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3 comments by GeneralJist on Sep 29th, 2013

Greetings reader,
 
We will be posting from our Design Documents content pertaining to our factions. The hope is to convey the current standing of each factions' lore. With such we hope to better help someone understand a faction's direction in design should one wish to contribute thoughts and ideas.

Currently the "ASI" is available, to stick with the planned development process.

Furthermore, we are considering starting a role playing game in which you the community get to further shape the story, lore, and unit designs of the mod by creating characters in the universe, with moderated events taking place.

The Feature page for each faction will serve as basic guidelines for each factions' characters and units created.

This is an opportunity to use the previously brainstormed units/ ideas and technologies in a structured environment.

If there are enough takers we can flesh out the scenario Further.

ASI Epic
ASI Aircraft
ASI Aircraft

As Always, any help would be much appreciated.
Those interested, please refer to the following:
Moddb.com

Thanks for your support
-Jist and para  (previously known as war wolf)

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Azereso
Azereso May 13 2014, 9:05am says:

Still waiting for one of the greatest C&C3 mod ever :D
When will be the realise? And will GDI, Nod and Scrin have new units?

+1 vote     reply to comment
GeneralJist
GeneralJist May 15 2014, 8:23pm replied:

1. No idea, the best laid plans of mice and men....
2. I'd like to hope so, our Design Draft does include detailed plans of the original factions (units, structures, mechanics, lore), all developed along side preproduction of the new factions.
The reason this was done was not just because I cared for the original factions(Especially GDI), but also that the new factions needed to be established into the C&C Tiberium universe.As well as for balancing concerns. Trying to diversify and balance 3 factions across the above dynamics let alone 6, was one of my jobs. Furthermore, as you all likely can tell, each of the new factions display a connection and dualism to their counterparts. (GDI&D51, Nod &ASI, Scrin & colony)Ihis project wouldn't be the inspiring work it is if only the new factions were considered.

But under our current resources and personal development of the original factions if they should take place will come after the new ones. For insights into what the originals might look like, go and brows the forums. Back when I was just PR, I hinted at numerous potential directions of the originals, some of which are cannon in our project.
Don't worry though, I will and already have released story and lore regarding the originals before their development to set the stage. It just needed to be done.

Some people have criticized the new factions because they think they come out of nowhere, and have no tether to C&C at all, nothing could be more further from the truth.

+1 vote     reply to comment
narcoutic.
narcoutic. May 3 2014, 7:45am says:

HEy Jist, when will the team continue working on this mod? just asking ;)

+1 vote     reply to comment
GeneralJist
GeneralJist May 3 2014, 6:40pm replied:

1. The bellow Guest poster is Fandore
2. Yes Oaks, ASIM would endorse your quote
3. Krist, a. nice idea, try and post ideas in the forms, yes I know some of them are locked, moddb auto locks if inactive for some time, pm me and I'll manually unlock the thread u wish to participat ein, or just create a new topic.
b. For D51, look at the forum section for some potential direction, much of that was posted by Paracombatnent, who was brought onto the team, and has a clear direction for D51
c. No, not all the models are done. As you all can see, most of the structures across all factions are set, we have been on the unit phase of ASI for some time now, whihh is almost complete, after that its either colony or D51.
d. The issue with coding is since Umbrella Secrets is no longer with us, the new coder(s) need to be able to sort through his work, and then continue it, finding anyone who has the skill, time and dedication to do such is not an easy find, but once we do have someone able to do that, things will pick up significantly.
4. Furthermore, if the coder has the skills to create a website, that will go far, since me and Fandore have discussed potentially opening up a donation pool to allow us to get industry standard equipment for all departments.
5. Well narcoutic. 1ts hard to say, Paraconbatent is has summer now, and he plans to get some things done, some of us still have a lot to do that is non mod related, best case, we are able to get some things moving this summer, and self sustain while members rotate schedules throughout the rest of the dev cycle.
6. the other semi issue is we are largely done with preproduction, finding dedicated members that had little involvement with that can be challenging.

+1 vote     reply to comment
Kraist
Kraist May 4 2014, 1:54am replied:

Sure :) uhm one more request if you don't mind. Please work for the D51 faction after the ASI!
I think D51 is much easier for you guys to work on, because colony has to have more unit idea and more complicated modeling and animations.

+1 vote     reply to comment
GeneralJist
GeneralJist May 4 2014, 11:18pm replied:

your request is noted

+1 vote     reply to comment
Kraist
Kraist May 5 2014, 6:06am replied:

Thanks :)

+1 vote     reply to comment
Oaks
Oaks May 3 2014, 8:28am replied:

Even if it should be in 2015 or later,
the beta demo of ASI vs ASI skirmish is all I could ask for. xd

"Time has no hold over us, for we are eternal"

( Something what ASIM would probably say :D )

+1 vote     reply to comment
Kraist
Kraist May 3 2014, 5:46am says:

I have another suggestion.. give the D51 a sphere like force field which protects the base in a certain time..The enemies that cross the field will die, on the other hand...D51 units and defense cannot shoot enemies while inside the force field .

+1 vote     reply to comment
narcoutic.
narcoutic. May 3 2014, 7:43am replied:

MAybe we can find out in the next update :)

+1 vote     reply to comment
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