Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. The aim is to give the player an even better gaming experience compared to EB1 on the RTW engine and a deeper comprehension of the ancient world and its correlations.

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Blog RSS Feed Report abuse Latest News: Europa Barbarorum 2.01 released!

4 comments by tux_alin on Sep 14th, 2014

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Dear Europa Barbarorum Fans,

Our initial release was a moderate success, but several people have had big problems getting the mod to run, with permission denied messages, weird texts showing up in game, non-Steam multiplayer not working and more. We hope that this new release will make this better for most or all of you, so if you didn't get 2.0 working on your computer, this release could be what you need! There are a lot of other important changes as well, including an updated campaign AI which many of you have already plugged into 2.0 and found to be better, and a fix for an unavoidable crash on turn 302.


Installation instructions:

1.    Download the EBII installer using one of the provided download links.

2.    Uninstall the previous version of EBII (there's a shortcut for it in your start menu).

3.    The downloaded file is a zip archive, which means you need to unpack the installer files from the zip file. Windows Explorer should allow you to simply copy the contents out. If not, you can download 7-zip for the purpose.

4.    Run EBII.exe.

5.    Step through the install wizard.

6.    Wait for the installer to copy all the files.

7.    If you have never run M2TW vanilla after installing it, run that now. Start a campaign, then quit.

8.    Run the mod using the shortcut placed in your start menu or desktop.

In the wizard, the default installation path is where your copy of M2TW is installed. Unless you know what you're doing, leave this unchanged.

As with the initial release, the game runs pretty well for the team members, but you may encounter problems, possibly even at the start of your campaign.

If the game crashes, please remember to post the log and savegame where it happened in the tech help subforum, this will help us a lot. Along with a description of what you were doing when it crashed, obviously. But before you do that, remember to check if there are any hotfixes available - it might just be that your problem has been solved already.


Visit the EB website

Download from ModDB

Download using torrent (requires torrent client)

Download from the Org FTP server

Download from the EB FTP server

More download options will come later. Torrent is the best way to download it anyway, so this delay is your chance to get this up and running on your computer. Please consider seeding for at least the next couple of days.

The Graphic enhancement mod and modesty patch remain unchanged since 2.0.
Download EB2 Graphic Enhancer
Download Modesty patch

The campaign AI is still undergoing changes. Before starting a new campaign, take a look to see if there is an updated version:

Change list

  • Changed the way the game starts on non-Steam installs, it no longer overwrites the configuration file.
  • Added text files to avoid the common strings issues.
  • Updated to use GRANTO's campaign AI v2
  • Unavoidable crash in turn 302 fixed (KH was missing a historic event description).
  • Adjustment of battle speeds.
  • Fix for Saka Silver Surfer general & captain
  • Fixed Hayasdan reform script error
  • Added/Fixed pix for 5 provinces
  • Fixed several Wonders/Specials (Barb & Indian) to include adding pix and fixing text
  • Added additional portraits for Indian civilians
  • Fixed Mauryan independence affecting AI
  • Added/removed "mixed" HR to allow camp conversions (northern Iberia) and prevent them (interior of North Africa and Baltic regions)
  • Reduced the effect of corruption. It is still a noticeable drain for very large factions, but most cities should now produce a surplus after upgrading law (but maybe not in practice, with the garrisons required to hold them).
  • Revised map to fix bug (eliminates two landbridges) and move Korinth to maintain troop access between Athens/Sparte
  • Fixed a number of "medievalisms" and typos in the main menu screens.
  • Add CTD warnings to the two Tutorial campaigns
  • Added pix for Province #106 (Pontos Paralios)
  • Added Hellenistic Metropolis to Syrakousai
  • Inserted text on use of images in EB2 (section XI)
  • Overhauled the religion-based portraits in cul_4, cul_5, and cul_7 to eliminate both known and potential problems (retained the unique looks for each culture and religion)
  • Updated traits and command stars for the Boii general in an attempt to increase difficulty (Battle of Sentinum).
  • Changed command stars for the generals in hopes of raising the difficulty (Battle of Sentinum).
  • Fixed the Phrygia-Kappadokia-Kilikia borders. Presence of PSF prevents a better appearance to the borders, but continuity between Seleukid provinces now exists.
  • Disabled cutscenes for gate opening, general dying etc.
  • Added missing music pieces from TPC. Not integrated yet.
  • Grammar in some temple descriptions
  • Cleaned up the Roman gentilical trait descriptions...
  • Fixed the Getic archer with the over-high attack. In the hope it doesn't get overwritten again.
  • Religion tweaks for settled Arab provinces
  • Making the Sabaean General and Nobles the same armourwise, as they share models
  • Unique buildings hinterland fix
  • Added an alpha channel on the military occupation icons for Gandhara, Hayasdan, Pontos, Numidia.
  • Increased the defense of the Sabaean nobles
  • Various typos reported by Auxor
  • Reduced the max number of samnites spearmen from 21 to the usual 2 on the oligtwo government.
  • Removed a couple of Romani spelling errors.
  • Lowered the velocities of the javelins, pila, and soliferra.
  • Only Numidians and Nabataeans recieve religion boni from nomadic farms
  • Fixed Persepolis Wonder bug (in two cities), fixed two Pergamon temple probs (Dionysios text in Athena, no Farming Temple text)
  • Fixed issue with having HA recruitable in South Arabia. -Moros
  • Removed the mention of cannons for naval bonus.
  • Fixed all the short javelin ranges found for infantry
  • Removed all mentions of Casse in visible building text
  • Swapped the skill traits for the starting KH diplomat and spy, they were switched around.
  • Corrected a site => sight.
  • Changes to unit stats related to stat_heat, as well as fatigue and morale tweaks
  • Fixed alignment issue with loading screen
  • Battle of Gaza added
  • Improvement of missile troops to make them more reliably fire their weapons
  • Changes to cavalry stats
  • Added portraits for the cul_4, cul_5, and cul_7 Rebels (all were showing up as Greeks)
  • Arrow towers now work in siege battles
  • Deleted duplicate text in the Makedonian faction description.
  • Small pontos reform fix
  • Added/Fixed pix for 2 provinces and a Wonder.
  • Fixed the spear attribute
  • Fixed wrong filename for one file reference in descr_skeleton
  • KH diplomats are now available in the most governments
  • KH congress building can now be built
  • KH congress messages will no longer show up for other factions

