Version 1.6.0 of Tiberium Secrets, with a revamped GDI army.
Changes:
- Reclamator Rig added: This deployable unit takes the place of the Refinery and Harvester for human players.
- When deployed, the Reclamator Rig automatically breaks down and processes nearby Tiberium.
- When deployed, the Reclmator Rig has two cannons that it can use to defend itself.
- The Reclamator Rig also comes with the Pioneer Mode ability, which causes it to deploy permanently and gives a build radius.
- GDI Power Plants now automatically upgrade and increase power production over time.
- GDI sonic weapons are now extremely effective against Tiberium crystals.
- Kane's Wrath units added:
- Zone Raider
- Zone Shatterer
- Slingshot (available at T1)
- Titan
- Behemoth
- Wolverine (built at Barracks, requires Armory)
- Combat Engineer
- Mobile Repair APC
- Hammerhead
- Zone Orca
- Kane's Wrath upgrades added:
- Ceramic Armor
- Hard Points
- Tungsten Shells
- AP Ammo
- EMP Grenades
- Kane's Wrath powers added:
- Supersonic Air Attack
- Orbital Strike
- Combat Engineer health increased and weapon damage and rate of fire increased.
- Mobile Repair APC renamed Lockdown APC and EMP Grenade weapon added with EMP Grenades upgrade.
- Slingshot can now target ground units and structures, but with reduced damage and range.
- Nod Tunnel Entrance structure added. Units can be loaded into one Tunnel Entrance and exit at any other Tunnel Entrance owned by the player.
- Radar and minimap now activated at T2 tech structure instead of Construction Yard.
- Conductor unit added for ASI (for real this time!)
i build the reclamator rig but nothing happens. no unit is contructed and the other buildings says as usual a refinery is required. also asi ai does not work
That is strange.
Every time we test, it comes out fine. We are looking into it right now. And yes, it should still say refinery is required as a perquisite we didn't change the text to say "Reclimator rig required".
The only think of is graphics, make surer everything is on high..
same thing is happing to me so i stop playing this mod
noticed that sometimes reclamator is contructed, sometimes not, best to build it from war factory, also it said in changelog that wolverine is available at the barracks but could not find it. only infantry.
^ above for the reclimator rig issue, as for the wolverine, it is next to the sniper. You build the armory and it is available.
Those are some odd bugs! In all my testing with the Reclamator Rig while coding it, I never had a problem where the unit failed to appear when finished.
Also, how many buttons do you see on the infantry build tab for the GDI Barracks? There should be 9, with the Wolverine being 6th (just below the Combat Engineer).
having the same issue very recenTLY
1. It will be much more useful if Crane also add extra production line for all base defenses.
2. Which gamer want to build Tiberium silo? I hope you can increase the storage substantially in Refineries and Tiberium silo.
3. We may want to build a Barracks as one of a forward base. So, it is better to use it as a healing center instead of Armory for complete recovery.
Reduce micro-management:
4. Lockdown APC repair range is very small. Increase it at least 50%.
5. Increase repairing range by 100% of any building which has repair drones.
6. Refinery should be equipped with repair drones to increase survivability of it’s harvesters.
7. There is no building equipped with repair drones to repair structures. I suggest to equip Construction Yard and Outpost with these repair drones.
I'm liking this needs a little fine tuning but mainly an explaination to how to play ASI. like how their salvage works and all.
every destroyed ASI vehcke drips salvage, meaning that if you pick up teh crate you get added features to your units.
I can't seem to get this to work.
I made a Command & Conquer 3 Tiberium Wars folder to My Documents. Then a mods folder. Added the files both to the folder and a TibSec folder just encase.
I added -UI to my launch options but instead of opening a launcher, the game just launches normally.
Your not meant to create the C&C3; folder, you need to go in game and save a replay. That makes the folder for you.