Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.

Description

Version 1.6.0 of Tiberium Secrets, with a revamped GDI army.

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TiberiumSecrets 1.6.0
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Radu273
Radu273 - - 1,448 comments

i build the reclamator rig but nothing happens. no unit is contructed and the other buildings says as usual a refinery is required. also asi ai does not work

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GeneralJist Creator
GeneralJist - - 474 comments

That is strange.
Every time we test, it comes out fine. We are looking into it right now. And yes, it should still say refinery is required as a perquisite we didn't change the text to say "Reclimator rig required".

The only think of is graphics, make surer everything is on high..

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D32A
D32A - - 127 comments

same thing is happing to me so i stop playing this mod

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Radu273
Radu273 - - 1,448 comments

noticed that sometimes reclamator is contructed, sometimes not, best to build it from war factory, also it said in changelog that wolverine is available at the barracks but could not find it. only infantry.

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GeneralJist Creator
GeneralJist - - 474 comments

^ above for the reclimator rig issue, as for the wolverine, it is next to the sniper. You build the armory and it is available.

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CommieDog Author
CommieDog - - 110 comments

Those are some odd bugs! In all my testing with the Reclamator Rig while coding it, I never had a problem where the unit failed to appear when finished.

Also, how many buttons do you see on the infantry build tab for the GDI Barracks? There should be 9, with the Wolverine being 6th (just below the Combat Engineer).

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D32A
D32A - - 127 comments

having the same issue very recenTLY

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gamer555666
gamer555666 - - 11 comments

1. It will be much more useful if Crane also add extra production line for all base defenses.

2. Which gamer want to build Tiberium silo? I hope you can increase the storage substantially in Refineries and Tiberium silo.

3. We may want to build a Barracks as one of a forward base. So, it is better to use it as a healing center instead of Armory for complete recovery.

Reduce micro-management:
4. Lockdown APC repair range is very small. Increase it at least 50%.

5. Increase repairing range by 100% of any building which has repair drones.

6. Refinery should be equipped with repair drones to increase survivability of it’s harvesters.

7. There is no building equipped with repair drones to repair structures. I suggest to equip Construction Yard and Outpost with these repair drones.

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Guest
Guest - - 689,857 comments

I'm liking this needs a little fine tuning but mainly an explaination to how to play ASI. like how their salvage works and all.

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GeneralJist Creator
GeneralJist - - 474 comments

every destroyed ASI vehcke drips salvage, meaning that if you pick up teh crate you get added features to your units.

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Andrommieda
Andrommieda - - 96 comments

I can't seem to get this to work.
I made a Command & Conquer 3 Tiberium Wars folder to My Documents. Then a mods folder. Added the files both to the folder and a TibSec folder just encase.

I added -UI to my launch options but instead of opening a launcher, the game just launches normally.

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GeneralJist Creator
GeneralJist - - 474 comments

Your not meant to create the C&C3; folder, you need to go in game and save a replay. That makes the folder for you.

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