

"The Elder Scrolls: Total War" is a total conversion of Medieval 2 Total War - Kingdoms. It gives you a glimpse into the world of The Elder Sсrolls, as the head of one of the 20 factions fighting for dominance over Tamriel.
In TES TW you will be able to:
- Command the greatest armies of Nirn planet.
- Conquer all of Tamriel lands on highly detailed campaign map.
- Play as one of 20 unique factions: Tamriel Empire, Aldmeri Dominion, Hordes of Oblivion, Kingdom of Skyrim, Daggerfall, Wayrest, Orsinium, Pelletine, Anequina, Clan of Forebears or Clan of Crowned, Tribunal Temple, Great House Hlaalu, Telvanni, Redoran, Dres, Dagoth, or United Morrowind, Clans of Blackmarsh and Hordes of Undead.
- Use more than 250 unique units to crush your enemies.
And more, such as new AI, atmospheric The Elder Scrolls music, movies, loadscreens, etc. Also, we plan to make 21 custom settlement, and rework much of the original architecture. The project is developed since the end of 2012, so that we have already done most of the work.
In The Elder Scrolls: Total War you have the ability to manage the 21st fraction, four of which are not available in campaign.
Here is the complete list:
- Tamriel Empire
- Kingdom of Skyrim
- Kingdom of Daggerfall
- Kingdom of Wayrest
- Clan of Forebears
- Clan of Crowns
- Tribunal Temple
- Great House Hlaalu
- Great House Telvanni
- Great House Redoran
- Great House Dres
- Great House Dagoth
- Kingdom of Pelletine
- Kingdom of Anequina
- Clans of Blackmarsh
- Aldmeri Dominion
- Kingdom of Orsinium
- Hordes of Oblivion
- Kingdom of Morrowind
- Hordes of Undead
- Rebels
Hordes of Oblivion and Morrowind Kingdom are not available factions. Since the first fraction are invading, and the second - a fraction that appears under certain conditions. Hordes of Undead, and Rebels are rebel factions.
More than 20 fractions in mod accounts for 7 unique cultures:
- Imperial
- Velothy
- Khajiit
- Daedra
- Orcs
- Argonian
- Aldmeri
And 8 religions:
- The Cult of the Nine
- Cult of the Tribunal
- The adoration of the Daedra
- Cult of Dagoth Ur
- Cult of Ya'ha-jai
- Cult of Hist
- Cult of Malacath
- Cult of Auriel
Each faction, anyway, has a number of regions, which depends on the historical background in the world of The Elder Scrolls. So, the Empire of Tamriel, the Kingdom of Skyrim and the Aldmeri Dominion are the biggest factions have controlled more than 15 territories. List of factions formed as 427th year 3E, which is the start of the campaign's (final - the 45th year of the 4E).
The campaign will be more than 600 turnes, because it has a system of 12 turns per year. The campaign will include about 20 historical events based on the events of this fifty-year period.
Recently we started to cooperate with a team of Morrowind Total War. So that progress will go even faster...
Basic developers:
- LoRdNazgu1
- DaedraWarrior
P.S.
Специально для русскоговорящих пользователей, мы предлагаем посетить страницу мода на форуме Империал: Форум Империал
Большая часть свежей информации публикуется именно там.


Year ago, this day The Elder Scrolls: Total War had it's first release. It was result of more than three years of hard work, made by two people, mainly. We started as amateurs, who knew nothing about Total War modding, scripting and 3d modelling, but wanted to create first TW-mod placed in The Elder Scrolls Universe. When TESTW 1.0 saw the light, we became more skilled and experienced, but tired people. It was hard way, filled with good and bad moments, obstacles and crunches. Damn, we even abandoned work in one of the first months of development, so hard and overwhelming it was, but we returned back in 2012s Christmas, if I correct.
For all 2013 and 2014 we worked for this mod, rotating development and real life, creating and polishing mod features. Last summer (2014) we worked extremely quickly and were near to lost contact with our families, our friends and beloved peoples. Still, it was worth it - we done about a half of models and a third part of all mod. The date was born in our minds - 1st of March 2015. Look backwards I can honestly say that we overrated our potential, but on this date we released The Elder Scrolls: Total War 1.0. The release was not brilliant and smooth, but still it was. And it made such boom, we could never imagine.
