terrain when taking the right path.
Also, I would like to apologize for my earlier behavior. It was 12 AM in Maryland when I wrote that comment and I was tired, and consequently, very stupid and angry.
If I may suggest, you could improve the map script so that the Armadillo APC has less pathfinding issues (Nothing like a few extra celltags and triggers to remedy said problem.).

+1 vote     reply to comment
Aro Creator
Aro Apr 1 2015, 10:08am replied:

Aye, we are aware that the script used by the Armadillo team isn't the most efficient method, the issue you encountered for example is easily preventable. There should be a simple enough method to make sure the script forces regardless of whether or not the bridge is inaccessible, we'll fix it for the upcoming patch.

Thanks for reporting regardless.

+3 votes   reply to comment
Guest Mar 29 2015, 7:24pm says:

The lack of TI players on CnCNet is terribly dissapointing

+2 votes     reply to comment
Aro Creator
Aro Apr 1 2015, 10:09am replied:

Agreed. There are occasionally a good number of games hosted, but not as often as we'd like to see either. Need more advertising.

+2 votes   reply to comment
Khaad Apr 4 2015, 6:19am replied:

Well, ****'s really sad - it's luck to meet 1-2 players per day, most online goes to DTA...
Uploaded some fresh combat report screenshots at my profile, might be useful somewhere

+1 vote     reply to comment
Laro24 Mar 26 2015, 5:13pm says:

Is there a way to desytoy the GDI outpost in Nod mission 8? The flametanks get killed rapidly once one gets destroyed, meaning the 2 GDI medium tanks are impossible to kill, let alone the anti infantry focus this "base" has... :(

+1 vote     reply to comment
Aro Creator
Aro Mar 26 2015, 5:45pm replied:

Destroy the Communications Center as quickly as you can to prevent the reinforcements from arriving.

+1 vote   reply to comment
Laro24 Mar 26 2015, 6:38pm replied:

It worked, thanks man

+1 vote     reply to comment
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C&C: Tiberian Sun Icon
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Released Aug 23, 2010
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Highest Rated (22 agree) 10/10

A really stunnning mod for the new graphical power alone. What the team had to do to make Tiberian Sun comply with these new effects, I don't even want to know, because it most likely has to involve human sacrifice. Cities look like what was promised before the release of TS by Westwood and the Tiberium lifeforms are as strange and varied as they should have been, even outdoing Firestorm's alien feeling. A few times I thought the units needed more balancing, but overall, every unit feels like it…

Jul 20 2011, 9:41am by GrimSheeper

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