Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. The aim is to give the player an even better gaming experience compared to EB1 on the RTW engine and a deeper comprehension of the ancient world and its correlations.

Image RSS Feed Screens
Thracian helmet Late numidian infantry Late numidian nobles
RSS Feed Articles
User Posted Image


Dear Europa Barbarorum Fans,

Our initial release was a moderate success, but several people have had big problems getting the mod to run, with permission denied messages, weird texts showing up in game, non-Steam multiplayer not working and more. We hope that this new release will make this better for most or all of you, so if you didn't get 2.0 working on your computer, this release could be what you need! There are a lot of other important changes as well, including an updated campaign AI which many of you have already plugged into 2.0 and found to be better, and a fix for an unavoidable crash on turn 302.


Installation instructions:

1. Download the EBII installer using one of the provided download links.

2. Uninstall the previous version of EBII (there's a shortcut for it in your start menu).

3. The downloaded file is a zip archive, which means you need to unpack the installer files from the zip file. Windows Explorer should allow you to simply copy the contents out. If not, you can download 7-zip for the purpose.

4. Run EBII.exe.

5. Step through the install wizard.

6. Wait for the installer to copy all the files.

7. If you have never run M2TW vanilla after installing it, run that now. Start a campaign, then quit.

8. Run the mod using the shortcut placed in your start menu or desktop.

In the wizard, the default installation path is where your copy of M2TW is installed. Unless you know what you're doing, leave this unchanged.

As with the initial release, the game runs pretty well for the team members, but you may encounter problems, possibly even at the start of your campaign.

If the game crashes, please remember to post the log and savegame where it happened in the tech help subforum, this will help us a lot. Along with a description of what you were doing when it crashed, obviously. But before you do that, remember to check if there are any hotfixes available - it might just be that your problem has been solved already.


Visit the EB website

Download from ModDB

Download using torrent (requires torrent client)

Download from the Org FTP server

Download from the EB FTP server

More download options will come later. Torrent is the best way to download it anyway, so this delay is your chance to get this up and running on your computer. Please consider seeding for at least the next couple of days.

The Graphic enhancement mod and modesty patch remain unchanged since 2.0.
Download EB2 Graphic Enhancer
Download Modesty patch

The campaign AI is still undergoing changes. Before starting a new campaign, take a look to see if there is an updated version:

