'Third Age - Total War' is a total conversion modification for 'Medieval II: Total War - Kingdoms Expansion' that brings you into the world of Middle-Earth.
The Production has been going since March 2008 and the mod is currently well under development and boasts a variety of new features:

~ Play epic and strategically demanding battles with the armies of Middle-earth and there respective heroes
~ An extensive playable campaign map of middle earth featuring locations taken straight from Middle Earth Lore.
~ 12 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains.

There is a lot of more to discover including Improved AI, new sounds, music, movies, custom artwork amoung many other new features...

Third Age is a must have for all fantasy and Lord of the rings fans alike.

Current Developments:
Patch 1.4 currently under construction...

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The Balrog Uruk-hai Scout Earls of Dale
Blog RSS Feed Report abuse Latest News: Third Age Total War 1.3 Released

45 comments by thirdagetw on Apr 27th, 2009 digg this super bookmark


A total conversion for the Medieval II Total War - Kingdoms expansion

Main Features

1. The Middle-earth Map


Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 114 settlements taken straight from Middle-earth lore and completed with several fictional locations.
Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. See the hills of Rohan, the huge forest of the Mirkwood and the dark ash of Mordor.

2. The Factions

Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains.
Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes.
The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.

3. The Gameplay

The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.

4. The Design

In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including the menu, the interface, the symbols and pictures and much more.
To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions.
Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.


Download Links

# TATW 1.0
 Part1&2: Download Third Age Total War via ModDB

# Patch 1.1 (fixes various Bugs and adds several new Features)
 Patch: Files.filefront.com

# Patch 1.1 Alternative link
  Patch 1.1: Moddb.com

# Patch 1.2 (Big patch with many new features and fixes)
  Patch 1.2: Moddb.com

# Patch 1.3 (Big patch with many new features and fixes)
  Patch 1.3: Moddb.com


Installation

Requirements: 'Medieval II - Total War: Kingdoms Expansion' (one installed campaign is enough).
It is highly recommended to install the official 1.05 patch!

- Install Part1, Part2 (extract files of TATW 1.0 first), Patch 1.1, Patch 1.2 & Patch 1.3 into the default 'Medievall II Total' War directory.
(Normally this is: 'Programs/SEGA/Medieval II Total War')
If you have installed Medieval II into another folder, please select the folder manually.

- Start the mod with the 'Third Age - Total War' shortcut on your desktop

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Third Age - Total War 1.3 Patch

Third Age - Total War 1.3 Patch

Oct 28, 2009 Full Version 23 comments

MAIN FEATURES * Complete rework of Dale * complete rework of Gondorian units with plate armor. * Beorning units available as mercenaries in Anduin-Vale...

Third Age - Total War 1.2 Patch

Third Age - Total War 1.2 Patch

Aug 01, 2009 Patch 40 comments

1.2 Patch for Third Age - Total War. You must have version 1.1 installed to run this.

Third Age Total War 1.1 Patch

Third Age Total War 1.1 Patch

May 19, 2009 Full Version 30 comments

Third Age - Total War is a total conversion modification for Medieval II: Total War that brings you into the world of Middle-earth.

Third Age Total War 1.0

Third Age Total War 1.0

Apr 28, 2009 Full Version 48 comments

Zip file containing both parts 1 and 2 of the install files for Third Age Total War plus the hotfix. Enjoy!

Comments  (0 - 10 of 1,166)
Dodger1971
Dodger1971 4hours 31mins ago says: New Comment

Just Like to say awsome Mod guys keep up the good work Amazing ! ! !

+1 vote     reply to comment
ltcolshepard
ltcolshepard Nov 27 2009, 12:28pm says:

so i installed all the patches and the hotfix but my battle hud is still white

+1 vote     reply to comment
Legolose
Legolose Nov 27 2009, 10:16pm replied:

The 1.2 patch should have fixed that problem... Hmm go here Twcenter.net and ask for help, I know they have fixed this problem before so they should help you... If they cant help then only thing I would suggest to do is uninstall everthing and reinstall and see if that worked...

+1 vote     reply to comment
Vadokan
Vadokan Nov 25 2009, 2:39pm says:

Does the Ring have bigger role in the 1.4? In 1.3 its pretty useless

+2 votes     reply to comment
Legolose
Legolose Nov 27 2009, 11:33am replied:

Not for sure though there is Sub-mods that make the role of the ring a bigger part in the game Twcenter.net this sub-mod is pretty good, but there are alot more out there that I haven't tried and make sure its a Sub-mod for the patch vertion you have...

+1 vote     reply to comment
JJLarsen
JJLarsen Nov 24 2009, 5:05pm says:

So, When it's done downloading and all that...is it gonna be on one of the kingdoms games?

+1 vote     reply to comment
Legolose
Legolose Nov 25 2009, 6:47am replied:

Go to my profile here Moddb.com and read my blog on how to install, and it will explain what to look for and what you need to download and how to install....

+1 vote     reply to comment
Tomziom
Tomziom Nov 24 2009, 12:53pm says:

When you release version 1.4?

+1 vote     reply to comment
Legolose
Legolose Nov 24 2009, 3:37pm replied:

I wouldn't expect it this year probly in a Few Months or so..IMO of course...

+1 vote     reply to comment
Legolose
Legolose Nov 23 2009, 7:09am replied:

Not of as yet, Custom Battle Maps are very hard to do and its a work in progress, But it will be a while before they have that, But there will be Custom Battle maps one day just not in the near future, They do have Custom Battles but thats just fighting one battle and with a set amount of men, like Helms Deep, go here and ask for the Custom Battle of Helms Deep or the likes and somebody there will point you where to go Twcenter.net ..

+1 vote     reply to comment
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Platform
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Developed By
TW_King_Kong
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Release Date
Released Apr 28, 2009
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