Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. The aim is to give the player an even better gaming experience compared to EB1 on the RTW engine and a deeper comprehension of the ancient world and its correlations.

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Blog RSS Feed Report abuse Latest News: Europa Barbarorum II 2.0 Released!

22 comments by tux_alin on Aug 26th, 2014

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Dear Europa Barbarorum Fans,

When the Europa Barbarorum Team set out in 2007 to create the sequel to the award-winning mod, Europa Barbarorum I, few of us guessed what a long and winding road it would be from then to this moment. The original goal of Europa Barbarorum I was, to a large degree, to add to and improve the historical experience of Rome: Total War. Our goal when we set out to create Europa Barbarorum II was much grander. This time, we wanted to go to the limits of what we could create within the bounds of the M2TW engine, in order to create the best and most detailed historical strategy game possible. This proved to be a greater challenge than any of us anticipated.

To begin, most background research was done from scratch, and in addition to the 20 factions of EBI, we now had another eight to cover with as much care and historical detail in both concept and design. The new graphical features of the M2TW engine allowed us to utilize the mixing of model parts to avoid the so-called "clone wars" of RTW. However, this meant an exponential increase in the amount of work to be done by our unit artists, not to mention the higher poly count and better texture qualities. Likewise, the gameplay in EBI, although innovative, was still very much a variation on the vanilla gameplay from RTW. For EB II, we set out to create unique and historically accurate government systems for all factions, as well as making the campaigns more interesting with unique events and features.

Through sweat, blood and tears we worked, but also through much joy, excitement and laughter. Many of our initial ideas had to be revised and thrown out as impossible, but just as many new and interesting ideas were born to replace them. Sometimes work was fast and the mod took great strides; at other times, unforseen bugs, hard-coded limits, or just that small distraction called life stepped in and brought the mod to the shores of the river Styx. But through all these ups and downs, a few things kept us going, and gave us the will to call "once more unto the breach, dear friends, once more". One of these things was of course you, the fans, who stayed with us for all these years. But perhaps greatest of all was our passion for the history of our time period, and our desire to bring the world of the late first millennium BC to life. One of our main motivations for creating EB has been, besides creating a great game, to bring out the fascinating history that we are so passionate about. It is our hope that EB will not only provide players with many hours of fun, but that it will also inspire in others the same fascination and passion for history that we in the Team share. If, through our work, others discover how exciting and interesting history can be, or if we can make even the most weathered history buff learn something new, then our work will not have been in vain. It was this desire to tell the story of all the many cultures and peoples within our mod, even the ones that are generally passed by in history class, that kept us going even through the hard times. And so, once more unto the breach we charged...

Now, seven years later, we have at last reached the point where we feel ready to release this labour of love to you, our fans. We know that it has been a long wait for you, and still we have a long way to go. This instalment is not a finished product, and we have many grand plans that are yet to be implemented. There are new and exciting units to be added, game mechanics to be coded, and historical texts to be written. So even though this is a major milestone in the history of the mod, it is by no means the end of the journey. This is but a first release, a beta version if you wish, and it will be some time still before we can call it a finished product (if such a thing even exists), and to take our mod further we will rely on you to provide us with feedback, bug reports and suggestions.

None the less, we take great pride in hereby presenting the first release of EB II. We have all poured our hearts and souls into this mod, and even though it is but early days, we hope that this dedication will shine through, and, to use the old cliché, that you will have at least as much fun playing it as we've had making it (for, let's face it, it's not all been rainbows and roses). With this release, we now look to the road ahead. It has, as we have said, been a long and winding road, and what lies ahead is no less daunting. We do hope that you who have been with us all this time will be willing to keep walking this road with us, and that many new faces may join along the way. We in the EB Team will continue our work, and especially we are hoping for many new modding talents to join us and help bring our vision for EB II to life.

In the meantime, Ladies and Gentlemen: Enjoy!

Europa Barbarorum 2 first release
Europa Barbarorum 2 first release

Installation instructions:

1.    Download the EBII installer using one of the provided download links.

2.    The downloaded file is a zip archive, which means you need to unpack the installer files from the zip file. Windows Explorer should allow you to simply copy the contents out. If not, you can download 7-zip for the purpose.

3.    Run EBII.exe.

4.    Step through the install wizard.

5.    Wait for the installer to copy all the files.

6.    Run the mod using the shortcut placed in your start menu or desktop.

In the wizard, the default installation path is where your copy of M2TW is installed. Unless you know what you're doing, leave this unchanged.

We have tested the mod's stability as far as we could, considering we are a small group and the game is huge. It runs pretty well for us, but we have not been able to run long campaigns with all factions. You may encounter problems, possibly even at the start of your campaign.

If the game crashes, please remember to post the log and savegame where it happened in the tech help subforum, this will help us a lot. Along with a description of what you were doing when it crashed, obviously. But before you do that, remember to check if there are any hotfixes available - it might just be that your problem has been solved already.

