THE ELDER SCROLLS: TOTAL WAR V1.0



TES TW V1.0 - Full


THE ELDER SCROLLS: TOTAL WAR

Patch V1.2


The Elder Scrolls: TW - Patch v 1.2


After downloading just drag a folder from the archive into Medieval 2 Kingdoms\mods folder.

"The Elder Scrolls: Total War" is a total conversion of Medieval 2 Total War - Kingdoms. It gives you a glimpse into the world of The Elder Sсrolls, as the head of one of the 20 factions fighting for dominance over Tamriel.

In TES TW you will be able to:

- Command the greatest armies of Nirn planet.
- Conquer all of Tamriel lands on highly detailed campaign map.
- Play as one of 20 unique factions: Tamriel Empire, Aldmeri Dominion, Hordes of Oblivion, Kingdom of Skyrim, Daggerfall, Wayrest, Orsinium, Pelletine, Anequina, Clan of Forebears or Clan of Crowned, Tribunal Temple, Great House Hlaalu, Telvanni, Redoran, Dres, Dagoth, or United Morrowind, Clans of Blackmarsh and Hordes of Undead.
- Use more than 250 unique units to crush your enemies.

And more, such as new AI, atmospheric The Elder Scrolls music, movies, loadscreens, etc. Also, we plan to make 21 custom settlement, and rework much of the original architecture. The project is developed since the end of 2012, so that we have already done most of the work.

In The Elder Scrolls: Total War you have the ability to manage the 21st fraction, four of which are not available in campaign.

Here is the complete list:

- Tamriel Empire
- Kingdom of Skyrim
- Kingdom of Daggerfall
- Kingdom of Wayrest
- Clan of Forebears
- Clan of Crowns
- Tribunal Temple
- Great House Hlaalu
- Great House Telvanni
- Great House Redoran
- Great House Dres
- Great House Dagoth
- Kingdom of Pelletine
- Kingdom of Anequina
- Clans of Blackmarsh
- Aldmeri Dominion
- Kingdom of Orsinium
- Hordes of Oblivion
- Kingdom of Morrowind
- Hordes of Undead
- Rebels

Hordes of Oblivion and Morrowind Kingdom are not available factions. Since the first fraction are invading, and the second - a fraction that appears under certain conditions. Hordes of Undead, and Rebels are rebel factions.

More than 20 fractions in mod accounts for 7 unique cultures:

- Imperial
- Velothy
- Khajiit
- Daedra
- Orcs
- Argonian
- Aldmeri

And 8 religions:

- The Cult of the Nine
- Cult of the Tribunal
- The adoration of the Daedra
- Cult of Dagoth Ur
- Cult of Ya'ha-jai
- Cult of Hist
- Cult of Malacath
- Cult of Auriel

Each faction, anyway, has a number of regions, which depends on the historical background in the world of The Elder Scrolls. So, the Empire of Tamriel, the Kingdom of Skyrim and the Aldmeri Dominion are the biggest factions have controlled more than 15 territories. List of factions formed as 427th year 3E, which is the start of the campaign's (final - the 45th year of the 4E).
The campaign will be more than 600 turnes, because it has a system of 12 turns per year. The campaign will include about 20 historical events based on the events of this fifty-year period.

Recently we started to cooperate with a team of Morrowind Total War. So that progress will go even faster...

Basic developers:

- LoRdNazgu1
- DaedraWarrior

P.S.
Специально для русскоговорящих пользователей, мы предлагаем посетить страницу мода на форуме Империал: Форум Империал
Большая часть свежей информации публикуется именно там.

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THE ELDER SCROLLS: TOTAL WAR V1.4 - Mercenaries



