Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. The aim is to give the player an even better gaming experience compared to EB1 on the RTW engine and a deeper comprehension of the ancient world and its correlations.

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Greetings fans of Europa Barbarorum!

This has been a little longer in the development than we'd originally planned; what was supposed to have been a bugfix and gameplay update (2.1c if you will), has instead morphed into another full release, complete with a load of new units and a host of other new features. There was a target date floated on Facebook of May, we're slightly over that because we've been allowing the pre-release testing to run its course. It was rushing this vital, last phase, that led to 2.1 having to ship with a Day One patch, and all the woes that attended that. There may well be a 2.2a/b/whatever patch, but hopefully we've ironed out enough of the issues that popped up that it won't be necessary.

As always it's necessary to be absolutely explicit about this point:

THIS RELEASE IS NOT SAVEGAME COMPATIBLE

This is a complete installation, it's best if you remove any previous versions of EBII you have installed.



Pre-installation instructions

1) If you are a Steam user, and your M2TW is in Program Files or Program Files (x86) you need to move your game, or reinstall it outside of that folder. This isn't negotiable, you will not be able to patch or otherwise modify your EBII if the game is installed there. UAC may unpredictably and silently interfere with your files, breaking your installation, to say nothing of problems with VirtualStore. The official instructions on how to move a game are here. If those do not work, try these instead.

2) If you are not a Steam user, but you have M2TW installed in Program Files or Program Files (x86) you need to move your game, or reinstall it outside of that folder. For exactly the same reasons as above.

Optional: Re-install M2TW. Then start a campaign to make sure it's all still working. If you have other mods active, you won't want to do this, but it will likely result in a cleaner experience.

3) You must have Kingdoms installed - at least one of the mods, though not necessarily all of them. EBII needs the kingdoms.exe to run.

If you ignore step 1/2 and later come to the Bug Reports/Technical Help forum, and it arises you have your game installed in Program Files/Programe Files (x86), don't expect any meaningful assistance until after you've moved your installation and tried that.


Installation instructions

1. Download the EBII installer using one of the provided download links.

2. Uninstall the previous version of EBII (there's a shortcut for it in your start menu).

3. The downloaded file is a zip archive, which means you need to unpack the installer files from the zip file. Windows Explorer should allow you to simply copy the contents out. If not, you can download 7-zip for the purpose.

4. Run EBII.exe.

5. Step through the install wizard. Make sure the installer is pointed at your M2TW directory - you may need to change it from the default if it is pointing at Program Files.

6. Wait for the installer to copy all the files.

7. If you have never run M2TW vanilla after installing it, run that now. Start a campaign, then quit.

8. Run the mod using the shortcut placed in your start menu or desktop. Start a campaign, then quit.

9. Make sure your error log is working properly so you can properly report any issues. Go into [your M2TW directory]\mods\EBII\EBII.cfg and make sure under [log] it says:

Code:

to = mods/ebii/logs/eb.system.log.txt 
level = * trace

This means the log will be stored as eb.system.log.txt in [your M2TW directory]\mods\EBII\logs\ - we will need this log any time you report an error. No log, no resolution, for the most part.

Report your errors in the EB Bug Reports and Technical Help forum, not in this thread.

10. It's highly recommended that you play with windowed, borderless mode - this both improves campaign performance and increases stability too. In the same config file as above, ensure these values:

Code:

[video]
windowed = 1
borderless_window = 1

If "1" doesn't work, try "true" instead. Note you'll have to enter your native resolution in there to get a proper-sized window. You also need to ensure your medieval2.preferences.cfg doesn't have conflicting values.

Alternatively, we've bundled a windowed mode/fullscreen mode switcher program in with the installation, it looks thus:



All you should need to do is click the Windowed button.



Post-installation instructions

1. Note that the first time you run a campaign (or start a custom battle) it will take anywhere up to 5-10 minutes - it has not frozen. Be patient, let it finish.

2. If you interrupt the first campaign, you will break the map. Delete your map.rwm in [your M2TW directory]\mods\EBII\data\world\maps\base\, start a new game again, and WAIT. It only has to do this once.

3. We've bundled the Recruitment Viewer in with the installer; in order to use it, you need to ensure you have the latest version of Java installed.


Downloads

We host 2.2b here at moddb. You can download from the files section. Other sources are:

EBII v2.2 Download:
Torrent - installer version
Torrent - ZIP version
EB FTP (installer version)
EB FTP (no installer version)
Totalwar .Org FTP (installer)

If you have the means to host the files, please do so and share the link - I'll update this post with it.


Change List

The change list since 2.1b is pretty huge, given it's been six months of near-constant development since then. There have been 1904 logged changes since 21st December last year, some small, some huge as you'll see. At the summary level, please see the preview thread, which captures the essence of most of them.


Credits

These are the main team-members, past and present, who've been involved in making Europa Barbarorum II come to life:

Spoiler Alert, click show to read:

Special mentions also go to all the people who've been invaluable acting as playtesters in the long-running testing cycle. You've been tireless in finding bugs, checking things work, making suggestions and for a select group, seeding the mod so everyone can get it. Thank you.


And finally...

In closing - EBII is still not complete. We are not finished. We are somewhere past halfway now - what we still need, what we always need, are more willing volunteers. If you are a 3D artist able to work with 3DS Max, or a 2D artist who can work to instructions, we want you. If you have a knowledge in ancient history and a desire to contribute, we want you. If you are a scripter or coder, and have some familiarity with the files used here (compiled with C++ I believe), we want you. If you can proofread and edit XML files accurately, we want you. If you can playtest the ever-living crap out of a game, then do it all over again after a minor change, we want you. If you like the mod, and are eager to learn how to do something that can help to contribute, we want you. Applyhere.

