Europa Barbarorum is a total conversion for Medieval II: Total War: Kingdoms and successor to Europa Barbarorum for Rome: Total War. The aim is to give the player an even better gaming experience compared to EB1 on the RTW engine and a deeper comprehension of the ancient world and its correlations.

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Dear Europa Barbarorum Fans,

Our initial release was a moderate success, but several people have had big problems getting the mod to run, with permission denied messages, weird texts showing up in game, non-Steam multiplayer not working and more. We hope that this new release will make this better for most or all of you, so if you didn't get 2.0 working on your computer, this release could be what you need! There are a lot of other important changes as well, including an updated campaign AI which many of you have already plugged into 2.0 and found to be better, and a fix for an unavoidable crash on turn 302.


Installation instructions:

1. Download the EBII installer using one of the provided download links.

2. Uninstall the previous version of EBII (there's a shortcut for it in your start menu).

3. The downloaded file is a zip archive, which means you need to unpack the installer files from the zip file. Windows Explorer should allow you to simply copy the contents out. If not, you can download 7-zip for the purpose.

4. Run EBII.exe.

5. Step through the install wizard.

6. Wait for the installer to copy all the files.

7. If you have never run M2TW vanilla after installing it, run that now. Start a campaign, then quit.

8. Run the mod using the shortcut placed in your start menu or desktop.

In the wizard, the default installation path is where your copy of M2TW is installed. Unless you know what you're doing, leave this unchanged.

As with the initial release, the game runs pretty well for the team members, but you may encounter problems, possibly even at the start of your campaign.

If the game crashes, please remember to post the log and savegame where it happened in the tech help subforum, this will help us a lot. Along with a description of what you were doing when it crashed, obviously. But before you do that, remember to check if there are any hotfixes available - it might just be that your problem has been solved already.


Visit the EB website

Download from ModDB

Download using torrent (requires torrent client)

Download from the Org FTP server

Download from the EB FTP server

More download options will come later. Torrent is the best way to download it anyway, so this delay is your chance to get this up and running on your computer. Please consider seeding for at least the next couple of days.

The Graphic enhancement mod and modesty patch remain unchanged since 2.0.
Download EB2 Graphic Enhancer
Download Modesty patch

The campaign AI is still undergoing changes. Before starting a new campaign, take a look to see if there is an updated version:

