Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. The aim is to give the player an even better gaming experience compared to EB1 on the RTW engine and a deeper comprehension of the ancient world and its correlations.

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Polybian triarii Marius Cohort Gandhara
Blog RSS Feed Report abuse Latest News: Europa Barbarorum 2.01 released!

5 comments by tux_alin on Sep 14th, 2014

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Announcement:

Dear Europa Barbarorum Fans,

Our initial release was a moderate success, but several people have had big problems getting the mod to run, with permission denied messages, weird texts showing up in game, non-Steam multiplayer not working and more. We hope that this new release will make this better for most or all of you, so if you didn't get 2.0 working on your computer, this release could be what you need! There are a lot of other important changes as well, including an updated campaign AI which many of you have already plugged into 2.0 and found to be better, and a fix for an unavoidable crash on turn 302.

THIS RELEASE IS NOT SAVEGAME COMPATIBLE. None of them will be.


Installation instructions:

1. Download the EBII installer using one of the provided download links.

2. Uninstall the previous version of EBII (there's a shortcut for it in your start menu).

3. The downloaded file is a zip archive, which means you need to unpack the installer files from the zip file. Windows Explorer should allow you to simply copy the contents out. If not, you can download 7-zip for the purpose.

4. Run EBII.exe.

5. Step through the install wizard.

6. Wait for the installer to copy all the files.

7. If you have never run M2TW vanilla after installing it, run that now. Start a campaign, then quit.

8. Run the mod using the shortcut placed in your start menu or desktop.

In the wizard, the default installation path is where your copy of M2TW is installed. Unless you know what you're doing, leave this unchanged.

As with the initial release, the game runs pretty well for the team members, but you may encounter problems, possibly even at the start of your campaign.

If the game crashes, please remember to post the log and savegame where it happened in the tech help subforum, this will help us a lot. Along with a description of what you were doing when it crashed, obviously. But before you do that, remember to check if there are any hotfixes available - it might just be that your problem has been solved already.

Links:

Visit the EB website

Download from ModDB

Download using torrent (requires torrent client)

Download from the Org FTP server

Download from the EB FTP server

More download options will come later. Torrent is the best way to download it anyway, so this delay is your chance to get this up and running on your computer. Please consider seeding for at least the next couple of days.

The Graphic enhancement mod and modesty patch remain unchanged since 2.0.
Download EB2 Graphic Enhancer
Download Modesty patch

The campaign AI is still undergoing changes. Before starting a new campaign, take a look to see if there is an updated version:
Forums.totalwar.org