We glad to (now very-very) official announce TES:TW 1.4 by releasing this short video - "Mercenaries".
Mod will use special system of AOR recruiting, providing factions to hire into their armies soldiers of Fighters and Mages Guilds, knights and templars, bandits, daedra and, of course, your favourite Hordes of Undead. Yes, this minor faction of brain dead ghouls will disappear from global map, but all new and old units will сome under the banners of vampire lord Harkon and mighty necromancer Mannimarco. Hell, if you'll watch video attentively, you can see the new bosmer units. It means we now add Kingdom of Valenwood into 1.4. It's a joke. Valenwood is useless faction, we won't add it.
Let's speak about merc system and units, shown in trailer.
This system isn't completely new for Medieval II or Total War games, it just uses some good ideas you've seen before. Except "field" mercenaries different factions will be able to recruit many new units in special buildings and, sometimes, by having special generals. For example - by having Harkon and Mannimarco (they are available for all factions), you can recruit skeletons and high ranked undead units in special buildings. High ranked undead units depend on what general you have. Where are many another generals, leading another unique units - Anaxemes Camoran, Orwas Dren, Vosec Moon, daedric prince Hircine and some others.
Buildings:
Recruiting of soldiers recuires special buildings. Player will be able to recruit most of mercenary units in Mages or Fihters Guilds departments, including their own units of mages and fighters, expensive, but strong enough to opposite even soldiers of Legion. Recruiting units like Renrijra Krin, unique argonian tribes and templar knights requires their own special buildings, and sometimes - special regions. Empire, khajiits and argonians can build residence of Black Forest Comapny in Leyawiin and territories of Back Forest, what performs similar to Fighters Guild functions, but pronounces, on one hand, hire more powerful and cheap fighters, and on other hand - spoils public order.

In Fighters Guild the player will be able to hire:
- all units belonging to the unique generals (except undead), the Dawnguard, the Companions, knightly orders of High Rock, tribes of argonians and khajiits, pirates and Camonna Tong. All other mercenaries require unique buildings.
Units shown in the video, close-up:

The Companions


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Fighters Guild


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Blackwood company


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The Dawnguard


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Volkihar vampires


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Liches


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The Wild Hunt of Hircine (yes, it's deers :) )


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Non-merc units shown in video:


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CHARACTERS:


Lords. Hircine and Harkon


0429710001468949941 2016 05 03 222115


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RSS feed Files
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"The Elder Scrolls: Total War" is a total conversion of Medieval 2 Total War - Kingdoms. It gives you a glimpse into the world of The Elder Sсrolls...

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Comments  (0 - 10 of 1,974)
terrawatt3
terrawatt3

I love this mod so much! I am a personal fan of the Vigilants of Stendarr and it would be awesome if they were also one of the mercenaries you could hire in 1.4 (though maybe it would be redundant since you are implementing the Dawnguard)

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Lamrett
Lamrett

1.4 looks like it's going to be good. Do you have any plans for Dunmer mercenaries?

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Guest
Guest

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commandsword
commandsword

sigh, i actually came to play valenwood but hearing you not adding makes me contiune to walk away from this interesting yet unbalance mod.

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Lamrett
Lamrett

Oh well, it's not really for children, anyway.

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commandsword
commandsword

wow your level of comment is as if you are a high school teen, though that would make since seeing as you have not idea of what level of thinking am on. Though let me explain so a high school boy like you can maybe understand. I am reforming to the fact that this mod is very amazing in all that it holds however it lacks a great many things to make as good as third age and its expansion mods which add factions many people never thought they would see. I am a fan of Valenwood and was hoping they would add them however they don't so i don't like the mod plus theirs so much bias in the factions militarizes though i wont get into cause the lore harpies will have a field day. I would like to see a free Valenwood faction i enjoy the Bosmer and am sure many many others do. So don't come and comment to me as if am a child when you haven't even look into the conversation you high school troll.

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Guest
Guest

That moment you try to prove you aren't a kid but you have the spelling and grammar of one.

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commandsword
commandsword

not every body is built under the same tree, yes i have a spelling and grammar problem i have ADD and ADHA, sorry am not a golden apple like you. **** sake all you grammar nazi do is pull the grammar card come up with something more insulting please. Also who cares? do that make you random person feel better? you must be a very sad person in life.

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Johrnarlor
Johrnarlor

If I may give my personal opinion on the matter, I do think it's quite stupid to pass up a good mod just because a faction is not present in the game. However, they won't add valenwood because they have reached the limit of the amount of factions they can have. Adding more would cause crashes if you click too much in the main menu. For example, you'll probably want to compare factions to each other and see what their strengths are, right? Well, doing so with too many factions would cause a crash every 5 clicks you make to see the factions. You would also crash if you come back from custom battle and then click on the campaign.

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MeKaNiNjA8
MeKaNiNjA8

If I remember right, you guys mentioned a voice patch. Any idea when that'll release?

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DaedraWarrior Creator
DaedraWarrior

We decided to include it in 1.4 because of some troubles

Reply Good karma+1 vote
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Highest Rated (14 agree) 10/10

An amazing, perfect project, with over 3 years of development, it fascinating and excellent, I recommend everyone to play it and try it out!

Mar 1 2015 by dady977

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