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The full original faction design document is released in this update.

The Global Defense Initiative

After The Ascension conflict, the GDI lost a majority of their public support and funding, due to the systematic failure of the Sonic Tiberium Containment and Neutralization (STCN) program brokered by Kane, .

The Alliance deteriorated once it was discovered that the true deal Kane made with GDI command was not just for building and protecting the STCN nodes, but in fact for using mutants as their power source.

Once the nodes were complete, it powered the Tower, and Kane and thousands of his closest followers left with him.

In discovering and uncovering Kane’s deal, GDI schismed, and martial law was declared over the remaining blue zones.

AS GDI once stood for honor, glory, justice and the defense of the “Free” world, they must now flex their atrophying muscles, and do the best they can to survive against the mounting ecological threat however they can, even if it means going against everything they have once stood for.”

Focused more on the ablation of Tiberium than ever before, they retained their western militaristic design, and are even more industrial looking. However, they have been forced to reduce development of a majority of their previous space aged technology for more utilitarian earthbound mechanisms.

Technologies used include Railguns, Sonics, firestorm, conventional munitions, Ion weaponry, hover & magnetics, shields, EMP, riot gear, and minor/ out of date space assets.

Their Doctrine is focused on sustainability and extreme siege fortifications Their ground forces are slow, yet are particularly outfitted for holding ground. Their areal forces are reinforced for transportation & supportive roles, in a combined arms form..

They no longer have the luxury, resources or desire of defending the world, as they were once a global military, they have now been forced to become no more than blue zone police forces.

This faction represents the old and failing military industrial complex that has sustained the modern, western world for so long. This is in addition to globalization, and the culture of individualism, personal glory, and competition. Going further, the GDI represents the struggle of the industrial and civilized world and its attempt to combat nature. The issue of natural resources, as well as political and nationalist isolationism can also be mentioned. As they fall, this faction also represents change in regards to the shift from individualism to collectivism, Hobes’ natural state of nature to Kant's categorical imperative, and the fall of order and the natural inevitability of order vs chaos. It can be thought of as a symbol of entropy.

The Brotherhood of Nod

As Nod’s leader Kane ascended with thousands of his closest followers, the mass remnants of The Brotherhood are fundamentally split into two camps. The 1st being those who were not invited to ascend with Kane, these individuals feel unworthy and depressed they were not chosen. On the other hand, there are those who were invited, but doubted Kane’s prophecy and plans, these individuals for whatever reason, were either unwilling or unable to make it to The Tower in time.

We explore the nature of organizations, faith based or otherwise, without the direct influence of their founder(s) or prophets. How do things work themselves out? How will the organization and individuals adjust to such a clear, definitive, and critical power vacuum? What is a religion without its idol?

Their design remain sleek, mobile, gothic, subterranean, and religious.

Focused on Tiberium advancement, as always, their Technologies revolve around using the crystal as weaponry and have further advanced Tiberium as power sources, catalyzed by recovered Scrin artifacts. They retain their traditional lasers, flames, stealth, and nuclear armaments.

Thier Doctrine remains gorilla, as well as using covert ops. however, they are now more mobile than before, able to move vast distances swiftly.

Nod represents the power of social relationships, collective human action put to a single purpose, Religion and the community it gives, the meaning & power of faith, the power of combined church and state, the natural desire for man to express anger and violence. The psychology of man and what drives him. As well as the triumph of the human spirit and self actualization. [Eric]


Furthermore, the below article is very instrumental to an understanding of both GDI and Nod as written by the original authors: Particularly page 3.

“(‘a dangerous, virulent and inexplicably self-sustaining terrorist group’ -- Tiberium Wars intel database), which cogently implies that the Brotherhood has an understanding of the human heart as well as of human society which outright surpasses that of the modern social sciences, which, by comparison, are barely a century old. Since GDI from its part is for all intents and purposes the ultimate manifestation of that modern world, there is simply no question that if they prove unable to find a way to defeat Nod permanently, the Brotherhood will eventually establish itself as the manifest destiny of the human race and the very culmination of all its history.” (p.3)

The Scrin

The Scrin are an alien race that has both a biological and technological dependence on Tiberium.

Their technology & story heavily reflect this. 1st seen in the end of the 3rd Tiberium war, their original intentions were only to harvest Tiberium, and transport it off world for processing.

While on Earth, they uncovered evidence of premeditated detonation of liquid Tiberium, which attracted their harvesting forces. After their defeat, Scrin plan to invade the planet, as an act of revenge, and to finish what they started.

Their design encompass biomechanical infrastructure/insectal, with an imposing nature.(Civilization level 3)

Some theories say that the harvesting force seen in TW are just avatars and mechanical creations of the Scrin, and aren’t the scrin themselves. The thing is this becomes largely irrelevant, since the machines of a species are often made in their own image.

