Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. The aim is to give the player an even better gaming experience compared to EB1 on the RTW engine and a deeper comprehension of the ancient world and its correlations.

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Greetings fans of Europa Barbarorum!

The day has come. Lots of people thought Europa Barbarorum II was dead, that it had become vapourware - they couldn't be more wrong. After the previous major release, 2.01, we went away and got to work on just about everything. We've been previewing and testing and announcing about this since the summer (yes, we know this is six months later than originally billed). We listened to feedback, we trialled and tested fixes and new features; we now have completely reworked mechanics, over 70 new units, new buildings and settlement maps, new videos, music and audio, a new UI, the list goes on. We said autumn, and this is indeed the very last day of autumn.

THIS RELEASE IS NOT SAVEGAME COMPATIBLE



This is a complete and new set of files that are in no way compatible with any previous 2.01 or 2.01-based installation.

The instructions come in three parts please make sure you follow them all. The mod is in two parts; the main file itself (3.94GB) and the 2.1b patch (41.7MB). If you had any idea how painful it's been trying to distribute the main mod file, you'll understand why we haven't tried to update it with the new material in the patch. You need the patch as well, not only does it correct a lot of stuff, it also prevents several crash-causing bugs.


Pre-installation instructions

1) If you are a Steam user, and your M2TW is in Program Files or Program Files (x86) you need to move your game, or reinstall it outside of that folder. This isn't negotiable, you will not be able to patch or otherwise modify your EBII if the game is installed there. The official instructions on how to move a game are here.

2) If you are not a Steam user, but you have M2TW installed in Program Files or Program Files (x86) you need to move your game, or reinstall it outside of that folder. For exactly the same reasons as above.

Optional: Re-install M2TW. Then start a campaign to make sure it's all still working. If you have other mods active, you won't want to do this, but it will likely result in a cleaner experience.


Installation instructions

1. Download the EBII installer using one of the provided download links.

2. Uninstall the previous version of EBII (there's a shortcut for it in your start menu).

3. The downloaded file is a zip archive, which means you need to unpack the installer files from the zip file. Windows Explorer should allow you to simply copy the contents out. If not, you can download 7-zip for the purpose.

4. Run EBII.exe.

5. Step through the install wizard. Make sure the installer is pointed at your M2TW directory - you may need to change it from the default if it is pointing at Program Files.

6. Wait for the installer to copy all the files.

7. If you have never run M2TW vanilla after installing it, run that now. Start a campaign, then quit.

8. Run the mod using the shortcut placed in your start menu or desktop. Start a campaign, then quit.

9. Make sure your error log is working properly so you can properly report any issues. Go into [your M2TW directory]\mods\EBII\EBII.cfg and make sure under [log] it says:

to = mods/ebii/logs/eb.system.log.txt 
level = * trace

This means the log will be stored as eb.system.log.txt in [your M2TW directory]\mods\EBII\logs\ - we will need this log any time you report an error. No log, no resolution, for the most part.

Report your errors in the EB Bug Reports and Technical Help forum, not in this thread.


Post-installation instructions

1. Download the patch and apply. Note that the first time you run a campaign (or start a custom battle) it will take anywhere up to 5-10 minutes - it has not frozen. Be patient, let it finish.

2. If you interrupt the first campaign, you will break the map. Re-patch, start a new game again, and WAIT. It only has to do this once.
Links

Currently, we have only torrents of the files, but hope to add more options soon. The links are here - remember you need both files:

EBII v2.1 Main Download

FTP link

ModDB

[B]EBII v2.1b HotPatch
FTP link
Gamefront
ModDB

Change List

The change list since 2.01 is vast, probably in the range of about 8000 line-items which I doubt anyone wants to read through in detail. For now, there's just a blank box below. Later on (because I figure you'd all rather get this sooner, than wait for me to compile a summary of the changes) I'll update the spoiler box with a summary of what's changed. Needless to say, the short answer is "a lot".

Summary:

  • Complete rework of all unit cards
  • Onager and Lithobolos siege engines
    [*]Around 70 new units for all kinds of regions and factions, including Polybian and Marian rosters
    [*]Visually improved units for several factions, including better looking mounts
    [*]All units now have LODs which improve the performance on the battle map
    [*]Many improvements and fixes for the unit animations
    [*]Visually and technically improved settlements
    [*]Visually improved ground textures, vegetation models and grass
    [*]Uncountable improvements to the campaign in general
    [*]More historical factions names and improved symbols
    [*]New reforms for certain factions
    [*]New intro videos for several factions
    [*]New and improved texts for many things
    [*]New music tracks for steppe factions
    [*]Menu changes and improvements
    [*]Some historical battles to play
    [*]to be updated


- The Europa Barbarorum II Team

 Europa Barbarorum 2.01 released!

Europa Barbarorum 2.01 released!

News 9 comments

Europa Barbarorum II is a total conversion modification (mod). It covers roughly the same time period as the Imperial Campaign included with Rome: Total...

Europa Barbarorum II 2.0 Released!

Europa Barbarorum II 2.0 Released!

News 25 comments

Europa Barbarorum II is a total conversion modification (mod). It covers roughly the same time period as the Imperial Campaign included with Rome: Total...