Change list

  • Changed the way the game starts on non-Steam installs, it no longer overwrites the configuration file.
  • Added text files to avoid the common strings issues.
  • Updated to use GRANTO's campaign AI v2
  • Unavoidable crash in turn 302 fixed (KH was missing a historic event description).
  • Adjustment of battle speeds.
  • Fix for Saka Silver Surfer general & captain
  • Fixed Hayasdan reform script error
  • Added/Fixed pix for 5 provinces
  • Fixed several Wonders/Specials (Barb & Indian) to include adding pix and fixing text
  • Added additional portraits for Indian civilians
  • Fixed Mauryan independence affecting AI
  • Added/removed "mixed" HR to allow camp conversions (northern Iberia) and prevent them (interior of North Africa and Baltic regions)
  • Reduced the effect of corruption. It is still a noticeable drain for very large factions, but most cities should now produce a surplus after upgrading law (but maybe not in practice, with the garrisons required to hold them).
  • Revised map to fix bug (eliminates two landbridges) and move Korinth to maintain troop access between Athens/Sparte
  • Fixed a number of "medievalisms" and typos in the main menu screens.
  • Add CTD warnings to the two Tutorial campaigns
  • Added pix for Province #106 (Pontos Paralios)
  • Added Hellenistic Metropolis to Syrakousai
  • Inserted text on use of images in EB2 (section XI)
  • Overhauled the religion-based portraits in cul_4, cul_5, and cul_7 to eliminate both known and potential problems (retained the unique looks for each culture and religion)
  • Updated traits and command stars for the Boii general in an attempt to increase difficulty (Battle of Sentinum).
  • Changed command stars for the generals in hopes of raising the difficulty (Battle of Sentinum).
  • Fixed the Phrygia-Kappadokia-Kilikia borders. Presence of PSF prevents a better appearance to the borders, but continuity between Seleukid provinces now exists.
  • Disabled cutscenes for gate opening, general dying etc.
  • Added missing music pieces from TPC. Not integrated yet.
  • Grammar in some temple descriptions
  • Cleaned up the Roman gentilical trait descriptions...
  • Fixed the Getic archer with the over-high attack. In the hope it doesn't get overwritten again.
  • Religion tweaks for settled Arab provinces
  • Making the Sabaean General and Nobles the same armourwise, as they share models
  • Unique buildings hinterland fix
  • Added an alpha channel on the military occupation icons for Gandhara, Hayasdan, Pontos, Numidia.
  • Increased the defense of the Sabaean nobles
  • Various typos reported by Auxor
  • Reduced the max number of samnites spearmen from 21 to the usual 2 on the oligtwo government.
  • Removed a couple of Romani spelling errors.
  • Lowered the velocities of the javelins, pila, and soliferra.
  • Only Numidians and Nabataeans recieve religion boni from nomadic farms
  • Fixed Persepolis Wonder bug (in two cities), fixed two Pergamon temple probs (Dionysios text in Athena, no Farming Temple text)
  • Fixed issue with having HA recruitable in South Arabia. -Moros
  • Removed the mention of cannons for naval bonus.
  • Fixed all the short javelin ranges found for infantry
  • Removed all mentions of Casse in visible building text
  • Swapped the skill traits for the starting KH diplomat and spy, they were switched around.
  • Corrected a site => sight.
  • Changes to unit stats related to stat_heat, as well as fatigue and morale tweaks
  • Fixed alignment issue with loading screen
  • Battle of Gaza added
  • Improvement of missile troops to make them more reliably fire their weapons
  • Changes to cavalry stats
  • Added portraits for the cul_4, cul_5, and cul_7 Rebels (all were showing up as Greeks)
  • Arrow towers now work in siege battles
  • Deleted duplicate text in the Makedonian faction description.
  • Small pontos reform fix
  • Added/Fixed pix for 2 provinces and a Wonder.
  • Fixed the spear attribute
  • Fixed wrong filename for one file reference in descr_skeleton
  • KH diplomats are now available in the most governments
  • KH congress building can now be built
  • KH congress messages will no longer show up for other factions

Files listed as changed in version control cannot be included on TWC because the post then becomes larger than the forum accepts. Please refer to the Org announcement for the full list.

Special thanks to not_a_strategist_yet, for his work on fixing the javelins.

Best Regards,

The Europa Barbarorum Team

Europa Barbarorum II 2.0 Released!

Europa Barbarorum II 2.0 Released!

1 year ago News 25 comments

Europa Barbarorum II is a total conversion modification (mod). It covers roughly the same time period as the Imperial Campaign included with Rome: Total...

Settlement Mini Preview

Settlement Mini Preview

1 year ago News 3 comments

The Europa Barbarorum II team would like to share with you our Settlement Mini Preview.

Areuakoi preview

Areuakoi preview

1 year ago News 1 comment

This preview shows the work being done on the iberian factions of EB2: Areuakoi

The new vegetation

The new vegetation

1 year ago News 2 comments

Blog section previewing the new vegetation that you'll be able to enjoy upon release.

Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. The aim is to give the player an even better gaming experience compared to EB1 on the RTW engine and a deeper comprehension...
RSS Feed Downloads
Improved vegetation patch

Improved vegetation patch

11 months ago Patch 1 comment

The focus of patch is to adress some of the issues with the lighting and vegetation from the first release.

HOTFIX - for broken trait mechanics

HOTFIX - for broken trait mechanics

1 year ago Patch 1 comment

With sincere apology for several broken trait mechanics I am presenting a quick hotfix that should hopefully resolve several of the most annoying ones...

Europa Barbarorum 2.01

Europa Barbarorum 2.01

1 year ago Full Version 16 comments

Europa Barbarorum (EB) is a total conversion of Medieval Total War II Kingdoms.

Europa Barbarorum 2(old release)

Europa Barbarorum 2(old release)

1 year ago Full Version 30 comments

Europa Barbarorum (EB) is a total conversion of Medieval Total War II Kingdoms.

Censored patch

Censored patch

1 year ago Patch 11 comments

Censoring patch for some of the units in EB2 2.0. Install: Simply extract the archive contents in the root folder of M2:TW.

M2TW Graphic enchancemt mod

M2TW Graphic enchancemt mod

1 year ago Graphics Tool 9 comments

Graphic Enhancements mod for M2:TW The current features are HDR, Vignette Effect and other post processing for a more realistic look.

