THE ELDER SCROLLS: TOTAL WAR V1.0



TES TW V1.0 - Full


THE ELDER SCROLLS: TOTAL WAR

Patch V1.2


The Elder Scrolls: TW - Patch v 1.2


After downloading just drag a folder from the archive into Medieval 2 Kingdoms\mods folder.

"The Elder Scrolls: Total War" is a total conversion of Medieval 2 Total War - Kingdoms. It gives you a glimpse into the world of The Elder Sсrolls, as the head of one of the 20 factions fighting for dominance over Tamriel.

In TES TW you will be able to:

- Command the greatest armies of Nirn planet.
- Conquer all of Tamriel lands on highly detailed campaign map.
- Play as one of 20 unique factions: Tamriel Empire, Aldmeri Dominion, Hordes of Oblivion, Kingdom of Skyrim, Daggerfall, Wayrest, Orsinium, Pelletine, Anequina, Clan of Forebears or Clan of Crowned, Tribunal Temple, Great House Hlaalu, Telvanni, Redoran, Dres, Dagoth, or United Morrowind, Clans of Blackmarsh and Hordes of Undead.
- Use more than 250 unique units to crush your enemies.

And more, such as new AI, atmospheric The Elder Scrolls music, movies, loadscreens, etc. Also, we plan to make 21 custom settlement, and rework much of the original architecture. The project is developed since the end of 2012, so that we have already done most of the work.

In The Elder Scrolls: Total War you have the ability to manage the 21st fraction, four of which are not available in campaign.

Here is the complete list:

- Tamriel Empire
- Kingdom of Skyrim
- Kingdom of Daggerfall
- Kingdom of Wayrest
- Clan of Forebears
- Clan of Crowns
- Tribunal Temple
- Great House Hlaalu
- Great House Telvanni
- Great House Redoran
- Great House Dres
- Great House Dagoth
- Kingdom of Pelletine
- Kingdom of Anequina
- Clans of Blackmarsh
- Aldmeri Dominion
- Kingdom of Orsinium
- Hordes of Oblivion
- Kingdom of Morrowind
- Hordes of Undead
- Rebels

Hordes of Oblivion and Morrowind Kingdom are not available factions. Since the first fraction are invading, and the second - a fraction that appears under certain conditions. Hordes of Undead, and Rebels are rebel factions.

More than 20 fractions in mod accounts for 7 unique cultures:

- Imperial
- Velothy
- Khajiit
- Daedra
- Orcs
- Argonian
- Aldmeri

And 8 religions:

- The Cult of the Nine
- Cult of the Tribunal
- The adoration of the Daedra
- Cult of Dagoth Ur
- Cult of Ya'ha-jai
- Cult of Hist
- Cult of Malacath
- Cult of Auriel

Each faction, anyway, has a number of regions, which depends on the historical background in the world of The Elder Scrolls. So, the Empire of Tamriel, the Kingdom of Skyrim and the Aldmeri Dominion are the biggest factions have controlled more than 15 territories. List of factions formed as 427th year 3E, which is the start of the campaign's (final - the 45th year of the 4E).
The campaign will be more than 600 turnes, because it has a system of 12 turns per year. The campaign will include about 20 historical events based on the events of this fifty-year period.

Recently we started to cooperate with a team of Morrowind Total War. So that progress will go even faster...

Basic developers:

- LoRdNazgu1
- DaedraWarrior

P.S.
Специально для русскоговорящих пользователей, мы предлагаем посетить страницу мода на форуме Империал: Форум Империал
Большая часть свежей информации публикуется именно там.

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THE ELDER SCROLLS: TOTAL WAR V1.4 - Mercenaries



We glad to (now very-very) official announce TES:TW 1.4 by releasing this short video - "Mercenaries".
Mod will use special system of AOR recruiting, providing factions to hire into their armies soldiers of Fighters and Mages Guilds, knights and templars, bandits, daedra and, of course, your favourite Hordes of Undead. Yes, this minor faction of brain dead ghouls will disappear from global map, but all new and old units will сome under the banners of vampire lord Harkon and mighty necromancer Mannimarco. Hell, if you'll watch video attentively, you can see the new bosmer units. It means we now add Kingdom of Valenwood into 1.4. It's a joke. Valenwood is useless faction, we won't add it.
Let's speak about merc system and units, shown in trailer.
This system isn't completely new for Medieval II or Total War games, it just uses some good ideas you've seen before. Except "field" mercenaries different factions will be able to recruit many new units in special buildings and, sometimes, by having special generals. For example - by having Harkon and Mannimarco (they are available for all factions), you can recruit skeletons and high ranked undead units in special buildings. High ranked undead units depend on what general you have. Where are many another generals, leading another unique units - Anaxemes Camoran, Orwas Dren, Vosec Moon, daedric prince Hircine and some others.
Buildings:
Recruiting of soldiers recuires special buildings. Player will be able to recruit most of mercenary units in Mages or Fihters Guilds departments, including their own units of mages and fighters, expensive, but strong enough to opposite even soldiers of Legion. Recruiting units like Renrijra Krin, unique argonian tribes and templar knights requires their own special buildings, and sometimes - special regions. Empire, khajiits and argonians can build residence of Black Forest Comapny in Leyawiin and territories of Back Forest, what performs similar to Fighters Guild functions, but pronounces, on one hand, hire more powerful and cheap fighters, and on other hand - spoils public order.