Using the magnet link is the best option. Please consider seeding for at least the next couple of days.

With the release we also provide a graphic enchanment mod (thread link) and a modesty patch:

Or you can download them from our ModDB page under the downloads. section

Europa Barbarorum 2 first release
Europa Barbarorum 2 first release

Best Regards,

The Europa Barbarorum Team

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Europa Barbarorum 2 first release

Europa Barbarorum 2 first release

Aug 25, 2014 Full Version 24 comments

Europa Barbarorum (EB) is a total conversion of Medieval Total War II Kingdoms.

Censored patch

Censored patch

Aug 25, 2014 Patch 6 comments

Censoring patch for some of the units in EB2 2.0. Install: Simply extract the archive contents in the root folder of M2:TW.

M2TW Graphic enchancemt mod

M2TW Graphic enchancemt mod

Aug 25, 2014 Graphics Tool 7 comments

Graphic Enhancements mod for M2:TW The current features are HDR, Vignette Effect and other post processing for a more realistic look.

All the previews in one archive

All the previews in one archive

Mar 15, 2012 Other 1 comment

This zip-archive contains all published previews (until March 2012). You can find the videos in the section here.

Post comment Comments  (0 - 10 of 237)
eocar89 1hour 9mins ago says:

Guys, the mod is amazing, really job well done, I love it :) this is exactly how rome 2 should have been... I wanted to tell you one thing, in my opinion you should balance better the small countries. I tried to play with arabs and crimean, but they are too poor, it is unplayable. You should make them more playable at the beginning, even without making a new unit and just passing the first turn you lose money in the 2nd, it shouldn't happen...

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Guest 2hours 44mins ago says:

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IraqJack 6hours 57mins ago says:

I had tryed this mod with Macedon, but I don't understand why hellenistic units have another sword in sheath when they are pikemen or have another swords in the hand

+1 vote     reply to comment
Ungarn Aug 31 2014, 6:17am says:

Hello I have some question about mod. I downloaded this mod and i tried this. It is very good mod but I checked the custom battle part. And i finded that if this mod not include the "classic legioner" (military reform of Marius. in BC 107 lorica segmentata lorica hameltata) and i dindn't find sige machine ( but there was the scorpion) forexamlpe onager ballista etc. Well This mod includeing the legioner (Marius) and sige machine (onager) only the customs battle not includeing this units or this mod not includeing this units? Thanks the answers!

+1 vote     reply to comment
IOZy88 Aug 31 2014, 1:17pm replied:

the marian reform only brought the ealy legioners with lorica hamata,later the augustan reforms brought the legioners with lorica segmentata and squamata,but the lorica segmentata was more used cuz was cheaper than lorica hamata and squamata

+1 vote     reply to comment
Wulfburk12 Aug 31 2014, 9:42am replied:

they will appear in the later releases. The marian reform hasnt been included yet.

+1 vote     reply to comment
Wulfburk12 Aug 31 2014, 1:56pm replied:

yeah im talking about the hamata. The lorica segmentata will not appear in the mod as it was in the later time frame.

+1 vote     reply to comment
Ungarn 13hours 19mins ago replied:

****. I hoped if I can use the Legionar from Augustus era and I can use the sige machines from RTW 2. And could you tell me if when will be relase this development? (new units for example legioner with lorica hameltata)

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Guest Aug 31 2014, 5:39am says:

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saxon125 Aug 31 2014, 11:07am replied:

Thanks i have one and 1.5 thanks

+1 vote     reply to comment
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Released Aug 24, 2014
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Latest tweets from @ebteam

Gustave has come back and offered to do new shields for the agema phalangites! First up is Pontos. Let's see what we can do! - abou

2hours 9mins ago

NIN, coffee, and elite phalangites. - abou

Aug 30 2014, 11:23am

@tinlopezr Maybe we can ask the Athenians to force them to drink a poisonous goblet. ;)

Aug 29 2014, 3:10pm

Since the release 20 bugs or issues have been fixed/tweaked and a new campaign AI has been made. We'll release those relatively soon! -Moros

Aug 29 2014, 9:40am

@ModDB Thanks for the mention! And doubly so for hosting!

Aug 28 2014, 11:00pm

Released a New Campaign map AI that should improve gameplay a lot. Even better, it's savegame compatible:

Aug 28 2014, 8:44pm

@EoinLynch86 Then stop waiting and start playing!

Aug 28 2014, 6:36pm

@nyczmichal Tell Adrian we said hi!

Aug 28 2014, 6:36pm

@niimbus Have fun!

Aug 28 2014, 6:35pm

Working hard on resolving and fixing the bugs! We'll keep you guys up to date on the progress to fix the more glaring issues!

Aug 28 2014, 3:27pm

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