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ASI defenses ASI defenses ASI Refinery
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3 comments by GeneralJist on Sep 29th, 2013

Greetings reader,
 
We will be posting from our Design Documents content pertaining to our factions. The hope is to convey the current standing of each factions' lore. With such we hope to better help someone understand a faction's direction in design should one wish to contribute thoughts and ideas.

Currently the "ASI" is available, to stick with the planned development process.

Furthermore, we are considering starting a role playing game in which you the community get to further shape the story, lore, and unit designs of the mod by creating characters in the universe, with moderated events taking place.

The Feature page for each faction will serve as basic guidelines for each factions' characters and units created.

This is an opportunity to use the previously brainstormed units/ ideas and technologies in a structured environment.

If there are enough takers we can flesh out the scenario Further.

ASI Epic
ASI Aircraft
ASI Aircraft

As Always, any help would be much appreciated.
Those interested, please refer to the following:
Moddb.com

Thanks for your support
-Jist and para  (previously known as war wolf)

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Post comment Comments  (20 - 30 of 761)
Kraist
Kraist May 3 2014, 5:46am says:

I have another suggestion.. give the D51 a sphere like force field which protects the base in a certain time..The enemies that cross the field will die, on the other hand...D51 units and defense cannot shoot enemies while inside the force field .

+1 vote     reply to comment
Kraist
Kraist May 2 2014, 11:12am says:

i really want to see what dream51 faction woulld look like.

+1 vote     reply to comment
narcoutic.
narcoutic. May 3 2014, 7:43am replied:

MAybe we can find out in the next update :)

+1 vote     reply to comment
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Kraist
Kraist May 2 2014, 11:08am replied:

you forget log in sir :D, uhm, I have a question. Since your team lack on coder,does that mean that all the models for this mod is finished?

+1 vote     reply to comment
narcoutic.
narcoutic. May 3 2014, 7:52am replied:

@ Kraist, you mean the only thing needed for this mod is the codes?

+1 vote     reply to comment
Kraist
Kraist Apr 20 2014, 2:27am says:

WOAh!. after reading all the descriptions, some comments and suggestions in the forums. I should say this mod has the most intellectual ideas and details.. its like creating a movie for oscars haha xD

Man this mod is insane! the pics , the models ... i am not surprise the team is taking time making this mod! but this has the most potential to be a sequel to the franchise...hope this mod will be soon finished :D

hey ..maybe we can make request to the makers of other popular mod makers for the tib war to help in this project :) like Stygs, Carnius and others...maybe the community fans can help. Is this a good idea everyone? :D

+1 vote     reply to comment
GeneralJist
GeneralJist Apr 21 2014, 9:03pm replied:

Thank you for taking the time to look into our work. As for " this has the most potential to be a sequel to the franchise" That has always been one of my guiding principles,to use this project as a launching point from the heart of C&C.

As for asking the other C&C3 mod makers, I've already tried, the ones you have mentioned, and many others, they have their own projects to focus on. There is nothing quite like "your own" project.

@ narcoutic,
thanks for your continued dedication.

+1 vote     reply to comment
narcoutic.
narcoutic. May 3 2014, 7:38am replied:

well that's all I can do ,hoping this mod will be released :)

Thanks to you too Jist for keeping this mod alive :)

+1 vote     reply to comment
narcoutic.
narcoutic. May 3 2014, 7:39am replied:

Thanks :) uhm she's my ex girlfriend ;)

+1 vote     reply to comment
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