Change list

  • Changed the way the game starts on non-Steam installs, it no longer overwrites the configuration file.
  • Added text files to avoid the common strings issues.
  • Updated to use GRANTO's campaign AI v2
  • Unavoidable crash in turn 302 fixed (KH was missing a historic event description).
  • Adjustment of battle speeds.
  • Fix for Saka Silver Surfer general & captain
  • Fixed Hayasdan reform script error
  • Added/Fixed pix for 5 provinces
  • Fixed several Wonders/Specials (Barb & Indian) to include adding pix and fixing text
  • Added additional portraits for Indian civilians
  • Fixed Mauryan independence affecting AI
  • Added/removed "mixed" HR to allow camp conversions (northern Iberia) and prevent them (interior of North Africa and Baltic regions)
  • Reduced the effect of corruption. It is still a noticeable drain for very large factions, but most cities should now produce a surplus after upgrading law (but maybe not in practice, with the garrisons required to hold them).
  • Revised map to fix bug (eliminates two landbridges) and move Korinth to maintain troop access between Athens/Sparte
  • Fixed a number of "medievalisms" and typos in the main menu screens.
  • Add CTD warnings to the two Tutorial campaigns
  • Added pix for Province #106 (Pontos Paralios)
  • Added Hellenistic Metropolis to Syrakousai
  • Inserted text on use of images in EB2 (section XI)
  • Overhauled the religion-based portraits in cul_4, cul_5, and cul_7 to eliminate both known and potential problems (retained the unique looks for each culture and religion)
  • Updated traits and command stars for the Boii general in an attempt to increase difficulty (Battle of Sentinum).
  • Changed command stars for the generals in hopes of raising the difficulty (Battle of Sentinum).
  • Fixed the Phrygia-Kappadokia-Kilikia borders. Presence of PSF prevents a better appearance to the borders, but continuity between Seleukid provinces now exists.
  • Disabled cutscenes for gate opening, general dying etc.
  • Added missing music pieces from TPC. Not integrated yet.
  • Grammar in some temple descriptions
  • Cleaned up the Roman gentilical trait descriptions...
  • Fixed the Getic archer with the over-high attack. In the hope it doesn't get overwritten again.
  • Religion tweaks for settled Arab provinces
  • Making the Sabaean General and Nobles the same armourwise, as they share models
  • Unique buildings hinterland fix
  • Added an alpha channel on the military occupation icons for Gandhara, Hayasdan, Pontos, Numidia.
  • Increased the defense of the Sabaean nobles
  • Various typos reported by Auxor
  • Reduced the max number of samnites spearmen from 21 to the usual 2 on the oligtwo government.
  • Removed a couple of Romani spelling errors.
  • Lowered the velocities of the javelins, pila, and soliferra.
  • Only Numidians and Nabataeans recieve religion boni from nomadic farms
  • Fixed Persepolis Wonder bug (in two cities), fixed two Pergamon temple probs (Dionysios text in Athena, no Farming Temple text)
  • Fixed issue with having HA recruitable in South Arabia. -Moros
  • Removed the mention of cannons for naval bonus.
  • Fixed all the short javelin ranges found for infantry
  • Removed all mentions of Casse in visible building text
  • Swapped the skill traits for the starting KH diplomat and spy, they were switched around.
  • Corrected a site => sight.
  • Changes to unit stats related to stat_heat, as well as fatigue and morale tweaks
  • Fixed alignment issue with loading screen
  • Battle of Gaza added
  • Improvement of missile troops to make them more reliably fire their weapons
  • Changes to cavalry stats
  • Added portraits for the cul_4, cul_5, and cul_7 Rebels (all were showing up as Greeks)
  • Arrow towers now work in siege battles
  • Deleted duplicate text in the Makedonian faction description.
  • Small pontos reform fix
  • Added/Fixed pix for 2 provinces and a Wonder.
  • Fixed the spear attribute
  • Fixed wrong filename for one file reference in descr_skeleton
  • KH diplomats are now available in the most governments
  • KH congress building can now be built
  • KH congress messages will no longer show up for other factions

Files listed as changed in version control cannot be included on TWC because the post then becomes larger than the forum accepts. Please refer to the Org announcement for the full list.

Special thanks to not_a_strategist_yet, for his work on fixing the javelins.

Best Regards,

The Europa Barbarorum Team

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Improved vegetation patch

Improved vegetation patch

Nov 1, 2014 Patch 1 comment

The focus of patch is to adress some of the issues with the lighting and vegetation from the first release.

HOTFIX - for broken trait mechanics

HOTFIX - for broken trait mechanics

Sep 17, 2014 Patch 1 comment

With sincere apology for several broken trait mechanics I am presenting a quick hotfix that should hopefully resolve several of the most annoying ones...

Europa Barbarorum 2.01

Europa Barbarorum 2.01

Sep 13, 2014 Full Version 11 comments

Europa Barbarorum (EB) is a total conversion of Medieval Total War II Kingdoms.

Europa Barbarorum 2(old release)

Europa Barbarorum 2(old release)

Aug 25, 2014 Full Version 30 comments

Europa Barbarorum (EB) is a total conversion of Medieval Total War II Kingdoms.

Censored patch

Censored patch

Aug 25, 2014 Patch 9 comments

Censoring patch for some of the units in EB2 2.0. Install: Simply extract the archive contents in the root folder of M2:TW.

M2TW Graphic enchancemt mod

M2TW Graphic enchancemt mod

Aug 25, 2014 Graphics Tool 9 comments

Graphic Enhancements mod for M2:TW The current features are HDR, Vignette Effect and other post processing for a more realistic look.

Post comment Comments  (0 - 10 of 351)
Guest
Guest Mar 15 2015, 11:00am says:

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KingsofCanada
KingsofCanada Feb 28 2015, 5:45am says:

I just have a few questions because I am very new to this mod, When will we see the cities grow in happiness, half of my realm is medium at best also playing as SPQR when will we start to see the decent roman troops along with the formation of the empire?

