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Patch V1.4


TES TW V1.4 Full


Hotfix

TESTW v1 4 Hotfix
Third Age ModDB Text 1

Basic developers:

- LoRdNazgu1
- DaedraWarrior

P.S.
Специально для русскоговорящих пользователей, мы предлагаем посетить страницу мода на форуме Империал: Форум Империал
Большая часть свежей информации публикуется именно там.

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The Elder Scrolls: Total War v 1.4 standalone

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Installation step by step:
- Draw The_Elder_Scrolls folder from rar archive to your Medieval 2 Total War Kingdoms/mods folder, delete events.dat and events.idx in The_Elder_Scrolls/data/sounds
- Use TESTW Launcher to start mod
- If you want to disable ReallyBadAi - Click options in TESTW launcer and take off mark from Disable ReallyBadAi field, save, then restar launcher and mark it again.

INSTALLATION FOR STEAM USERS;

TES TW V1.4 Full

Hotfix

TESTW v1 4 Hotfix

V 1.4 changes:

- UI has been changed, new custom interface added for all cultures.
- Reworked system of settlement upgrades, now you can upgrade your settlements again. All levels of cities and castles available, except of Huge City and Citadel. You can not convert city to castle and vise versa.
- New faction have been added.
- Many units have been reworked and redesigned, new added, especially for factions Aldmeri Dominion, Clans of Forebears and Crowns, Kingdoms of Daggerfall and Wayrest, Kingdom of Orsinium, Kingdom of Skyrim, Great House Hlaalu, Clans of Black Marsh. Also new units for undead have been added.
- New heroes have been included: Mannimarco King of Worms, lord of the Wild hunt - Hircine, lord of clan Volkihar - Harkon and Tharsten Heart Fang, skaal chief. Included new characters from The Elder Scrolls 2 Daggerfall, The Elder Scrolls 3 Morrowind and The Elder Scrolls 4 Oblivion.
- Strategic map has been reworked, in particular: Relief, borders of regions and location of cities. Some cities are replaced by new ones.
- Strategic balance has been reworked
- Mercenaries:
1. The player for different factions are available such mercenary armies as the undead legion of Worm King, vampire army of clan Volkihar, tribes of Skaal, the Dawnguard and the Wild hunt. To obtain these armies, you must fulfill certain conditions. The Companions are available for Kingdom of Skyrim. You will be able to hire them, if you acquire all the improvements of Jorvaskr in Whiterun.
2. All faction, except of House Dagoth, can build Fighters Guild quarters. Having built its headquarters and developed it, you can hire there not only Guild warriors, but also special units.
3. The Blackwood company are now available for factions Cyrodiil Empire, Kingdoms of Anequina and Pelletine, Clans of Black Marsh and Great House Dres. Having built its headquarters and developed it, you can hire there soldiers of the company.
- Added new voice for English and Russian versions. You have to download russion voice separately.
- New ancillaries have been added
- Oblivion crisis script has been changed. Now you may deactivate script.
- Hiring Bosmer for the Aldmeri Dominion with the advent of new units occurs differently. It is necessary to capture all the main cities of Valenwood, in order to obtain elite units of bosmer.
- New architecture for Imerial City.
- New architecture models for strat map.
- New models of agents for all non-human factions.
- Holy war: now you can hire priests in temples. Added models for priests and heretics.
- New portraits
- Changed the allocation of resources on the strat map, added new ones. New models for resources, such as netch skin, ebony and grain. Grain changed to village.

Credits:
Mod development team - LoRdNazguL and DaedraWarrior
Sengoku - development of launcher

Special thanks:
- Darkwood - for russian boice of imperials
- Basileus and Prisoner, developers of Morrowind Total War for mod resources
- Haktar and Dark Kovu Nazgul - administrators of forum "Империал" (Imtw.ru)
- Jadli and Unofficial patch submod team for the arrangement of sub-forum on TWCenter.net
- Bethesda Game stuidos for The Elder Scrolls!

Mod uses textures from Bosmer Armor Pack mod by Maty743 for TES V Skyrim. Link to mod page on Skyrim nexus:
Nexusmods.com

Credits to Arynn and Isilmeriels

Known issues:
- Problem with pathfinding of Imperial City.
- Possible crashes with lichas in battle

Report about errors in comments or to DaedraWarrior personaly.
Report form:
- Conditions then game crashed, on which turn
- Attach your autosave file
- Attach sytem.log from Medieval 2 Total War Kingdoms/logs

07

TESTW 1.4 Trailer with release date

TESTW 1.4 Trailer with release date

News 9 comments

New TESTW 1.4 Trailer that reveals mod release date

The Elder Scrolls: Total War 1.4 important announce

The Elder Scrolls: Total War 1.4 important announce

News 10 comments

Good news abbout TESTW 1.4 are coming very-very soon

The Elder Scrolls: Total War v 1.4 - Mercenaries

The Elder Scrolls: Total War v 1.4 - Mercenaries

News 20 comments

We glad to (now very-very) official announce TESTW 1.4 by releasing this short video - "Mercenaries". Mod will use special system of AOR recruiting, providing...

TES:TW - Year ago

TES:TW - Year ago

News 28 comments

Year ago, this day The Elder Scrolls: Total War had it's first release. It was result of more than three years of hard work, made by two people, mainly...

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Comments  (0 - 10 of 2,644)
DaemonBlackfyre1
DaemonBlackfyre1

Is there any way at all to go into the game files and disable the fighters guild building for certain factions? Because whenever I play a campaign, it really breaks immersion going into battle against Orsinium, the Domionon, etc and having like half their army be fighters guild swordsmen. Personally I think it should only be available to human factions, so i'd like to be able to change it somehow.

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Troy343
Troy343

Assistance please. All factions on campaign map work great. In battle, 3 factions lag to near 5 FPS and I don't know why, am I just stupid. Great House Dres, Dagoth, an Clans of Black Marsh. Battles are lagging hard. Help!

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theholychurchofbarry
theholychurchofbarry

What is the song on the menu screen, or is it original for the mod?

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HasserTheRed
HasserTheRed

So, I seem to be having a problem. I try to extract the mod on the mods folder and I get an error message saying that winrar couldn't create the launcher, the .bat archive nor the folder. Anyone knows how could I solve this issue, if I can do anything at all?

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StShoot
StShoot

try to rename for the elder scrolls mod folder into the name of the america campain than name the amrica campain folder somthing like america 2 and try it with the launcher of the america campain xD worked for me

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Guest
Guest

I was wondering, in the previous update, most units were only 120 men at Huge settings, so has that changed at all in this update? Or will I have to go back through the game files and set every single units size up again like I did for the last version? Which took like two hours I might add.

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StShoot
StShoot

20-100-150-250 as far as is saw ^^

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Guest
Guest

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StShoot
StShoot

Since there was a lore/ canon debate at some point xD
I think psijics for the aldmeris are lore breaking.
They mostly dont wory about the politics in tamriel

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Guest
Guest

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Highest Rated (17 agree) 10/10

An amazing, perfect project, with over 3 years of development, it fascinating and excellent, I recommend everyone to play it and try it out!

Mar 1 2015 by dady977

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