In Fighters Guild the player will be able to hire:
- all units belonging to the unique generals (except undead), the Dawnguard, the Companions, knightly orders of High Rock, tribes of argonians and khajiits, pirates and Camonna Tong. All other mercenaries require unique buildings.
Units shown in the video, close-up:

The Companions


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Fighters Guild


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Blackwood company


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The Dawnguard


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Volkihar vampires


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Liches


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The Wild Hunt of Hircine (yes, it's deers :) )


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Non-merc units shown in video:


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CHARACTERS:


Lords. Hircine and Harkon


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TES:TW - Year ago

TES:TW - Year ago

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Year ago, this day The Elder Scrolls: Total War had it's first release. It was result of more than three years of hard work, made by two people, mainly...

Daggerfall Campaign DLC - Undead Faction

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We announce the first Custom Campaign for The Elder Scrolls: Total War, modification of Medeival 2 Total War - Kingomds, based on the The Elder Scrolls...

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We announce the first Custom Campaign for The Elder Scrolls: Total War, modification of Medeival 2 Total War - Kingomds, based on the The Elder Scrolls...

The Elder Scrolls: Total War - Patch v 1.2

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RSS Files
The Elder Scrolls: TW - Patch v 1.2

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Patch 85 comments

Here is the first bug fix patch for The Elder Scrolls: Total War modification...

TES TW V1.0 - Full

TES TW V1.0 - Full

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"The Elder Scrolls: Total War" is a total conversion of Medieval 2 Total War - Kingdoms. It gives you a glimpse into the world of The Elder Sсrolls...

English Patch V 1.2 (Obsolete)

English Patch V 1.2 (Obsolete)

Patch 44 comments

The second english patch which includes some modifications. Just repack downloaded archive into mods/The_Elder_Scrolls folder. Then go to the "text" (The_Elder_Scrolls/data...

TES TW V1.0 English Patch (Obsolete)

TES TW V1.0 English Patch (Obsolete)

Patch 29 comments

English patch for our dear english and non-russian speakers. I repeat that link to Mega will be tomorrow. Just repack downloaded archive into mods/The_Elder_Scrolls...

Comments  (0 - 10 of 2,088)
Rosinmonkey
Rosinmonkey

Shouldn't the Tamriel Empire have British voices instead of German? In the Elder Scroll games they sound British

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GiJoee
GiJoee

They use the Holy Roman Empire voices because they say "Empire" and "Emperor" a lot. Would be nice to have proper TES voice overs in the next version, though.

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Rosinmonkey
Rosinmonkey

I'm going to see if I can change the voices for the factions, it's really bothering me lol

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TheComm9600
TheComm9600

Great job!Great Mod.I just think that Daedra faction is overpowered,I had to stop the campaign with Imperials because the Daedra are too strong..they have conquered almost half Tamriel as well,eliminating a few factions, wich is not what actually happened in the elder scrolls world

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Guest
Guest

Why isnt it all in English?

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InfernoZola
InfernoZola

You installed it wrong. The original mod is in Russian, and you have to download the English patch and paste its files into it.

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Regilover
Regilover

Hate to be that guy, but is this mod dead? I really don't want to dig through 30 pages of comments finding a dev talking about what they plan to do. I don't see any of the 'daggerfall' DLC or the proposed 1.4 patch.

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Implaler
Implaler

You will note that they've recently updated the pictures section.....

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KingsofCanada
KingsofCanada

Does anyone have any tips on how to deal with the relentless public order issues, Idk if its supposed to be part of the game but it wrecks the campaign for me when I have an empire and half the cities are in revolt due to frigen religion

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InfernoZola
InfernoZola

Check the TWCenter page. Someone put up an unofficial patch that gives the factions priests.

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Caranthir53
Caranthir53

Go to your data folder and find this file "descr_settlement_mechanics.xml". Now in this file you can manually change some settings like distance to capital, religion influence etc.

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Highest Rated (16 agree) 10/10

An amazing, perfect project, with over 3 years of development, it fascinating and excellent, I recommend everyone to play it and try it out!

Mar 1 2015 by dady977

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