As ever, thank you for your support and remember to read more history.

- The Europa Barbarorum II Team

 Europa Barbarorum 2.1 released!

Europa Barbarorum 2.1 released!

News 10 comments

The day has come. Lots of people thought Europa Barbarorum II was dead, that it had become vapourware - they couldn't be more wrong. After the previous...

 Europa Barbarorum 2.01 released!

Europa Barbarorum 2.01 released!

News 9 comments

Europa Barbarorum II is a total conversion modification (mod). It covers roughly the same time period as the Imperial Campaign included with Rome: Total...

Europa Barbarorum II 2.0 Released!

Europa Barbarorum II 2.0 Released!

News 25 comments

Europa Barbarorum II is a total conversion modification (mod). It covers roughly the same time period as the Imperial Campaign included with Rome: Total...

Settlement Mini Preview

Settlement Mini Preview

News 3 comments

The Europa Barbarorum II team would like to share with you our Settlement Mini Preview.

RSS Files
Europa Barbarorum 2.2b (no installer)

Europa Barbarorum 2.2b (no installer)

Full Version 10 comments

Greetings fans of Europa Barbarorum! This has been a little longer in the development than we'd originally planned; what was supposed to have been a bugfix...

Europa Barbarorum 2.2b

Europa Barbarorum 2.2b

Full Version 30 comments

Greetings fans of Europa Barbarorum! This has been a little longer in the development than we'd originally planned; what was supposed to have been a bugfix...

Europa Barbarorum 2.1b Hotfix (Old Release)

Europa Barbarorum 2.1b Hotfix (Old Release)

Patch 4 comments

Hotfix release patch for Europa Barbarorum v2.1. EB is a total conversion for Medieval Total War 2.

Europa Barbarorum 2.1 (Old Release)

Europa Barbarorum 2.1 (Old Release)

Full Version 22 comments

This is Europa Barbarorum release 2.1. Europa Barbarorum is a total conversion mod for Medieval Total War 2.

HOTFIX - for broken trait mechanics(old release)

HOTFIX - for broken trait mechanics(old release)

Patch 2 comments

With sincere apology for several broken trait mechanics I am presenting a quick hotfix that should hopefully resolve several of the most annoying ones...

Europa Barbarorum 2.01(old release)

Europa Barbarorum 2.01(old release)

Full Version 16 comments

Europa Barbarorum (EB) is a total conversion of Medieval Total War II Kingdoms.

Comments  (0 - 10 of 596)
SGZ
SGZ

Will the next update be self contained? ie able to install by itself and not requiring tinkering with older versions? I'd certainly appreciate it if possible.

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QvintvsSertorivs
QvintvsSertorivs

The next full installation, 2.3, will be.

If there's another patch (2.2s), then no.

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mayor02
mayor02

Is anyone know how to build "camp" in Rome faction?

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QvintvsSertorivs
QvintvsSertorivs

You can't. Marching camps are removed, they break the CAI.

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aranon113
aranon113

When I open the launcher, it always finds the medieval 2 total war file that's in the Steam folder, rather than the copy I made in a different folder. Is this why the mod won't run?

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QvintvsSertorivs
QvintvsSertorivs

How did you install the game? Did you follow the instructions, or rename one of the vanilla folders? The latter won't work.

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aranon113
aranon113

I installed Medieval 2 outside the program files X86 folder, and EBII is in there. It appeared as a separate folder in the mods folder, in between Crusades and Teutonic. For some reason the EBII launcher always selects the ProgramFilesX86 Steam Medieval 2 instead of the alternate one I made.

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SGZ
SGZ

Hello developers. I've been an EB fan for years and it's been a major inspiration for me making a large mod called "Classical World" for my other favorite grand strategy game - Hegemony 3. I'm hoping to add customized music to it and wonder whether it would be at all possible to use your brilliant music from EB and EB 2?? I expect not but thought it couldn't hurt to inquire. More details of my mod - if you're interested at

Moddb.com

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QvintvsSertorivs
QvintvsSertorivs

No for EB1, we only had license to use them for the mod specifically.

For EBII, check the credits - you'll have to ask the artists individually. They should all be listed there.

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SGZ
SGZ

Okay. Thx.

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Highest Rated (6 agree) 8/10

Still a WIP, but heading in the right direction for sure.

Sep 1 2014 by TheRomanRepublic

Twitter

Latest tweets from @ebteam

The hype for EBII is real. A picture from a fan, that's worth a thousand words. T.co

Aug 17 2017

Just added a new "Eastern Generals" unit-based portrait pack (thx Spata). Eastern factions are going to be awesome… T.co

Aug 17 2017

A lot of unit card work going on - this shows a shift from Javelins (the primary default) to Swords (the melee weap… T.co

Aug 2 2017

In this case the "Red X" unit card is prettier, but....the prickly pear cactus is native to the Americas. Adios! T.co

Jul 31 2017

Which Armored Indian Elephant unit card looks better? (if you said "Red X!", get thee to EB1, Ophelia) T.co

Jul 31 2017

The Seleukids have a long frontier with nomads all along it, both north and south. Which means that every now and t… T.co

Jul 27 2017

btw, the great trait work is being done by team member "Genghis Skahn". Genghis Khan is, well, you know, some other guy.

Jul 26 2017

"So Carthage wants "new and improved" do they, well Quintus Fabius Maximus will give them all that and more!" Wait.… T.co

Jul 26 2017

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