+2 votes     reply to comment
Germanic_Celt
Germanic_Celt Feb 20 2015, 8:53am says:

A question about the current Celtic city scenes...are they accurate? I don't doubt the Celts but those buildings are rather large, and very sophisticated. Is there some sort of reference or archaeological evidence for it?

+1 vote     reply to comment
tux_alin Creator
tux_alin Feb 21 2015, 5:41am replied:

I recommend reading the Sweboz and Lugi previews for info on the buildings:
Forums.totalwar.org
Forums.totalwar.org

+2 votes   reply to comment
neolucifer2000
neolucifer2000 Feb 16 2015, 7:26pm says:

Excellent mod,Very professional...I really love the work and it is simply amazing.
I have a question tough...are their spartans in the game? and where are the roman legionaries?

+1 vote     reply to comment
Germanic_Celt
Germanic_Celt Feb 20 2015, 8:54am replied:

Spartans are in game, but it's after Pelopennesian wars, so they're different. Legionaries with Lorica Segmentata are out of the time period, but the Legionaries with Lorica Hamata are in development (check the images).

+1 vote     reply to comment
neolucifer2000
neolucifer2000 Feb 28 2015, 10:58am replied:

Thx my knowledge in BC wars is minimum compared to my knowledge of ww1 and 19th century...are these spartans the elite hoplitai? and most important are they in cutom?and I cant find a bridge mao (U know why)

+1 vote     reply to comment
haemorrhage1
haemorrhage1 Jan 31 2015, 9:03am says:

when new patch ?

0 votes     reply to comment
wookkeels
wookkeels Jan 30 2015, 10:18am says:

just something i noticed the triarii in game have round hoplite like shields but from all pictures a can find rom triarii they have more squire shields

+1 vote     reply to comment
tux_alin Creator
tux_alin Jan 30 2015, 1:09pm replied:

That is because they adopted square shields and others changes in the polybian reforms, the camilian ones were more like hoplites.

See the new polybian triarii that are currently worked on:
I997.photobucket.com

+1 vote   reply to comment
wookkeels
wookkeels Jan 30 2015, 1:51pm replied:

nice model so you know that bot the polybian and camilian have round shields at the moment ?

+1 vote     reply to comment
tux_alin Creator
tux_alin Jan 30 2015, 1:55pm replied:

The Polybian models from 2.01 are placeholders.

+2 votes   reply to comment
wookkeels
wookkeels Jan 30 2015, 2:09pm replied:

ok just wanted to make sure you knew it was there and it wasnt a bug

+2 votes     reply to comment
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Platform
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Release Date
Released Aug 24, 2014
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9.2

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Highest Rated (3 agree) 8/10

Still a WIP, but heading in the right direction for sure.

Sep 1 2014, 9:27am by DictatorOfRome

Style
Genre
Real Time Strategy
Theme
Antiquity
Players
Single & Multiplayer
Twitter

Latest tweets from @ebteam

@LukaszCyris They are on our list of units, however we really need artists who can bring them to life.

Mar 27 2015, 7:06am

Polybian Triarii in game. Thanks nazgool! T.co

Mar 25 2015, 4:52pm

Sorry for the delay in updates everyone, I took a short break from EB to get my real life research back on track (damn Durotriges) - Brennus

Mar 20 2015, 6:50am

Goodbye to the Lusotannan. Hello to the LEUSITANE in our next release. Complete with new, accurate names. Thanks Elmetiacos!

Mar 1 2015, 4:26pm

@LukaszCyris Sorry for the delayed reply. New phalangites and cataphracts under construction. Pics in the near future hopefully.

Mar 1 2015, 4:12pm

@ANDREW_KILROY Hello there, sorry for the delayed reply. Best to check out the fan forums for a more comprehensive answer than can fit here.

Feb 14 2015, 7:54am

@000Carth000 No, a regional Ukrainian unit. Will be able to recruit as a mercenary by the Sauromatae.

Feb 14 2015, 7:53am

@000Carth000 We do have someone working on the Marian era legionaries if that's what you mean?

Feb 14 2015, 7:52am

"Dance of Victory", another new nomadic composition for EBII from chur: T.co

Feb 14 2015, 7:51am

Work in Progress from Arsaces II (thank you!) for new Skythian nobles: T.co

Feb 13 2015, 6:49am

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