Post comment Comments  (0 - 10 of 377)
EB_anubis Creator
EB_anubis Oct 2 2015 says:

Hey guys. These issues seem really weird and most people aren't experiencing them. I'd suggest asking in the techical help section on our TW forum -

+1 vote   reply to comment
Outragedinosaur Sep 30 2015 says:

I have installed the mod as the instructions told me to, but once I try to play the mod it says a fatal error occurred. I have no idea what the problem could be. I installed it from the moddb link by the way.

+1 vote     reply to comment
firesaw Sep 22 2015 says:

for some reason the screen is so small when starting the mod and when I make the screen big the mouse it out of place like 2in from where I want it to be..

+1 vote     reply to comment
jwbgardner1234 Sep 21 2015 says:

Where do I have to install the game for non steam, ive tried installing it as a separate mod folder and into the Americas campaign but it just pops up saying that it must be installed somewhere with a medieval total war installation and I don't understand where I need to install it

+1 vote     reply to comment
tux_alin Creator
tux_alin Sep 21 2015 replied:

Check out the instalation instructions:

+1 vote   reply to comment
Dhaniel_Kraito Aug 7 2015 says:

So, guys...did you ever think to reduce the cost of some vital buildings? I don't care about the turns to build, it's just the cost are pretty expensive and the upkeep cost are pretty high

+1 vote     reply to comment
tux_alin Creator
tux_alin Aug 9 2015 replied:

We're considering to do that and trying to balance the costs.

+1 vote   reply to comment
adomasdre Aug 4 2015 says:

Is this mod mod foldered? Can I install another big mod like the Dominion of the Sword over it ?

+1 vote     reply to comment
tux_alin Creator
tux_alin Aug 4 2015 replied:

Yes it is. Yes.

+1 vote   reply to comment
Rebolt11 Jul 11 2015 says:

So i download this mod seeing how great it looked and after i installed it the game didn't go full screen once i started it up? I looked on this thread but it didn't help at all.

+1 vote     reply to comment
Rebolt11 Jul 11 2015 replied:

Never mind all i had to do was minimize the task bar

+1 vote     reply to comment
tux_alin Creator
tux_alin Jul 16 2015 replied:

Have fun!

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Medieval II: Total War: Kingdoms Icon
Send Message
Official Page
Release Date
Released Aug 24, 2014
Mod Watch
Track this mod
Community Rating



84 votes submitted.

You Say


Ratings closed.

Highest Rated (3 agree) 10/10

The Europa Barbarorum (EB) team has done it again: they have released a masterpiece that represents the very highest level of Total War modding. Back in 2008, the same team came out with EB 1 for Rome: Total War, which was a groundbreaking mod in terms of historical accuracy as well as complex, in-depth game-play. Here, they've taken the next step towards ultimate perfection with EB 2, this time built upon in the acclaimed Medieval 2: Total War engine. The shift to a more recent engine represents…

Sep 19 2014 by TheVerySpecialK

Real Time Strategy
Single & Multiplayer

Latest tweets from @ebteam

One more pic of the fearsome new unit; texture tweaks for then by Sylon (can't fit all the credit in 1 tweet) :)

Oct 12 2015

Thraikioi Rhomphaiaphoroi by justme, rhomphaia models and texture Rafkos, Thraco-Phrygian helmet by Tombery & Tux

Oct 12 2015

@kill_all_newbs Moral satisfaction? :D

Oct 11 2015

@DanielDemir7 Yeah he was, but Arsaces II is the name of the artist that made the horses :)

Oct 11 2015

Thraikioi Prodromoi by justme, texture adjustments by Sylon, shield designs by Gustave

Oct 11 2015

Armenian Horse Archers, assembled by Sylon

Oct 10 2015

@EBTeam These are indeed Armenian horses

Oct 9 2015

Arachosian Cavalry by Zarrr

Oct 9 2015

Abdt (South Arabian Communal Levies) by morfeasnikos (normal maps by Sylon):

Oct 8 2015

@EBTeam Keep guessing guys :D

Oct 8 2015

Embed Buttons

Promote Europa Barbarorum 2 on your homepage or blog by selecting a button and using the embed code provided (more).

Europa Barbarorum 2 Europa Barbarorum 2
Europa Barbarorum 2
Last Update
3 weeks ago
575 members