Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. The aim is to give the player an even better gaming experience compared to EB1 on the RTW engine and a deeper comprehension of the ancient world and its correlations.

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Blog RSS Feed Report abuse Latest News: Europa Barbarorum 2.01 released!

4 comments by tux_alin on Sep 14th, 2014

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Announcement:

Dear Europa Barbarorum Fans,

Our initial release was a moderate success, but several people have had big problems getting the mod to run, with permission denied messages, weird texts showing up in game, non-Steam multiplayer not working and more. We hope that this new release will make this better for most or all of you, so if you didn't get 2.0 working on your computer, this release could be what you need! There are a lot of other important changes as well, including an updated campaign AI which many of you have already plugged into 2.0 and found to be better, and a fix for an unavoidable crash on turn 302.

THIS RELEASE IS NOT SAVEGAME COMPATIBLE. None of them will be.


Installation instructions:

1. Download the EBII installer using one of the provided download links.

2. Uninstall the previous version of EBII (there's a shortcut for it in your start menu).

3. The downloaded file is a zip archive, which means you need to unpack the installer files from the zip file. Windows Explorer should allow you to simply copy the contents out. If not, you can download 7-zip for the purpose.

4. Run EBII.exe.

5. Step through the install wizard.

6. Wait for the installer to copy all the files.

7. If you have never run M2TW vanilla after installing it, run that now. Start a campaign, then quit.

8. Run the mod using the shortcut placed in your start menu or desktop.

In the wizard, the default installation path is where your copy of M2TW is installed. Unless you know what you're doing, leave this unchanged.

As with the initial release, the game runs pretty well for the team members, but you may encounter problems, possibly even at the start of your campaign.

If the game crashes, please remember to post the log and savegame where it happened in the tech help subforum, this will help us a lot. Along with a description of what you were doing when it crashed, obviously. But before you do that, remember to check if there are any hotfixes available - it might just be that your problem has been solved already.

Links:

Visit the EB website

Download from ModDB

Download using torrent (requires torrent client)

Download from the Org FTP server

Download from the EB FTP server

More download options will come later. Torrent is the best way to download it anyway, so this delay is your chance to get this up and running on your computer. Please consider seeding for at least the next couple of days.

The Graphic enhancement mod and modesty patch remain unchanged since 2.0.
Download EB2 Graphic Enhancer
Download Modesty patch

The campaign AI is still undergoing changes. Before starting a new campaign, take a look to see if there is an updated version:
Forums.totalwar.org