Their technologies are space based, as well as those that manipulate time and space.They use plasma, and beam weaponry, as well as Tiberium on a dependent scale. They have extremely powerful ground and aerial forces, and can teleport, and mind control, physics manipulation.

As much of them is still a mystery, it’s hard to say what they represent, but from the little information known.,

“They represent dependence on a societal scale, to the vices of Tiberium as well as the dangers of a dictatorship” ~ Eric

Thier doctrine is blitzcrieg, shock and awe.

“For those with drive, and for those who endure, they shall be bonded forevermore.”

For everyone here @ Tiberium Secrets: Jist

(Project Coordinator/producer, PR Lead, Lead Writer)

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Main Narrative Canon Release  & Start of Original Faction Development

Main Narrative Canon Release & Start of Original Faction Development

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Set in New Adana 2077, this season is our first step into the Tiberium Secrets canon. This is to take place during the events of Tiberian Twilight, but...

Tiberium Secrets makes the top 100 of Mod of the year 2017

Tiberium Secrets makes the top 100 of Mod of the year 2017


We make the top 100 for the 1st time. And we are releasing a platform for open testing.

Tiberium Secrets Open Alpha Release

Tiberium Secrets Open Alpha Release

News 4 comments

The long awaited Open Alpha is released in this update. This is the 1st version of the ASI.

Secret Reality > Honor Games LLC

Secret Reality > Honor Games LLC

News 1 comment

Closed Testing in progress, and new project team name are announced in this update.

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TiberiumSecrets 1. 2 Full

TiberiumSecrets 1. 2 Full

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This is a full version of 1.2 with the assets big. So, no need to have 1.1 previously installed.

Tiberium Secrets Main Narrative Canon Season 0

Tiberium Secrets Main Narrative Canon Season 0

Other 7 comments

This is the 1st release of our main narrative canon.

TiberiumSecrets 1. 2 Release

TiberiumSecrets 1. 2 Release

Patch 20 comments

This is teh 1.2 release of Tiberium secrets. This release is an attempt to fix dozer issues.

TiberiumSecrets 1.1435 Release

TiberiumSecrets 1.1435 Release

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The latest version of Tiberium Secrets complete with patch notes.

TiberiumSecrets 1.0 Release

TiberiumSecrets 1.0 Release

Demo 76 comments

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ASI sound Track

ASI sound Track


Here is the ASI Soundtrack for you all to enjoy. Feel free to tell us what's your favorite track.

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waitung for next update m8

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Hello all!

This is Jafod, the new Head of the Writing Department, and we've got some cool new content to come.

I would like to personally thank you all for your continued interest and support with our work, and I can't wait for us to finish more content for ya'll to experience.



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I am glad you guys are still developing. However ever since the issue with C&C Rivals caused great uproar and negativity, someone (and the community has finally decided to create an Indie C&C game apart from what EA cannot seem to do anymore:

I once remember GeneralJist wants to go for a new C&C game. Now is the time, if any of you devs are interested.

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GeneralJist Creator

Thanks for letting us know, I'll look into it.

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when would be there a next update?

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During the gameplay, a group of my tanks and Hunters became comically overpowered. I'm talking shrugging off multiple Storm Column hits to the face and downing shielded Assault Carriers in seconds. Is this a gameplay mechanism? Do they have no limits to veterancy or something?

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Fandore Creator

The ASI have two upgrading systems. 1) the most common vet system. 2) an indirect salvage system. when a unit dies, you can take a vehicle unit and pick up a crate that will "upgrade" that unit. all units come with a small visual representation of this upgrade. the crow tank is a rod, coil, and dark matter upgrade respectively. (look at the cannon for this upgrade) almost all the vehicle units have this as an added feature to the mod. also, there are upgrades to the helicopter that add two side winders to its deck. it can be found at the air dock once the dark matter upgrade is unlocked once the player unlocks the high end power plant. lastly, the conscripter can take over other infenty units and send them to the cloning building. the units are locked till you "conscript" them and send them back to this place. you have to have enough to make a full unit and then you can unlock the alt version of the inf. we redid skins and some weapons for the tier one and two units, but not three. the advantage of this is they get more health and damage go's up. we where considering on doing unit specific upgrades later on.

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Were you gathering crates from your destroyed units, or it was just veterancy?
As Hunters gain quad rapid lasers and missiles.
Ammit tanks gain beam and missiles.
Hunters would lose veterancy tho, if you would use the Horizon Watch ability.
And yeah, it makes them stronk like biatch.

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Have you thought about adding in blood and gore for infantry? Stuff like blood splatters and gibs would go a long way in making the weapons feel like they are powerful. Tiberium Essence does a great job with it.

Plus the Tiberium saga is supposed to be dark. Would go well with the tone.

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C&C3: Tiberium Wars
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Highest Rated (4 agree) 9/10

New faction
New game mechanics
Awesome music
Fantastic models
Rich lore
Professional work
3 brand new factions planned in total

Dec 10 2017 by Oaks

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