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Blog RSS Feed Report abuse Latest News: News Update 8/25/12

8 comments by UmbrellaSecrets on Aug 25th, 2012


Tiberium Secrets News Update 8-25-12 

Hello, my name is SilentNomad and will
be listing the following update.
I am the new Project Coordinator and PR
for Tiberium Secrets
, some of you may recognise me from being the PR
and storywriter for Tiberian Eclipse; regretfully also the one who
also drawn the curtain for it. I joined the TS team a while ago, but
I was more of an observer until the recent events. 

Having become the new “Project coordinator” and evaluating the current progress/status of the mod, the whole team agreed that the first release will include the full completed ASI faction; unfortunately the other 2 new factions will be put on hold, this is mainly due to time and resource restrictions that we are facing at this moment.

We still have an energetic and motivated team that plans to work on this project for as long as possible; we are considering opening new roles within the mod and are eager to review following applications, these applications are paramount to the developed of more sophisticated areas of development and will help drive towards completion of the mod. We are desperately in need of a dedicated animator; without one we may not be able to finalize
factions in any haste.

We have additional openings for a few modellers/ texturers and coders that would help out a lot with the mod’s progress overall; it is important to note that we are not looking for any “one-time” contributors - nor do we want to take on crowds new members, all we want is a few dedicated people to help with the on-going and tremendous effort going towards the mod currently. Anyone interested should e-mail us at secretreality7@gmail.com.

We know dealing with a mod can sometimes be overwhelming; but please do
not hesitate on sending us a small application so that we may
determine your involvement with future plans in Tiberium Secrets.

Additional note: 
Please head your email with “TS Application:” followed by your name and main contributing factor e.g. Modeller/ Texture, Animator,
Coder, etc.

Salvage Upgrade Ability:                                                                            
Well folks to introduce ASI's new ranking system, we decided to strip ranking all together and add in "Salvage." It will work very similar to CNC Generals, however;  each unit will unlock a new weapon. When one unit falls in battle it drops "energy blueprints," that gives others that stop by new weapons. As an example, a unit might unlock a small pulse cannon and then unlock ECM devices. Remember, drones are still good even when they're not active!                                                                                                                                                                                                                                                          
As for renders and screenshots I would like to start with  ASI's PharoHound, which is capable of delivering airsrikes in specific areas. This will be their "artillery" based unit and has more weapons to unlock by salvaging from fallen units.                                                                                                                     

Secondly, I would like to introduce "Ammit," which is ASI's heavy mech tank that has two PPC (Particle Projection Cannon) launchers. By salvaging from other units it obtains, a small pulse energy weapon and heat seeking nanites. 

Lastly, ASI's "Athor," which is capable of using dark matter and light as weapons. As for salvage weapons, it obtains ECM ability and radar jamming shroud. CAUTION: Keep this unit away from structures.                                                                                                                          
                                  
As for ASI's defenses, I would like to start with this Pulse Tower. This defense can suppress infantry by rapidly firing pulse lasers at its target.                                                                                                                          

ASI's second defense is the PPC tower, which is capable of cutting down enemy armor by launching fast projectiles with 100% accuracy.                                                                                                                                                          Here we have a few screenshots of ASI's units and structure, more details are on the Tiberium Secrets images section.                                                                 


                                                                                                                                                        
We also have some eye candy!                                     
This image was created by Umbrellasecrets using VUE 10 software. We might also use this software to produce cut-scenes for this mod.                        

This image below was created by Felix, showing ASI's possible "conscriptor" unit, that can influence the average to join ASIM's society.                                                                                                                       

----Stay tuned for more details on this Dream Army ship... ----                                                  

       

I also want to welcome another new member of the team who will be taking on the story and forum management for TS.WarWolf_1 is a very capable writer and designer and was recommended by General Jist; we will be looking forward to working with WarWolf_1 towards the completion of ASI and the
un-doubtable future.                                                                                    

"There is no such thing as free will in a perfect society..."                               ~ Myles Valene, founder of ASIM

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Post comment Comments  (30 - 40 of 585)
GOLANX
GOLANX Apr 16 2013, 7:20pm says:

wanted to put this up, i don't think i have already:
Moddb.com
its a small patch sized mod i made the list of changes is right there and i plan on implementing those changes in Tiberium secrets including the ASI beta, it isn't game changing and doesn't change the faction balance, but it does include walls. feel free to watch me as i do update my profile every once in a while.

"The Preservation of Humanity depends on our Secrets" -D51 President Malcom

+2 votes     reply to comment
Oaks
Oaks Apr 18 2013, 12:20pm replied:

Well, first I want to say..
Glory to the TiSe! At long last its starting to be lively here,eh :D
Then I want to ask some questions,now that the mod will hopefully gradually step out from cryostasis chamber xd
Are you guys in contact with GJ,Wolf,Nomad,Wunder,Fandore? Like who is/will be back in business?
Is there still anything beside the Athor,Pharohound update to happen as the last thing before or during mod hold? I just want to get one's bearings, pertaining progress, about how is it and where is mod now. Do you confirm that the focus will be set solely on ASI?
And last the suggestion "to spark our curiosity".
Would be possible to release "premature ASI alpha"?
Something like Fallout cnc mod-no unit quotes,to simplify everything,postponement of all complex things and game mechanics like Salvaging,no need for balancing,to give ASI just mix of others factions support powers and likewise.

+1 vote     reply to comment
GOLANX
GOLANX Apr 26 2013, 2:09pm replied:

the idea is to finish up ASI infantry and release then also my semester ends on Wednesday, fingers crossed.

+2 votes     reply to comment
colers
colers Apr 18 2013, 4:48pm replied:

damn you still check the mod daily? i nowadays do it weekly unless i am waiting for a response (like now). i am impressed by your loyalty.

and i also encourage the release of a ASI alpha, that way we can assure a more clean beta release, and (if it isnt released purely for the loyal fan core) make the fan core grow again

+2 votes     reply to comment
colers
colers Apr 17 2013, 6:37pm replied:

nice to hear from you again. if it is not too much asked, would you kindly post another showcase on the forums. after 5 months of wait everyone would love to see what it is we are waiting from. ofc, i know that you had rl issues, so if there is nothing significant to post, then np, everyone can understand that, but we would really appreciate something to spark our curiousity again.

+2 votes     reply to comment
FIN7
FIN7 Mar 20 2013, 2:09pm says:

The Colony would have unit that can be anyone Youtube.com similiar to The Thing from John Carpenter just idea for Colony i don,t force this mod makers make this but it would be cool

+1 vote     reply to comment
colers
colers Mar 19 2013, 6:11pm says:

its being rather quiet....

+1 vote     reply to comment
Oaks
Oaks Mar 24 2013, 7:09am replied:

GJ said we're waiting on mcardwells return.I've got my hindmost hopes set on summer.Mcard had or has urgent real life issues and TiSe guys are seriously understaffed.

+1 vote     reply to comment
GOLANX
GOLANX Apr 14 2013, 11:21pm replied:

Its called College and term Papers.+ a host of other issues i don't need to list out. we are true also understaffed i feel like a broken record of promotions but join us and you can help with that understaffing issue and help get us moving again

+2 votes     reply to comment
colers
colers Apr 17 2013, 6:41pm replied:

though i appreciate the offer, the only true skill i posses in which i can help is brainstorming and possibly making the story line. but both can be done externally. i am European anyways and i heard the lot of you are American, so communication would be hard since there is a 8 hour time difference. but i believe Warwolf has my E-mail, so if there is need for brainstorming on a specific topic/unit, just let him send note about it and i will leave my ideas on the forum.

+1 vote     reply to comment
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