Change list

  • Changed the way the game starts on non-Steam installs, it no longer overwrites the configuration file.
  • Added text files to avoid the common strings issues.
  • Updated to use GRANTO's campaign AI v2
  • Unavoidable crash in turn 302 fixed (KH was missing a historic event description).
  • Adjustment of battle speeds.
  • Fix for Saka Silver Surfer general & captain
  • Fixed Hayasdan reform script error
  • Added/Fixed pix for 5 provinces
  • Fixed several Wonders/Specials (Barb & Indian) to include adding pix and fixing text
  • Added additional portraits for Indian civilians
  • Fixed Mauryan independence affecting AI
  • Added/removed "mixed" HR to allow camp conversions (northern Iberia) and prevent them (interior of North Africa and Baltic regions)
  • Reduced the effect of corruption. It is still a noticeable drain for very large factions, but most cities should now produce a surplus after upgrading law (but maybe not in practice, with the garrisons required to hold them).
  • Revised map to fix bug (eliminates two landbridges) and move Korinth to maintain troop access between Athens/Sparte
  • Fixed a number of "medievalisms" and typos in the main menu screens.
  • Add CTD warnings to the two Tutorial campaigns
  • Added pix for Province #106 (Pontos Paralios)
  • Added Hellenistic Metropolis to Syrakousai
  • Inserted text on use of images in EB2 (section XI)
  • Overhauled the religion-based portraits in cul_4, cul_5, and cul_7 to eliminate both known and potential problems (retained the unique looks for each culture and religion)
  • Updated traits and command stars for the Boii general in an attempt to increase difficulty (Battle of Sentinum).
  • Changed command stars for the generals in hopes of raising the difficulty (Battle of Sentinum).
  • Fixed the Phrygia-Kappadokia-Kilikia borders. Presence of PSF prevents a better appearance to the borders, but continuity between Seleukid provinces now exists.
  • Disabled cutscenes for gate opening, general dying etc.
  • Added missing music pieces from TPC. Not integrated yet.
  • Grammar in some temple descriptions
  • Cleaned up the Roman gentilical trait descriptions...
  • Fixed the Getic archer with the over-high attack. In the hope it doesn't get overwritten again.
  • Religion tweaks for settled Arab provinces
  • Making the Sabaean General and Nobles the same armourwise, as they share models
  • Unique buildings hinterland fix
  • Added an alpha channel on the military occupation icons for Gandhara, Hayasdan, Pontos, Numidia.
  • Increased the defense of the Sabaean nobles
  • Various typos reported by Auxor
  • Reduced the max number of samnites spearmen from 21 to the usual 2 on the oligtwo government.
  • Removed a couple of Romani spelling errors.
  • Lowered the velocities of the javelins, pila, and soliferra.
  • Only Numidians and Nabataeans recieve religion boni from nomadic farms
  • Fixed Persepolis Wonder bug (in two cities), fixed two Pergamon temple probs (Dionysios text in Athena, no Farming Temple text)
  • Fixed issue with having HA recruitable in South Arabia. -Moros
  • Removed the mention of cannons for naval bonus.
  • Fixed all the short javelin ranges found for infantry
  • Removed all mentions of Casse in visible building text
  • Swapped the skill traits for the starting KH diplomat and spy, they were switched around.
  • Corrected a site => sight.
  • Changes to unit stats related to stat_heat, as well as fatigue and morale tweaks
  • Fixed alignment issue with loading screen
  • Battle of Gaza added
  • Improvement of missile troops to make them more reliably fire their weapons
  • Changes to cavalry stats
  • Added portraits for the cul_4, cul_5, and cul_7 Rebels (all were showing up as Greeks)
  • Arrow towers now work in siege battles
  • Deleted duplicate text in the Makedonian faction description.
  • Small pontos reform fix
  • Added/Fixed pix for 2 provinces and a Wonder.
  • Fixed the spear attribute
  • Fixed wrong filename for one file reference in descr_skeleton
  • KH diplomats are now available in the most governments
  • KH congress building can now be built
  • KH congress messages will no longer show up for other factions

Files listed as changed in version control cannot be included on TWC because the post then becomes larger than the forum accepts. Please refer to the Org announcement for the full list.

Special thanks to not_a_strategist_yet, for his work on fixing the javelins.

Best Regards,

The Europa Barbarorum Team

Europa Barbarorum II 2.0 Released!

Europa Barbarorum II 2.0 Released!

1 year ago News 25 comments

Europa Barbarorum II is a total conversion modification (mod). It covers roughly the same time period as the Imperial Campaign included with Rome: Total...

Settlement Mini Preview

Settlement Mini Preview

1 year ago News 3 comments

The Europa Barbarorum II team would like to share with you our Settlement Mini Preview.

Areuakoi preview

Areuakoi preview

1 year ago News 1 comment

This preview shows the work being done on the iberian factions of EB2: Areuakoi

The new vegetation

The new vegetation

1 year ago News 2 comments

Blog section previewing the new vegetation that you'll be able to enjoy upon release.

RSS feed Downloads
Improved vegetation patch

Improved vegetation patch

1 year ago Patch 1 comment

The focus of patch is to adress some of the issues with the lighting and vegetation from the first release.

HOTFIX - for broken trait mechanics

HOTFIX - for broken trait mechanics

1 year ago Patch 1 comment

With sincere apology for several broken trait mechanics I am presenting a quick hotfix that should hopefully resolve several of the most annoying ones...

Europa Barbarorum 2.01

Europa Barbarorum 2.01

1 year ago Full Version 16 comments

Europa Barbarorum (EB) is a total conversion of Medieval Total War II Kingdoms.

Europa Barbarorum 2(old release)

Europa Barbarorum 2(old release)

1 year ago Full Version 31 comments

Europa Barbarorum (EB) is a total conversion of Medieval Total War II Kingdoms.

Censored patch

Censored patch

1 year ago Patch 11 comments

Censoring patch for some of the units in EB2 2.0. Install: Simply extract the archive contents in the root folder of M2:TW.