Later where were two patches - 1.1 and 1.2, balancing and bugfixing first version, and, traditionally to TES series, added some more. As you could remember, we planned 1.3 version released in August or September of last year, however we realized that we tired of this routine and abandoned the project. TESTW 1.3 with all his features and this Daggerfall Campaign shit became a fable.
Year after the first release we shall say - TESTW 1.4 will become truth. We don't want to call it 1.3 because of bad memories and because it is not 1.3 with all his High Rock content and some another small features I forgotten. It will be 1.4 - with new units, scripts, balance, and cities leveling system and Valenwood faction. I'm joking, where will be no Valenwood :) . TESTW has no Valenwood. TESTW needs no Valenwood.
So, everyone, who waits 1.4, please be patient. We can only say that it will be in the end of May or in June. Maybe (heh, May be, May be not) later, maybe earlier - but still, you will see it. I can just promices many screenshots, some videos and over content we will show and tell you for this months of development.
In total - where will be no dates. Only updates ;)
Ah yes, maybe our russian followers played submod Shadow Union, created by DarMut_mh. I'm glad to announce that he became part of our team as balancer and scripter, and some features from his mod will be integrated in version 1.4.
Your LoRdNazgu1 and DaedraWarrior. Follow us on ModDB!
P.S.
Ah yes! At the end of this month we will release Voice-patch in Ruissian and, of course, English! Keep an eye on our mod!
We announce the first Custom Campaign for The Elder Scrolls: Total War, modification of Medeival 2 Total War - Kingomds, based on the The Elder Scrolls...
We announce the first Custom Campaign for The Elder Scrolls: Total War, modification of Medeival 2 Total War - Kingomds, based on the The Elder Scrolls...
Here is the first bug fix patch for The Elder Scrolls: Total War modification...
This is the first release version and not final. Mod time: 3E 427 y. - 4E 45 y., so it cover events of TES III Morrowind and TES IV Oblivion, as well...
Here is the first bug fix patch for The Elder Scrolls: Total War modification...
"The Elder Scrolls: Total War" is a total conversion of Medieval 2 Total War - Kingdoms. It gives you a glimpse into the world of The Elder Sсrolls...
The second english patch which includes some modifications. Just repack downloaded archive into mods/The_Elder_Scrolls folder. Then go to the "text" (The_Elder_Scrolls/data...
English patch for our dear english and non-russian speakers. I repeat that link to Mega will be tomorrow. Just repack downloaded archive into mods/The_Elder_Scrolls...
Highest Rated (14 agree) 10/10
An amazing, perfect project, with over 3 years of development, it fascinating and excellent, I recommend everyone to play it and try it out!
Mar 1 2015 by dady977
some of the text is still Russian is that a bug?
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Hi since i downloaded this mod for my Medieval II Kingdoms on steam some units like the Aldmeri dominion has their Banner modified like the Empire that uses the England Banner and Aldmeri Dominion the Byzantine banner this is a bug or just an error because in my CD DVD of Medieval this didn´t happen anyone with the same bug ?
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is there anyway to remove the deadric invasion?
Dear fans! I do not want to offend anyone, but still... could you just not to send any of your great ideas, please? Really, we have A PLAN, a BIG LIST of things that we will include into next version of TES:TW! And it's not going to be corrected, just because someone have a great idea! OK?
I think its due to not sharing the details of this "BIG PLAN" that makes us think you are lacking, more frequent updates will solve the spam, but you can't stop people's enthusiasm, nor should you want to
i second this ^^
I have played the campaign and it is great! A few questions though:
1. What turn number does Titus Mede become Emperor?
2. Are Knights of the Nine and other Imperial Knights that are playable in the custom battles also playable in campaign? And how?
3. I want to make a custom general for Tamriel Empire that represents the Hero of Kvatch. I have little modding knowledge, how could I do this? And could I make his bodyguard unit be Knights of the Nine?
4. When Uriel Septim dies in the Oblivion Crisis, is there a way to choose who will become the new Emperor?
Thanks!
1. Near 277 turn.
2. No. They will be playable in campaign with the next update.
3. If you have a little modding knowledge, you should know, that it's the one thing that requires only a little modding knowledge. Seriously - go on TWCenter and read about it.
4. Not in Medieval 2 Total War.