Change list

  • Changed the way the game starts on non-Steam installs, it no longer overwrites the configuration file.
  • Added text files to avoid the common strings issues.
  • Updated to use GRANTO's campaign AI v2
  • Unavoidable crash in turn 302 fixed (KH was missing a historic event description).
  • Adjustment of battle speeds.
  • Fix for Saka Silver Surfer general & captain
  • Fixed Hayasdan reform script error
  • Added/Fixed pix for 5 provinces
  • Fixed several Wonders/Specials (Barb & Indian) to include adding pix and fixing text
  • Added additional portraits for Indian civilians
  • Fixed Mauryan independence affecting AI
  • Added/removed "mixed" HR to allow camp conversions (northern Iberia) and prevent them (interior of North Africa and Baltic regions)
  • Reduced the effect of corruption. It is still a noticeable drain for very large factions, but most cities should now produce a surplus after upgrading law (but maybe not in practice, with the garrisons required to hold them).
  • Revised map to fix bug (eliminates two landbridges) and move Korinth to maintain troop access between Athens/Sparte
  • Fixed a number of "medievalisms" and typos in the main menu screens.
  • Add CTD warnings to the two Tutorial campaigns
  • Added pix for Province #106 (Pontos Paralios)
  • Added Hellenistic Metropolis to Syrakousai
  • Inserted text on use of images in EB2 (section XI)
  • Overhauled the religion-based portraits in cul_4, cul_5, and cul_7 to eliminate both known and potential problems (retained the unique looks for each culture and religion)
  • Updated traits and command stars for the Boii general in an attempt to increase difficulty (Battle of Sentinum).
  • Changed command stars for the generals in hopes of raising the difficulty (Battle of Sentinum).
  • Fixed the Phrygia-Kappadokia-Kilikia borders. Presence of PSF prevents a better appearance to the borders, but continuity between Seleukid provinces now exists.
  • Disabled cutscenes for gate opening, general dying etc.
  • Added missing music pieces from TPC. Not integrated yet.
  • Grammar in some temple descriptions
  • Cleaned up the Roman gentilical trait descriptions...
  • Fixed the Getic archer with the over-high attack. In the hope it doesn't get overwritten again.
  • Religion tweaks for settled Arab provinces
  • Making the Sabaean General and Nobles the same armourwise, as they share models
  • Unique buildings hinterland fix
  • Added an alpha channel on the military occupation icons for Gandhara, Hayasdan, Pontos, Numidia.
  • Increased the defense of the Sabaean nobles
  • Various typos reported by Auxor
  • Reduced the max number of samnites spearmen from 21 to the usual 2 on the oligtwo government.
  • Removed a couple of Romani spelling errors.
  • Lowered the velocities of the javelins, pila, and soliferra.
  • Only Numidians and Nabataeans recieve religion boni from nomadic farms
  • Fixed Persepolis Wonder bug (in two cities), fixed two Pergamon temple probs (Dionysios text in Athena, no Farming Temple text)
  • Fixed issue with having HA recruitable in South Arabia. -Moros
  • Removed the mention of cannons for naval bonus.
  • Fixed all the short javelin ranges found for infantry
  • Removed all mentions of Casse in visible building text
  • Swapped the skill traits for the starting KH diplomat and spy, they were switched around.
  • Corrected a site => sight.
  • Changes to unit stats related to stat_heat, as well as fatigue and morale tweaks
  • Fixed alignment issue with loading screen
  • Battle of Gaza added
  • Improvement of missile troops to make them more reliably fire their weapons
  • Changes to cavalry stats
  • Added portraits for the cul_4, cul_5, and cul_7 Rebels (all were showing up as Greeks)
  • Arrow towers now work in siege battles
  • Deleted duplicate text in the Makedonian faction description.
  • Small pontos reform fix
  • Added/Fixed pix for 2 provinces and a Wonder.
  • Fixed the spear attribute
  • Fixed wrong filename for one file reference in descr_skeleton
  • KH diplomats are now available in the most governments
  • KH congress building can now be built
  • KH congress messages will no longer show up for other factions

Files listed as changed in version control cannot be included on TWC because the post then becomes larger than the forum accepts. Please refer to the Org announcement for the full list.

Special thanks to not_a_strategist_yet, for his work on fixing the javelins.

Best Regards,

The Europa Barbarorum Team

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Improved vegetation patch

Improved vegetation patch

Nov 1, 2014 Patch 1 comment

The focus of patch is to adress some of the issues with the lighting and vegetation from the first release.

HOTFIX - for broken trait mechanics

HOTFIX - for broken trait mechanics

Sep 17, 2014 Patch 1 comment

With sincere apology for several broken trait mechanics I am presenting a quick hotfix that should hopefully resolve several of the most annoying ones...

Europa Barbarorum 2.01

Europa Barbarorum 2.01

Sep 13, 2014 Full Version 9 comments

Europa Barbarorum (EB) is a total conversion of Medieval Total War II Kingdoms.

Europa Barbarorum 2(old release)

Europa Barbarorum 2(old release)

Aug 25, 2014 Full Version 30 comments

Europa Barbarorum (EB) is a total conversion of Medieval Total War II Kingdoms.

