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A Cross promotion & an Industry Producer Interview are released in this news article! (this is a special anniversary update, and doesn't count as one of the 10 planned "Feature" content updates.)


The Present:

So, as we mentioned in our last "News Article", this time of year marks the 1 year anniversary for new team formation.

Instead of a long drawn out montage of all it took to get to this point, let's quote from our breathtaking "personnel records", which span over 75 people who have been directly affiliated with us, ~60 people who were not a match, and 35+ Industry/ business/ other project contacts we've connected with, totaling at least 170 qualified individuals & their affiliated organizations, since June 2011, (you all know who you are). Not to mention the 100s we've met through various game jams. And of course, all you in the community, from here, there, and everywhere.

You all have your time. I promised myself and the team I'd keep this short, and wait till the official credits to thank all of you personally.

We started as a team of 4, some have come and gone, but despite it all, we have come incredibly far.

So, we've decided to try and give back to the game dev community by provideing concrete links to others we've networked with, who pursue & embody the strength, will and courage it takes to Inspire.

As you all know, we here at Tiberium Secrets believe in driving our passions to Big: ideas, goals and, pictures.

We're the types of people who aren't satisfied with small change, nor a forced choice between quality and quantity. We continually seek to understand the art of dreaming, planning, connecting, and executing for the long game.

A moddb staffer once asked me about my craft:

Q: What's the single most important quality for doing public relations?, Is it dedication?

A: Dedication is a given, without it, nothing else will come. I'd say discretion--knowing what to say, when to say,and to whom to say it, as well as knowing the times to say nothing.

Thus is the same with all our respective crafts, knowing enough to know the right tool, for the right time, that is what sets us apart.

Cross Promotion:

But enough of my musings! Without further ado, our Cross promotion for Indie Of The Year 2015:


INT


Industry Producer Interview- Louis Castle: 60 minutes:

And now to separate the gamers from the game designers, so for those who are serious about getting into the Games Industry, we had a chance to sit down with one of the legends of C&C and beyond. Done while I was a University of Irvine undergrad, for a Games Producer Job analysis project, February 19, 2015.

Warning: If you prefer to play games than make them, this may not be for you.

Interviewer: Eric Chou (GeneralJist)

Interviewee: Louis Castle

Sit in: Matt Ross (Fandore)

Connecting Contact: Kristen Andrews (Nod Soldier Girl) Community BattleCast Primetime


I look forward to serving my teammates and communities in learning from the past, listening to the present, and leaving a legacy for the future.

Spread the word!


For everyone here @ Tiberium Secrets: Jist

(Project Coordinator/producer, PR Manager, Lead Writer)



2015 Mod of the Year Awards via Mod DB

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Vein Hole monster release for a try out. This is my first release for a mod.

Post comment Comments  (60 - 70 of 847)
copperkiller
copperkiller

This mod is really interesting,it seems to be something like the tiberium universe but in the far future. What happened to GDI though did they like collapse or something?

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GeneralJist Creator
GeneralJist

Yes, GDI is a shadow of their former glory, due to James Coup, Kane's plans, and other societal issues that have been left unchecked for decades:
Youtube.com

It's not as far as you may think....

Reply Good karma+1 vote
copperkiller
copperkiller

Aww too bad, no more mammoth tanks or juggernauts for me. Who's taking charge of armor superioirty in this mod ASI, Dream army or the Colony because my usual tactic is to steamroll my enemies

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GeneralJist Creator
GeneralJist

Now, if I told you that, half the fun of playing would be lost.
As a dev here, I can't really tell you how you should play our game, that's for you and everyone else to figure out.

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Guest
Guest

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Edna1
Edna1

Sexy Mod~ :3

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Fandore Creator
Fandore

playing airmech right now, i need some time off lol =)

Reply Good karma+3 votes
Oaks
Oaks

Heheh, Airmech? Why not Grey Goo, Meridian:New World and hopefully soon the Etherium and many others? xd
Kane lives and so does TiSe.
And for that, we should be eternally grateful.
:D

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Fandore Creator
Fandore

no not dead, its still being worked on, our main member left some time back a go and we had to find a coder, no coder, no progress, however, thats solved. animations are whats being worked on, three units are whats left to complete. then its off to animate everything and polish the asi up

Reply Good karma+3 votes
dantles1992
dantles1992

5 years and no new version, when will it be?

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GeneralJist Creator
GeneralJist

We are doing all we can to have a playable ASI alpha by summer 2015.
If your inpatient about our development speed, go look at Tiberium sun rising, they've been in development for ~10 years, and they haven't released a version yet either.
Be patient, we are doing all we can to continue development, things are picking up now, so don;t worry.

Reply Good karma+1 vote
Fandore Creator
Fandore

we are working hard behind scenes, sound tracks, animations etc, we are nearing its completion but animation is never easy, it takes a lot of work to make a rough gem into a jewel. we have a team now and we are trying our hardest to come out with an update but that is easy said and not so easy done.

Reply Good karma+1 vote
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