M2TW Graphic enchancemt mod

M2TW Graphic enchancemt mod

1 year ago Graphics Tool 9 comments

Graphic Enhancements mod for M2:TW The current features are HDR, Vignette Effect and other post processing for a more realistic look.

Post comment Comments  (0 - 10 of 414)
haemorrhage1 Oct 31 2015 says:

still waiting new release.

good luck.amazing mod.

+2 votes     reply to comment
sturmblade Oct 23 2015 says:

Can anyone help me use the factions i like because when i play multiplayer i cant use all the factions like i can in single player ? anyway to fix this ?

+1 vote     reply to comment
EB_anubis Creator
EB_anubis Oct 30 2015 replied:

Hi. It should work with every faction, at least it does for most players. Don't know what the problem could be. Could you expand on what happens precisely?

+1 vote   reply to comment
sturmblade Nov 4 2015 replied:

Thanks for responding! The problem occurs when i go multiplayer then lan custom battles and then when i can pick my factions some are missing! precisley 7 factions are missing! :(((( I dont know why... I have one more question to ask but maybe i should wait after this one is resolved.

+1 vote     reply to comment
sturmblade Nov 4 2015 replied:

Ill just write my second question now as i have some time, I have some other mods for medieval 2 like the Warhammer one, Dark gods i believe the name is, and the combat seems to be more vibrant ? bad word... i cant find the right word, but it seems to be more responsive, EB is in my opinion far better in terms of what its about to me personally but what bugs me is how combat is initiated among units e.g. i charge with a unit and half of my guys behind the first line of my troops have their backs to the enemies they don't flank they just stand their back towards the enemy there are other things too.

+1 vote     reply to comment
EB_anubis Creator
EB_anubis Nov 4 2015 replied:


about the battles i guess it just takes getting used to it. You should check out some of the threads on twcenter where people discussed in depth about charges and battle mechanics.

I would also direct you there for your missing factions question. I've never heard of anyone experiencing that, but you should probably ask there and i'm sure someone will know what the deal is about, or at least what the problem might be.

+1 vote   reply to comment
sturmblade Nov 5 2015 replied:

I realized what happens, when i go to multiplayer and create a customer battle only 21 factions show up to choose from, but all of the other factions ( 7 ) unit choices are available in those 21 factions... that's so weird... i dont like it.

+1 vote     reply to comment
EB_anubis Creator
EB_anubis Nov 5 2015 replied:

That shouldn't be happening. Something has to be wrong there. But like i said unfortunately our tech guys have their base over on the twc, so i would ask you to go and ask there. You will definetly recieve a reply.

+1 vote   reply to comment
sturmblade Nov 5 2015 replied:

Also i had a question regarding my favorite faction, the Lougines, I was wondering if the next patch will include any additions for them, I 'd love to see an addition to them. Also do you accept donations ?

+1 vote     reply to comment
EB_anubis Creator
EB_anubis Nov 7 2015 replied:


There are not Lugiones units per se, but there are some Germanic regionals. Also you can donate on the official page

Any donation is of course greatly appreciated!

+1 vote   reply to comment
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Medieval II: Total War: Kingdoms
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Release date
Released Aug 24, 2014
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89 votes submitted.

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Ratings closed.

Highest Rated (4 agree) 8/10

Still a WIP, but heading in the right direction for sure.

Sep 1 2014 by DictatorOfRome


Latest tweets from @ebteam

Nov 29 2015

New unit cards style for all cultures by Rafkos and xHolyCrusader

Nov 23 2015

Revisited vegetation models by Rafkos and xHolyCrusader - fixed lighting issues and "flickering"

Nov 22 2015

Thureopherontes Toxotai by Sylon, concept by paullus, shield blazons by Gustave

Nov 17 2015

2.06a released; again probably the last release before the big Autumn one -

Nov 16 2015

Dranik Gund (Armenian Royal Infantry) Concept by paullus Made by Arsaces II

Nov 14 2015

Sarmatian units now have their namesake cloaks.

Nov 10 2015

Baktrian Hillmen by Zarrr

Nov 9 2015

Polybian Equites by nazgool, shields by Gustave

Nov 8 2015

Late Liby-Phoenician Infantry by busmumrik, shields by Gustave

Nov 5 2015

EB 2.06 released - If all goes according to plan, the last small release before the big update -

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