Censored patch

Censored patch

Aug 25, 2014 Patch 7 comments

Censoring patch for some of the units in EB2 2.0. Install: Simply extract the archive contents in the root folder of M2:TW.

M2TW Graphic enchancemt mod

M2TW Graphic enchancemt mod

Aug 25, 2014 Graphics Tool 9 comments

Graphic Enhancements mod for M2:TW The current features are HDR, Vignette Effect and other post processing for a more realistic look.

Post comment Comments  (0 - 10 of 316)
Ajastra
Ajastra Dec 7 2014, 8:54pm says:

The game runs fine for me but the campaign map voices are missing for near all factions. Is there anything to be done on my end or is this just the way it is?

+1 vote     reply to comment
tux_alin Creator
tux_alin Dec 8 2014, 4:12am replied:

We have removed the voices until we make new ones, only some factions have a voice mod made.

+1 vote   reply to comment
Ajastra
Ajastra Dec 8 2014, 5:47am replied:

Are u going to make greek voices anytime soon? please the game is so vague without them.

+1 vote     reply to comment
tux_alin Creator
tux_alin Dec 8 2014, 6:47am replied:

Sorry, not anytime soon, we lack someone in that area.

+1 vote   reply to comment
DecimusMeridius
DecimusMeridius Nov 30 2014, 11:12am says:

Great mod, really love it! Keep up the good work

+4 votes     reply to comment
onikenshin
onikenshin Nov 29 2014, 12:35am says:

Just a waiting has anybody started to work on Lorica Segmentata for the legions?

0 votes     reply to comment
robinteus
robinteus Nov 28 2014, 12:58pm says:

will ther be romans ect

0 votes     reply to comment
***Geroj***
***Geroj*** Dec 18 2014, 2:23pm replied:

Maybe he wants Romale haha

+1 vote     reply to comment
onikenshin
onikenshin Nov 29 2014, 12:34am replied:

There are Romans in this mod. They are under the latin name of Romani

+1 vote     reply to comment
Aneurism
Aneurism Nov 19 2014, 4:36pm says:

Hello, I noticed something about a faction in campaigns traits. The Sabyans faction special trait isn't there. Or the trait where it describes the person and his background history trait?

+1 vote     reply to comment
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Platform
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Official Page
Forums.totalwar.org
Release Date
Released Aug 24, 2014
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9.2

63 votes submitted.

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Ratings closed.

Highest Rated (2 agree) 8/10

Still a WIP, but heading in the right direction for sure.

Sep 1 2014, 9:27am by DictatorOfRome

Style
Genre
Real Time Strategy
Theme
Antiquity
Players
Single & Multiplayer
Twitter

Latest tweets from @ebteam

Voting now open at Moddb for the top 100 mods of the year. EBII in the running for top MTW2 mod. Please vote below: T.co

Dec 11 2014, 12:02pm

@LukaszCyris Announcement coming shortly.

Dec 11 2014, 12:01pm

Important announcement and appeal from the EB team coming in next few days. - Brennus

Dec 8 2014, 8:57am

@LukaszCyris Currently in our Campus Martius training forum, hopefully he will become a full member in the future. - Brennus

Dec 8 2014, 8:57am

@PauBoixader Marian reformed legionaries. The type of legionary which formed the armies of Sulla, Pompey, Crassus and Caesaer - Brennus

Nov 30 2014, 9:13am

@kill_all_newbs Most people have been asking for Marian era legionaries. This what this unit is. - Brennus

Nov 30 2014, 9:12am

An extremely early WIP from Razor showing the unit most people have been asking for: T.co

Nov 30 2014, 6:03am

New Aedui faction history for menu screen written - Brennus

Nov 22 2014, 9:14am

New Arverni faction history for menu screen completed - Brennus

Nov 21 2014, 3:57pm

Thanks to everyone who has voiced support for EBII! We are still in dire need of skilled volunteers, however. If you can help, please do.

Nov 21 2014, 4:14am

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