Settlement Mini Preview

Settlement Mini Preview

News 3 comments

The Europa Barbarorum II team would like to share with you our Settlement Mini Preview.

Areuakoi preview

Areuakoi preview

News 1 comment

This preview shows the work being done on the iberian factions of EB2: Areuakoi

RSS feed Downloads
Europa Barbarorum 2.1b Hotfix

Europa Barbarorum 2.1b Hotfix

Patch 4 comments

Hotfix release patch for Europa Barbarorum v2.1. EB is a total conversion for Medieval Total War 2.

Europa Barbarorum 2.1

Europa Barbarorum 2.1

Full Version 22 comments

This is Europa Barbarorum release 2.1. Europa Barbarorum is a total conversion mod for Medieval Total War 2.

HOTFIX - for broken trait mechanics(old release)

HOTFIX - for broken trait mechanics(old release)

Patch 2 comments

With sincere apology for several broken trait mechanics I am presenting a quick hotfix that should hopefully resolve several of the most annoying ones...

Europa Barbarorum 2.01(old release)

Europa Barbarorum 2.01(old release)

Full Version 16 comments

Europa Barbarorum (EB) is a total conversion of Medieval Total War II Kingdoms.

Europa Barbarorum 2(old release)

Europa Barbarorum 2(old release)

Full Version 31 comments

Europa Barbarorum (EB) is a total conversion of Medieval Total War II Kingdoms.

Censored patch

Censored patch

Patch 12 comments

Censoring patch for some of the units in EB2 2.0. Install: Simply extract the archive contents in the root folder of M2:TW.

Post comment Comments  (0 - 10 of 456)
Toten.
Toten.

Tried posting earlier, not sure where the comment went.
I tried the Steam launcher, as I have steam version and nothing happens. A "windows error" process opens in the Task Manager processes tab for a brief moment then vanishes.
I tried the non-steam launcher and the game crashed in the faction selection screen. Any suggestions?

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Guest
Guest

I have Stainless Steel installed as well, will I have to choose between the two?

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tux_alin Creator
tux_alin

Nope. Mod foldered.

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AtomicWeasel
AtomicWeasel

Hi guys, is it worth downloading this version of the mod or will there be any future updated version? THANKS

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ripsaint
ripsaint

It's worth

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haemorrhage1
haemorrhage1

very nice stable and fun historical mod.

but graphics looks like RTW.its not m2tw.

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Tallestdavid
Tallestdavid

crashes before a battle. is that normal?

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EB_anubis Creator
EB_anubis

Nope. There's probably an error with the installation.

Reply Good karma+1 vote
Lolmister69
Lolmister69

Hey, I have this problem when I try to launch a custom battle. It will take me to the faction screen, but when I select my factions and click "next", the game immediately crashes.

Here is the log file:

[features]
mod = mods/EBII
editor = 1

[log]
to = mods/ebii/logs/eb.system.log.txt
level = * trace

[video]
movies = 1
windowed = 0
borderless_window = 1

[misc]
show_hud_date = 1 display_error_

[io]
file_first = 1
disable_file_cache = 1

[game]
allusers = 1 unlimited_men_
advisor_verbosity = 1
blind_advisor = 0
mute_advisor = 1
event_cutscenes = 0

[multiplayer]
playable = 0 facti

[hotseat]
passwords = 0 ## use individual passwords for players
turns = 0 ## force separate human faction turns (including diplomacy) in hotseat campaign
autoresolve_battles = 1 ## force autoresolve for all battles in hotseat campaign disable_c ## disable console in hotseat campaign. disable_papal_electi ## disable voting in papal elections in hotseat campaign (only first valid human faction votes)
save_prefs = 1 ## force relevant hotseat options to be saved with game. save_c ## save config file in save dir containing information about next players turn
update_ai_camera = 1 ## enable camera updates during ai turn in hotseat campaign
validate_diplomacy = 1 ## enable diplomacy validation for incoming propositions
scroll = 0 ## show start turn scroll in hotseat campaign
admin_password = password ## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
autosave = 1 ## autosave hotseat game at start of players turn
close_after_save = 0 ## close medieval II directly after a hotseat autosave
gamename = hotseat_gamename ## sub directory name for hotseat save games
validate_data = 1 ## ensure game data files used in previous save match current campaign data files allow_validati ## prevent game to load if savegame or data validations fail

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EB_anubis Creator
EB_anubis

Hi, sorry for the late response. I suggest checking out our official support forum - Twcenter.net

Reply Good karma+1 vote
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Highest Rated (5 agree) 8/10

Still a WIP, but heading in the right direction for sure.

Sep 1 2014 by TheRomanRepublic

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Latest tweets from @ebteam

Completely new "Market" constructed icons for all levels and all cultures by Kull. Over 740 new icons for 2.2! T.co

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May 2 2016

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May 1 2016

The Spartiatai Hoplitai; concept by Paullus and Arjos, model by nazgool, textures by Gustave T.co

Apr 30 2016

New Carthaginian reforms and Governments. Concepted by Trarco, implemented by QuintusSertorius T.co

Apr 29 2016

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