Files listed as changed in version control cannot be included on TWC because the post then becomes larger than the forum accepts. Please refer to the Org announcement for the full list.

Special thanks to not_a_strategist_yet, for his work on fixing the javelins.

Best Regards,

The Europa Barbarorum Team

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HOTFIX - for broken trait mechanics

HOTFIX - for broken trait mechanics

Sep 17, 2014 Patch 1 comment

With sincere apology for several broken trait mechanics I am presenting a quick hotfix that should hopefully resolve several of the most annoying ones...

Europa Barbarorum 2.01

Europa Barbarorum 2.01

Sep 13, 2014 Full Version 7 comments

Europa Barbarorum (EB) is a total conversion of Medieval Total War II Kingdoms.

Europa Barbarorum 2(deprecated)

Europa Barbarorum 2(deprecated)

Aug 25, 2014 Full Version 30 comments

Europa Barbarorum (EB) is a total conversion of Medieval Total War II Kingdoms.

Censored patch

Censored patch

Aug 25, 2014 Patch 6 comments

Censoring patch for some of the units in EB2 2.0. Install: Simply extract the archive contents in the root folder of M2:TW.

M2TW Graphic enchancemt mod

M2TW Graphic enchancemt mod

Aug 25, 2014 Graphics Tool 9 comments

Graphic Enhancements mod for M2:TW The current features are HDR, Vignette Effect and other post processing for a more realistic look.

All the previews in one archive

All the previews in one archive

Mar 15, 2012 Other 1 comment

This zip-archive contains all published previews (until March 2012). You can find the videos in the section here.

Post comment Comments  (0 - 10 of 268)
NIKI87 Sep 14 2014, 2:57pm says:

Does not work, freezes on start up and than crashes.

+1 vote     reply to comment
tux_alin Sep 14 2014, 3:44pm replied:

Did you uninstall the old 2.0 version?

+3 votes     reply to comment
NIKI87 Sep 14 2014, 7:23pm replied:

Lol, i am an idiot.

+3 votes     reply to comment
Alpha-Omega Sep 14 2014, 11:55am says:

why my game doesnt go to fullscreen when i use your mod? with any other mod it is in fullscreen. please help if poslible

+1 vote     reply to comment
tux_alin Sep 14 2014, 1:45pm replied:

Because for stability issues we recommend using a borderless window.

If that's an issue try the suggested solution by DanitheMonster or go to:

Open EBII.cfg with notepad and change the following:
windowed = 0
borderless_window = 0

Have fun!

+1 vote     reply to comment
DanitheMonster Sep 14 2014, 12:27pm replied:

Go to options and there press the video settings,after that togle the more option and puut it on full screen.
Otherwise start the Med II original game put there your settings and then start the Mod :)

Tell me if it helped :)

+1 vote     reply to comment
Alpha-Omega Sep 15 2014, 2:21am replied:

thanks for your time dani but i have already tryed shifting my resolution and my video settings but it didnt go to fullscreen.However that other solution worked so thank you very much.

+1 vote     reply to comment
***Geroj*** Sep 14 2014, 6:03am says:

Whats in patch?

+1 vote     reply to comment
Turkeys Sep 15 2014, 6:27pm replied:

A shark or something?

+1 vote     reply to comment
tux_alin Sep 14 2014, 10:32am replied:

As soon as the Moddb admins aprove the news you'll see.

+1 vote     reply to comment
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Released Aug 24, 2014
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Latest tweets from @ebteam

Fancy being part of the critically acclaimed EBII team? Then tell us what you can do at:

Sep 15 2014, 2:44am

Just released a new version of the mod correcting many of the bugs from our first. Grab the 2.01 release now!

Sep 12 2014, 7:24pm

Many thanks to @CAGames, the community, and the fans for the Legacy Mod Award!

Sep 12 2014, 7:20pm

Menu image for the new historical battle. Dynamic!

Sep 11 2014, 10:30pm

Polybian era Principes almost finished for second release, then Triarii to do - nazgool

Sep 11 2014, 1:12pm

Thanks to Org fan QuintusSertorius for all his help with the Uidi Saluuioi province description - Brennus

Sep 11 2014, 4:35am

Animals as Leaders and historical battle work. - abou

Sep 9 2014, 4:57pm

Agema phalangite shields by the most talented Gustave!

Sep 7 2014, 7:38pm

I need 2D and 3D artists to help produce Cisalpine Gauls and Scythian archers. Join us at: - Strategos Kitchenos

Sep 5 2014, 4:32am

Minor map change. Phrygia now joins Kilikia. This is inportant for later changes.

Sep 4 2014, 11:15pm

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